DirectXTex/.azuredevops/templates/DirectXTex-build-gdk.yml
2025-06-02 17:49:20 -07:00

121 lines
4.3 KiB
YAML

# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Template used by GitHub-GDK-* pipelines
parameters:
- name: msVersion
type: string
values:
- '16.0'
- '17.0'
- name: vsYear
type: number
values:
- 2019
- 2022
steps:
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} pcdbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Desktop.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} pcrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Desktop.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} xbdbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} xbrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} dbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} rel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)