Chuck Walbourn
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70909fd6be
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Another D3DX12 update to fix errors when using preview Windows SDKs (#370)
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2023-07-03 15:29:35 -07:00 |
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Chuck Walbourn
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dd94a4aa9c
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June 2023 release (#365)
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2023-06-13 17:28:01 -07:00 |
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Chuck Walbourn
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a2a4ffd33c
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texconv: Added support for DXT5nm and RXGB DXT5 format variants (#362)
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2023-06-12 14:34:32 -07:00 |
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Chuck Walbourn
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2395b804ff
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Fix CMake problem with /Zc:templateScope on older Windows SDKs (#363)
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2023-06-12 14:32:36 -07:00 |
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Chuck Walbourn
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f5d41447f8
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Add TEX_FILTER_RGB_COPY_ALPHA for RGBA to R and RGBA to RG convert control (#349)
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2023-05-12 11:27:02 -07:00 |
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Chuck Walbourn
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e0a7be5a4b
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Add support for new DXGI 16bpp format (#348)
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2023-05-11 09:58:28 -07:00 |
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Chuck Walbourn
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12befe5e16
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CMake support for building legacy Xbox One XDK lib (#342)
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2023-04-27 17:03:18 -07:00 |
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Chuck Walbourn
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0c292b4119
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D3DX12 updated to latest version (#340)
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2023-04-24 13:52:49 -07:00 |
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Chuck Walbourn
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574745f290
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Update GPU encoder to use DirectCompute 5 (#108)
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2023-03-20 10:49:19 -07:00 |
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Chuck Walbourn
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8c47482183
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Retire legacy Xbox One XDK support (#329)
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2023-03-17 15:47:52 -07:00 |
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Chuck Walbourn
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93182cac68
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Fix BC6H GPU compressor handling of negative pixel values (#328)
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2023-03-11 02:39:33 -08:00 |
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Chuck Walbourn
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a4df1415f8
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Fixed /analyze warning (#327)
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2023-03-10 15:19:49 -08:00 |
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Chuck Walbourn
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b4719fa58c
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Fix handling of SRGB_IN and SRGB_OUT for GPU BC7 compressor (#326)
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2023-03-10 15:19:09 -08:00 |
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Chuck Walbourn
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0a4e51a5fd
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CMake updated to support building for Xbox (#320)
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2023-02-15 22:07:52 -08:00 |
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Chuck Walbourn
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23ac46e962
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January 31, 2023 (#310)
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2023-01-31 14:15:35 -08:00 |
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Chuck Walbourn
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126d15c39a
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Clean up GPU-based validation warnings (#309)
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2023-01-31 09:57:16 -08:00 |
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Chuck Walbourn
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371643fce2
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ScratchImage Initialize zero-fills image data (#308)
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2023-01-27 11:36:27 -08:00 |
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Chuck Walbourn
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278e708f25
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ConvertToSinglePlane memory overrwrite bug fix (#307)
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2023-01-25 23:25:26 -08:00 |
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Chuck Walbourn
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e4f5af944c
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Fix build break for Debug on WSL (#299)
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2022-12-27 12:03:08 -08:00 |
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Chuck Walbourn
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9fd4d9f6b6
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Add Spectre-mitigated libraries to the NuGet (#295)
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2022-12-13 22:26:09 -08:00 |
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Chuck Walbourn
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42710025c3
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D3DX12 update to fix warnings when using preview Windows SDKs
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2022-11-30 14:18:40 -08:00 |
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walbourn
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a438adc83b
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Disable E&C
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2022-11-28 17:11:21 -08:00 |
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Chuck Walbourn
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91df32232f
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Bias added for ARM version of 16bpp format conversions to match existing output
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2022-11-28 00:03:22 -08:00 |
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Chuck Walbourn
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5837e1b482
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Fix build issue with updated D3DX12
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2022-11-19 14:22:48 -08:00 |
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Chuck Walbourn
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79e898607d
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Fix -Wold-style-cast warning
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2022-11-19 13:49:10 -08:00 |
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Chuck Walbourn
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c4e64db644
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Update D3DX12 for Agility SDK 1.608
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2022-11-19 13:03:20 -08:00 |
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Chuck Walbourn
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70f7e65e9c
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Update for VS 2022 17.4
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2022-10-17 18:55:58 -07:00 |
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Chuck Walbourn
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5a7b9b51ed
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malloc.h should be guarded by _WIN32
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2022-09-28 09:31:20 -07:00 |
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Chuck Walbourn
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a189a1952a
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Code review feedback
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2022-09-18 12:17:41 -07:00 |
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Chuck Walbourn
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9668a8d6b6
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Fixed -Wshadow-field warning in d3dx12.h
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2022-09-17 19:04:30 -07:00 |
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Chuck Walbourn
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3382be5986
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Fix path issue with spaces
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2022-08-24 20:16:53 -07:00 |
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Chuck Walbourn
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a60399e849
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Fixes for GDK projects
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2022-07-28 18:03:06 -07:00 |
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Chuck Walbourn
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10d8902e6c
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Change bool forceSRGB parameters for D3D interop to CREATETEX_FLAGS (#281)
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2022-07-28 16:35:12 -07:00 |
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Chuck Walbourn
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f904ecf09b
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Added MakeLinear utility function
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2022-07-27 16:56:43 -07:00 |
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Chuck Walbourn
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0279397bfb
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Enable guard:ehcont compiler flag for MSVC 64 bit architectures (#280)
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2022-07-25 14:57:05 -07:00 |
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Chuck Walbourn
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33e9632f50
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Update to support ABI for MinGW in DX Agility SDK v1.606.3 (#279)
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2022-07-25 14:48:46 -07:00 |
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Sergio Ricardo Zerbetto Masson
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de64926fcc
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Removed unecessary changes
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2022-07-25 11:22:47 -03:00 |
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Sergio Ricardo Zerbetto Masson
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fd1a747b14
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Enable guard:ehcont compiler flag for MSVC 64 bit architectures
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2022-07-25 11:03:23 -03:00 |
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Chuck Walbourn
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3eed3ae913
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A few more uses of const
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2022-05-12 12:24:53 -07:00 |
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Chuck Walbourn
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e02d38a2e2
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May 9, 2022
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2022-05-09 14:48:11 -07:00 |
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Chuck Walbourn
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01b664dfd1
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D3DX12 updated for Agility SDK 1.602.0
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2022-05-08 14:25:55 -07:00 |
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Chuck Walbourn
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536937fbf7
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Minor code cleanup
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2022-05-07 23:17:35 -07:00 |
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Chuck Walbourn
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178753de4a
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Added IsBGR utility function
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2022-05-07 15:10:55 -07:00 |
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Chuck Walbourn
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9951875603
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Add partial support for indexed TGA files (#274)
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2022-05-06 19:10:47 -07:00 |
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Chuck Walbourn
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8215747e05
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Make sure CompileShaders.cmd returns 1 on failure
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2022-05-05 23:57:30 -07:00 |
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Chuck Walbourn
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9c72f2c6cd
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CMake support added for building with MinGW (#275)
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2022-05-05 14:50:13 -07:00 |
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Chuck Walbourn
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a6b1c557dc
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Another warning suppression for VS 2022 17.2
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2022-04-21 21:31:43 -07:00 |
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Chuck Walbourn
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3ac77cf2c0
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Remove VS 2017 projects (#273)
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2022-04-21 16:27:30 -07:00 |
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Chuck Walbourn
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a58ad988bb
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Fixed bug with CaptureTexture of 1D textures for Direct3D 11
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2022-04-06 00:40:30 -07:00 |
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Chuck Walbourn
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b736e9edc3
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Add check for unexpected EOF to LoadDDSTextureFromFile
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2022-04-06 00:40:10 -07:00 |
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