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Update ADO YAML to use shared variables (#608)
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This commit is contained in:
@@ -41,13 +41,17 @@ pool:
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vmImage: windows-2022
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variables:
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Codeql.Enabled: false
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EXTRACTED_FOLDER: $(ExtractedFolder)
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GDK_EDITION: $(GDKEditionNumber)
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GDKEnableBWOI: true
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URL_FEED: $(ADOFeedURL)
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VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
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skipNugetSecurityAnalysis: true # We explicitly call this task so we don't need it to be auto-injected
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- group: dxtex-shared-variables
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- name: Codeql.Enabled
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value: false
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- name: EXTRACTED_FOLDER
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value: '$(ExtractedFolder)'
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- name: GDKEnableBWOI
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value: true
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- name: URL_FEED
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value: $(ADOFeedURL)
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- name: skipNugetSecurityAnalysis
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value: true # We explicitly call this task so we don't need it to be auto-injected
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jobs:
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- job: BUILD_GDK
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@@ -107,6 +111,7 @@ jobs:
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solution: build/SetupBWOI.targets
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msbuildVersion: 17.0
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msbuildArchitecture: x64
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msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 pcdbg
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continueOnError: True
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@@ -116,6 +121,7 @@ jobs:
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platform: Gaming.Desktop.x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 pcrel
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continueOnError: True
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@@ -125,6 +131,7 @@ jobs:
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platform: Gaming.Desktop.x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 xbdbg
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continueOnError: True
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@@ -134,6 +141,7 @@ jobs:
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 xbrel
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continueOnError: True
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@@ -143,6 +151,7 @@ jobs:
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platform: Gaming.Xbox.XboxOne.x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 scardbg
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continueOnError: True
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@@ -152,6 +161,7 @@ jobs:
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_2022 scarrel
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continueOnError: True
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@@ -161,6 +171,7 @@ jobs:
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platform: Gaming.Xbox.Scarlett.x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 dbg
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continueOnError: True
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@@ -171,6 +182,7 @@ jobs:
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platform: x64
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configuration: Debug
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 rel
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continueOnError: True
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@@ -181,6 +193,7 @@ jobs:
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platform: x64
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configuration: Release
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 scardbg
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continueOnError: True
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@@ -191,6 +204,7 @@ jobs:
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platform: x64
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configuration: Debug_Scarlett
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- task: VSBuild@1
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displayName: Build solution DirectXTex_GDK_PC_2022 scarrel
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continueOnError: True
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@@ -201,6 +215,7 @@ jobs:
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platform: x64
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configuration: Release_Scarlett
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msbuildArchitecture: x64
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msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
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- job: BUILD_GDK_CMAKE_SCAR
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displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
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