mirror of
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Update GDK projects and ADO pipelines (#448)
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@@ -545,6 +545,13 @@
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
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<PropertyGroup>
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<ErrorText Condition="'$(Platform)'=='Gaming.Desktop.x64'">This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
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<ErrorText Condition="'$(Platform)'!='Gaming.Desktop.x64'">This project requires the Microsoft GDK with Xbox Extensions to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
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</Target>
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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@@ -545,6 +545,13 @@
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets" />
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<Target Name="EnsureGDK" BeforeTargets="_CheckForInvalidConfigurationAndPlatform" Condition="$([System.Text.RegularExpressions.Regex]::IsMatch('$(Platform)', 'Gaming\..+\.x64'))">
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<PropertyGroup>
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<ErrorText Condition="'$(Platform)'=='Gaming.Desktop.x64'">This project requires the Microsoft GDK to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
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<ErrorText Condition="'$(Platform)'!='Gaming.Desktop.x64'">This project requires the Microsoft GDK with Xbox Extensions to be installed. If you have already installed the GDK, then run Repair to ensure proper integration with Visual Studio. The missing platform is {0}.</ErrorText>
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</PropertyGroup>
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<Error Condition="!Exists('$(VCTargetsPath)\Platforms\$(Platform)\Platform.props')" Text="$([System.String]::Format('$(ErrorText)', '$(Platform)'))" />
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</Target>
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<Target Name="ATGEnsureShaders" BeforeTargets="PrepareForBuild">
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<PropertyGroup>
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<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
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@@ -83,7 +83,7 @@ jobs:
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targetType: inline
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script: |
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$ProgressPreference = 'SilentlyContinue'
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Invoke-WebRequest -Uri https://raw.githubusercontent.com/dotnet/corert/master/src/Native/inc/unix/sal.h -o $(DEST_DIR)usr/local/include/sal.h
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Invoke-WebRequest -Uri https://raw.githubusercontent.com/dotnet/corert/master/src/Native/inc/unix/sal.h -OutFile $(DEST_DIR)usr/local/include/sal.h
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$fileHash = Get-FileHash -Algorithm SHA512 $(DEST_DIR)usr/local/include/sal.h | ForEach { $_.Hash} | Out-String
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$filehash = $fileHash.Trim()
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Write-Host "##[debug]SHA512: " $filehash
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@@ -102,7 +102,7 @@ jobs:
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targetType: inline
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script: |
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$ProgressPreference = 'SilentlyContinue'
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Invoke-WebRequest -Uri https://raw.githubusercontent.com/dotnet/corert/master/src/Native/inc/unix/sal.h -o $(DEST_DIR)usr/local/include/sal.h
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Invoke-WebRequest -Uri https://raw.githubusercontent.com/dotnet/corert/master/src/Native/inc/unix/sal.h -OutFile $(DEST_DIR)usr/local/include/sal.h
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$fileHash = Get-FileHash -Algorithm SHA512 $(DEST_DIR)usr/local/include/sal.h | ForEach { $_.Hash} | Out-String
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$filehash = $fileHash.Trim()
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Write-Host "##[debug]SHA512: " $filehash
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@@ -115,7 +115,7 @@ jobs:
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Write-Host "Fetching: $filename"
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$url = "https://raw.githubusercontent.com/walbourn/directxtexmedia/main/" + $filename
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$target = [System.IO.Path]::Combine(".drop\seeds\", $filename)
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Invoke-WebRequest $url -o $target
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Invoke-WebRequest -Uri $url -OutFile $target
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}
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- task: PowerShell@2
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