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Add October 2025 GDK new layout x64+Xbox projects (#637)
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118
.azuredevops/templates/DirectXTex-build-gdkx.yml
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118
.azuredevops/templates/DirectXTex-build-gdkx.yml
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# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Template used by GitHub-GDK-* pipelines
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parameters:
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- name: msVersion
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type: string
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values:
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- '17.0'
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- name: vsYear
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type: number
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values:
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- 2022
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steps:
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} pcdbg
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} pcrel
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} xbdbg
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} xbrel
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} scardbg
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} scarrel
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continueOnError: true
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inputs:
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solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} dbg
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continueOnError: true
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inputs:
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solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} rel
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continueOnError: true
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inputs:
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solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scardbg
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continueOnError: true
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inputs:
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solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Debug_Scarlett
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msbuildArchitecture: x64
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msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scarrel
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continueOnError: true
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inputs:
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solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
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vsVersion: ${{ parameters.msVersion }}
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platform: x64
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configuration: Release_Scarlett
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msbuildArchitecture: x64
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msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
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