diff --git a/CMakeLists.txt b/CMakeLists.txt index 92212dc..149b1ce 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -482,7 +482,7 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32) ${COMPILED_SHADERS}/Texenvmap_VSBasic.inc) target_compile_features(texenvmap PRIVATE cxx_std_17) target_include_directories(texenvmap PRIVATE ${COMPILED_SHADERS}) - target_link_libraries(texenvmap ${PROJECT_NAME} ole32.lib version.lib) + target_link_libraries(texenvmap PRIVATE ${PROJECT_NAME} ole32.lib version.lib) source_group(texenvmap REGULAR_EXPRESSION Texenvmap/*.*) list(APPEND TOOL_EXES texenvmap) endif() diff --git a/Texenvmap/Shaders/Texenvmap.hlsl b/Texenvmap/Shaders/Texenvmap.hlsl index 1b8491a..d0234ff 100644 --- a/Texenvmap/Shaders/Texenvmap.hlsl +++ b/Texenvmap/Shaders/Texenvmap.hlsl @@ -1,5 +1,5 @@ //-------------------------------------------------------------------------------------- -// File: Texenvmap.fx +// File: Texenvmap.hlsl // // DirectX Texture environment map tool shaders //