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DirectXTex: fixed color order for 24bpp legacy DDS file expansions
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@ -689,9 +689,10 @@ static bool _LegacyExpandScanline( _Out_bytecap_(outSize) LPVOID pDestination, s
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for( size_t ocount = 0, icount = 0; ((icount < inSize) && (ocount < outSize)); icount += 3, ocount += 4 )
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for( size_t ocount = 0, icount = 0; ((icount < inSize) && (ocount < outSize)); icount += 3, ocount += 4 )
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{
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{
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uint32_t t1 = *sPtr;
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// 24bpp Direct3D 9 files are actually BGR, so need to swizzle as well
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uint32_t t1 = ( *(sPtr) << 16 );
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uint32_t t2 = ( *(sPtr+1) << 8 );
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uint32_t t2 = ( *(sPtr+1) << 8 );
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uint32_t t3 = ( *(sPtr+2) << 16 );
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uint32_t t3 = *(sPtr+2);
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*(dPtr++) = t1 | t2 | t3 | 0xff000000;
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*(dPtr++) = t1 | t2 | t3 | 0xff000000;
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sPtr += 3;
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sPtr += 3;
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