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50 lines
1.3 KiB
Batchfile
50 lines
1.3 KiB
Batchfile
@echo off
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rem Copyright (c) Microsoft Corporation.
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rem Licensed under the MIT License.
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setlocal
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set error=0
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if %PROCESSOR_ARCHITECTURE%.==ARM64. (set FXCARCH=arm64) else (if %PROCESSOR_ARCHITECTURE%.==AMD64. (set FXCARCH=x64) else (set FXCARCH=x86))
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set FXCOPTS=/nologo /WX /Ges /Zi /Zpc /Qstrip_reflect /Qstrip_debug
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set PCFXC="%WindowsSdkVerBinPath%%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
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if exist %PCFXC% goto continue
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set PCFXC=fxc.exe
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:continue
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if not defined CompileShadersOutput set CompileShadersOutput=Compiled
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set StrTrim=%CompileShadersOutput%##
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set StrTrim=%StrTrim: ##=%
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set CompileShadersOutput=%StrTrim:##=%
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@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
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call :CompileShader Texenvmap vs VSBasic
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call :CompileShader Texenvmap ps PSBasic
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call :CompileShader Texenvmap ps PSEquiRect
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echo.
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if %error% == 0 (
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echo Shaders compiled ok
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) else (
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echo There were shader compilation errors!
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exit /b 1
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)
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endlocal
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exit /b 0
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:CompileShader
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set fxc=%PCFXC% %1.fx %FXCOPTS% /T%2_4_0 /E%3 /Fh%CompileShadersOutput%\%1_%3.inc /Fd%CompileShadersOutput%\%1_%3.pdb /Vn%1_%3
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echo.
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echo %fxc%
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%fxc% || set error=1
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exit /b
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