30 Commits

Author SHA1 Message Date
Chuck Walbourn
8193c66888
Update CMake to specify FXC.EXE to use (#502)
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2024-09-03 23:09:35 -07:00
Chuck Walbourn
574745f290
Update GPU encoder to use DirectCompute 5 (#108) 2023-03-20 10:49:19 -07:00
Chuck Walbourn
93182cac68
Fix BC6H GPU compressor handling of negative pixel values (#328) 2023-03-11 02:39:33 -08:00
Chuck Walbourn
0a4e51a5fd
CMake updated to support building for Xbox (#320) 2023-02-15 22:07:52 -08:00
Chuck Walbourn
3382be5986 Fix path issue with spaces 2022-08-24 20:16:53 -07:00
Chuck Walbourn
8215747e05 Make sure CompileShaders.cmd returns 1 on failure 2022-05-05 23:57:30 -07:00
Chuck Walbourn
b1001d15b3
.edtiorconfig driven reformat of source (#271) 2022-04-04 15:03:02 -07:00
Anthony Fuller
2009ee537c
Fix shaders not compiling with spaces in the path (#258) 2021-11-20 12:22:28 -08:00
Chuck Walbourn
42445c4474 Fixed shader script 2021-10-14 17:11:43 -07:00
Chuck Walbourn
800aa853e8
CMake updated to use BINARY dir instead of SOURCE dir for generated shaders (#250) 2021-10-06 23:14:26 -07:00
Chuck Walbourn
7df49719a1 Updated copyright banner 2021-02-26 22:59:42 -08:00
Chuck Walbourn
97c859b53a
Removed prebuilt versions of shader inc/pdb from library (#190) 2020-07-28 23:27:30 -07:00
Chuck Walbourn
4dd58180d7 Minor shader compile script update 2020-03-24 21:19:17 -07:00
Chuck Walbourn
d58ad54171 Regenerate shaders with Windows 10 April 2019 update (18362) 2019-05-29 18:02:28 -07:00
Chuck Walbourn
b1b5363d8a Minor fix for CompileShaders script 2018-09-10 17:24:51 -07:00
Chuck Walbourn
fcc5b33bf3 Fix BC7 GPU shaders on WARP device 2018-07-05 15:52:46 -07:00
Chuck Walbourn
34c6849d74 BC7 GPU codec optimization of parity bit calculation 2018-07-03 18:32:23 -07:00
Chuck Walbourn
707d9acc49 BC7 GPU codec fix for quantize drifting 2018-07-03 18:20:41 -07:00
Chuck Walbourn
cfa63a8352
Windows 10 April 2018 Update SDK (17134) (#102) 2018-05-31 13:27:33 -07:00
Chuck Walbourn
3b05453e98 Fixed up comment header block 2018-02-23 22:24:46 -08:00
Chuck Walbourn
1e98b64ab5 Fixed encode issue with mode 1, fixup 6 2018-01-16 17:18:59 -08:00
Chuck Walbourn
d749841658 Updated shader build script 2017-11-17 17:09:40 -08:00
Chuck Walbourn
506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) 2017-10-18 18:35:27 -07:00
Chuck Walbourn
30fa3c621d Updated compiler script 2017-10-18 14:18:10 -07:00
Chuck Walbourn
795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) 2017-04-17 15:16:50 -07:00
Chuck Walbourn
9da4aec77a Fix BC6H GPU shaders on WARP device 2016-08-30 17:12:06 -07:00
Chuck Walbourn
4dd440e775 Normalize line endings 2016-08-22 11:26:36 -07:00
Chuck Walbourn
28805fb6a2 Regenerate shaders using Windows 10 Anniversary Update SDK (14393) with PDBS 2016-08-03 13:48:42 -07:00
Chuck Walbourn
2590b110fb Updated CompileShader.cmd to build pdb 2016-08-03 11:37:30 -07:00
walbourn_cp
8eec65caf4 DirectXTex: BC6H / BC7 DirectCompute codec integration 2013-08-05 10:58:54 -07:00