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Updated for April, 3 2014 release
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@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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February 24, 2014
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April 3, 2014
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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@ -19,6 +19,9 @@ make use of the Windows 8.1 SDK and Windows 7 Service Pack 1 or later.
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Details on using the Windows 8.1 SDK with VS 2010 are described on the Visual C++ Team Blog:
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<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>
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NOTE: DirectXTex is not supported on Windows phone 8.0 because WIC is not available on
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that platform. It is available on Windows phone starting in version 8.1.
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DDSTextureLoader\
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This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
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loading code for a simple light-weight runtime DDS loader. This version only supports
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@ -102,6 +105,9 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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April 3, 2014
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Windows phone 8.1 platform support
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February 24, 2014
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Direct3D 11 video and Xbox One extended format support
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New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
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