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Updated readme notes on tools
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ReadMe.txt
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ReadMe.txt
@ -31,16 +31,25 @@ Texconv\
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from the DirectX SDK utilizing DirectXTex rather than D3DX.
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It supports the same arguments as the Texture Conversion Tool Extended (texconvex.exe) DirectX
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SDK utility. See <http://msdn.microsoft.com/en-us/library/ee422506.aspx>. The primary differences
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are the -10 and -11 arguments are not applicable and the filter names (POINT, LINEAR, CUBIC,
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FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION). This also includes support for the JPEG XR
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(HD Photo) bitmap format.
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SDK utility. The primary differences are the -10 and -11 arguments are not applicable and the
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filter names (POINT, LINEAR, CUBIC, FANT or BOX, TRIANGLE, *_DITHER, *_DITHER_DIFFUSION).
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This also includes support for the JPEG XR (HD Photo) bitmap format.
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(see <http://blogs.msdn.com/b/chuckw/archive/2011/01/19/known-issue-texconvex.aspx>)
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See <https://github.com/Microsoft/DirectXTex/wiki/Texconv> for details.
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Texassemble\
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This DirectXTex sample is a command-line utility for creating cubemaps, volume maps, or
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texture arrays from a set of individual input image files.
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See <https://github.com/Microsoft/DirectXTex/wiki/Texassemble> for details.
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Texdiag\
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This DirectXTex sample is a command-line utility for analyzing image contents, primarily for
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debugging purposes.
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See <https://github.com/Microsoft/DirectXTex/wiki/Texdiag>
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DDSView\
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This DirectXTex sample is a simple Direct3D 11-based viewer for DDS files. For array textures
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or volume maps, the "<" and ">" keyboard keys will show different images contained in the DDS.
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