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SAL annotation for switch fallthrough
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@@ -3161,7 +3161,7 @@ void DirectX::_ConvertScanline(
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break;
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}
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// fall-through
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__fallthrough;
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case TEX_FILTER_RGB_COPY_RED:
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{
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@@ -3445,7 +3445,7 @@ void DirectX::_ConvertScanline(
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break;
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}
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// fall-through
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__fallthrough;
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case TEX_FILTER_RGB_COPY_RED:
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{
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@@ -3538,7 +3538,7 @@ void DirectX::_ConvertScanline(
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break;
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}
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// fall-through
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__fallthrough;
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case TEX_FILTER_RGB_COPY_RED:
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// Leave data unchanged and the store will handle this...
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