Add ComputeTileShape utility (#595)

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Chuck Walbourn 2025-03-18 12:05:46 -07:00 committed by GitHub
parent 75105c7e88
commit 666e28c955
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3 changed files with 205 additions and 1 deletions

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@ -513,6 +513,53 @@ namespace DirectX
size_t m_size; size_t m_size;
}; };
//---------------------------------------------------------------------------------
// Tiling utilities
struct DIRECTX_TEX_API TileShape
{
size_t width;
size_t height;
size_t depth;
TileShape() = default;
#if defined(__d3d11_2_h__) || defined(__d3d11_x_h__)
TileShape(const D3D11_TILE_SHAPE& tile) :
width(tile.WidthInTexels),
height(tile.HeightInTexels),
depth(tile.DepthInTexels)
{
}
void GetTileShape11(D3D11_TILE_SHAPE& tile) const
{
tile.WidthInTexels = static_cast<UINT>(width);
tile.HeightInTexels = static_cast<UINT>(height);
tile.DepthInTexels = static_cast<UINT>(depth);
}
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
TileShape(const D3D12_TILE_SHAPE& tile) :
width(tile.WidthInTexels),
height(tile.HeightInTexels),
depth(tile.DepthInTexels)
{
}
void GetTileShape12(D3D12_TILE_SHAPE& tile) const
{
tile.WidthInTexels = static_cast<UINT>(width);
tile.HeightInTexels = static_cast<UINT>(height);
tile.DepthInTexels = static_cast<UINT>(depth);
}
#endif
};
DIRECTX_TEX_API HRESULT __cdecl ComputeTileShape(_In_ DXGI_FORMAT fmt, _In_ TEX_DIMENSION dimension,
_Out_ TileShape& tiling) noexcept;
//--------------------------------------------------------------------------------- //---------------------------------------------------------------------------------
// Image I/O // Image I/O

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@ -132,7 +132,7 @@
#endif #endif
#include <d3d11_4.h> #include <d3d11_4.h>
#else #else
#include <d3d11_1.h> #include <d3d11_2.h>
#endif #endif
#else // !WIN32 #else // !WIN32
#include <wsl/winadapter.h> #include <wsl/winadapter.h>

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@ -1246,6 +1246,163 @@ size_t DirectX::ComputeScanlines(DXGI_FORMAT fmt, size_t height) noexcept
} }
//-------------------------------------------------------------------------------------
// Compute standard tile shape for 64KB tiles
//-------------------------------------------------------------------------------------
namespace
{
constexpr size_t TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
}
_Use_decl_annotations_
HRESULT DirectX::ComputeTileShape(
DXGI_FORMAT fmt,
TEX_DIMENSION dimension,
TileShape& tiling) noexcept
{
tiling = {};
if (IsVideo(fmt) || IsPacked(fmt))
return E_INVALIDARG;
const size_t bpp = BitsPerPixel(fmt);
if (!bpp || bpp == 1 || bpp == 24 || bpp == 96)
return E_INVALIDARG;
const bool iscompressed = IsCompressed(fmt);
switch(dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (iscompressed)
return E_INVALIDARG;
tiling.width = (bpp) ? ((TILED_RESOURCE_TILE_SIZE_IN_BYTES * 8) / bpp) : TILED_RESOURCE_TILE_SIZE_IN_BYTES;
tiling.height = tiling.depth = 1;
break;
case TEX_DIMENSION_TEXTURE2D:
tiling.depth = 1;
if(iscompressed)
{
size_t bpb = BytesPerBlock(fmt);
switch(bpb)
{
case 8:
tiling.width = 128 * 4;
tiling.height = 64 * 4;
break;
case 16:
tiling.width = tiling.height = 64 * 4;
break;
default:
return E_INVALIDARG;
}
assert(((tiling.width / 4) * (tiling.height / 4) * bpb) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
else
{
if (bpp <= 8)
{
tiling.width = tiling.height = 256;
}
else if (bpp <= 16)
{
tiling.width = 256;
tiling.height = 128;
}
else if (bpp <= 32)
{
tiling.width = tiling.height = 128;
}
else if (bpp <= 64)
{
tiling.width = 128;
tiling.height = 64;
}
else if (bpp <= 128)
{
tiling.width = tiling.height = 64;
}
else
{
tiling = {};
return E_INVALIDARG;
}
assert(((tiling.width * tiling.height * bpp) / 8) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
break;
case TEX_DIMENSION_TEXTURE3D:
if(iscompressed)
{
size_t bpb = BytesPerBlock(fmt);
switch(bpb)
{
case 8:
tiling.width = 32 * 4;
tiling.height = 16 * 4;
tiling.depth = 16;
break;
case 16:
tiling.width = tiling.height = 16 * 4;
tiling.depth = 16;
break;
default:
return E_INVALIDARG;
}
assert(((tiling.width / 4) * (tiling.height / 4) * tiling.depth * bpb) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
else
{
if (bpp <= 8)
{
tiling.width = 64;
tiling.height = tiling.depth = 32;
}
else if (bpp <= 16)
{
tiling.width = tiling.height = tiling.depth = 32;
}
else if (bpp <= 32)
{
tiling.width = tiling.height = 32;
tiling.depth = 16;
}
else if (bpp <= 64)
{
tiling.width = 32;
tiling.height = tiling.depth = 16;
}
else if (bpp <= 128)
{
tiling.width = tiling.height = tiling.depth = 16;
}
else
{
tiling = {};
return E_INVALIDARG;
}
assert(((tiling.width * tiling.height * tiling.depth * bpp) / 8) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
break;
default:
return E_INVALIDARG;
}
return S_OK;
}
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------
// Converts to an SRGB equivalent type if available // Converts to an SRGB equivalent type if available
//------------------------------------------------------------------------------------- //-------------------------------------------------------------------------------------