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DDSTextureLoader fix for 1D/2D texture and cubemap arrays when skipping mips
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@ -816,8 +816,11 @@ static HRESULT FillInitData( _In_ size_t width,
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initData[index].SysMemSlicePitch = static_cast<UINT>( NumBytes );
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initData[index].SysMemSlicePitch = static_cast<UINT>( NumBytes );
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++index;
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++index;
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}
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}
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else
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else if ( !j )
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{
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// Count number of skipped mipmaps (first item only)
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++skipMip;
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++skipMip;
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}
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if (pSrcBits + (NumBytes*d) > pEndBits)
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if (pSrcBits + (NumBytes*d) > pEndBits)
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{
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{
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