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https://github.com/microsoft/DirectXTex.git
synced 2025-07-14 06:00:14 +02:00
Remove D3DX12.h guards for older Windows SDKs
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193ee1982f
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094ebdcf9f
@ -217,8 +217,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
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};
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//------------------------------------------------------------------------------------------------
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// Requires the Windows 10 Creators Update SDK (15063)
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#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
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struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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{
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CD3DX12_DEPTH_STENCIL_DESC1() = default;
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@ -310,7 +308,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
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return D;
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}
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};
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#endif // NTDDI_WIN10_RS2
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
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@ -575,7 +572,6 @@ struct CD3DX12_RANGE : public D3D12_RANGE
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};
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//------------------------------------------------------------------------------------------------
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#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
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struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
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{
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CD3DX12_RANGE_UINT64() = default;
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@ -615,7 +611,6 @@ struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
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Range.End = end;
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}
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};
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#endif // NTDDI_WIN10_RS2
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//------------------------------------------------------------------------------------------------
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struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
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@ -1828,8 +1823,6 @@ inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC&
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{ return !( l == r ); }
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//------------------------------------------------------------------------------------------------
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// Requires the Windows 10 SDK (19041)
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
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{
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CD3DX12_RESOURCE_DESC1() = default;
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@ -1956,11 +1949,8 @@ inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC
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}
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inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
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{ return !( l == r ); }
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#endif // NTDDI_WIN10_VB
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//------------------------------------------------------------------------------------------------
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// Requires the Windows 10 Fall Creators Update SDK (16299)
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
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{
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CD3DX12_VIEW_INSTANCING_DESC() = default;
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@ -1983,7 +1973,6 @@ struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
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Flags = InFlags;
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}
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};
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#endif // NTDDI_WIN10_RS3
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//------------------------------------------------------------------------------------------------
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// Row-by-row memcpy
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@ -2430,7 +2419,6 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
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}
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//------------------------------------------------------------------------------------------------
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#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
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struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
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{
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CD3DX12_RT_FORMAT_ARRAY() = default;
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@ -2485,10 +2473,8 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
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#endif
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
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@ -2499,9 +2485,7 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
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#endif
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//------------------------------------------------------------------------------------------------
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// Stream Parser Helpers
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@ -2522,10 +2506,8 @@ struct ID3DX12PipelineParserCallbacks
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virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
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virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
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#endif
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virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
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virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
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virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
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@ -2534,9 +2516,7 @@ struct ID3DX12PipelineParserCallbacks
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virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
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virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
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virtual void SampleMaskCb(UINT) {}
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
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#endif
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virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
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// Error Callbacks
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@ -2547,7 +2527,6 @@ struct ID3DX12PipelineParserCallbacks
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virtual ~ID3DX12PipelineParserCallbacks() = default;
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};
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
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{
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ID3D12RootSignature* pRootSignature;
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@ -2686,9 +2665,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
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return D;
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}
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};
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#endif // NTDDI_WIN10_VB
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
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// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
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struct CD3DX12_PIPELINE_STATE_STREAM1
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@ -2718,7 +2695,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
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, CachedPSO(Desc.CachedPSO)
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, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
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{}
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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@ -2735,7 +2711,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
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, CachedPSO(Desc.CachedPSO)
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, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
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{}
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#endif
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CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
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: Flags(Desc.Flags)
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, NodeMask(Desc.NodeMask)
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@ -2804,9 +2779,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
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return D;
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}
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};
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#endif // NTDDI_WIN10_RS3
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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struct CD3DX12_PIPELINE_MESH_STATE_STREAM
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{
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CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
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@ -2863,7 +2837,6 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
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return D;
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}
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};
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#endif // NTDDI_WIN10_VB
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// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
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// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
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@ -2958,7 +2931,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM
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}
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};
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
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{
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CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
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@ -3018,15 +2990,11 @@ struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParse
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private:
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bool SeenDSS;
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};
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#endif // NTDDI_WIN10_VB
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struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
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{
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
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#else
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CD3DX12_PIPELINE_STATE_STREAM PipelineStream;
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#endif
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CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
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: SeenDSS(false)
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{
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@ -3075,9 +3043,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
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void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
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void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
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void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
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#endif
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void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
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private:
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@ -3154,7 +3120,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
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pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
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break;
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
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pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
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@ -3163,7 +3128,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
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pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
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break;
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#endif
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case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
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pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
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@ -3224,12 +3188,10 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
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pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
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break;
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#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
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case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
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pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
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SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
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break;
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#endif
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default:
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pCallbacks->ErrorUnknownSubobject(SubobjectType);
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return E_INVALIDARG;
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@ -3238,10 +3200,7 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
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return S_OK;
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}
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#endif // NTDDI_WIN10_RS2
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// Requires the Windows 10 October 2018 Update SDK (17763)
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#if defined(NTDDI_WIN10_RS5) && (NTDDI_VERSION >= NTDDI_WIN10_RS5)
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//------------------------------------------------------------------------------------------------
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inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
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{
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@ -3511,9 +3470,7 @@ private:
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friend class CD3DX12_HIT_GROUP_SUBOBJECT;
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friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
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friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
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#endif
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friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
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friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
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friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
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@ -3900,7 +3857,6 @@ private:
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};
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//------------------------------------------------------------------------------------------------
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#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
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class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
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: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
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{
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@ -3934,7 +3890,6 @@ private:
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void* Data() noexcept override { return &m_Desc; }
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D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
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};
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#endif // NTDDI_WIN10_VB
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//------------------------------------------------------------------------------------------------
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class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
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@ -4073,7 +4028,6 @@ private:
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};
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#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
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#endif // NTDDI_WIN10_RS5
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#endif // defined( __cplusplus )
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