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Update readme. Minor changes in settings file and build script
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README.md
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README.md
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## NanoLimbo
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This is lightweight minecraft limbo server, written on Java with Netty.
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The main goal of the project is maximum simplicity with a minimum number of sent and processed packets.
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This limbo is empty, there are no ability to set schematic building since
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this is not necessary. You can send useful information in chat or BossBar.
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**This project currently in developing...**
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The general features is:
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* High performance. The server not saves and not cached any useless (for limbo) data.
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* Support for BungeeCord and Velocity info forwarding.
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* All necessary data are configurable.
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* Lightweight. App size is around 1.5 MB.
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### Commands
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There are no commands. To close server just run Ctrl+C in terminal. It will be closed correctly.
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### Installation
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The installation process is simple.
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1. Put jar file folder you want.
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2. Create start script as you did it with bukkit/spigot/etc. with command like this:
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`java -jar <FileName>.jar`
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3. The server will create `settings.yml` file. It's a server configuration.
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4. Configure it as you want and restart server.
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I recommend you set parameter `debugLevel` to `0` when you finish test server and run it into production.
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This will disable some useless for production information in the console.
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### Contributing
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You can create pull request, if you found some bug, optimization ability, or you wanna add some functional,
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which will not significantly load the server.
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### Building
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The app use `Gradle` to build and minimize .jar file.
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Run `shadowJar` task to build minimized executable jar file.
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plugins {
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id 'com.github.johnrengelman.shadow' version '6.1.0'
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id 'java'
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}
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@ -13,7 +14,7 @@ dependencies {
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testCompile group: 'junit', name: 'junit', version: '4.12'
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compile group: 'org.yaml', name: 'snakeyaml', version: '1.27'
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compile files('libs/napi-configurate-yaml-1.0.jar')
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compile group: 'io.netty', name: 'netty-all', version: '4.1.54.Final'
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compile "io.netty:netty-handler:4.1.54.Final"
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compile group: 'net.kyori', name: 'adventure-nbt', version: '4.1.1'
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}
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@ -21,8 +22,8 @@ jar {
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manifest {
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attributes('Main-Class': 'ru.nanit.limbo.NanoLimbo')
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}
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}
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from {
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configurations.compile.collect { it.isDirectory() ? it : zipTree(it) }
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}
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shadowJar{
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minimize()
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}
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settings.yml
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60
settings.yml
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#
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# NanoLimbo configuration
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#
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# Server's host address and port. Set ip empty to use public address
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bind:
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ip: 'localhost'
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port: 65535
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# Max amount of players can join to server
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maxPlayers: 100
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# Server's data in servers list
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ping:
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description: '{"text": "&9NanoLimbo"}'
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version: 'NanoLimbo'
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# Available dimensions: OVERWORLD, NETHER, THE_END
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dimension: THE_END
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# Spawn position in the world
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spawnPosition:
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x: 0.0
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y: 64.0
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z: 0.0
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yaw: 0.0
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pitch: 0.0
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# Message sends when player join to server
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joinMessage:
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enable: true
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text: '{"text": "&eWelcome to the Limbo!"}'
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# Bossbar sends when player join to server
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bossBar:
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enable: true
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text: '{"text": "Welcome to the Limbo!"}'
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health: 1.0
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# Available colors: PINK, BLUE, RED, GREEN, YELLOW, PURPLE, WHITE
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color: PINK
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# Available divisions: SOLID, DASHES_6, DASHES_10, DASHES_12, DASHES_20
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division: SOLID
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# Player info forwarding support. Available types: NONE, LEGACY, MODERN
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# Don't use secret if you not use MODERN type
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infoForwarding:
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type: LEGACY
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secret: '<YOUR_SECRET_HERE>'
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# Read timeout for connections in milliseconds
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readTimeout: 30000
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# Define debug level. On release, i recommend to use 0 level, since
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# there are many useless for release information about ping, received packets, etc.
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# Levels:
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# 0 - Display only useful info
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# 1 - Display info and some debug
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# 2 - Display info and warnings
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# 3 - Display info, warnings, errors
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debugLevel: 3
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# Player info forwarding support. Available types: NONE, LEGACY, MODERN
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# Don't use secret if you not use MODERN type
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infoForwarding:
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type: LEGACY
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type: NONE
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secret: '<YOUR_SECRET_HERE>'
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# Read timeout for connections in milliseconds
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