Updated for April, 3 2014 release

This commit is contained in:
walbourn_cp 2014-04-03 13:31:23 -07:00
parent 0a3b283e75
commit 33ba94f337

View File

@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
Copyright (c) Microsoft Corporation. All rights reserved.
February 24, 2014
April 3, 2014
This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
@ -19,6 +19,9 @@ make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
NOTE: DirectXTex is not supported on Windows phone 8.0 because WIC is not available on
that platform. It is available on Windows phone starting in version 8.1.
DDSTextureLoader\
This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
loading code for a simple light-weight runtime DDS loader. This version only supports
@ -102,6 +105,9 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY
April 3, 2014
Windows phone 8.1 platform support
February 24, 2014
Direct3D 11 video and Xbox One extended format support
New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane