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https://github.com/microsoft/DirectXTex.git
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Fix cmake failure
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@@ -513,7 +513,7 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
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${COMPILED_SHADERS}/Texenvmap_VSBasic.inc)
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${COMPILED_SHADERS}/Texenvmap_VSBasic.inc)
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target_compile_features(texenvmap PRIVATE cxx_std_17)
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target_compile_features(texenvmap PRIVATE cxx_std_17)
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target_include_directories(texenvmap PRIVATE ${COMPILED_SHADERS})
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target_include_directories(texenvmap PRIVATE ${COMPILED_SHADERS})
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target_link_libraries(texenvmap ${PROJECT_NAME} ole32.lib version.lib)
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target_link_libraries(texenvmap PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
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source_group(texenvmap REGULAR_EXPRESSION Texenvmap/*.*)
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source_group(texenvmap REGULAR_EXPRESSION Texenvmap/*.*)
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list(APPEND TOOL_EXES texenvmap)
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list(APPEND TOOL_EXES texenvmap)
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endif()
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endif()
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@@ -1,5 +1,5 @@
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//--------------------------------------------------------------------------------------
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//--------------------------------------------------------------------------------------
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// File: Texenvmap.fx
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// File: Texenvmap.hlsl
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//
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//
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// DirectX Texture environment map tool shaders
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// DirectX Texture environment map tool shaders
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//
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//
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