mirror of
https://github.com/microsoft/DirectXTex.git
synced 2025-07-09 03:30:13 +02:00
398 lines
14 KiB
YAML
398 lines
14 KiB
YAML
# Copyright (c) Microsoft Corporation.
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# Licensed under the MIT License.
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#
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# http://go.microsoft.com/fwlink/?LinkId=248926
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# Builds the library with Xbox extensions using CMake.
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schedules:
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- cron: "0 4 * * *"
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displayName: 'Nightly build'
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branches:
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include:
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- main
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trigger: none
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pr:
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branches:
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include:
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- main
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paths:
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include:
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- '.azuredevops/pipelines/DirectXTex-GitHub-CMake-Xbox-Dev17.yml'
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- CMake*
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- build/*.cmake
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- build/*.in
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- DirectXTex/Shaders/CompileShaders.cmd
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- Auxiliary/*Xbox*
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resources:
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repositories:
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- repository: self
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type: git
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ref: refs/heads/main
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trigger: none
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- repository: testRepo
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name: walbourn/directxtextest
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type: github
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endpoint: microsoft
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ref: refs/heads/main
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name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
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variables:
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- group: dxtex-shared-variables
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- name: Codeql.Enabled
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value: false
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- name: VS_GENERATOR
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value: 'Visual Studio 17 2022'
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- name: WIN10_SDK
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value: '10.0.19041.0'
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- name: EXTRACTED_FOLDER
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value: '$(ExtractedFolder)'
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- name: URL_FEED
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value: $(ADOFeedURL)
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- name: VC_PATH
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value: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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- name: GameDKLatest
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value: '$(ExtractedFolder)\Microsoft.gdk.xbox.$(GDK_EDITION)\native\$(GDK_EDITION)\'
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- name: skipNugetSecurityAnalysis
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value: true # We explicitly call this task so we don't need it to be auto-injected
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pool:
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vmImage: windows-2022
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jobs:
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- job: CMAKE_BUILD
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displayName: CMake using VS Generator
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out -v --config Debug
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out2 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (MSVC): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out3
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out3 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out4 -v --config RelWithDebInfo
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- task: CMake@1
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displayName: 'CMake (DLL): Config x64 (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out5
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
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-DBUILD_SHARED_LIBS=ON
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- task: CMake@1
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displayName: 'CMake (DLL): Build x64 Debug (Xbox Series X|S)'
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inputs:
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cwd: ''
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cmakeArgs: --build out5 -v --config Debug
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- task: CMake@1
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displayName: 'CMake (DLL): Config x64 (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: >
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-G "$(VS_GENERATOR)" -A x64 -B out6
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-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
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-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
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-DBUILD_SHARED_LIBS=ON
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- task: CMake@1
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displayName: 'CMake (DLL): Build x64 Debug (Xbox One)'
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inputs:
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cwd: ''
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cmakeArgs: --build out6 -v --config Debug
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- job: BUILD_GDK_CMAKE_XS
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displayName: 'Xbox Series X|S Extensions BUILD_TESTING=ON'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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fetchDepth: 1
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path: 's'
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- checkout: testRepo
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displayName: Fetch Tests
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clean: true
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fetchTags: false
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fetchDepth: 1
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path: 's/Tests'
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) Scarlett
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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echo ##vso[task.prependpath]%ADDBIN%
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-GDKX-S
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-GDKX-S
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-GDKX-S
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- task: CMake@1
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displayName: 'CMake (MSVC): Build Release'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Release-GDKX-S
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- job: BUILD_GDK_CMAKE_X
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displayName: 'Xbox One Extensions BUILD_TESTING=ON'
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timeoutInMinutes: 120
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cancelTimeoutInMinutes: 1
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steps:
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- checkout: self
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clean: true
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fetchTags: false
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fetchDepth: 1
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path: 's'
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- checkout: testRepo
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displayName: Fetch Tests
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clean: true
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fetchTags: false
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fetchDepth: 1
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path: 's/Tests'
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- task: NuGetToolInstaller@1
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displayName: 'Use NuGet'
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- task: PowerShell@2
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displayName: 'Create nuget.config with single source'
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inputs:
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targetType: inline
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script: |
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$xml = @'
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<?xml version="1.0" encoding="utf-8"?>
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<configuration>
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<packageSources>
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<clear />
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</packageSources>
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</configuration>
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'@
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$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
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- task: NuGetCommand@2
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# We have to use a nuget.config to provide the feed for the 'nuget install' option.
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displayName: 'NuGet set package source to ADO feed'
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inputs:
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command: custom
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arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
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- task: nuget-security-analysis@0
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displayName: 'Secure Supply Chain Analysis'
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- task: NuGetAuthenticate@1
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displayName: 'NuGet Auth'
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- task: NuGetCommand@2
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displayName: NuGet install PGDK
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: NuGetCommand@2
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displayName: NuGet install GDKX
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inputs:
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command: custom
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arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
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- task: CmdLine@2
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displayName: Setup BWOI for GDK command-line
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inputs:
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script: |
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call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
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echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
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echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
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echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
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echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
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echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
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echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
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call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) XboxOne
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echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
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echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
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echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
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echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
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echo ##vso[task.setvariable variable=LIB;]%LIB%
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echo ##vso[task.prependpath]%ADDBIN%
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failOnStderr: true
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Debug'
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inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Debug-GDKX
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|
- task: CMake@1
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|
displayName: 'CMake (MSVC): Build Debug'
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|
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --build out\build\x64-Debug-GDKX
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- task: CMake@1
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displayName: 'CMake (MSVC): Config Release'
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|
inputs:
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cwd: '$(Build.SourcesDirectory)'
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cmakeArgs: --preset=x64-Release-GDKX
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|
- task: CMake@1
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|
displayName: 'CMake (MSVC): Build Release'
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|
inputs:
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cwd: '$(Build.SourcesDirectory)'
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|
cmakeArgs: --build out\build\x64-Release-GDKX
|