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Yidhra/DirectXTex
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mirror of https://github.com/microsoft/DirectXTex.git synced 2025-07-10 12:10:14 +02:00
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268 Commits 2 Branches 104 Tags
Commit Graph

10 Commits

Author SHA1 Message Date
walbourn_cp
ee870efb9e Standalone DDSTextureLoader, WICTextureLoader, ScreenGrab sync'd; removed partial XBox One support 2014-08-12 15:01:09 -07:00
walbourn_cp
57b4ae994d Removed all use of MONOLITHIC driver variable 2014-05-08 13:44:39 -07:00
walbourn_cp
3b396e2303 Sync with latest DirectXTK versions of DDSTextureLoader, ScreenGrab, and WICTextureLoader 2014-04-03 12:43:46 -07:00
walbourn_cp
b22fa640b4 WICTextureLoader: Added overloads that do not take a D3D11DeviceContext (i.e. no autogen mips) to be consistent with DDSTextureLoader 2014-02-24 16:12:01 -08:00
walbourn_cp
c8bb338548 DirectXTex: converted DDSTextureLoader & WICTextureLoader to SAL2 2012-12-11 13:26:14 -08:00
walbourn_cp
db135329b2 DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader 2012-12-11 12:24:03 -08:00
walbourn_cp
1168867270 Ex versions of DDSTextureLoader & WICTextureLoader for advanced / expert scenarios 2012-11-29 17:38:29 -08:00
walbourn_cp
0ef4a78e4a Updated WICTextureLoader and ScreenGrab with Windows Phone 8 guards 2012-10-30 17:31:19 -07:00
walbourn_cp
051f865120 Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace 2012-10-02 14:03:22 -07:00
walbourn_cp
a6c5c5939a April 20, 2012 source 2012-05-01 13:00:24 -07:00
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