Commit Graph

  • 459ec9b933 Minor code review feedback: use %llu instead of %I64u Chuck Walbourn 2018-05-02 10:05:48 -07:00
  • 6f84c81975 VS 2017 (15.7) /analyze fixes Chuck Walbourn 2018-05-02 00:20:07 -07:00
  • b7ebbda239 Rename nuget folder Chuck Walbourn 2018-05-01 19:23:03 -07:00
  • e62bbb24f8
    Retire Windows 8.1 Store, Windows phone 8.1. and VS 2013 projects (#96) Chuck Walbourn 2018-05-01 17:34:54 -07:00
  • 99cf8e712d Add nuget build files Chuck Walbourn 2018-04-27 15:52:37 -07:00
  • 41341ae1a0 Code review feedback Chuck Walbourn 2018-04-27 13:26:42 -07:00
  • da82377256 Turned off more VS 2017 15.7 warnings Chuck Walbourn 2018-04-24 00:30:12 -07:00
  • 8272419d14 April 23, 2018 apr2018 Chuck Walbourn 2018-04-23 17:30:15 -07:00
  • 90a34e9959 texconv updated to handle non-pow2 volume textures with mips Chuck Walbourn 2018-04-18 00:08:35 -07:00
  • 9cde0a9ffa Minor project cleanup Chuck Walbourn 2018-04-17 17:44:32 -07:00
  • 32619fb627 Don't need to use DIRECTX_NOEXCEPT macro Chuck Walbourn 2018-04-17 10:49:53 -07:00
  • cdeb3fe508 Minor code review feedback Chuck Walbourn 2018-04-12 10:34:52 -07:00
  • 79799e4f60 D3DX12 updates including VS 2017 (15.7 Preview) /analyze fixes Chuck Walbourn 2018-04-11 18:06:24 -07:00
  • 8480f4fe5a Additional C++ Core Checker cleanup Chuck Walbourn 2018-03-29 12:00:16 -07:00
  • 4724707546 VS 2017 (15.7 preview) /analyze cleanup Chuck Walbourn 2018-03-29 10:17:31 -07:00
  • 327586970d Reformat code Chuck Walbourn 2018-03-16 12:52:21 -07:00
  • 56956f817a Sync DDS header Chuck Walbourn 2018-02-23 23:46:30 -08:00
  • dc45c1d964 Fix minor namespace syntax issue Chuck Walbourn 2018-02-23 22:42:26 -08:00
  • 3b05453e98 Fixed up comment header block Chuck Walbourn 2018-02-23 22:24:46 -08:00
  • cfc063becd texconv/texassemble/texdiag: additional format aliases feb2018preview Chuck Walbourn 2018-02-22 11:57:44 -08:00
  • 06816df22c Add support for reading non-standard BMP files with DXTn data Chuck Walbourn 2018-02-22 01:49:04 -08:00
  • 2b2f90259a texconv/diag/assemble updated with format name aliases like DXT3 and FP16 Chuck Walbourn 2018-02-22 00:17:49 -08:00
  • dce34a8b2b February 9, 2018 feb2018b Chuck Walbourn 2018-02-09 17:20:39 -08:00
  • 99fb44b402 Some HDR files use alternative header signature Chuck Walbourn 2018-02-09 17:08:25 -08:00
  • ac7b79033d minor build warning fix Chuck Walbourn 2018-02-09 14:48:49 -08:00
  • 8f1ce70442 texdiag: dumpdds command Chuck Walbourn 2018-02-09 14:45:34 -08:00
  • 6058279a02
    texassemble: gif command(#77) Chuck Walbourn 2018-02-09 14:32:57 -08:00
  • 4e44d972aa February 7, 2018 feb2018 Chuck Walbourn 2018-02-08 18:04:46 -08:00
  • 386764334b texconv: HDR10 to 709 fix Chuck Walbourn 2018-02-08 17:21:27 -08:00
  • b29d024dfc texassemble: merge command Chuck Walbourn 2018-02-07 18:14:42 -08:00
  • dd5f68c60d Whitespace fix Chuck Walbourn 2018-02-07 17:40:45 -08:00
  • 16e605acf5 texconv: -rotatecolor and -nits options Chuck Walbourn 2018-02-07 17:14:11 -08:00
  • 46e7ad7020 Minor code review Chuck Walbourn 2018-01-18 15:02:05 -08:00
  • b872c3840f Suppress more off-by-default warnings Chuck Walbourn 2018-01-17 15:59:33 -08:00
  • 1e98b64ab5 Fixed encode issue with mode 1, fixup 6 Chuck Walbourn 2018-01-16 17:18:59 -08:00
  • 86a0750869 Fix references to d3dx12 Chuck Walbourn 2018-01-16 15:05:51 -08:00
  • dd85c73fa3 texdiag: Minor fix Chuck Walbourn 2018-01-09 09:26:54 -08:00
  • cb019d89ca Updated copyright year Chuck Walbourn 2018-01-05 15:35:05 -08:00
  • af90e04c71 Minor code cleanup Chuck Walbourn 2017-12-18 13:35:07 -08:00
  • d536725320 Set the render target view to sRGB format (#68) Francesco Pretto 2017-12-18 22:27:20 +01:00
  • 9191df06ce December 13, 2017 dec2017 Chuck Walbourn 2017-12-13 22:35:46 -08:00
  • 5baac8121d Updated for VS 2017 (15.5) Chuck Walbourn 2017-12-05 14:04:26 -08:00
  • 09e19e15b6 Cleaned up some warnings Chuck Walbourn 2017-12-05 13:49:15 -08:00
  • 1e1fdb8d86 Removed unneeded warning disable Chuck Walbourn 2017-12-05 13:47:01 -08:00
  • d749841658 Updated shader build script Chuck Walbourn 2017-11-17 17:09:40 -08:00
  • 534863cab1 Fix compiler errors (Clang 5.0.0) (#65) darwikey 2017-11-17 18:33:30 +01:00
  • 4f92d66111 Minor code review Chuck Walbourn 2017-11-16 23:00:28 -08:00
  • 9bac14c9b9 Use XMVectorMultiplyAdd in diffusion dither Chuck Walbourn 2017-11-15 19:57:40 -08:00
  • b7e829b108 November 1, 2017 nov2017 Chuck Walbourn 2017-11-01 19:53:29 -07:00
  • f87786b8f1
    Update to use Windows 10 Fall Creators Update SDK (#63) Chuck Walbourn 2017-11-01 19:48:22 -07:00
  • 79e328b2fb Updated for latest d3dx12.h (10.0.16299.15) Chuck Walbourn 2017-10-24 15:00:28 -07:00
  • 506f1e3582 Regenerated shaders using Windows 10 Fall Creators Update SDK (16299) Chuck Walbourn 2017-10-18 18:35:27 -07:00
  • 30fa3c621d Updated compiler script Chuck Walbourn 2017-10-18 14:18:10 -07:00
  • fddcbb0fc8 minor code review Chuck Walbourn 2017-10-12 14:26:39 -07:00
  • 37bd7113de Added VS 2015 version of Windows 10 projects Chuck Walbourn 2017-10-11 17:35:39 -07:00
  • 764c09fc6c September 22, 2017 sept2017 Chuck Walbourn 2017-09-22 15:07:38 -07:00
  • 8ae822241a ScreenGrab updated to use non-sRGB metadataa for PNG Chuck Walbourn 2017-09-19 11:39:39 -07:00
  • 3a4748ddeb command-line tools updated with -flist Chuck Walbourn 2017-09-19 11:13:34 -07:00
  • 211d960034 Added support for linear color space PNG writing (#48) Chris Oates 2017-09-19 09:57:36 -07:00
  • 0eab1e7f83 Another update for VS 2017 (15.3) Chuck Walbourn 2017-08-18 00:01:33 -07:00
  • e87e49cbe3 Updated for VS 2017 (15.3) Chuck Walbourn 2017-08-14 23:43:27 -07:00
  • c123b8e37e July 26, 2017 jul2017 Chuck Walbourn 2017-07-26 18:26:43 -07:00
  • 10ff4955d5 Build library with Wall Chuck Walbourn 2017-07-14 16:44:44 -07:00
  • 6fcd00fdbd Support DDS files with non-standard nVidia Texture Tools flags Chuck Walbourn 2017-07-14 00:44:00 -07:00
  • 983bb95575 Minor code cleanup Chuck Walbourn 2017-07-13 19:24:22 -07:00
  • 52aead71d7 Fixed ComputeMSE bug when using CMSE_IMAGE2_X2_BIAS flag Chuck Walbourn 2017-07-12 10:06:05 -07:00
  • 31b6c9309c Minor code cleanup Chuck Walbourn 2017-07-12 00:56:51 -07:00
  • 6bac563715 Code review feedback Chuck Walbourn 2017-07-10 00:09:56 -07:00
  • 0a85ac75a0 WIC format converter should use WICBitmapPaletteTypeMedianCut Chuck Walbourn 2017-07-03 16:04:01 -07:00
  • deee79d9bb Updated readme notes on tools Chuck Walbourn 2017-05-02 10:52:10 -07:00
  • 6c6705a8ce April 24, 2017 apr2017b Chuck Walbourn 2017-04-24 23:21:22 -07:00
  • 4a7cf669f9 Updated for latest d3dx12.h (10.0.15063) Chuck Walbourn 2017-04-19 18:13:34 -07:00
  • 795fb5808b Regenerated shaders using Windows 10 Creators Update SDK (15063) Chuck Walbourn 2017-04-17 15:16:50 -07:00
  • 68a7fd6e93 Added VS 2017 Win10 projects Chuck Walbourn 2017-04-12 21:16:17 -07:00
  • 8e89b44e6d April 7, 2017 apr2017 Chuck Walbourn 2017-04-07 23:10:33 -07:00
  • 5935e6baf0 VS 2017 updated for Windows Creators Update SDK (15063) Chuck Walbourn 2017-04-07 23:09:28 -07:00
  • 06b6eedc5e Updated copyright year Chuck Walbourn 2017-03-08 15:58:55 -08:00
  • 1f05a8c276 texconv: -wicmulti switch Chuck Walbourn 2017-02-26 00:32:11 -08:00
  • 209a5b4a54 texassemble: -tonemap option Chuck Walbourn 2017-02-25 23:57:13 -08:00
  • 7245687c6c SAL annotation for switch fallthrough Chuck Walbourn 2017-02-14 16:02:25 -08:00
  • b62a0c45f3 January 31, 2017 jan2017 Chuck Walbourn 2017-01-31 16:46:55 -08:00
  • 59ec7c951f Added build target to ensure shaders are built Chuck Walbourn 2017-01-31 16:02:35 -08:00
  • 88e72488dc Added more VS 2017 RC projects Chuck Walbourn 2017-01-31 12:45:01 -08:00
  • df239abdd1 Fixed DDSTextureLoader12 planar resource error Chuck Walbourn 2017-01-30 23:06:07 -08:00
  • b9bf00c0ea DirectX 12 planar resource handling Chuck Walbourn 2017-01-30 22:29:45 -08:00
  • 7be023e608 DXGI_FORMAT_R32G8X24_TYPELESS and DXGI_FORMAT_R24G8_TYPELESS are stencil typeless formats Chuck Walbourn 2017-01-28 17:58:54 -08:00
  • de303687e4 Added missing error condition Chuck Walbourn 2017-01-27 14:41:59 -08:00
  • 588bf6adc9 DirectX 12 API support Chuck Walbourn 2017-01-26 10:23:36 -08:00
  • 3ac574b6b5 Add check of mips support for IsSupportedTexture Chuck Walbourn 2017-01-20 14:58:08 -08:00
  • 5db16bd5bb 40bppCMYKAlpha should be read as R8G8B8A8 Chuck Walbourn 2017-01-12 11:11:34 -08:00
  • 8fcd276eba permissive- code cleanup Chuck Walbourn 2017-01-10 14:51:52 -08:00
  • b47a7d13d9 Code review feedback Chuck Walbourn 2017-01-06 17:16:43 -08:00
  • 685a69ad1b Minor code review feedback Chuck Walbourn 2017-01-05 13:48:23 -08:00
  • 2f3955277b Merge branch 'master' of https://github.com/Microsoft/DirectXTex Chuck Walbourn 2016-12-08 14:27:10 -08:00
  • 101c306eaf Minor fixes for WICTextureLoader Chuck Walbourn 2016-12-08 14:26:41 -08:00
  • 4afbb0e8e6 Merge branch 'master' of https://github.com/Microsoft/DirectXTex Chuck Walbourn 2016-12-08 13:26:05 -08:00
  • 0abee99a11 DDS support for L8A8 with bitcount 8 instead of 16 Chuck Walbourn 2016-12-08 11:05:31 -08:00
  • 63b7a7cd43 DDS support for L8A8 with bitcount 8 instead of 16 Chuck Walbourn 2016-12-08 11:05:31 -08:00
  • edd28124b8 December 5, 2016 dec2016 Chuck Walbourn 2016-12-05 11:26:59 -08:00
  • 98343c572f Fix for DDS header over-validation Chuck Walbourn 2016-11-28 18:09:22 -08:00