//-------------------------------------------------------------------------------------- // File: DDSTextureLoader12.h // // Functions for loading a DDS texture and creating a Direct3D 12 runtime resource for it // // Note these functions are useful as a light-weight runtime loader for DDS files. For // a full-featured DDS file reader, writer, and texture processing pipeline see // the 'Texconv' sample and the 'DirectXTex' library. // // THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF // ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO // THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A // PARTICULAR PURPOSE. // // Copyright (c) Microsoft Corporation. All rights reserved. // // http://go.microsoft.com/fwlink/?LinkId=248926 // http://go.microsoft.com/fwlink/?LinkID=615561 //-------------------------------------------------------------------------------------- #pragma once #include #include #include #include namespace DirectX { enum DDS_ALPHA_MODE { DDS_ALPHA_MODE_UNKNOWN = 0, DDS_ALPHA_MODE_STRAIGHT = 1, DDS_ALPHA_MODE_PREMULTIPLIED = 2, DDS_ALPHA_MODE_OPAQUE = 3, DDS_ALPHA_MODE_CUSTOM = 4, }; // Standard version HRESULT __cdecl LoadDDSTextureFromMemory( _In_ ID3D12Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, size_t ddsDataSize, _Outptr_ ID3D12Resource** texture, std::vector& subresources, size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr, _Out_opt_ bool* isCubeMap = nullptr); HRESULT __cdecl LoadDDSTextureFromFile( _In_ ID3D12Device* d3dDevice, _In_z_ const wchar_t* szFileName, _Outptr_ ID3D12Resource** texture, std::unique_ptr& ddsData, std::vector& subresources, size_t maxsize = 0, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr, _Out_opt_ bool* isCubeMap = nullptr); // Extended version HRESULT __cdecl LoadDDSTextureFromMemoryEx( _In_ ID3D12Device* d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t* ddsData, size_t ddsDataSize, size_t maxsize, D3D12_RESOURCE_FLAGS flags, bool forceSRGB, bool reserveFullMipChain, _Outptr_ ID3D12Resource** texture, std::vector& subresources, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr, _Out_opt_ bool* isCubeMap = nullptr); HRESULT __cdecl LoadDDSTextureFromFileEx( _In_ ID3D12Device* d3dDevice, _In_z_ const wchar_t* szFileName, size_t maxsize, D3D12_RESOURCE_FLAGS flags, bool forceSRGB, bool reserveFullMipChain, _Outptr_ ID3D12Resource** texture, std::unique_ptr& ddsData, std::vector& subresources, _Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr, _Out_opt_ bool* isCubeMap = nullptr); }