Add October 2025 GDK new layout x64+Xbox projects (#637)

This commit is contained in:
Chuck Walbourn 2025-10-23 10:21:56 -07:00 committed by GitHub
parent 264931b2e1
commit f3b184489b
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11 changed files with 984 additions and 1 deletions

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@ -97,6 +97,12 @@ jobs:
- checkout: self
clean: true
fetchTags: false
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022.sln
inputs:
@ -144,6 +150,12 @@ jobs:
- checkout: self
clean: true
fetchTags: false
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln
inputs:

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@ -59,7 +59,7 @@ variables:
jobs:
- job: BUILD_GDK
displayName: 'Microsoft Game Development Kit (GDK)'
displayName: 'Microsoft Game Development Kit (GDK Gaming.Desktop.x64)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
@ -112,11 +112,82 @@ jobs:
solution: build/SetupBWOI.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- template: '/.azuredevops/templates/DirectXTex-build-gdk.yml'
parameters:
msVersion: '17.0'
vsYear: 2022
- job: BUILD_GDKX
displayName: 'Microsoft Game Development Kit (GDK x64)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: PowerShell@2
displayName: 'NuGet Install GDK'
inputs:
targetType: filePath
filePath: ./build/RestoreGDK.ps1
arguments: -GDKEditionNumber $(GDK_EDITION) -OutputDirectory $(EXTRACTED_FOLDER)
failOnStderr: true
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: MSBuild@1
displayName: Setup BWOI VCTargets
inputs:
solution: build/SetupBWOI.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- template: '/.azuredevops/templates/DirectXTex-build-gdkx.yml'
parameters:
msVersion: '17.0'
vsYear: 2022
- job: BUILD_GDK_CMAKE_SCAR
displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
timeoutInMinutes: 120

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@ -130,6 +130,12 @@ jobs:
solution: build/SetupBWOI.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- template: '/.azuredevops/templates/DirectXTex-build-gdk.yml'
parameters:
msVersion: '17.0'

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@ -93,6 +93,12 @@ jobs:
solution: Tests/DirectXTex_Tests_Desktop_2022.sln
feedRestore: $(GUID_FEED)
includeNuGetOrg: false
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2022.sln
inputs:

View File

@ -85,6 +85,12 @@ jobs:
solution: Tests/DirectXTex_Tests_Desktop_2019.sln
feedRestore: $(GUID_FEED)
includeNuGetOrg: false
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2019.sln
inputs:

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@ -66,6 +66,12 @@ jobs:
- checkout: self
clean: true
fetchTags: false
- task: MSBuild@1
displayName: Log Information
inputs:
solution: build/LogInfo.targets
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln
inputs:

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@ -0,0 +1,118 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Template used by GitHub-GDK-* pipelines
parameters:
- name: msVersion
type: string
values:
- '17.0'
- name: vsYear
type: number
values:
- 2022
steps:
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} pcdbg
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} pcrel
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} xbdbg
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} xbrel
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDKX_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GDKX_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} dbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} rel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)

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@ -0,0 +1,575 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Gaming.Xbox.Scarlett.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.Scarlett.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|x64">
<Configuration>Profile</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.Scarlett.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.Scarlett.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Gaming.Xbox.XboxOne.x64">
<Configuration>Release</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Profile|Gaming.Xbox.XboxOne.x64">
<Configuration>Profile</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Gaming.Xbox.XboxOne.x64">
<Configuration>Debug</Configuration>
<Platform>Gaming.Xbox.XboxOne.x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<RootNamespace>DirectXTex</RootNamespace>
<ProjectGuid>{5815EA10-8178-456D-B1A4-E37A406883AF}</ProjectGuid>
<DefaultLanguage>en-US</DefaultLanguage>
<Keyword>Win32Proj</Keyword>
<!-- - - - -->
<MinimumVisualStudioVersion>15.0</MinimumVisualStudioVersion>
<TargetRuntime>Native</TargetRuntime>
<PreferredToolArchitecture>x64</PreferredToolArchitecture>
</PropertyGroup>
<Import Condition="Exists($(ATGBuildProps))" Project="$(ATGBuildProps)" />
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup>
<GDKPCEditionPath Condition="'$(GDKPCEditionPath)'==''">$(GRDKLatest)</GDKPCEditionPath>
<GDKCrossPlatformPath Condition="'$(GDKCrossPlatformPath)'==''">$(GameDKCoreLatest)</GDKCrossPlatformPath>
<GDKCrossPlatformPath Condition="'$(GDKCrossPlatformPath)'==''">$(GameDKXboxLatest)</GDKCrossPlatformPath>
<GDKCrossPlatform Condition="'$(GDKCrossPlatform)'=='' AND '$(Platform)'=='x64' AND Exists('$(GDKCrossPlatformPath)windows')">true</GDKCrossPlatform>
<GDKCrossPlatform Condition="'$(GDKCrossPlatform)'=='' AND '$(Platform)'=='x64' AND Exists('$(GDKPCEditionPath)GameKit\Include')">false</GDKCrossPlatform>
</PropertyGroup>
<PropertyGroup Condition="'$(GDKCrossPlatform)'=='true'">
<GDKWindowsIncludePath>$(GDKCrossPlatformPath)windows\include</GDKWindowsIncludePath>
<GDKWindowsLibPath>$(GDKCrossPlatformPath)windows\lib\x64</GDKWindowsLibPath>
</PropertyGroup>
<PropertyGroup Condition="'$(GDKCrossPlatform)'!='true'">
<GDKWindowsIncludePath>$(GDKPCEditionPath)GameKit\Include</GDKWindowsIncludePath>
<GDKWindowsLibPath>$(GDKPCEditionPath)GameKit\lib\amd64</GDKWindowsLibPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<EmbedManifest>false</EmbedManifest>
<GenerateManifest>false</GenerateManifest>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
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<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="Configuration">
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<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="Configuration">
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<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="Configuration">
<ConfigurationType>StaticLibrary</ConfigurationType>
<PlatformToolset>v143</PlatformToolset>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ExecutablePath>$(GameDK)bin;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(GDKWindowsIncludePath);$(IncludePath);</IncludePath>
<LibraryPath>$(GDKWindowsLibPath);$(LibraryPath)</LibraryPath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|x64'">
<ExecutablePath>$(GameDK)bin;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(GDKWindowsIncludePath);$(IncludePath);</IncludePath>
<LibraryPath>$(GDKWindowsLibPath);$(LibraryPath)</LibraryPath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.XboxOne.x64'">
<ReferencePath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</ReferencePath>
<LibraryPath>$(Console_SdkLibPath)</LibraryPath>
<LibraryWPath>$(Console_SdkLibPath);$(Console_SdkWindowsMetadataPath)</LibraryWPath>
<IncludePath>$(Console_SdkIncludeRoot)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ExecutablePath>$(GameDK)bin;$(ExecutablePath)</ExecutablePath>
<IncludePath>$(GDKWindowsIncludePath);$(IncludePath);</IncludePath>
<LibraryPath>$(GDKWindowsLibPath);$(LibraryPath)</LibraryPath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDKX_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Gaming.Xbox.Scarlett.x64'">
<LibraryPath>$(Console_SdkLibPath);$(LibraryPath)</LibraryPath>
<IncludePath>$(Console_SdkIncludeRoot);$(IncludePath)</IncludePath>
<ExecutablePath>$(Console_SdkRoot)bin;$(Console_SdkToolPath);$(ExecutablePath)</ExecutablePath>
<LinkIncremental>false</LinkIncremental>
<OutDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</OutDir>
<IntDir>Bin\GDK_2022\$(Platform)\$(Configuration)\</IntDir>
<TargetName>DirectXTex</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Gaming.Xbox.XboxOne.x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<Optimization>MaxSpeed</Optimization>
<PreprocessorDefinitions>NDEBUG;_LIB;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<WarningLevel>EnableAllWarnings</WarningLevel>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<ConformanceMode>true</ConformanceMode>
<OpenMPSupport>true</OpenMPSupport>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
<ExternalWarningLevel>Level4</ExternalWarningLevel>
</ClCompile>
<FXCompile>
<ShaderModel>6.0</ShaderModel>
</FXCompile>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Link>
<AdditionalDependencies>$(Console_Libs);%(XboxExtensionsDependencies);%(AdditionalDependencies)</AdditionalDependencies>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
<ClCompile>
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