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Updated DDSView sample's shader building logic
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@@ -53,26 +53,13 @@ struct CBArrayControl
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namespace
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{
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// fxc ddsview.fx /nologo /EVS /Tvs_4_1 /Fhshaders\vs.h
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#include "shaders\vs.h"
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// fxc ddsview.fx /nologo /EPS_1D /Tps_4_1 /Fhshaders\ps1D.h
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#include "shaders\ps1D.h"
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// fxc ddsview.fx /nologo /EPS_1DArray /Tps_4_1 /Fhshaders\ps1Darray.h
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#include "shaders\\ps1Darray.h"
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// fxc ddsview.fx /nologo /EPS_2D /Tps_4_1 /Fhshaders\ps2D.h
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#include "shaders\\ps2D.h"
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// fxc ddsview.fx /nologo /EPS_2DArray /Tps_4_1 /Fhshaders\ps2Darray.h
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#include "shaders\ps2Darray.h"
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// fxc ddsview.fx /nologo /EPS_3D /Tps_4_1 /Fhshaders\ps3D.h
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#include "shaders\ps3D.h"
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// fxc ddsview.fx /nologo /EPS_Cube /Tps_4_1 /Fhshaders\psCube.h
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#include "shaders\psCube.h"
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#include "ddsview_vs.inc"
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#include "ddsview_ps1D.inc"
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#include "ddsview_ps1Darray.inc"
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#include "ddsview_ps2D.inc"
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#include "ddsview_ps2Darray.inc"
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#include "ddsview_ps3D.inc"
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#include "ddsview_psCube.inc"
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}
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//--------------------------------------------------------------------------------------
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