mirror of
https://github.com/microsoft/DirectXTex.git
synced 2025-07-14 14:10:13 +02:00
Update for latest fixes for D3DX12.h
This commit is contained in:
parent
ac9f540897
commit
6c661ae6d8
@ -76,7 +76,7 @@ struct CD3DX12_VIEWPORT : public D3D12_VIEWPORT
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FLOAT minDepth = D3D12_MIN_DEPTH,
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FLOAT maxDepth = D3D12_MAX_DEPTH ) noexcept
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{
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auto Desc = pResource->GetDesc();
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const auto Desc = pResource->GetDesc();
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const UINT64 SubresourceWidth = Desc.Width >> mipSlice;
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const UINT64 SubresourceHeight = Desc.Height >> mipSlice;
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switch (Desc.Dimension)
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@ -807,7 +807,7 @@ struct CD3DX12_SUBRESOURCE_FOOTPRINT : public D3D12_SUBRESOURCE_FOOTPRINT
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Format = resDesc.Format;
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Width = UINT( resDesc.Width );
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Height = resDesc.Height;
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Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1);
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Depth = (resDesc.Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? resDesc.DepthOrArraySize : 1u);
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RowPitch = rowPitch;
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}
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};
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@ -1679,7 +1679,7 @@ struct CD3DX12_GPU_DESCRIPTOR_HANDLE : public D3D12_GPU_DESCRIPTOR_HANDLE
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};
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//------------------------------------------------------------------------------------------------
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inline constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
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constexpr UINT D3D12CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT PlaneSlice, UINT MipLevels, UINT ArraySize ) noexcept
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{
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return MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize;
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}
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@ -1795,13 +1795,13 @@ struct CD3DX12_RESOURCE_DESC : public D3D12_RESOURCE_DESC
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mipLevels, format, 1, 0, layout, flags );
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}
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inline UINT16 Depth() const noexcept
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{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
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{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
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inline UINT16 ArraySize() const noexcept
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{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
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{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
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inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
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{ return D3D12GetFormatPlaneCount(pDevice, Format); }
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inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
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{ return MipLevels * ArraySize() * PlaneCount(pDevice); }
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{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
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inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
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{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
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};
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@ -1920,13 +1920,13 @@ struct CD3DX12_RESOURCE_DESC1 : public D3D12_RESOURCE_DESC1
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mipLevels, format, 1, 0, layout, flags, 0, 0, 0 );
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}
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inline UINT16 Depth() const noexcept
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{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
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{ return (Dimension == D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
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inline UINT16 ArraySize() const noexcept
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{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1); }
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{ return (Dimension != D3D12_RESOURCE_DIMENSION_TEXTURE3D ? DepthOrArraySize : 1u); }
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inline UINT8 PlaneCount(_In_ ID3D12Device* pDevice) const noexcept
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{ return D3D12GetFormatPlaneCount(pDevice, Format); }
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inline UINT Subresources(_In_ ID3D12Device* pDevice) const noexcept
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{ return MipLevels * ArraySize() * PlaneCount(pDevice); }
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{ return static_cast<UINT>(MipLevels) * ArraySize() * PlaneCount(pDevice); }
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inline UINT CalcSubresource(UINT MipSlice, UINT ArraySlice, UINT PlaneSlice) noexcept
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{ return D3D12CalcSubresource(MipSlice, ArraySlice, PlaneSlice, MipLevels, ArraySize()); }
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};
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@ -2026,7 +2026,7 @@ inline UINT64 GetRequiredIntermediateSize(
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_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
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_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources) noexcept
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{
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auto Desc = pDestinationResource->GetDesc();
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const auto Desc = pDestinationResource->GetDesc();
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UINT64 RequiredSize = 0;
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ID3D12Device* pDevice = nullptr;
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@ -2052,8 +2052,8 @@ inline UINT64 UpdateSubresources(
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_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
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{
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// Minor validation
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auto IntermediateDesc = pIntermediate->GetDesc();
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auto DestinationDesc = pDestinationResource->GetDesc();
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const auto IntermediateDesc = pIntermediate->GetDesc();
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const auto DestinationDesc = pDestinationResource->GetDesc();
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if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
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IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
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RequiredSize > SIZE_T(-1) ||
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@ -2111,8 +2111,8 @@ inline UINT64 UpdateSubresources(
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_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
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{
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// Minor validation
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auto IntermediateDesc = pIntermediate->GetDesc();
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auto DestinationDesc = pDestinationResource->GetDesc();
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const auto IntermediateDesc = pIntermediate->GetDesc();
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const auto DestinationDesc = pDestinationResource->GetDesc();
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if (IntermediateDesc.Dimension != D3D12_RESOURCE_DIMENSION_BUFFER ||
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IntermediateDesc.Width < RequiredSize + pLayouts[0].Offset ||
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RequiredSize > SIZE_T(-1) ||
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@ -2166,7 +2166,7 @@ inline UINT64 UpdateSubresources(
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_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_DATA* pSrcData) noexcept
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{
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UINT64 RequiredSize = 0;
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auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
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const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
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if (MemToAlloc > SIZE_MAX)
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{
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return 0;
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@ -2180,13 +2180,13 @@ inline UINT64 UpdateSubresources(
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auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
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auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
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auto Desc = pDestinationResource->GetDesc();
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const auto Desc = pDestinationResource->GetDesc();
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ID3D12Device* pDevice = nullptr;
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pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
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pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
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pDevice->Release();
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UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
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const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pSrcData);
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HeapFree(GetProcessHeap(), 0, pMem);
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return Result;
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}
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@ -2201,10 +2201,10 @@ inline UINT64 UpdateSubresources(
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_In_range_(0,D3D12_REQ_SUBRESOURCES) UINT FirstSubresource,
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_In_range_(0,D3D12_REQ_SUBRESOURCES-FirstSubresource) UINT NumSubresources,
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_In_ const void* pResourceData,
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_In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
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_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
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{
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UINT64 RequiredSize = 0;
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auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
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const auto MemToAlloc = static_cast<UINT64>(sizeof(D3D12_PLACED_SUBRESOURCE_FOOTPRINT) + sizeof(UINT) + sizeof(UINT64)) * NumSubresources;
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if (MemToAlloc > SIZE_MAX)
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{
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return 0;
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@ -2214,17 +2214,17 @@ inline UINT64 UpdateSubresources(
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{
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return 0;
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}
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auto pLayouts = reinterpret_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
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auto pLayouts = static_cast<D3D12_PLACED_SUBRESOURCE_FOOTPRINT*>(pMem);
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auto pRowSizesInBytes = reinterpret_cast<UINT64*>(pLayouts + NumSubresources);
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auto pNumRows = reinterpret_cast<UINT*>(pRowSizesInBytes + NumSubresources);
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auto Desc = pDestinationResource->GetDesc();
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const auto Desc = pDestinationResource->GetDesc();
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ID3D12Device* pDevice = nullptr;
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pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
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pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, pLayouts, pNumRows, pRowSizesInBytes, &RequiredSize);
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pDevice->Release();
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UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
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const UINT64 Result = UpdateSubresources(pCmdList, pDestinationResource, pIntermediate, FirstSubresource, NumSubresources, RequiredSize, pLayouts, pNumRows, pRowSizesInBytes, pResourceData, pSrcData);
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HeapFree(GetProcessHeap(), 0, pMem);
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return Result;
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}
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@ -2246,7 +2246,7 @@ inline UINT64 UpdateSubresources(
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UINT NumRows[MaxSubresources];
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UINT64 RowSizesInBytes[MaxSubresources];
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auto Desc = pDestinationResource->GetDesc();
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const auto Desc = pDestinationResource->GetDesc();
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ID3D12Device* pDevice = nullptr;
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pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
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pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
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@ -2266,14 +2266,14 @@ inline UINT64 UpdateSubresources(
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_In_range_(0,MaxSubresources) UINT FirstSubresource,
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_In_range_(1,MaxSubresources-FirstSubresource) UINT NumSubresources,
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_In_ const void* pResourceData,
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_In_reads_(NumSubresources) D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
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_In_reads_(NumSubresources) const D3D12_SUBRESOURCE_INFO* pSrcData) noexcept
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{
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UINT64 RequiredSize = 0;
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D3D12_PLACED_SUBRESOURCE_FOOTPRINT Layouts[MaxSubresources];
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UINT NumRows[MaxSubresources];
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UINT64 RowSizesInBytes[MaxSubresources];
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auto Desc = pDestinationResource->GetDesc();
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const auto Desc = pDestinationResource->GetDesc();
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ID3D12Device* pDevice = nullptr;
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pDestinationResource->GetDevice(IID_ID3D12Device, reinterpret_cast<void**>(&pDevice));
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pDevice->GetCopyableFootprints(&Desc, FirstSubresource, NumSubresources, IntermediateOffset, Layouts, NumRows, RowSizesInBytes, &RequiredSize);
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@ -2283,7 +2283,7 @@ inline UINT64 UpdateSubresources(
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}
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//------------------------------------------------------------------------------------------------
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inline constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
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constexpr bool D3D12IsLayoutOpaque( D3D12_TEXTURE_LAYOUT Layout ) noexcept
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{ return Layout == D3D12_TEXTURE_LAYOUT_UNKNOWN || Layout == D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE; }
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//------------------------------------------------------------------------------------------------
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@ -3792,7 +3792,7 @@ private:
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}
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void* Data() noexcept override { return &m_Desc; }
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D3D12_HIT_GROUP_DESC m_Desc;
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static const UINT m_NumStrings = 4;
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static constexpr UINT m_NumStrings = 4;
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CD3DX12_STATE_OBJECT_DESC::StringContainer
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m_Strings[m_NumStrings]; // one string for every entrypoint name
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};
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@ -4049,63 +4049,63 @@ class CD3DX12FeatureSupport
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{
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public: // Function declaration
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// Default constructor that creates an empty object
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CD3DX12FeatureSupport();
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CD3DX12FeatureSupport() noexcept;
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// Initialize data from the given device
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HRESULT Init(ID3D12Device* pDevice);
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// Retreives the status of the object. If an error occurred in the initialization process, the function returns the error code.
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HRESULT GetStatus() const { return m_hStatus; }
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HRESULT GetStatus() const noexcept { return m_hStatus; }
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// Getter functions for each feature class
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// D3D12_OPTIONS
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BOOL DoublePrecisionFloatShaderOps() const;
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BOOL OutputMergerLogicOp() const;
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D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const;
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D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const;
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D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const;
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BOOL PSSpecifiedStencilRefSupported() const;
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BOOL TypedUAVLoadAdditionalFormats() const;
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BOOL ROVsSupported() const;
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D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const;
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BOOL StandardSwizzle64KBSupported() const;
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BOOL CrossAdapterRowMajorTextureSupported() const;
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BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const;
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D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const;
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D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const;
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UINT MaxGPUVirtualAddressBitsPerResource() const;
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BOOL DoublePrecisionFloatShaderOps() const noexcept;
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BOOL OutputMergerLogicOp() const noexcept;
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D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport() const noexcept;
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D3D12_TILED_RESOURCES_TIER TiledResourcesTier() const noexcept;
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D3D12_RESOURCE_BINDING_TIER ResourceBindingTier() const noexcept;
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BOOL PSSpecifiedStencilRefSupported() const noexcept;
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BOOL TypedUAVLoadAdditionalFormats() const noexcept;
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BOOL ROVsSupported() const noexcept;
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D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier() const noexcept;
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BOOL StandardSwizzle64KBSupported() const noexcept;
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BOOL CrossAdapterRowMajorTextureSupported() const noexcept;
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BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation() const noexcept;
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D3D12_RESOURCE_HEAP_TIER ResourceHeapTier() const noexcept;
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D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier() const noexcept;
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UINT MaxGPUVirtualAddressBitsPerResource() const noexcept;
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// FEATURE_LEVELS
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D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const;
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D3D_FEATURE_LEVEL MaxSupportedFeatureLevel() const noexcept;
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// FORMAT_SUPPORT
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HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2);
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HRESULT FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const;
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// MUTLTISAMPLE_QUALITY_LEVELS
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HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels);
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HRESULT MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const;
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// FORMAT_INFO
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HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount);
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HRESULT FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const;
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// GPU_VIRTUAL_ADDRESS_SUPPORT
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UINT MaxGPUVirtualAddressBitsPerProcess() const;
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UINT MaxGPUVirtualAddressBitsPerProcess() const noexcept;
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// SHADER_MODEL
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D3D_SHADER_MODEL HighestShaderModel() const;
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D3D_SHADER_MODEL HighestShaderModel() const noexcept;
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// D3D12_OPTIONS1
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BOOL WaveOps() const;
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UINT WaveLaneCountMin() const;
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UINT WaveLaneCountMax() const;
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UINT TotalLaneCount() const;
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BOOL ExpandedComputeResourceStates() const;
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BOOL Int64ShaderOps() const;
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BOOL WaveOps() const noexcept;
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UINT WaveLaneCountMin() const noexcept;
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UINT WaveLaneCountMax() const noexcept;
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UINT TotalLaneCount() const noexcept;
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BOOL ExpandedComputeResourceStates() const noexcept;
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BOOL Int64ShaderOps() const noexcept;
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// PROTECTED_RESOURCE_SESSION_SUPPORT
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D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS ProtectedResourceSessionSupport(UINT NodeIndex = 0) const;
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// ROOT_SIGNATURE
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D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const;
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D3D_ROOT_SIGNATURE_VERSION HighestRootSignatureVersion() const noexcept;
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// ARCHITECTURE1
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BOOL TileBasedRenderer(UINT NodeIndex = 0) const;
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@ -4114,83 +4114,83 @@ public: // Function declaration
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BOOL IsolatedMMU(UINT NodeIndex = 0) const;
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// D3D12_OPTIONS2
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BOOL DepthBoundsTestSupported() const;
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D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const;
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BOOL DepthBoundsTestSupported() const noexcept;
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D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier() const noexcept;
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// SHADER_CACHE
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D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const;
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D3D12_SHADER_CACHE_SUPPORT_FLAGS ShaderCacheSupportFlags() const noexcept;
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// COMMAND_QUEUE_PRIORITY
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BOOL CommandQueuePrioritySupported(D3D12_COMMAND_LIST_TYPE CommandListType, UINT Priority);
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// D3D12_OPTIONS3
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BOOL CopyQueueTimestampQueriesSupported() const;
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BOOL CastingFullyTypedFormatSupported() const;
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D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const;
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D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const;
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BOOL BarycentricsSupported() const;
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BOOL CopyQueueTimestampQueriesSupported() const noexcept;
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BOOL CastingFullyTypedFormatSupported() const noexcept;
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D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags() const noexcept;
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D3D12_VIEW_INSTANCING_TIER ViewInstancingTier() const noexcept;
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BOOL BarycentricsSupported() const noexcept;
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// EXISTING_HEAPS
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BOOL ExistingHeapsSupported() const;
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BOOL ExistingHeapsSupported() const noexcept;
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// D3D12_OPTIONS4
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BOOL MSAA64KBAlignedTextureSupported() const;
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D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const;
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BOOL Native16BitShaderOpsSupported() const;
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BOOL MSAA64KBAlignedTextureSupported() const noexcept;
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D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier() const noexcept;
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BOOL Native16BitShaderOpsSupported() const noexcept;
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// SERIALIZATION
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D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier(UINT NodeIndex = 0) const;
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// CROSS_NODE
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// CrossNodeSharingTier handled in D3D12Options
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BOOL CrossNodeAtomicShaderInstructions() const;
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BOOL CrossNodeAtomicShaderInstructions() const noexcept;
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// D3D12_OPTIONS5
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||||
BOOL SRVOnlyTiledResourceTier3() const;
|
||||
D3D12_RENDER_PASS_TIER RenderPassesTier() const;
|
||||
D3D12_RAYTRACING_TIER RaytracingTier() const;
|
||||
BOOL SRVOnlyTiledResourceTier3() const noexcept;
|
||||
D3D12_RENDER_PASS_TIER RenderPassesTier() const noexcept;
|
||||
D3D12_RAYTRACING_TIER RaytracingTier() const noexcept;
|
||||
|
||||
// DISPLAYABLE
|
||||
BOOL DisplayableTexture() const;
|
||||
BOOL DisplayableTexture() const noexcept;
|
||||
// SharedResourceCompatibilityTier handled in D3D12Options4
|
||||
|
||||
// D3D12_OPTIONS6
|
||||
BOOL AdditionalShadingRatesSupported() const;
|
||||
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const;
|
||||
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const;
|
||||
UINT ShadingRateImageTileSize() const;
|
||||
BOOL BackgroundProcessingSupported() const;
|
||||
BOOL AdditionalShadingRatesSupported() const noexcept;
|
||||
BOOL PerPrimitiveShadingRateSupportedWithViewportIndexing() const noexcept;
|
||||
D3D12_VARIABLE_SHADING_RATE_TIER VariableShadingRateTier() const noexcept;
|
||||
UINT ShadingRateImageTileSize() const noexcept;
|
||||
BOOL BackgroundProcessingSupported() const noexcept;
|
||||
|
||||
// QUERY_META_COMMAND
|
||||
HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand);
|
||||
HRESULT QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const;
|
||||
|
||||
// D3D12_OPTIONS7
|
||||
D3D12_MESH_SHADER_TIER MeshShaderTier() const;
|
||||
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const;
|
||||
D3D12_MESH_SHADER_TIER MeshShaderTier() const noexcept;
|
||||
D3D12_SAMPLER_FEEDBACK_TIER SamplerFeedbackTier() const noexcept;
|
||||
|
||||
// PROTECTED_RESOURCE_SESSION_TYPE_COUNT
|
||||
UINT ProtectedResourceSessionTypeCount(UINT NodeIndex = 0) const;
|
||||
|
||||
|
||||
// PROTECTED_RESOURCE_SESSION_TYPES
|
||||
std::vector<GUID> ProtectedResourceSessionTypes(UINT NodeIndex = 0) const;
|
||||
|
||||
|
||||
// D3D12_OPTIONS8
|
||||
BOOL UnalignedBlockTexturesSupported() const;
|
||||
BOOL UnalignedBlockTexturesSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS9
|
||||
BOOL MeshShaderPipelineStatsSupported() const;
|
||||
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const;
|
||||
BOOL AtomicInt64OnTypedResourceSupported() const;
|
||||
BOOL AtomicInt64OnGroupSharedSupported() const;
|
||||
BOOL DerivativesInMeshAndAmplificationShadersSupported() const;
|
||||
D3D12_WAVE_MMA_TIER WaveMMATier() const;
|
||||
BOOL MeshShaderPipelineStatsSupported() const noexcept;
|
||||
BOOL MeshShaderSupportsFullRangeRenderTargetArrayIndex() const noexcept;
|
||||
BOOL AtomicInt64OnTypedResourceSupported() const noexcept;
|
||||
BOOL AtomicInt64OnGroupSharedSupported() const noexcept;
|
||||
BOOL DerivativesInMeshAndAmplificationShadersSupported() const noexcept;
|
||||
D3D12_WAVE_MMA_TIER WaveMMATier() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS10
|
||||
BOOL VariableRateShadingSumCombinerSupported() const;
|
||||
BOOL MeshShaderPerPrimitiveShadingRateSupported() const;
|
||||
BOOL VariableRateShadingSumCombinerSupported() const noexcept;
|
||||
BOOL MeshShaderPerPrimitiveShadingRateSupported() const noexcept;
|
||||
|
||||
// D3D12_OPTIONS11
|
||||
BOOL AtomicInt64OnDescriptorHeapResourceSupported() const;
|
||||
BOOL AtomicInt64OnDescriptorHeapResourceSupported() const noexcept;
|
||||
|
||||
private: // Private structs and helpers declaration
|
||||
struct ProtectedResourceSessionTypesLocal : D3D12_FEATURE_DATA_PROTECTED_RESOURCE_SESSION_TYPES
|
||||
@ -4209,9 +4209,9 @@ private: // Private structs and helpers declaration
|
||||
|
||||
// Helper funcion to decide the highest feature level
|
||||
HRESULT QueryHighestFeatureLevel();
|
||||
|
||||
|
||||
// Helper function to initialize local protected resource session types structs
|
||||
HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
|
||||
HRESULT QueryProtectedResourceSessionTypes(UINT NodeIndex, UINT Count);
|
||||
|
||||
private: // Member data
|
||||
// Pointer to the underlying device
|
||||
@ -4246,7 +4246,7 @@ private: // Member data
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS8 m_dOptions8;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS9 m_dOptions9;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS10 m_dOptions10;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
|
||||
D3D12_FEATURE_DATA_D3D12_OPTIONS11 m_dOptions11;
|
||||
};
|
||||
|
||||
// Implementations for CD3DX12FeatureSupport functions
|
||||
@ -4254,7 +4254,7 @@ private: // Member data
|
||||
// Macro to set up a getter function for each entry in feature support data
|
||||
// The getter function will have the same name as the feature option name
|
||||
#define FEATURE_SUPPORT_GET(RETTYPE,FEATURE,OPTION) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::OPTION() const \
|
||||
inline RETTYPE CD3DX12FeatureSupport::OPTION() const noexcept \
|
||||
{ \
|
||||
return FEATURE.OPTION; \
|
||||
}
|
||||
@ -4262,7 +4262,7 @@ inline RETTYPE CD3DX12FeatureSupport::OPTION() const \
|
||||
// Macro to set up a getter function for each entry in feature support data
|
||||
// Also specifies the name for the function which can be different from the feature name
|
||||
#define FEATURE_SUPPORT_GET_NAME(RETTYPE,FEATURE,OPTION,NAME) \
|
||||
inline RETTYPE CD3DX12FeatureSupport::NAME() const \
|
||||
inline RETTYPE CD3DX12FeatureSupport::NAME() const noexcept \
|
||||
{\
|
||||
return FEATURE.OPTION; \
|
||||
}
|
||||
@ -4283,14 +4283,35 @@ inline RETTYPE CD3DX12FeatureSupport::NAME(UINT NodeIndex) const \
|
||||
return FEATURE[NodeIndex].OPTION; \
|
||||
}
|
||||
|
||||
inline CD3DX12FeatureSupport::CD3DX12FeatureSupport()
|
||||
inline CD3DX12FeatureSupport::CD3DX12FeatureSupport() noexcept
|
||||
: m_pDevice(nullptr)
|
||||
, m_hStatus(E_INVALIDARG)
|
||||
, m_dOptions{}
|
||||
, m_eMaxFeatureLevel{}
|
||||
, m_dGPUVASupport{}
|
||||
, m_dShaderModel{}
|
||||
, m_dOptions1{}
|
||||
, m_dRootSignature{}
|
||||
, m_dOptions2{}
|
||||
, m_dShaderCache{}
|
||||
, m_dCommandQueuePriority{}
|
||||
, m_dOptions3{}
|
||||
, m_dExistingHeaps{}
|
||||
, m_dOptions4{}
|
||||
, m_dCrossNode{}
|
||||
, m_dOptions5{}
|
||||
, m_dDisplayable{}
|
||||
, m_dOptions6{}
|
||||
, m_dOptions7{}
|
||||
, m_dOptions8{}
|
||||
, m_dOptions9{}
|
||||
, m_dOptions10{}
|
||||
, m_dOptions11{}
|
||||
{}
|
||||
|
||||
inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
{
|
||||
if (!pDevice)
|
||||
if (!pDevice)
|
||||
{
|
||||
m_hStatus = E_INVALIDARG;
|
||||
return m_hStatus;
|
||||
@ -4299,13 +4320,13 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_pDevice = pDevice;
|
||||
|
||||
// Initialize static feature support data structures
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS, &m_dOptions, sizeof(m_dOptions))))
|
||||
{
|
||||
m_dOptions.DoublePrecisionFloatShaderOps = false;
|
||||
m_dOptions.OutputMergerLogicOp = false;
|
||||
m_dOptions.MinPrecisionSupport = D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE;
|
||||
m_dOptions.TiledResourcesTier = D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED;
|
||||
m_dOptions.ResourceBindingTier = (D3D12_RESOURCE_BINDING_TIER)0;
|
||||
m_dOptions.ResourceBindingTier = static_cast<D3D12_RESOURCE_BINDING_TIER>(0);
|
||||
m_dOptions.PSSpecifiedStencilRefSupported = false;
|
||||
m_dOptions.TypedUAVLoadAdditionalFormats = false;
|
||||
m_dOptions.ROVsSupported = false;
|
||||
@ -4315,16 +4336,16 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dOptions.CrossNodeSharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
|
||||
m_dOptions.CrossAdapterRowMajorTextureSupported = false;
|
||||
m_dOptions.VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation = false;
|
||||
m_dOptions.ResourceHeapTier = (D3D12_RESOURCE_HEAP_TIER)0;
|
||||
m_dOptions.ResourceHeapTier = static_cast<D3D12_RESOURCE_HEAP_TIER>(0);
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT, &m_dGPUVASupport, sizeof(m_dGPUVASupport))))
|
||||
{
|
||||
m_dGPUVASupport.MaxGPUVirtualAddressBitsPerProcess = 0;
|
||||
m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource = 0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS1, &m_dOptions1, sizeof(m_dOptions1))))
|
||||
{
|
||||
m_dOptions1.WaveOps = false;
|
||||
m_dOptions1.WaveLaneCountMax = 0;
|
||||
@ -4334,18 +4355,18 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dOptions1.Int64ShaderOps = 0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS2, &m_dOptions2, sizeof(m_dOptions2))))
|
||||
{
|
||||
m_dOptions2.DepthBoundsTestSupported = false;
|
||||
m_dOptions2.ProgrammableSamplePositionsTier = D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_CACHE, &m_dShaderCache, sizeof(m_dShaderCache))))
|
||||
{
|
||||
m_dShaderCache.SupportFlags = D3D12_SHADER_CACHE_SUPPORT_NONE;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS3, &m_dOptions3, sizeof(m_dOptions3))))
|
||||
{
|
||||
m_dOptions3.CopyQueueTimestampQueriesSupported = false;
|
||||
m_dOptions3.CastingFullyTypedFormatSupported = false;
|
||||
@ -4354,38 +4375,38 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dOptions3.BarycentricsSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_EXISTING_HEAPS, &m_dExistingHeaps, sizeof(m_dExistingHeaps))))
|
||||
{
|
||||
m_dExistingHeaps.Supported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS4, &m_dOptions4, sizeof(m_dOptions4))))
|
||||
{
|
||||
m_dOptions4.MSAA64KBAlignedTextureSupported = false;
|
||||
m_dOptions4.Native16BitShaderOpsSupported = false;
|
||||
m_dOptions4.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_CROSS_NODE, &m_dCrossNode, sizeof(m_dCrossNode))))
|
||||
{
|
||||
m_dCrossNode.SharingTier = D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED;
|
||||
m_dCrossNode.AtomicShaderInstructions = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS5, &m_dOptions5, sizeof(m_dOptions5))))
|
||||
{
|
||||
m_dOptions5.SRVOnlyTiledResourceTier3 = false;
|
||||
m_dOptions5.RenderPassesTier = D3D12_RENDER_PASS_TIER_0;
|
||||
m_dOptions5.RaytracingTier = D3D12_RAYTRACING_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_DISPLAYABLE, &m_dDisplayable, sizeof(m_dDisplayable))))
|
||||
{
|
||||
m_dDisplayable.DisplayableTexture = false;
|
||||
m_dDisplayable.SharedResourceCompatibilityTier = D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS6, &m_dOptions6, sizeof(m_dOptions6))))
|
||||
{
|
||||
m_dOptions6.AdditionalShadingRatesSupported = false;
|
||||
m_dOptions6.PerPrimitiveShadingRateSupportedWithViewportIndexing = false;
|
||||
@ -4394,18 +4415,18 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dOptions6.BackgroundProcessingSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS7, &m_dOptions7, sizeof(m_dOptions7))))
|
||||
{
|
||||
m_dOptions7.MeshShaderTier = D3D12_MESH_SHADER_TIER_NOT_SUPPORTED;
|
||||
m_dOptions7.SamplerFeedbackTier = D3D12_SAMPLER_FEEDBACK_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS8, &m_dOptions8, sizeof(m_dOptions8))))
|
||||
{
|
||||
m_dOptions8.UnalignedBlockTexturesSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS9, &m_dOptions9, sizeof(m_dOptions9))))
|
||||
{
|
||||
m_dOptions9.MeshShaderPipelineStatsSupported = false;
|
||||
m_dOptions9.MeshShaderSupportsFullRangeRenderTargetArrayIndex = false;
|
||||
@ -4415,13 +4436,13 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dOptions9.WaveMMATier = D3D12_WAVE_MMA_TIER_NOT_SUPPORTED;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS10, &m_dOptions10, sizeof(m_dOptions10))))
|
||||
{
|
||||
m_dOptions10.MeshShaderPerPrimitiveShadingRateSupported = false;
|
||||
m_dOptions10.VariableRateShadingSumCombinerSupported = false;
|
||||
}
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_D3D12_OPTIONS11, &m_dOptions11, sizeof(m_dOptions11))))
|
||||
{
|
||||
m_dOptions11.AtomicInt64OnDescriptorHeapResourceSupported = false;
|
||||
}
|
||||
@ -4433,10 +4454,10 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
m_dSerialization.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypeCount.resize(uNodeCount);
|
||||
m_dProtectedResourceSessionTypes.resize(uNodeCount);
|
||||
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
|
||||
for (UINT NodeIndex = 0; NodeIndex < uNodeCount; NodeIndex++)
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_SUPPORT, &m_dProtectedResourceSessionSupport[NodeIndex], sizeof(m_dProtectedResourceSessionSupport[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionSupport[NodeIndex].Support = D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAG_NONE;
|
||||
}
|
||||
@ -4446,13 +4467,13 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
{
|
||||
D3D12_FEATURE_DATA_ARCHITECTURE dArchLocal = {};
|
||||
dArchLocal.NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ARCHITECTURE, &dArchLocal, sizeof(dArchLocal))))
|
||||
{
|
||||
dArchLocal.TileBasedRenderer = false;
|
||||
dArchLocal.UMA = false;
|
||||
dArchLocal.CacheCoherentUMA = false;
|
||||
}
|
||||
|
||||
|
||||
m_dArchitecture1[NodeIndex].TileBasedRenderer = dArchLocal.TileBasedRenderer;
|
||||
m_dArchitecture1[NodeIndex].UMA = dArchLocal.UMA;
|
||||
m_dArchitecture1[NodeIndex].CacheCoherentUMA = dArchLocal.CacheCoherentUMA;
|
||||
@ -4460,13 +4481,13 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
}
|
||||
|
||||
m_dSerialization[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SERIALIZATION, &m_dSerialization[NodeIndex], sizeof(m_dSerialization[NodeIndex]))))
|
||||
{
|
||||
m_dSerialization[NodeIndex].HeapSerializationTier = D3D12_HEAP_SERIALIZATION_TIER_0;
|
||||
}
|
||||
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].NodeIndex = NodeIndex;
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_PROTECTED_RESOURCE_SESSION_TYPE_COUNT, &m_dProtectedResourceSessionTypeCount[NodeIndex], sizeof(m_dProtectedResourceSessionTypeCount[NodeIndex]))))
|
||||
{
|
||||
m_dProtectedResourceSessionTypeCount[NodeIndex].Count = 0;
|
||||
}
|
||||
@ -4477,22 +4498,22 @@ inline HRESULT CD3DX12FeatureSupport::Init(ID3D12Device* pDevice)
|
||||
}
|
||||
|
||||
// Initialize features that requires highest version check
|
||||
if (FAILED(m_hStatus = QueryHighestShaderModel()))
|
||||
if (FAILED(m_hStatus = QueryHighestShaderModel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
|
||||
if (FAILED(m_hStatus = QueryHighestRootSignatureVersion()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
// Initialize Feature Levels data
|
||||
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
|
||||
if (FAILED(m_hStatus = QueryHighestFeatureLevel()))
|
||||
{
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
|
||||
return m_hStatus;
|
||||
}
|
||||
|
||||
@ -4512,7 +4533,7 @@ FEATURE_SUPPORT_GET(BOOL, m_dOptions, VPAndRTArrayIndexFromAnyShaderFeedingRaste
|
||||
FEATURE_SUPPORT_GET(D3D12_RESOURCE_HEAP_TIER, m_dOptions, ResourceHeapTier);
|
||||
|
||||
// Special procedure for handling caps that is also part of other features
|
||||
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const
|
||||
inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier() const noexcept
|
||||
{
|
||||
if (m_dCrossNode.SharingTier > D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED)
|
||||
{
|
||||
@ -4524,13 +4545,13 @@ inline D3D12_CROSS_NODE_SHARING_TIER CD3DX12FeatureSupport::CrossNodeSharingTier
|
||||
}
|
||||
}
|
||||
|
||||
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const
|
||||
inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const noexcept
|
||||
{
|
||||
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
|
||||
if (m_dOptions.MaxGPUVirtualAddressBitsPerResource > 0)
|
||||
{
|
||||
return m_dOptions.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
return m_dGPUVASupport.MaxGPUVirtualAddressBitsPerResource;
|
||||
}
|
||||
@ -4541,13 +4562,13 @@ inline UINT CD3DX12FeatureSupport::MaxGPUVirtualAddressBitsPerResource() const
|
||||
|
||||
// 2: Feature Levels
|
||||
// Simply returns the highest supported feature level
|
||||
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const
|
||||
inline D3D_FEATURE_LEVEL CD3DX12FeatureSupport::MaxSupportedFeatureLevel() const noexcept
|
||||
{
|
||||
return m_eMaxFeatureLevel;
|
||||
}
|
||||
|
||||
// 3: Feature Format Support
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2)
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FORMAT_SUPPORT1& Support1, D3D12_FORMAT_SUPPORT2& Support2) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_SUPPORT dFormatSupport;
|
||||
dFormatSupport.Format = Format;
|
||||
@ -4557,12 +4578,12 @@ inline HRESULT CD3DX12FeatureSupport::FormatSupport(DXGI_FORMAT Format, D3D12_FO
|
||||
|
||||
Support1 = dFormatSupport.Support1;
|
||||
Support2 = dFormatSupport.Support2; // Two outputs. Probably better just to take in the struct as an argument?
|
||||
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
// 4: Multisample Quality Levels
|
||||
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels)
|
||||
inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Format, UINT SampleCount, D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags, UINT& NumQualityLevels) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS dMultisampleQualityLevels;
|
||||
dMultisampleQualityLevels.Format = Format;
|
||||
@ -4570,12 +4591,12 @@ inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Forma
|
||||
dMultisampleQualityLevels.Flags = Flags;
|
||||
|
||||
HRESULT result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS, &dMultisampleQualityLevels, sizeof(D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS));
|
||||
|
||||
if (SUCCEEDED(result))
|
||||
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
NumQualityLevels = dMultisampleQualityLevels.NumQualityLevels;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
NumQualityLevels = 0;
|
||||
}
|
||||
@ -4584,7 +4605,7 @@ inline HRESULT CD3DX12FeatureSupport::MultisampleQualityLevels(DXGI_FORMAT Forma
|
||||
}
|
||||
|
||||
// 5: Format Info
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount)
|
||||
inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& PlaneCount) const
|
||||
{
|
||||
D3D12_FEATURE_DATA_FORMAT_INFO dFormatInfo;
|
||||
dFormatInfo.Format = Format;
|
||||
@ -4594,7 +4615,7 @@ inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& Plan
|
||||
{
|
||||
PlaneCount = 0;
|
||||
}
|
||||
else
|
||||
else
|
||||
{
|
||||
PlaneCount = dFormatInfo.PlaneCount;
|
||||
}
|
||||
@ -4606,7 +4627,7 @@ inline HRESULT CD3DX12FeatureSupport::FormatInfo(DXGI_FORMAT Format, UINT8& Plan
|
||||
FEATURE_SUPPORT_GET(UINT, m_dGPUVASupport, MaxGPUVirtualAddressBitsPerProcess);
|
||||
|
||||
// 7: Shader Model
|
||||
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const
|
||||
inline D3D_SHADER_MODEL CD3DX12FeatureSupport::HighestShaderModel() const noexcept
|
||||
{
|
||||
return m_dShaderModel.HighestShaderModel;
|
||||
}
|
||||
@ -4626,7 +4647,7 @@ inline D3D12_PROTECTED_RESOURCE_SESSION_SUPPORT_FLAGS CD3DX12FeatureSupport::Pro
|
||||
}
|
||||
|
||||
// 12: Root Signature
|
||||
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const
|
||||
inline D3D_ROOT_SIGNATURE_VERSION CD3DX12FeatureSupport::HighestRootSignatureVersion() const noexcept
|
||||
{
|
||||
return m_dRootSignature.HighestVersion;
|
||||
}
|
||||
@ -4651,7 +4672,7 @@ inline BOOL CD3DX12FeatureSupport::CommandQueuePrioritySupported(D3D12_COMMAND_L
|
||||
m_dCommandQueuePriority.CommandListType = CommandListType;
|
||||
m_dCommandQueuePriority.Priority = Priority;
|
||||
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
|
||||
if (FAILED(m_pDevice->CheckFeatureSupport(D3D12_FEATURE_COMMAND_QUEUE_PRIORITY, &m_dCommandQueuePriority, sizeof(D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY))))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@ -4699,7 +4720,7 @@ FEATURE_SUPPORT_GET(BOOL, m_dOptions6, BackgroundProcessingSupported);
|
||||
|
||||
// 31: Query Meta Command
|
||||
// Keep the original call routine
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand)
|
||||
inline HRESULT CD3DX12FeatureSupport::QueryMetaCommand(D3D12_FEATURE_DATA_QUERY_META_COMMAND& dQueryMetaCommand) const
|
||||
{
|
||||
return m_pDevice->CheckFeatureSupport(D3D12_FEATURE_QUERY_META_COMMAND, &dQueryMetaCommand, sizeof(D3D12_FEATURE_DATA_QUERY_META_COMMAND));
|
||||
}
|
||||
@ -4740,7 +4761,7 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
|
||||
// Check support in descending order
|
||||
HRESULT result;
|
||||
|
||||
D3D_SHADER_MODEL allModelVersions[] =
|
||||
const D3D_SHADER_MODEL allModelVersions[] =
|
||||
{
|
||||
D3D_SHADER_MODEL_6_7,
|
||||
D3D_SHADER_MODEL_6_6,
|
||||
@ -4752,27 +4773,26 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestShaderModel()
|
||||
D3D_SHADER_MODEL_6_0,
|
||||
D3D_SHADER_MODEL_5_1
|
||||
};
|
||||
constexpr size_t numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
|
||||
|
||||
UINT numModelVersions = sizeof(allModelVersions) / sizeof(D3D_SHADER_MODEL);
|
||||
|
||||
for (UINT i = 0; i < numModelVersions; i++)
|
||||
for (size_t i = 0; i < numModelVersions; i++)
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = allModelVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_SHADER_MODEL, &m_dShaderModel, sizeof(D3D12_FEATURE_DATA_SHADER_MODEL));
|
||||
if (result != E_INVALIDARG)
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
// Indicates that the version is recognizable by the runtime and stored in the struct
|
||||
// Also terminate on unexpected error code
|
||||
if (FAILED(result))
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dShaderModel.HighestShaderModel = (D3D_SHADER_MODEL)0;
|
||||
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
}
|
||||
|
||||
// Shader model may not be supported. Continue the rest initializations
|
||||
m_dShaderModel.HighestShaderModel = (D3D_SHADER_MODEL)0;
|
||||
m_dShaderModel.HighestShaderModel = static_cast<D3D_SHADER_MODEL>(0);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
@ -4782,23 +4802,23 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
|
||||
{
|
||||
HRESULT result;
|
||||
|
||||
D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
|
||||
const D3D_ROOT_SIGNATURE_VERSION allRootSignatureVersions[] =
|
||||
{
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_1,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1_0,
|
||||
D3D_ROOT_SIGNATURE_VERSION_1,
|
||||
};
|
||||
UINT numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
|
||||
constexpr size_t numRootSignatureVersions = sizeof(allRootSignatureVersions) / sizeof(D3D_ROOT_SIGNATURE_VERSION);
|
||||
|
||||
for (UINT i = 0; i < numRootSignatureVersions; i++)
|
||||
for (size_t i = 0; i < numRootSignatureVersions; i++)
|
||||
{
|
||||
m_dRootSignature.HighestVersion = allRootSignatureVersions[i];
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_ROOT_SIGNATURE, &m_dRootSignature, sizeof(D3D12_FEATURE_DATA_ROOT_SIGNATURE));
|
||||
if (result != E_INVALIDARG)
|
||||
if (result != E_INVALIDARG)
|
||||
{
|
||||
if (FAILED(result))
|
||||
if (FAILED(result))
|
||||
{
|
||||
m_dRootSignature.HighestVersion = (D3D_ROOT_SIGNATURE_VERSION)0;
|
||||
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
||||
}
|
||||
// If succeeded, the highest version is already written into the member struct
|
||||
return result;
|
||||
@ -4806,7 +4826,7 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestRootSignatureVersion()
|
||||
}
|
||||
|
||||
// No version left. Set to invalid value and continue.
|
||||
m_dRootSignature.HighestVersion = (D3D_ROOT_SIGNATURE_VERSION)0;
|
||||
m_dRootSignature.HighestVersion = static_cast<D3D_ROOT_SIGNATURE_VERSION>(0);
|
||||
return S_OK;
|
||||
}
|
||||
|
||||
@ -4817,7 +4837,7 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
|
||||
|
||||
// Check against a list of all feature levels present in d3dcommon.h
|
||||
// Needs to be updated for future feature levels
|
||||
D3D_FEATURE_LEVEL allLevels[] =
|
||||
const D3D_FEATURE_LEVEL allLevels[] =
|
||||
{
|
||||
D3D_FEATURE_LEVEL_12_2,
|
||||
D3D_FEATURE_LEVEL_12_1,
|
||||
@ -4833,20 +4853,20 @@ inline HRESULT CD3DX12FeatureSupport::QueryHighestFeatureLevel()
|
||||
};
|
||||
|
||||
D3D12_FEATURE_DATA_FEATURE_LEVELS dFeatureLevel;
|
||||
dFeatureLevel.NumFeatureLevels = sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL);
|
||||
dFeatureLevel.NumFeatureLevels = static_cast<UINT>(sizeof(allLevels) / sizeof(D3D_FEATURE_LEVEL));
|
||||
dFeatureLevel.pFeatureLevelsRequested = allLevels;
|
||||
|
||||
result = m_pDevice->CheckFeatureSupport(D3D12_FEATURE_FEATURE_LEVELS, &dFeatureLevel, sizeof(D3D12_FEATURE_DATA_FEATURE_LEVELS));
|
||||
if (SUCCEEDED(result))
|
||||
if (SUCCEEDED(result))
|
||||
{
|
||||
m_eMaxFeatureLevel = dFeatureLevel.MaxSupportedFeatureLevel;
|
||||
}
|
||||
else
|
||||
}
|
||||
else
|
||||
{
|
||||
m_eMaxFeatureLevel = (D3D_FEATURE_LEVEL)0;
|
||||
m_eMaxFeatureLevel = static_cast<D3D_FEATURE_LEVEL>(0);
|
||||
|
||||
if (result == DXGI_ERROR_UNSUPPORTED)
|
||||
{
|
||||
if (result == DXGI_ERROR_UNSUPPORTED)
|
||||
{
|
||||
// Indicates that none supported. Continue initialization
|
||||
result = S_OK;
|
||||
}
|
||||
@ -4889,5 +4909,3 @@ inline HRESULT CD3DX12FeatureSupport::QueryProtectedResourceSessionTypes(UINT No
|
||||
#endif // defined( __cplusplus )
|
||||
|
||||
#endif //__D3DX12_H__
|
||||
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user