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-
91654fc9df
Fixed bug with non-square volume mipmaps
walbourn_cp
2013-04-04 11:27:05 -07:00 -
991b325f10
Code review feedback
walbourn_cp
2013-03-28 00:14:06 -07:00 -
9c9364490c
DirectXTex: March 22, 2013 release
mar2013
walbourn_cp
2013-03-22 18:00:43 -07:00 -
0d382fbe25
DirectXTex updated to read & write new miscFlags2 alpha mode metadata for DDS files - Added helper to see if a texure's alpha channel is all opaque - Reads and writes DXT2 and DXT4 DDS files - Updated PremultiplyAlpha function to set miscFlags2 appropriately - Texconv updated for new feature, "-dx10" switch now allows write of miscFlags2 data
walbourn_cp
2013-03-22 17:52:43 -07:00 -
ee978ad449
Updated DDSTextureLoader to optionall return Alpha Mode metadata if available
walbourn_cp
2013-03-22 17:24:05 -07:00 -
3cc014ec76
DDSTextureLoader/WICTextureLoader /analyze fixes
walbourn_cp
2013-03-20 15:48:55 -07:00 -
87880558bb
Use no-throw new so out-of-memory returns an HRESULT; minor /analyze fix
walbourn_cp
2013-03-20 14:12:40 -07:00 -
6a5470b27f
Explicitly name the DirectXTK .pdb output files.
walbourn_cp
2013-02-15 18:54:50 -08:00 -
2bdd90ddfc
Added WIC_USE_FACTORY_PROXY build option to use entry-point in WindowsCodecs.dll rather than CoCreateInstance for the WIC factory
walbourn_cp
2013-02-03 16:06:01 -08:00 -
891bcda9a7
DirectXTex: January 29, 2013 release
jan2013
walbourn_cp
2013-01-29 14:18:05 -08:00 -
5e0eaf8df2
CreateTextureEx/CreateShaderResourceViewEx: Fixed forceSRGB logic (DirectXTK Codeplex issue 851)
walbourn_cp
2013-01-28 14:28:46 -08:00 -
6b8936dc50
DDSTextureLoader/WICTextureLoader: Fixed forceSRGB logic (DirectxTK Codeplex issue 851) Integrated some code review feedback
walbourn_cp
2013-01-28 14:24:03 -08:00 -
171f49b741
DirectXTex: Minor code review fixes
walbourn_cp
2013-01-08 13:15:48 -08:00 -
9e6ea1f910
DirectXTex: Updated with PremultiplyAlpha function Texconv: added -pmalpha switch
walbourn_cp
2012-12-13 12:12:35 -08:00 -
c8bb338548
DirectXTex: converted DDSTextureLoader & WICTextureLoader to SAL2
dec2012
walbourn_cp
2012-12-11 13:26:14 -08:00 -
571f5315b0
DirectXTex: December 11, 2012 release
walbourn_cp
2012-12-11 13:06:46 -08:00 -
db135329b2
DirectXTex: Add 'forceSRGB' option to Ex versions of CreateSRV, DDSTextureLoader, & WICTextureLoader
walbourn_cp
2012-12-11 12:24:03 -08:00 -
cee58c4aed
DirectXTex: Added VS 2010+Windows SDK 8.0 projects; updated to use SAL2 annotation
walbourn_cp
2012-12-07 17:30:49 -08:00 -
e3959f5327
DirectXTex: fixed incorrect unusual case when decoding BC2 and BC3 formats
walbourn_cp
2012-12-07 14:34:34 -08:00 -
b2b279fbb1
DirectXTex: added Ex versions of CreateTexture and CreateShaderResource for advanced / expert scenarios
walbourn_cp
2012-11-30 13:10:48 -08:00 -
1168867270
Ex versions of DDSTextureLoader & WICTextureLoader for advanced / expert scenarios
walbourn_cp
2012-11-29 17:38:29 -08:00 -
7eec38846c
DirectXTex: November 15, 2012
nov2012
walbourn_cp
2012-11-15 17:17:11 -08:00 -
72a1f29d1f
DirectXTex: WIC2 support for ScreenGrab & WICTextureLoader
walbourn_cp
2012-11-14 14:09:35 -08:00 -
6a905106f2
DirectXTex: Added WIC2 support for downlevel builds to support Windows 8 and Windows 7 with KB 2670838 isntalled
walbourn_cp
2012-11-13 18:33:01 -08:00 -
a8fb2168c9
DirectXTex: Fixed bad assert in BC7 CPU compressor
walbourn_cp
2012-11-13 18:10:47 -08:00 -
0ef4a78e4a
Updated WICTextureLoader and ScreenGrab with Windows Phone 8 guards
walbourn_cp
2012-10-30 17:31:19 -07:00 -
42e9ba96a3
DirectXTex/DirectXTK: Extra validation and typeless handling for capturing MSAA textures
walbourn_cp
2012-10-18 15:23:51 -07:00 -
1425425b35
Minor /analyze warning fix
walbourn_cp
2012-10-18 13:48:47 -07:00 -
3f64170a59
DDSTextureLoader: Minor code cleanup reported by Codeplex user
walbourn_cp
2012-10-18 11:44:10 -07:00 -
cac1a2b2fa
DirectXTex: Fix for correctly writing valid 1D files
walbourn_cp
2012-10-18 11:36:11 -07:00 -
c7594d5265
DDSTextureLoader & WICTextureLoader updated to use SetDebugObjectName template introduced in Oct 12 2012 DirectXTK release
walbourn_cp
2012-10-12 12:48:53 -07:00 -
e57fcf3817
Screengrab: Updated to handle SRGB formats See http://directxtk.codeplex.com/workitem/780
walbourn_cp
2012-10-09 14:52:02 -07:00 -
28faae7447
DirectxTex: added optional targetFormat parameter to WIC save routines to control choice of output format
walbourn_cp
2012-10-04 14:48:14 -07:00 -
051f865120
Put DDSTextureLoader & WICTextureLoader routines into DirectX C++ namespace
walbourn_cp
2012-10-02 14:03:22 -07:00 -
68680d10ea
Upgrade: New Version of LabDefaultTemplate.xaml. To upgrade your build definitions, please visit the following link: http://go.microsoft.com/fwlink/?LinkId=254563
[TFS35]\Project Collection Service Accounts
2012-10-01 13:51:46 -07:00 -
25223337f6
Checked in by server upgrade
[TFS35]\Project Collection Service Accounts
2012-10-01 13:50:04 -07:00 -
831267d5fd
Updated for September 28, 2012 release
sep2012
walbourn_cp
2012-09-28 16:44:21 -07:00 -
8a96db2581
Rename projects and solutions to a standard naming convention
walbourn_cp
2012-09-28 16:28:30 -07:00 -
5375b7e0ab
Added ScreenGrab runtime utility for making screenshots for Direct3D 11 apps
walbourn_cp
2012-09-28 12:07:28 -07:00 -
5472168735
WriteSource WIC API simplifies WIC writer a bit
walbourn_cp
2012-09-28 11:16:45 -07:00 -
eb48e991f9
Texconv: Fixed case where source image already has mipchain and the tool is supposed to change the number of mip levels
walbourn_cp
2012-09-06 12:27:41 -07:00 -
babaf73654
Texconv: Typo bug with conversion. Alpha threadhold was accidentially 5, should have been 0.5f.
walbourn_cp
2012-08-20 16:04:45 -07:00 -
61571870ae
Texconv: Now supports -tu and -tf options for coping with "TYPELESS" DDS files DirectXTex: new 'typeless' DXGI utilities
walbourn_cp
2012-07-02 13:31:12 -07:00 -
4e112ab731
Updated for June 22, 2012 release
jun2012
walbourn_cp
2012-06-22 12:20:06 -07:00 -
aa604a531c
DirectXTex updated to use XNAMath 2.05 instead of 2.04 for USE_XNAMATH builds
walbourn_cp
2012-06-22 12:14:10 -07:00 -
fe9bb94d6c
DirectXTex: fixed color order for 24bpp legacy DDS file expansions
walbourn_cp
2012-06-21 18:24:33 -07:00 -
37a80354e3
- DirectXTex WIC image loading and WICTextureLoader updated with some additional 96bpp float format handling on Windows 8
walbourn_cp
2012-06-10 14:23:37 -07:00 -
6c5ef5886a
Updated for May 31, 2012 release
may2012
walbourn_cp
2012-05-31 17:01:15 -07:00 -
1c216b2a58
Cleaned up some preprocessor defines; added Metro style app project files
walbourn_cp
2012-05-24 17:13:37 -07:00 -
9aefde4d9f
DirectXTex - cleaned up /analyze issues
walbourn_cp
2012-05-23 17:57:47 -07:00 -
8834749b02
WICTextureLoader - cleaned up debug sdk layer name setting
walbourn_cp
2012-05-23 15:50:51 -07:00 -
505949d763
DDSTextureLoader - cleaned up debug sdk layer name setting
walbourn_cp
2012-05-23 15:44:09 -07:00 -
e85504e967
10level9 drivers can return something other than E_INVALIDARG for this case, so we retry for any failure
walbourn_cp
2012-05-02 16:49:10 -07:00 -
a6c5c5939a
April 20, 2012 source
apr2012
walbourn_cp
2012-05-01 13:00:24 -07:00 -
7ac24de683
Created team project folder $/directxtex via the Team Project Creation Wizard
MCLWEB
2012-05-01 10:02:00 -07:00