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VS 2012 and VS 2010+SDK8.0 projects don't use <xnamath.h>, they use DirectXMath
Fixed DDSView to use DirectXMath when it should
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@@ -12,7 +12,11 @@
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#include <dxgiformat.h>
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#include <d3d11.h>
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#include "xnamath.h"
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#ifdef USE_XNAMATH
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#include <xnamath.h>
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#else
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#include <directxmath.h>
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#endif
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#include "DirectXTex.h"
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