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Fixed -Wimplicit-int-float-conversion
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@ -430,9 +430,9 @@ namespace
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Clr.b += Error[i].b;
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}
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Color[i].r = static_cast<float>(static_cast<int32_t>(Clr.r * 31.0f + 0.5f) * (1.0f / 31.0f));
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Color[i].g = static_cast<float>(static_cast<int32_t>(Clr.g * 63.0f + 0.5f) * (1.0f / 63.0f));
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Color[i].b = static_cast<float>(static_cast<int32_t>(Clr.b * 31.0f + 0.5f) * (1.0f / 31.0f));
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Color[i].r = static_cast<float>(static_cast<int32_t>(Clr.r * 31.0f + 0.5f)) * (1.0f / 31.0f);
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Color[i].g = static_cast<float>(static_cast<int32_t>(Clr.g * 63.0f + 0.5f)) * (1.0f / 63.0f);
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Color[i].b = static_cast<float>(static_cast<int32_t>(Clr.b * 31.0f + 0.5f)) * (1.0f / 31.0f);
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#ifdef COLOR_WEIGHTS
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Color[i].a = pColor[i].a;
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@ -918,12 +918,12 @@ void DirectX::D3DXDecodeBC3(XMVECTOR *pColor, const uint8_t *pBC) noexcept
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if (pBC3->alpha[0] > pBC3->alpha[1])
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{
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for (size_t i = 1; i < 7; ++i)
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fAlpha[i + 1] = (fAlpha[0] * (7 - i) + fAlpha[1] * i) * (1.0f / 7.0f);
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fAlpha[i + 1] = (fAlpha[0] * float(7u - i) + fAlpha[1] * float(i)) * (1.0f / 7.0f);
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}
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else
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{
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for (size_t i = 1; i < 5; ++i)
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fAlpha[i + 1] = (fAlpha[0] * (5 - i) + fAlpha[1] * i) * (1.0f / 5.0f);
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fAlpha[i + 1] = (fAlpha[0] * float(5u - i) + fAlpha[1] * float(i)) * (1.0f / 5.0f);
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fAlpha[6] = 0.0f;
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fAlpha[7] = 1.0f;
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@ -969,7 +969,7 @@ void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) n
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if (flags & BC_FLAGS_DITHER_A)
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fAlph += fError[i];
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fAlpha[i] = static_cast<int32_t>(fAlph * 255.0f + 0.5f) * (1.0f / 255.0f);
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fAlpha[i] = static_cast<float>(static_cast<int32_t>(fAlph * 255.0f + 0.5f)) * (1.0f / 255.0f);
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if (fAlpha[i] < fMinAlpha)
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fMinAlpha = fAlpha[i];
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@ -1062,7 +1062,7 @@ void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) n
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fStep[1] = fAlphaB;
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for (size_t i = 1; i < 5; ++i)
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fStep[i + 1] = (fStep[0] * (5 - i) + fStep[1] * i) * (1.0f / 5.0f);
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fStep[i + 1] = (fStep[0] * float(5u - i) + fStep[1] * float(i)) * (1.0f / 5.0f);
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fStep[6] = 0.0f;
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fStep[7] = 1.0f;
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@ -1078,7 +1078,7 @@ void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, DWORD flags) n
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fStep[1] = fAlphaA;
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for (size_t i = 1; i < 7; ++i)
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fStep[i + 1] = (fStep[0] * (7 - i) + fStep[1] * i) * (1.0f / 7.0f);
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fStep[i + 1] = (fStep[0] * float(7u - i) + fStep[1] * float(i)) * (1.0f / 7.0f);
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pSteps = pSteps8;
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}
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@ -55,7 +55,7 @@ namespace
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if (red_0 > red_1)
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{
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uIndex -= 1;
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return (fred_0 * (7 - uIndex) + fred_1 * uIndex) / 7.0f;
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return (fred_0 * float(7u - uIndex) + fred_1 * float(uIndex)) / 7.0f;
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}
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else
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{
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@ -64,7 +64,7 @@ namespace
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if (uIndex == 7)
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return 1.0f;
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uIndex -= 1;
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return (fred_0 * (5 - uIndex) + fred_1 * uIndex) / 5.0f;
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return (fred_0 * float(5u - uIndex) + fred_1 * float(uIndex)) / 5.0f;
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}
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}
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@ -114,7 +114,7 @@ namespace
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if (red_0 > red_1)
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{
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uIndex -= 1;
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return (fred_0 * (7 - uIndex) + fred_1 * uIndex) / 7.0f;
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return (fred_0 * float(7u - uIndex) + fred_1 * float(uIndex)) / 7.0f;
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}
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else
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{
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@ -123,7 +123,7 @@ namespace
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if (uIndex == 7)
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return 1.0f;
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uIndex -= 1;
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return (fred_0 * (5 - uIndex) + fred_1 * uIndex) / 5.0f;
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return (fred_0 * float(5u - uIndex) + fred_1 * float(uIndex)) / 5.0f;
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}
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}
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@ -1297,7 +1297,7 @@ _Use_decl_annotations_ bool DirectX::_LoadScanline(
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*(dPtr++) = XMVectorSet(float(std::min<int>(std::max<int>(r, 0), 255)) / 255.f,
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float(std::min<int>(std::max<int>(g, 0), 255)) / 255.f,
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float(std::min<int>(std::max<int>(b, 0), 255)) / 255.f,
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float(a / 255.f));
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float(a) / 255.f);
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}
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return true;
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}
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@ -1333,7 +1333,7 @@ _Use_decl_annotations_ bool DirectX::_LoadScanline(
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*(dPtr++) = XMVectorSet(float(std::min<int>(std::max<int>(r, 0), 1023)) / 1023.f,
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float(std::min<int>(std::max<int>(g, 0), 1023)) / 1023.f,
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float(std::min<int>(std::max<int>(b, 0), 1023)) / 1023.f,
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float(a / 3.f));
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float(a) / 3.f);
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}
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return true;
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}
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@ -191,12 +191,12 @@ namespace
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{
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for (size_t sy = 0; sy < N; ++sy)
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{
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const float fy = (sy + 0.5f) / N;
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const float fy = (float(sy) + 0.5f) / float(N);
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const float ify = 1.0f - fy;
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for (size_t sx = 0; sx < N; ++sx)
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{
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const float fx = (sx + 0.5f) / N;
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const float fx = (float(sx) + 0.5f) / float(N);
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const float ifx = 1.0f - fx;
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// [0]=(x+0, y+0), [1]=(x+0, y+1), [2]=(x+1, y+0), [3]=(x+1, y+1)
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@ -303,7 +303,6 @@ namespace
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{
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float minAlphaScale = 0.0f;
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float maxAlphaScale = 4.0f;
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float bestAlphaScale = 1.0f;
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float bestError = FLT_MAX;
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// Determine desired scale using a binary search. Hardcoded to 10 steps max.
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@ -322,7 +321,6 @@ namespace
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if (error < bestError)
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{
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bestError = error;
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bestAlphaScale = alphaScale;
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}
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if (currentCoverage < targetCoverage)
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