DirectXTex: add use of d3d11_1.h when available

This commit is contained in:
walbourn_cp 2013-09-03 15:04:04 -07:00
parent 8415e30e0a
commit c9f5fdb7a8
2 changed files with 6 additions and 3 deletions

View File

@ -25,8 +25,11 @@
#include <algorithm>
#include <functional>
#include <dxgiformat.h>
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
#include <d3d11_1.h>
#else
#include <d3d11.h>
#endif
#include <ocidl.h>

View File

@ -43,6 +43,8 @@
#include <ole2.h>
#include "directxtex.h"
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
#include <d2d1.h>
#endif
@ -56,8 +58,6 @@
#define DXGI_1_2_FORMATS
#endif
#include "directxtex.h"
#include "scoped.h"
struct IWICImagingFactory;