April 28, 2023 (#343)

This commit is contained in:
Chuck Walbourn
2023-04-28 11:38:24 -07:00
committed by GitHub
parent 12befe5e16
commit e4c370d494
5 changed files with 10 additions and 5 deletions

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@@ -6,7 +6,7 @@ http://go.microsoft.com/fwlink/?LinkId=248926
Copyright (c) Microsoft Corporation.
**March 30, 2023**
**April 28, 2023**
This package contains DirectXTex, a shared source library for reading and writing ``.DDS`` files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes ``.TGA`` and ``.HDR`` readers and writers since these image file formats are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.
@@ -97,7 +97,7 @@ For the latest version of DirectXTex, bug reports, etc. please visit the project
* The UWP projects and the Win10 classic desktop project include configurations for the ARM64 platform. Building these requires installing the ARM64 toolset.
* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) is required.
* When using clang/LLVM for the ARM64 platform, the Windows 11 SDK ([22000](https://walbourn.github.io/windows-sdk-for-windows-11/)) or later is required.
* The ``CompileShaders.cmd`` script must have Windows-style (CRLF) line-endings. If it is changed to Linux-style (LF) line-endings, it can fail to build all the required shaders.