Remove D3DX12.h guards for older Windows SDKs

This commit is contained in:
Chuck Walbourn 2021-10-05 12:52:45 -07:00
parent 193ee1982f
commit 094ebdcf9f

View File

@ -217,8 +217,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC : public D3D12_DEPTH_STENCIL_DESC
};
//------------------------------------------------------------------------------------------------
// Requires the Windows 10 Creators Update SDK (15063)
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
{
CD3DX12_DEPTH_STENCIL_DESC1() = default;
@ -310,7 +308,6 @@ struct CD3DX12_DEPTH_STENCIL_DESC1 : public D3D12_DEPTH_STENCIL_DESC1
return D;
}
};
#endif // NTDDI_WIN10_RS2
//------------------------------------------------------------------------------------------------
struct CD3DX12_BLEND_DESC : public D3D12_BLEND_DESC
@ -575,7 +572,6 @@ struct CD3DX12_RANGE : public D3D12_RANGE
};
//------------------------------------------------------------------------------------------------
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_RANGE_UINT64 : public D3D12_RANGE_UINT64
{
CD3DX12_RANGE_UINT64() = default;
@ -615,7 +611,6 @@ struct CD3DX12_SUBRESOURCE_RANGE_UINT64 : public D3D12_SUBRESOURCE_RANGE_UINT64
Range.End = end;
}
};
#endif // NTDDI_WIN10_RS2
//------------------------------------------------------------------------------------------------
struct CD3DX12_SHADER_BYTECODE : public D3D12_SHADER_BYTECODE
@ -1828,8 +1823,6 @@ inline bool operator!=( const D3D12_RESOURCE_DESC& l, const D3D12_RESOURCE_DESC&
{ return !( l == r ); }
//------------------------------------------------------------------------------------------------
// Requires the Windows 10 SDK (19041)
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
{
CD3DX12_RESOURCE_DESC1() = default;
@ -1956,11 +1949,8 @@ inline bool operator==( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC
}
inline bool operator!=( const D3D12_RESOURCE_DESC1& l, const D3D12_RESOURCE_DESC1& r ) noexcept
{ return !( l == r ); }
#endif // NTDDI_WIN10_VB
//------------------------------------------------------------------------------------------------
// Requires the Windows 10 Fall Creators Update SDK (16299)
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
{
CD3DX12_VIEW_INSTANCING_DESC() = default;
@ -1983,7 +1973,6 @@ struct CD3DX12_VIEW_INSTANCING_DESC : public D3D12_VIEW_INSTANCING_DESC
Flags = InFlags;
}
};
#endif // NTDDI_WIN10_RS3
//------------------------------------------------------------------------------------------------
// Row-by-row memcpy
@ -2430,7 +2419,6 @@ inline HRESULT D3DX12SerializeVersionedRootSignature(
}
//------------------------------------------------------------------------------------------------
#if defined(NTDDI_WIN10_RS2) && (NTDDI_VERSION >= NTDDI_WIN10_RS2)
struct CD3DX12_RT_FORMAT_ARRAY : public D3D12_RT_FORMAT_ARRAY
{
CD3DX12_RT_FORMAT_ARRAY() = default;
@ -2485,10 +2473,8 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_STREAM_OUTPUT_DESC,
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_HS> CD3DX12_PIPELINE_STATE_STREAM_HS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DS> CD3DX12_PIPELINE_STATE_STREAM_DS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_PS> CD3DX12_PIPELINE_STATE_STREAM_PS;
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS> CD3DX12_PIPELINE_STATE_STREAM_AS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_MS> CD3DX12_PIPELINE_STATE_STREAM_MS;
#endif
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_SHADER_BYTECODE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CS> CD3DX12_PIPELINE_STATE_STREAM_CS;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_BLEND_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_BLEND, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_BLEND_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
@ -2499,9 +2485,7 @@ typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_RT_FORMAT_ARRAY,
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< DXGI_SAMPLE_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_DESC, DefaultSampleDesc> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_DESC;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< UINT, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_SAMPLE_MASK, DefaultSampleMask> CD3DX12_PIPELINE_STATE_STREAM_SAMPLE_MASK;
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< D3D12_CACHED_PIPELINE_STATE, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_CACHED_PSO> CD3DX12_PIPELINE_STATE_STREAM_CACHED_PSO;
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT< CD3DX12_VIEW_INSTANCING_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING, CD3DX12_DEFAULT> CD3DX12_PIPELINE_STATE_STREAM_VIEW_INSTANCING;
#endif
//------------------------------------------------------------------------------------------------
// Stream Parser Helpers
@ -2522,10 +2506,8 @@ struct ID3DX12PipelineParserCallbacks
virtual void DSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void PSCb(const D3D12_SHADER_BYTECODE&) {}
virtual void CSCb(const D3D12_SHADER_BYTECODE&) {}
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
virtual void ASCb(const D3D12_SHADER_BYTECODE&) {}
virtual void MSCb(const D3D12_SHADER_BYTECODE&) {}
#endif
virtual void BlendStateCb(const D3D12_BLEND_DESC&) {}
virtual void DepthStencilStateCb(const D3D12_DEPTH_STENCIL_DESC&) {}
virtual void DepthStencilState1Cb(const D3D12_DEPTH_STENCIL_DESC1&) {}
@ -2534,9 +2516,7 @@ struct ID3DX12PipelineParserCallbacks
virtual void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY&) {}
virtual void SampleDescCb(const DXGI_SAMPLE_DESC&) {}
virtual void SampleMaskCb(UINT) {}
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
virtual void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC&) {}
#endif
virtual void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE&) {}
// Error Callbacks
@ -2547,7 +2527,6 @@ struct ID3DX12PipelineParserCallbacks
virtual ~ID3DX12PipelineParserCallbacks() = default;
};
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
struct D3DX12_MESH_SHADER_PIPELINE_STATE_DESC
{
ID3D12RootSignature* pRootSignature;
@ -2686,9 +2665,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM2
return D;
}
};
#endif // NTDDI_WIN10_VB
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
// CD3DX12_PIPELINE_STATE_STREAM1 Works on OS Build 16299+ (where there is a new view instancing subobject).
// Use CD3DX12_PIPELINE_STATE_STREAM for OS Build 15063+ support.
struct CD3DX12_PIPELINE_STATE_STREAM1
@ -2718,7 +2695,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
CD3DX12_PIPELINE_STATE_STREAM1(const D3DX12_MESH_SHADER_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
@ -2735,7 +2711,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
, CachedPSO(Desc.CachedPSO)
, ViewInstancingDesc(CD3DX12_VIEW_INSTANCING_DESC(CD3DX12_DEFAULT()))
{}
#endif
CD3DX12_PIPELINE_STATE_STREAM1(const D3D12_COMPUTE_PIPELINE_STATE_DESC& Desc) noexcept
: Flags(Desc.Flags)
, NodeMask(Desc.NodeMask)
@ -2804,9 +2779,8 @@ struct CD3DX12_PIPELINE_STATE_STREAM1
return D;
}
};
#endif // NTDDI_WIN10_RS3
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
struct CD3DX12_PIPELINE_MESH_STATE_STREAM
{
CD3DX12_PIPELINE_MESH_STATE_STREAM() = default;
@ -2863,7 +2837,6 @@ struct CD3DX12_PIPELINE_MESH_STATE_STREAM
return D;
}
};
#endif // NTDDI_WIN10_VB
// CD3DX12_PIPELINE_STATE_STREAM works on OS Build 15063+ but does not support new subobject(s) added in OS Build 16299+.
// See CD3DX12_PIPELINE_STATE_STREAM1 for instance.
@ -2958,7 +2931,6 @@ struct CD3DX12_PIPELINE_STATE_STREAM
}
};
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
CD3DX12_PIPELINE_STATE_STREAM2 PipelineStream;
@ -3018,15 +2990,11 @@ struct CD3DX12_PIPELINE_STATE_STREAM2_PARSE_HELPER : public ID3DX12PipelineParse
private:
bool SeenDSS;
};
#endif // NTDDI_WIN10_VB
struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParserCallbacks
{
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
CD3DX12_PIPELINE_STATE_STREAM1 PipelineStream;
#else
CD3DX12_PIPELINE_STATE_STREAM PipelineStream;
#endif
CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER() noexcept
: SeenDSS(false)
{
@ -3075,9 +3043,7 @@ struct CD3DX12_PIPELINE_STATE_STREAM_PARSE_HELPER : public ID3DX12PipelineParser
void RTVFormatsCb(const D3D12_RT_FORMAT_ARRAY& RTVFormats) override {PipelineStream.RTVFormats = RTVFormats;}
void SampleDescCb(const DXGI_SAMPLE_DESC& SampleDesc) override {PipelineStream.SampleDesc = SampleDesc;}
void SampleMaskCb(UINT SampleMask) override {PipelineStream.SampleMask = SampleMask;}
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
void ViewInstancingCb(const D3D12_VIEW_INSTANCING_DESC& ViewInstancingDesc) override {PipelineStream.ViewInstancingDesc = CD3DX12_VIEW_INSTANCING_DESC(ViewInstancingDesc);}
#endif
void CachedPSOCb(const D3D12_CACHED_PIPELINE_STATE& CachedPSO) override {PipelineStream.CachedPSO = CachedPSO;}
private:
@ -3154,7 +3120,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
pCallbacks->CSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::CS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::CS);
break;
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_AS:
pCallbacks->ASCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::AS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::AS);
@ -3163,7 +3128,6 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
pCallbacks->MSCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM2::MS)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM2::MS);
break;
#endif
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_STREAM_OUTPUT:
pCallbacks->StreamOutputCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::StreamOutput);
@ -3224,12 +3188,10 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
pCallbacks->FlagsCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM::Flags)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM::Flags);
break;
#if defined(NTDDI_WIN10_RS3) && (NTDDI_VERSION >= NTDDI_WIN10_RS3)
case D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_VIEW_INSTANCING:
pCallbacks->ViewInstancingCb(*reinterpret_cast<decltype(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc)*>(pStream));
SizeOfSubobject = sizeof(CD3DX12_PIPELINE_STATE_STREAM1::ViewInstancingDesc);
break;
#endif
default:
pCallbacks->ErrorUnknownSubobject(SubobjectType);
return E_INVALIDARG;
@ -3238,10 +3200,7 @@ inline HRESULT D3DX12ParsePipelineStream(const D3D12_PIPELINE_STATE_STREAM_DESC&
return S_OK;
}
#endif // NTDDI_WIN10_RS2
// Requires the Windows 10 October 2018 Update SDK (17763)
#if defined(NTDDI_WIN10_RS5) && (NTDDI_VERSION >= NTDDI_WIN10_RS5)
//------------------------------------------------------------------------------------------------
inline bool operator==( const D3D12_CLEAR_VALUE &a, const D3D12_CLEAR_VALUE &b) noexcept
{
@ -3511,9 +3470,7 @@ private:
friend class CD3DX12_HIT_GROUP_SUBOBJECT;
friend class CD3DX12_RAYTRACING_SHADER_CONFIG_SUBOBJECT;
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG_SUBOBJECT;
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
friend class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT;
#endif
friend class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_LOCAL_ROOT_SIGNATURE_SUBOBJECT;
friend class CD3DX12_STATE_OBJECT_CONFIG_SUBOBJECT;
@ -3900,7 +3857,6 @@ private:
};
//------------------------------------------------------------------------------------------------
#if defined(NTDDI_WIN10_VB) && (NTDDI_VERSION >= NTDDI_WIN10_VB)
class CD3DX12_RAYTRACING_PIPELINE_CONFIG1_SUBOBJECT
: public CD3DX12_STATE_OBJECT_DESC::SUBOBJECT_HELPER_BASE
{
@ -3934,7 +3890,6 @@ private:
void* Data() noexcept override { return &m_Desc; }
D3D12_RAYTRACING_PIPELINE_CONFIG1 m_Desc;
};
#endif // NTDDI_WIN10_VB
//------------------------------------------------------------------------------------------------
class CD3DX12_GLOBAL_ROOT_SIGNATURE_SUBOBJECT
@ -4073,7 +4028,6 @@ private:
};
#endif // #ifndef D3DX12_NO_STATE_OBJECT_HELPERS
#endif // NTDDI_WIN10_RS5
#endif // defined( __cplusplus )