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DirectXTex: January 29, 2013 release
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ReadMe.txt
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ReadMe.txt
@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)
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Copyright (c) Microsoft Corporation. All rights reserved.
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Copyright (c) Microsoft Corporation. All rights reserved.
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December 11, 2012
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January 29, 2013
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This package contains DirectXTex, a shared source library for reading and writing DDS
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This package contains DirectXTex, a shared source library for reading and writing DDS
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files, and performing various texture content processing operations including
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files, and performing various texture content processing operations including
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@ -89,20 +89,21 @@ http://go.microsoft.com/fwlink/?LinkId=248926
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RELEASE NOTES
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RELEASE NOTES
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* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
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* The DirectXTex library does not support block compression or decompression of mipmapped non-power-of-2 textures,
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although DDSTextureLoader will load these files correctly if the underlying device supports it.
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although DDSTextureLoader will load these files correctly if the underlying device supports it. [CodePlex issue 640]
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* The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering
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* The DirectXTex library only supports CLAMP filtering, and does not yet support MIRROR or WRAP filtering
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(WIC operations only support CLAMP filtering).
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(WIC operations only support CLAMP filtering). [CodePlex issue 641]
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* The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering,
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* The DirectXTex library only supports box and POINT filtering, and does not support LINEAR or CUBIC filtering,
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for 3D volume mipmap-generation.
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for 3D volume mipmap-generation. [CodePlex issue 642]
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* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out, which results in incorrect sRGB handling in
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a number of cases. [CodePlex issue 643]
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* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
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* Due to the underlying Windows BMP WIC codec, alpha channels are not supported for 16bpp or 32bpp BMP pixel format files. The Windows 8
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version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
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version of the Windows BMP WIC codec does support 32bpp pixel formats with alpha when using the BITMAPV5HEADER file header. Note the updated
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WIC is available on Windows 7 SP1 with KB 2670838 installed.
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WIC is available on Windows 7 SP1 with KB 2670838 installed.
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* The WIC conversion cases currently ignore TEX_FILTER_SRGB_IN and TEX_FILTER_SRGB_OUT out.
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* For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0
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* For the DXGI 1.1 version of DirectXTex, 4:4:4:4 pixel format DDS files are always expanded to 8:8:8:8 upon load since DXGI 1.0
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and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader
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and DXGI 1.1 versions of Direct3D do not support these resource formats. The DXGI 1.2 versions of DirectXTex and DDSTextureLoader
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make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead.
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make use of the DXGI_FORMAT_B4G4R4A4_UNORM format instead.
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@ -122,6 +123,10 @@ RELEASE NOTES
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------------------------------------
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RELEASE HISTORY
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RELEASE HISTORY
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January 29, 2013
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Added PremultiplyAlpha to DirectXTex; -pmalpha switch for texconv command-line tool
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Fixed problem with forceSRGB implementation for Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
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December 11, 2012
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December 11, 2012
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Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
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Ex versions of CreateTexture, CreateShaderResourceView, DDSTextureLoader and WICTextureLoader
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Fixed BC2 and BC3 decompression issue for unusual color encoding case
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Fixed BC2 and BC3 decompression issue for unusual color encoding case
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