VS 2012 and VS 2010+SDK8.0 projects don't use <xnamath.h>, they use DirectXMath

Fixed DDSView to use DirectXMath when it should
This commit is contained in:
walbourn_cp
2013-04-10 23:37:19 -07:00
parent ec03b62e6d
commit dc401291a1
6 changed files with 29 additions and 31 deletions

View File

@@ -122,7 +122,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
@@ -161,7 +161,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -201,7 +201,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -241,7 +241,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -322,7 +322,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>

View File

@@ -141,7 +141,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
@@ -180,7 +180,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -220,7 +220,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -260,7 +260,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -301,7 +301,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -341,7 +341,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>

View File

@@ -12,7 +12,11 @@
#include <dxgiformat.h>
#include <d3d11.h>
#include "xnamath.h"
#ifdef USE_XNAMATH
#include <xnamath.h>
#else
#include <directxmath.h>
#endif
#include "DirectXTex.h"

View File

@@ -141,7 +141,6 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
@@ -183,7 +182,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -226,7 +224,6 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -269,7 +266,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -313,7 +309,6 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
@@ -356,7 +351,6 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;DXGI_1_2_FORMATS;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>

View File

@@ -122,7 +122,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
@@ -161,7 +161,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -201,7 +201,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -241,7 +241,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -282,7 +282,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -322,7 +322,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>

View File

@@ -141,7 +141,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
@@ -180,7 +180,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@@ -220,7 +220,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -260,7 +260,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -301,7 +301,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
@@ -341,7 +341,7 @@
<IntrinsicFunctions>true</IntrinsicFunctions>
<FloatingPointModel>Fast</FloatingPointModel>
<ExceptionHandling>Sync</ExceptionHandling>
<AdditionalIncludeDirectories>..\XNAMath;..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>..\DirectXTex;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_CONSOLE;D3DXFX_LARGEADDRESS_HANDLE;_WIN32_WINNT=0x0600;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>