IsPlanar option for D3D12 vs D3D11 depth (#594)

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Chuck Walbourn 2025-03-17 15:23:13 -07:00 committed by GitHub
parent 1085e4fef4
commit 75105c7e88
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3 changed files with 21 additions and 2 deletions

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@ -406,6 +406,15 @@
{ "name": "arm64ec-Debug" , "configurePreset": "arm64ec-Debug" },
{ "name": "arm64ec-Release", "configurePreset": "arm64ec-Release" },
{ "name": "x64-Debug-VCPKG" , "configurePreset": "x64-Debug-VCPKG" },
{ "name": "x64-Release-VCPKG" , "configurePreset": "x64-Release-VCPKG" },
{ "name": "x86-Debug-VCPKG" , "configurePreset": "x86-Debug-VCPKG" },
{ "name": "x86-Release-VCPKG" , "configurePreset": "x86-Release-VCPKG" },
{ "name": "arm64-Debug-VCPKG" , "configurePreset": "arm64-Debug-VCPKG" },
{ "name": "arm64-Release-VCPKG" , "configurePreset": "arm64-Release-VCPKG" },
{ "name": "arm64ec-Debug-VCPKG" , "configurePreset": "arm64ec-Debug-VCPKG" },
{ "name": "arm64ec-Release-VCPKG", "configurePreset": "arm64ec-Release-VCPKG" },
{ "name": "x64-Debug-Clang" , "configurePreset": "x64-Debug-Clang" },
{ "name": "x64-Release-Clang" , "configurePreset": "x64-Release-Clang" },
{ "name": "x86-Debug-Clang" , "configurePreset": "x86-Debug-Clang" },

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@ -66,7 +66,7 @@ namespace DirectX
DIRECTX_TEX_API bool __cdecl IsCompressed(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsPacked(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsVideo(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsPlanar(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsPlanar(_In_ DXGI_FORMAT fmt, _In_ bool isd3d12 = false) noexcept;
DIRECTX_TEX_API bool __cdecl IsPalettized(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsDepthStencil(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsSRGB(_In_ DXGI_FORMAT fmt) noexcept;

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@ -392,10 +392,20 @@ bool DirectX::IsVideo(DXGI_FORMAT fmt) noexcept
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
bool DirectX::IsPlanar(DXGI_FORMAT fmt) noexcept
bool DirectX::IsPlanar(DXGI_FORMAT fmt, bool isd3d12) noexcept
{
switch (static_cast<int>(fmt))
{
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return isd3d12; // Direct3D 12 considers these planar, Direct3D 11 does not.
case DXGI_FORMAT_NV12: // 4:2:0 8-bit
case DXGI_FORMAT_P010: // 4:2:0 10-bit
case DXGI_FORMAT_P016: // 4:2:0 16-bit