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139 Commits

Author SHA1 Message Date
dependabot[bot]
352dd3d3e0
Bump github/codeql-action from 3.28.18 to 3.29.2 (#621) 2025-07-02 12:07:42 -07:00
dependabot[bot]
e8c2e30f19
Bump github/codeql-action from 3.28.16 to 3.28.18 (#619) 2025-06-02 20:50:02 -07:00
Chuck Walbourn
cb3be57e9c
Add GitHub Action for super-lint (#618) 2025-06-02 17:49:20 -07:00
Chuck Walbourn
c8959b2911
GitHub Actions windows-2019 runner is being retired (#617)
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2025-05-29 19:39:23 -07:00
Chuck Walbourn
169f7cf350
Cleanup of ADO pipeline YAML files (#615)
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2025-05-23 13:00:15 -07:00
Chuck Walbourn
652cc82b35
Enable some additional C++20 and C++23 compat warnings with clang (#614)
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2025-05-15 22:25:44 -07:00
Chuck Walbourn
e909fa68d0
EncodeDDSHeader for Xbox can't take a nullptr (#613)
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2025-05-07 16:01:43 -07:00
Chuck Walbourn
57564efee2
Fixed -Wmissing-include-dirs warnings (#611)
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2025-05-06 19:46:35 -07:00
dependabot[bot]
bbe9da11fb
Bump github/codeql-action from 3.28.13 to 3.28.16 (#610)
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2025-05-01 09:26:47 -07:00
Chuck Walbourn
82e094cf7c
Fix some ADO build failures (#609)
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2025-04-22 11:33:07 -07:00
Chuck Walbourn
8e1cea9d20
Update ADO YAML to use shared variables (#608)
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2025-04-17 16:24:55 -07:00
Chuck Walbourn
318d841cd3
CMake check for mismatch of toolset and arch setting (#605)
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2025-04-15 13:02:22 -07:00
dependabot[bot]
48ae743942
Bump github/codeql-action from 3.28.10 to 3.28.13 (#603)
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2025-04-01 23:06:15 -07:00
Chuck Walbourn
9823b46e7f
ADO pipeline removal (#604) 2025-04-01 17:22:10 -07:00
Chuck Walbourn
ad55a75d05
Migrate ADO pipelines to .azuredevops folder (#602)
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2025-03-31 15:29:45 -07:00
Chuck Walbourn
4e7d99e7ee
Code review feedback for DLL declimport/export (#601)
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2025-03-28 17:23:40 -07:00
Chuck Walbourn
92682bfa8a
March 24, 2025 (#599)
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2025-03-24 17:26:08 -07:00
Chuck Walbourn
7cb96065a4
Update NuGet spec files (#598) 2025-03-24 12:55:39 -07:00
Chuck Walbourn
3ae41b79aa
CMake fix for legacy Durango (#597) 2025-03-20 17:15:54 -07:00
Chuck Walbourn
666e28c955
Add ComputeTileShape utility (#595) 2025-03-18 12:05:46 -07:00
Chuck Walbourn
75105c7e88
IsPlanar option for D3D12 vs D3D11 depth (#594) 2025-03-17 15:23:13 -07:00
Chuck Walbourn
1085e4fef4
CMake update for try-compile with DLLs (#593) 2025-03-07 17:38:04 -08:00
dependabot[bot]
c0606824c9
Bump seanmiddleditch/gha-setup-ninja from 5 to 6 (#590) 2025-03-06 13:40:47 -08:00
Chuck Walbourn
d6fdfee00f
Update ADO coverage for clang v12 (#592) 2025-03-06 13:31:45 -08:00
dependabot[bot]
51f33c3471
Bump github/codeql-action from 3.28.8 to 3.28.10 (#591) 2025-03-03 11:37:32 -08:00
Chuck Walbourn
75b08fb306
Support loading another DX10 DDS variant with permissive (#588) 2025-02-20 11:59:09 -08:00
Chuck Walbourn
71ab939f26
Fix up CMake for Xbox platforms for shared lib (#587) 2025-02-19 19:20:39 -08:00
Chuck Walbourn
8e9fa6059c
Fixed MinGW with shared libs (#583) 2025-02-18 13:36:30 -08:00
Chuck Walbourn
632fcdcb2d
Fixes -Wundef warning introduced with BUILD_SHARED_LIBS (#582) 2025-02-12 17:26:42 -08:00
Chuck Walbourn
3e8137e481
CodeQL recommendations (#580) 2025-02-11 17:04:57 -08:00
Chuck Walbourn
cfd5f27126
Code review for const auto vs auto const (#579) 2025-02-04 12:12:59 -08:00
Chuck Walbourn
87e8b9513f
Add VERSIONINFO to DLL version of library (#578) 2025-02-04 11:44:12 -08:00
Chuck Walbourn
3a7adffc46
Fix some warnings in WSL build due to case (#577) 2025-02-03 13:57:56 -08:00
Bruno S Marques
5855f74bc7
Add option to build as shared lib (#575) 2025-02-03 12:35:49 -08:00
dependabot[bot]
1765e842db
Bump github/codeql-action from 3.27.9 to 3.28.8 (#576) 2025-02-03 10:38:48 -08:00
Chuck Walbourn
6a2a13ee51
Update VCPKG GHAs to use head commit id if variable isn't set (#574) 2025-01-31 14:53:48 -08:00
Chuck Walbourn
9303898a27
CMake update to fix cases where DIRECTX_ARCH is not defined (#571) 2025-01-28 16:39:43 -08:00
Chuck Walbourn
8f79186b15
Improve error reporting for TGAs with invalid palettes (#570) 2025-01-08 14:53:05 -08:00
dependabot[bot]
9b4cf594ef
Bump github/codeql-action from 3.27.6 to 3.27.9 (#569)
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2024-12-16 11:18:17 -08:00
Chuck Walbourn
aec0784730
--ignore-mips does not apply to array textures (#567) 2024-12-16 10:53:49 -08:00
Chuck Walbourn
5864794ee6
Build for a Windows 8.1 minimum (#564)
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2024-12-10 23:06:28 -08:00
dependabot[bot]
42357da377
Bump github/codeql-action from 3.27.5 to 3.27.6 (#565)
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2024-12-09 11:04:34 -08:00
Chuck Walbourn
f6fede394a
CMake updates (#561)
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2024-12-05 17:16:40 -08:00
dependabot[bot]
6cc310ee8a
Bump github/codeql-action from 3.27.4 to 3.27.5 (#559)
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2024-11-25 09:08:57 -08:00
dependabot[bot]
d095bec911
Bump github/codeql-action from 3.27.1 to 3.27.4 (#558)
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2024-11-18 10:57:29 -08:00
Chuck Walbourn
db1edafde6
Add ADO Pipeline to validate MSBuild+VCPKG (#556)
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2024-11-14 11:06:34 -08:00
Chuck Walbourn
2b6f585157
texconv: add --ignore-srgb, --wic-uncompressed and revisit --wic-lossless (#555)
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2024-11-12 20:30:49 -08:00
dependabot[bot]
37a18e9021
Bump github/codeql-action from 3.27.0 to 3.27.1 (#554)
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2024-11-12 13:24:14 -08:00
Chuck Walbourn
2d87c063b6
Add GitHub Actions to validate UWP via CMake (#551)
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2024-11-11 18:45:57 -08:00
Chuck Walbourn
79c65ffce8
Fix CodeQL warnings in OpenEXR module (#549)
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2024-11-07 14:57:18 -08:00
Chuck Walbourn
d8e9d5b12a
texconv: Portable Half Map uses .phm extension (#550) 2024-11-07 14:56:31 -08:00
Chuck Walbourn
2f37de7165
Minor code review change for PPM/PFM code (#548)
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2024-11-06 18:13:48 -08:00
Chuck Walbourn
4602b8e0f0
Fix for CMake on WSL (#546)
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2024-11-01 13:59:27 -07:00
Chuck Walbourn
77272b1303
Support using C++17 std::byte for FromMemory functions (#545)
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2024-10-31 16:07:34 -07:00
Chuck Walbourn
9260384a37
October 28, 2024 (#544)
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2024-10-28 17:02:08 -07:00
Chuck Walbourn
b81e202ec4
Convert command-line tools to use GNU-style long options (#541) 2024-10-28 13:54:51 -07:00
dependabot[bot]
b717c0f6da
Bump actions/checkout from 4.2.1 to 4.2.2 (#542) 2024-10-28 13:52:20 -07:00
dependabot[bot]
b6e01b0866
Bump github/codeql-action from 3.26.13 to 3.27.0 (#543) 2024-10-28 13:52:03 -07:00
Chuck Walbourn
6e7801e324
Use fixed width integers for underlying enum types (#538)
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2024-10-24 11:44:33 -07:00
Chuck Walbourn
cea630ac4c
VS 2019 Win32 on ARM64 is no longer supported (#536)
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2024-10-23 14:45:17 -07:00
dependabot[bot]
af46e03188
Bump github/codeql-action from 3.26.12 to 3.26.13 (#535)
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2024-10-22 21:24:08 -07:00
Chuck Walbourn
09affb78aa
Fix DX12 Capture transition state handling for MSAA (#532)
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2024-10-14 15:49:44 -07:00
dependabot[bot]
1262c4b293
Bump actions/checkout from 4.2.0 to 4.2.1 (#533)
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2024-10-14 09:50:09 -07:00
dependabot[bot]
47735026cd
Bump github/codeql-action from 3.26.11 to 3.26.12 (#534) 2024-10-14 09:49:53 -07:00
Chuck Walbourn
cb1dcca12e
Add Code Coverage support using CMake (#531)
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2024-10-08 16:21:35 -07:00
Chuck Walbourn
8a4ff7101f
Add GitHub Action for BVTs with subset of tests (#522)
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2024-10-05 23:15:54 -07:00
dependabot[bot]
cbcabd9c16
Bump github/codeql-action from 3.26.10 to 3.26.11 (#523)
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2024-10-04 12:29:58 -07:00
dependabot[bot]
e405c5ef32
Bump github/codeql-action from 3.26.9 to 3.26.10 (#521)
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2024-10-02 14:25:45 -07:00
dependabot[bot]
497b90fc1f
Bump actions/checkout from 4.1.7 to 4.2.0 (#519)
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2024-09-27 10:18:01 -07:00
dependabot[bot]
dee8699af6
Bump github/codeql-action from 3.26.8 to 3.26.9 (#518)
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2024-09-25 13:12:07 -07:00
dependabot[bot]
38a1c22312
Bump github/codeql-action from 3.26.7 to 3.26.8 (#517)
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2024-09-19 22:12:32 -07:00
Chuck Walbourn
25ee5b4f91
Adds BytesPerBlock helper (#516)
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2024-09-19 18:08:58 -07:00
Chuck Walbourn
73aa2f3c34
Refactor command-line tools to use shared header (#514)
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2024-09-17 13:45:12 -07:00
dependabot[bot]
1deadd38ed
Bump github/codeql-action from 3.26.6 to 3.26.7 (#512)
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2024-09-16 14:09:00 -07:00
Chuck Walbourn
63960e5fd6
ADO pipeline for SDK builds (#511) 2024-09-16 11:18:23 -07:00
Chuck Walbourn
118ca16e04
Build pipeline updates (#510)
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2024-09-12 12:35:45 -07:00
StepSecurity Bot
061355c9fd
[StepSecurity] Apply security best practices (#508)
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Signed-off-by: StepSecurity Bot <bot@stepsecurity.io>
2024-09-11 11:51:39 -07:00
StepSecurity Bot
3dc7ec1e82
[StepSecurity] ci: Harden GitHub Actions (#507)
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2024-09-10 19:03:12 -07:00
Chuck Walbourn
79b4ef0ef8
Update BWOI support in VC projects (#506)
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2024-09-06 11:32:30 -07:00
Chuck Walbourn
7aae82706d
September 4, 2024 (#505)
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2024-09-04 17:50:45 -07:00
Chuck Walbourn
8193c66888
Update CMake to specify FXC.EXE to use (#502)
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2024-09-03 23:09:35 -07:00
Chuck Walbourn
55b93efe35
ADO test pipeline updates (#504)
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2024-09-03 11:52:27 -07:00
Bruno Ancona
c401f2fe16
Fix exporting R8 files as PNG using libpng (#503)
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2024-09-02 19:46:13 -07:00
Chuck Walbourn
327c200991
Support loading legacy DDS files using mixed channel formats (#501)
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2024-08-29 14:13:48 -07:00
Chuck Walbourn
e63f915ed8
D3DFMT_A2W10V10U10 fix for ScreenGrab DX9 (#500) 2024-08-29 14:13:31 -07:00
Chuck Walbourn
9850897657
Add VCPKG usage to GitHub Actions (#499)
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2024-08-23 10:57:12 -07:00
Chuck Walbourn
1c47191318
Xbox auxiliary EncodeDDSHeader helper exposed as public function (#497)
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2024-08-19 16:27:36 -07:00
Chuck Walbourn
059ce81581
Minor SAL fix (#495)
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2024-08-15 10:13:49 -07:00
Chuck Walbourn
1c78c7d1ec
Additional code review for OpenEXR (#494)
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2024-08-08 13:54:42 -07:00
vkaytsanov
2f84f54508
Add cubemap support for OpenEXR (#483)
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2024-08-05 17:43:03 -07:00
Chuck Walbourn
6e184e26a7
Update CMake to handle ARM64EC with VS Generator (#493)
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2024-08-02 13:15:56 -07:00
Chuck Walbourn
d16a2c869d
Fix for CMake presets (#492)
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2024-07-30 17:40:51 -07:00
Chuck Walbourn
78ca9628e2
Added GitHub Actions for build and security analysis (#491)
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2024-07-29 20:13:36 -07:00
Chuck Walbourn
87ec5d5610
Some DDS DX10 writers set arryaSize to 0 instead of 1 (#490) 2024-07-19 16:37:04 -07:00
Chuck Walbourn
2849777702
CMake updated to build ARM64EC (#489) 2024-07-18 15:28:46 -07:00
Chuck Walbourn
e7ab102d5e
Remove v141 support for GDK (#486) 2024-07-11 17:03:27 -07:00
Chuck Walbourn
e102d0bd3e
texconv: -ignoremips options for reading some invalid DDS files (#484) 2024-07-01 18:47:31 -07:00
Chuck Walbourn
6022b864e8
CMake improvements for multi-config generators (#481) 2024-06-13 15:52:54 -07:00
Chuck Walbourn
af1c8b3cb4
Fix build break when building for Xbox using latest Windows SDK (#480) 2024-06-06 11:11:41 -07:00
Chuck Walbourn
451708ff2f
June 4, 2024 (#479) 2024-06-04 17:01:20 -07:00
Chuck Walbourn
bcb687ee65
Fix D3DX12 warnings (#478) 2024-05-30 12:39:25 -07:00
Chuck Walbourn
68e726aefc
ADO pipeline changes for OpenSSF Best Practices (#477) 2024-05-17 16:56:19 -07:00
Chuck Walbourn
5cf134c714
Update Code of Conduct and Security files (#476) 2024-05-15 09:54:43 -07:00
Chuck Walbourn
d052ac6d7e
ADO pipeline update (#474) 2024-05-14 12:18:03 -07:00
Chuck Walbourn
1ce3f865ed
Fix build issues with XboxOne and clang (#473) 2024-05-04 12:47:09 -07:00
Chuck Walbourn
245ac9002c
Update ADO pipeline (#472) 2024-05-02 22:36:34 -07:00
Chuck Walbourn
dd6904b708
Fix for HDR codec to avoid buffer overread for some malformed files (#471) 2024-05-01 10:22:59 -07:00
Chuck Walbourn
976ec533be
Remove noisy useless warning (#470) 2024-04-19 19:24:03 -07:00
J. Peter Mugaas
237525e71c
ifdef Visual Studio pragmas. (#469) 2024-04-09 09:15:56 -05:00
Chuck Walbourn
fa22a4ec53
Update compiler build settings for CMake (#458) 2024-04-05 14:37:53 -07:00
Chuck Walbourn
0a85faddc1
Add code coverage to OneFuzz (#468) 2024-04-04 11:46:52 -07:00
Chuck Walbourn
b0171ab10d
Update ADO pipeline exclusion paths (#467) 2024-04-03 20:48:00 -07:00
Chuck Walbourn
b8f6330f53
Fix pipeline warnings (#466) 2024-03-29 18:31:10 -07:00
Chuck Walbourn
ceade44724
Enable /CETCOMPAT when building with VS 2019 (#465) 2024-03-28 15:24:56 -07:00
Chuck Walbourn
36b5afb232
Retire VS 2019 UWP projects (#464) 2024-03-27 15:15:24 -07:00
Chuck Walbourn
5cfd711dc5
March 6, 2024 (#461) 2024-03-06 11:46:30 -08:00
Chuck Walbourn
e9e293c0c5
Fixed unreferenced formal parameter warning (#460) 2024-02-28 15:16:02 -08:00
Chuck Walbourn
aae41e425b
Xbox auxiliary optimization for tiling (#459) 2024-02-28 11:21:43 -08:00
Chuck Walbourn
b41eda671d
Hotfix for CMake switch order (#457) 2024-02-22 16:47:27 -08:00
Chuck Walbourn
ba50281a06
February 21, 2024 (#456) 2024-02-22 12:26:43 -08:00
Chuck Walbourn
108cbeb2d6
Update YAML pipeline triggers (#455) 2024-02-21 12:55:33 -08:00
Chuck Walbourn
c3fade8160
OpenEXR doesn't build with /ehcont (#454) 2024-02-16 11:18:11 -08:00
Chuck Walbourn
726cd6de90
Fix build breaks (#453) 2024-02-15 11:13:53 -08:00
LandonTownsendKeenSWH
1e7961387a
TexAssemble: Support for 2D Texture with custom mip maps using "from-mips" argument (#368) 2024-02-14 22:25:11 -08:00
Chuck Walbourn
a48c1c1a73
CMake refactor (#452) 2024-02-12 13:06:47 -08:00
Chuck Walbourn
7fbe35ff34
Update CMake to work with Intel compilers (#451) 2024-02-09 11:52:49 -08:00
Chuck Walbourn
416c2364e0
Fix -Wextra-semi-stmt warning' (#450) 2024-02-05 13:35:44 -08:00
Chuck Walbourn
819c5b78f7
Workaround clang/LLVM bug with /fp:fast+SSE+float_control (#449) 2024-02-05 10:08:59 -08:00
Chuck Walbourn
95796ba57e
Update GDK projects and ADO pipelines (#448) 2024-02-01 22:51:44 -08:00
Chuck Walbourn
4efb955122
CMake code review (#445) 2024-01-29 15:08:07 -08:00
J. Peter Mugaas
154bb7c3bb
Mote in BUILD_DX11 option that fxc.exe is required. (#446) 2024-01-29 13:10:33 -08:00
Chuck Walbourn
9aa857e160
Merge Xbox xtexconv tool into mainline via CMake (#441)
* Merge Xbox xtexconv tool into mainline via CMake

* Update CMake for Xbox builds

* Keep using _USE_GXDK

* Code review feedback
2024-01-22 07:58:00 -08:00
Park DongHa
fae11ce578
Add Auxiliary files for JPEG/PNG support on Linux (#407) 2024-01-20 11:02:19 -08:00
Chuck Walbourn
eb172c521a
Don't allow TGA reader to read images larger than 4GB even in 64-bit (#440) 2024-01-17 23:23:39 -08:00
Chuck Walbourn
4790ba43e3
OneFuzz ADO pipeline adjustments (#439) 2024-01-17 12:18:12 -08:00
J. Peter Mugaas
486a297cff
CMake update to install EXEs (#438) 2024-01-11 01:06:56 -08:00
Chuck Walbourn
f4291f5dd1
OneFuzz parameter adjustment (#437) 2024-01-09 14:16:13 -08:00
Chuck Walbourn
d6e1625815
Spelling fix in comments (#436) 2024-01-07 19:26:09 -08:00
Chuck Walbourn
dd6aef1505
Add bound on depth values to fix warnings in MinGW 13.2 (#434) 2024-01-06 17:40:03 -08:00
205 changed files with 14665 additions and 8471 deletions

View File

@ -0,0 +1,370 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using CMake with VS Generator (GitHub Actions covers Ninja).
schedules:
- cron: "0 5 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
- name: VS_GENERATOR
value: 'Visual Studio 17 2022'
- name: WIN10_SDK
value: '10.0.19041.0'
- name: WIN11_SDK
value: '10.0.22000.0'
pool:
vmImage: windows-2022
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x86'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A Win32 -B out2
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x86 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x86 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config ARM64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A ARM64 -B out3
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build ARM64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build ARM64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (UWP): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out4
-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=10.0
- task: CMake@1
displayName: 'CMake (UWP): Build x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out5
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out5 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out5 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config ARM64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A ARM64 -T clangcl -B out6
-DCMAKE_SYSTEM_VERSION=$(WIN11_SDK)
- task: CMake@1
displayName: 'CMake (ClangCl): Build ARM64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out6 -v --config Debug
- task: CMake@1
displayName: 'CMake (Win10): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out7
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (Win10): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out7 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out8
-DENABLE_SPECTRE_MITIGATION=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out8 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out8 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Config ARM64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A ARM64 -B out9
-DENABLE_SPECTRE_MITIGATION=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build ARM64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out9 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build ARM64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out9 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (Win10 Spectre): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out10
-DENABLE_SPECTRE_MITIGATION=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (Win10 Spectre): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out10 -v --config Debug
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out11
-DNO_WCHAR_T=ON
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN11_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out11 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out12
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out12 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out12 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (UWP DLL): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out13
-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=10.0
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (UWP DLL): Build x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out13 -v
- job: CMAKE_BUILD_VCPKG
displayName: CMake using VCPKG
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: call bootstrap-vcpkg.bat
workingDirectory: $(VCPKG_ROOT)
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-windows
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ OpenEXR'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out2 -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ OpenEXR'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ libjpeg'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out3 -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ libjpeg'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ libpng'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out4 -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ libpng'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v --config Debug

View File

@ -0,0 +1,397 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using CMake.
schedules:
- cron: "0 4 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-CMake-Xbox-Dev17.yml'
- CMake*
- build/*.cmake
- build/*.in
- DirectXTex/Shaders/CompileShaders.cmd
- Auxiliary/*Xbox*
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VS_GENERATOR
value: 'Visual Studio 17 2022'
- name: WIN10_SDK
value: '10.0.19041.0'
- name: EXTRACTED_FOLDER
value: '$(ExtractedFolder)'
- name: URL_FEED
value: $(ADOFeedURL)
- name: VC_PATH
value: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
- name: GameDKLatest
value: '$(ExtractedFolder)\Microsoft.gdk.xbox.$(GDK_EDITION)\native\$(GDK_EDITION)\'
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
pool:
vmImage: windows-2022
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out3
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (DLL): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out5
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out5 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out6
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out6 -v --config Debug
- job: BUILD_GDK_CMAKE_XS
displayName: 'Xbox Series X|S Extensions BUILD_TESTING=ON'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CmdLine@2
displayName: Setup BWOI for GDK command-line
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) Scarlett
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
echo ##vso[task.prependpath]%ADDBIN%
failOnStderr: true
- task: CMake@1
displayName: 'CMake (MSVC): Config Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-GDKX-S
- task: CMake@1
displayName: 'CMake (MSVC): Build Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-GDKX-S
- task: CMake@1
displayName: 'CMake (MSVC): Config Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-GDKX-S
- task: CMake@1
displayName: 'CMake (MSVC): Build Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-GDKX-S
- job: BUILD_GDK_CMAKE_X
displayName: 'Xbox One Extensions BUILD_TESTING=ON'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CmdLine@2
displayName: Setup BWOI for GDK command-line
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) XboxOne
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
echo ##vso[task.prependpath]%ADDBIN%
failOnStderr: true
- task: CMake@1
displayName: 'CMake (MSVC): Config Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-GDKX
- task: CMake@1
displayName: 'CMake (MSVC): Build Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-GDKX
- task: CMake@1
displayName: 'CMake (MSVC): Config Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-GDKX
- task: CMake@1
displayName: 'CMake (MSVC): Build Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-GDKX

View File

@ -0,0 +1,229 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library with Xbox extensions using CMake.
schedules:
- cron: "0 4 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VS_GENERATOR
value: 'Visual Studio 16 2019'
- name: WIN10_SDK
value: '10.0.19041.0'
- name: EXTRACTED_FOLDER
value: '$(ExtractedFolder)'
- name: URL_FEED
value: $(ADOFeedURL)
- name: GameDKLatest
value: '$(ExtractedFolder)\Microsoft.gdk.xbox.$(GDK_EDITION)\native\$(GDK_EDITION)\'
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
pool:
vmImage: windows-2019
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out2
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out3
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out3 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out4 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (DLL): Config x64 (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out5
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_SCARLETT=ON -DBUILD_SAMPLE=OFF
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out5 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Release (Xbox Series X|S)'
inputs:
cwd: ''
cmakeArgs: --build out5 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (DLL): Config x64 (Xbox One)'
inputs:
cwd: ''
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out6
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_XBOX_EXTS_XBOXONE=ON -DBUILD_SAMPLE=OFF
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out6 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Release (Xbox One)'
inputs:
cwd: ''
cmakeArgs: --build out6 -v --config RelWithDebInfo

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@ -0,0 +1,321 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using CMake with VS Generator (GitHub Actions covers Ninja).
schedules:
- cron: "0 5 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
- name: VS_GENERATOR
value: 'Visual Studio 16 2019'
- name: WIN10_SDK
value: '10.0.19041.0'
- name: WIN11_SDK
value: '10.0.22000.0'
pool:
vmImage: windows-2019
jobs:
- job: CMAKE_BUILD
displayName: CMake using VS Generator
steps:
- checkout: self
clean: true
fetchTags: false
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (MSVC): Config x86'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A Win32 -B out2
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x86 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Build x86 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (UWP): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out3
-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=10.0
- task: CMake@1
displayName: 'CMake (UWP): Build x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v
- task: CMake@1
displayName: 'CMake (ClangCl): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -T clangcl -B out4
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v --config Debug
- task: CMake@1
displayName: 'CMake (ClangCl): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (Win10): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out5
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (Win10): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out5 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out6
-DENABLE_SPECTRE_MITIGATION=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=OFF
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out6 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC Spectre): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out6 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (Win10 Spectre): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out7
-DENABLE_SPECTRE_MITIGATION=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (Win10 Spectre): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out7 -v --config Debug
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Config'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out8
-DNO_WCHAR_T=ON -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON
-DCMAKE_SYSTEM_VERSION=$(WIN11_SDK)
-DBUILD_DX12=ON
- task: CMake@1
displayName: 'CMake (NO_WCHAR_T): Build'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out8 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out9
-DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DBUILD_DX12=ON
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out9 -v --config Debug
- task: CMake@1
displayName: 'CMake (DLL): Build x64 Release'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out9 -v --config RelWithDebInfo
- task: CMake@1
displayName: 'CMake (UWP DLL): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out10
-DCMAKE_SYSTEM_NAME=WindowsStore -DCMAKE_INTERPROCEDURAL_OPTIMIZATION=ON -DCMAKE_SYSTEM_VERSION=10.0
-DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (UWP DLL): Build x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out10 -v
- job: CMAKE_BUILD_VCPKG
displayName: CMake using VCPKG
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: call bootstrap-vcpkg.bat
workingDirectory: $(VCPKG_ROOT)
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-windows
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ OpenEXR'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out2 -DENABLE_OPENEXR_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ OpenEXR'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ libjpeg'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out3 -DENABLE_LIBJPEG_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ libjpeg'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v --config Debug
- task: CMake@1
displayName: 'CMake (MSVC): Config x64 w/ libpng'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out4 -DENABLE_LIBPNG_SUPPORT=ON -DBUILD_TESTING=OFF -DCMAKE_SYSTEM_VERSION=$(WIN10_SDK)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-windows
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Debug w/ libpng'
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v --config Debug

View File

@ -0,0 +1,154 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library for Windows Desktop and UWP.
schedules:
- cron: "0 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
# GitHub Actions handles MSBuild for CI/PR
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-Dev17.yml'
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: false
pool:
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
strategy:
maxParallel: 3
matrix:
Release_arm64:
BuildPlatform: ARM64
BuildConfiguration: Release
SpectreMitigation: false
Debug_arm64:
BuildPlatform: ARM64
BuildConfiguration: Debug
SpectreMitigation: false
Release_x64:
BuildPlatform: x64
BuildConfiguration: Release
SpectreMitigation: false
Debug_x64:
BuildPlatform: x64
BuildConfiguration: Debug
SpectreMitigation: false
Release_x86:
BuildPlatform: x86
BuildConfiguration: Release
SpectreMitigation: false
Debug_x86:
BuildPlatform: x86
BuildConfiguration: Debug
SpectreMitigation: false
Release_arm64_SpectreMitigated:
BuildPlatform: ARM64
BuildConfiguration: Release
SpectreMitigation: 'Spectre'
Debug_arm64_SpectreMitigated:
BuildPlatform: ARM64
BuildConfiguration: Debug
SpectreMitigation: 'Spectre'
Release_x64_SpectreMitigated:
BuildPlatform: x64
BuildConfiguration: Release
SpectreMitigation: 'Spectre'
Debug_x64_SpectreMitigated:
BuildPlatform: x64
BuildConfiguration: Debug
SpectreMitigation: 'Spectre'
Release_x86_SpectreMitigated:
BuildPlatform: x86
BuildConfiguration: Release
SpectreMitigation: 'Spectre'
Debug_x86_SpectreMitigated:
BuildPlatform: x86
BuildConfiguration: Debug
SpectreMitigation: 'Spectre'
steps:
- checkout: self
clean: true
fetchTags: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022.sln
inputs:
solution: DirectXTex_Desktop_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=$(SpectreMitigation)
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArchitecture: x64
condition: ne(variables['BuildPlatform'], 'ARM64')
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=$(SpectreMitigation)
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArchitecture: x64
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
strategy:
maxParallel: 3
matrix:
Release_arm64:
BuildPlatform: ARM64
BuildConfiguration: Release
Debug_arm64:
BuildPlatform: ARM64
BuildConfiguration: Debug
Release_x64:
BuildPlatform: x64
BuildConfiguration: Release
Debug_x64:
BuildPlatform: x64
BuildConfiguration: Debug
Release_x86:
BuildPlatform: x86
BuildConfiguration: Release
Debug_x86:
BuildPlatform: x86
BuildConfiguration: Debug
steps:
- checkout: self
clean: true
fetchTags: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln
inputs:
solution: DirectXTex_Windows10_2022.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArchitecture: x64

View File

@ -0,0 +1,359 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the Microsoft GDK.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-GDK-Dev17.yml'
- '.azuredevops/templates/DirectXTex-build-gdk.yml'
- CMakeList.txt
- build/*.in
- build/*.cmake
- build/SetupBWOI.*
- DirectXTex/Shaders/CompileShaders.cmd
- Auxiliary/*Xbox*
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: EXTRACTED_FOLDER
value: '$(ExtractedFolder)'
- name: GDKEnableBWOI
value: true
- name: URL_FEED
value: $(ADOFeedURL)
- name: VC_PATH
value: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
jobs:
- job: BUILD_GDK
displayName: 'Microsoft Game Development Kit (GDK)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: MSBuild@1
displayName: Setup BWOI VCTargets
inputs:
solution: build/SetupBWOI.targets
msbuildVersion: 17.0
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- template: '/.azuredevops/templates/DirectXTex-build-gdk.yml'
parameters:
msVersion: '17.0'
vsYear: 2022
- job: BUILD_GDK_CMAKE_SCAR
displayName: 'Microsoft Game Development Kit (GDK) using CMake (Scarlett)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CmdLine@2
displayName: Setup BWOI for GDK command-line
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) Scarlett
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
echo ##vso[task.prependpath]%ADDBIN%
failOnStderr: true
- task: CMake@1
displayName: 'CMake (MSVC): Config Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-Scarlett
- task: CMake@1
displayName: 'CMake (MSVC): Build Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-Scarlett
- task: CMake@1
displayName: 'CMake (MSVC): Config Scarlett Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-Scarlett
- task: CMake@1
displayName: 'CMake (MSVC): Build Scarlett Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-Scarlett
- task: CMake@1
displayName: 'CMake (Clang): Config Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-Scarlett-Clang
- task: CMake@1
displayName: 'CMake (Clang): Build Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-Scarlett-Clang
- task: CMake@1
displayName: 'CMake (Clang): Config Scarlett Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-Scarlett-Clang
- task: CMake@1
displayName: 'CMake (Clang): Build Scarlett Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-Scarlett-Clang
- task: DeleteFiles@1
inputs:
Contents: 'out/build'
- task: CMake@1
displayName: 'CMake (DLL): Config Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-Scarlett -DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build Scarlett Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-Scarlett
- job: BUILD_GDK_CMAKE_XBONE
displayName: 'Microsoft Game Development Kit (GDK) using CMake (XboxOne)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CmdLine@2
displayName: Setup BWOI for GDK command-line
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\HostX64\x64
call $(Build.SourcesDirectory)\build\SetupBWOI.cmd $(EXTRACTED_FOLDER) $(GDK_EDITION) XboxOne
echo ##vso[task.setvariable variable=GameDKLatest;]%GameDKLatest%
echo ##vso[task.setvariable variable=GRDKLatest;]%GRDKLatest%
echo ##vso[task.setvariable variable=GXDKLatest;]%GXDKLatest%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
echo ##vso[task.prependpath]%ADDBIN%
failOnStderr: true
- task: CMake@1
displayName: 'CMake (MSVC): Config XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-XboxOne
- task: CMake@1
displayName: 'CMake (MSVC): Build XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-XboxOne
- task: CMake@1
displayName: 'CMake (MSVC): Config XboxOne Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-XboxOne
- task: CMake@1
displayName: 'CMake (MSVC): Build XboxOne Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-XboxOne
- task: CMake@1
displayName: 'CMake (Clang): Config XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-XboxOne-Clang
- task: CMake@1
displayName: 'CMake (Clang): Build XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-XboxOne-Clang
- task: CMake@1
displayName: 'CMake (Clang): Config XboxOne Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-XboxOne-Clang
- task: CMake@1
displayName: 'CMake (Clang): Build XboxOne Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Release-XboxOne-Clang
- task: DeleteFiles@1
inputs:
Contents: 'out/build'
- task: CMake@1
displayName: 'CMake (DLL): Config XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-XboxOne -DBUILD_SHARED_LIBS=ON
- task: CMake@1
displayName: 'CMake (DLL): Build XboxOne Debug'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out\build\x64-Debug-XboxOne

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@ -0,0 +1,138 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the Microsoft GDK.
# NOTE: We use x64 MSBuild for the GDK as the NuGets don't include 32-bit support to avoid cross-arch dependencies.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- CMake*
- '.github/**'
- '.nuget/*'
- build/*.cmake
- build/*.cmd
- build/*.in
- build/*.json
- build/*.ps1
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- CMake*
- '.github/**'
- '.nuget/*'
- build/*.cmake
- build/*.cmd
- build/*.in
- build/*.json
- build/*.ps1
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2019
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: EXTRACTED_FOLDER
value: '$(ExtractedFolder)'
- name: GDKEnableBWOI
value: true
- name: URL_FEED
value: $(ADOFeedURL)
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
jobs:
- job: BUILD_GDK
displayName: 'Microsoft Game Development Kit (GDK)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet install PGDK
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.PC.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet install GDKX
inputs:
command: custom
arguments: install -prerelease Microsoft.GDK.Xbox.$(GDK_EDITION) -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- task: MSBuild@1
displayName: Setup BWOI VCTargets
inputs:
solution: build/SetupBWOI.targets
msbuildVersion: 16.0
msbuildArchitecture: x64
msbuildArguments: /p:GDKEditionNumber=$(GDK_EDITION)
- template: '/.azuredevops/templates/DirectXTex-build-gdk.yml'
parameters:
msVersion: '16.0'
vsYear: 2019

View File

@ -0,0 +1,354 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library and test suite using the MinGW compiler.
schedules:
- cron: "0 5 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
- name: WIN11_SDK
value: '10.0.22000.0'
- name: BASE_URL
value: https://github.com/brechtsanders/winlibs_mingw/releases/download
- name: URL_MINGW32
value: $(BASE_URL)/12.2.0-14.0.6-10.0.0-ucrt-r2/winlibs-i686-posix-dwarf-gcc-12.2.0-llvm-14.0.6-mingw-w64ucrt-10.0.0-r2.zip
- name: HASH_MINGW32
value: 'fcd1e11b896190da01c83d5b5fb0d37b7c61585e53446c2dab0009debc3915e757213882c35e35396329338de6f0222ba012e23a5af86932db45186a225d1272'
- name: CompileShadersOutput
value: '$(Build.BinariesDirectory)\Shaders'
jobs:
- job: MINGW32_BUILD
displayName: 'Minimalist GNU for Windows (MinGW32)'
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: |
call bootstrap-vcpkg.bat
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x86-mingw-static
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x86-mingw-static
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: PowerShell@2
displayName: Install MinGW32 and setup for Windows 11 SDK
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
Write-Host "Downloading winlibs..."
Invoke-WebRequest -Uri "$(URL_MINGW32)" -OutFile "gw32.zip"
Write-Host "Downloaded."
$fileHash = Get-FileHash -Algorithm SHA512 gw32.zip | ForEach { $_.Hash} | Out-String
$filehash = $fileHash.Trim()
Write-Host "##[debug]SHA512: " $fileHash
if ($fileHash -ne '$(HASH_MINGW32)') {
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
}
Write-Host "Extracting winlibs..."
Expand-Archive -LiteralPath 'gw32.zip'
Write-Host "Extracted."
Write-Host "Added to path: $env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
Write-Host "##vso[task.prependpath]$env:BUILD_SOURCESDIRECTORY\gw32\mingw32\bin"
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
$wsdkbin = "{0}bin\" -f $sdkroot
$wsdkverbin = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
$wsdkarchbin = "{0}bin\$(WIN11_SDK)\x86" -f $sdkroot
if (Test-Path "$wsdkarchbin") {
Write-Host "##vso[task.setvariable variable=WindowsSdkBinPath;]$wsdkbin"
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$wsdkverbin"
Write-Host "##vso[task.prependpath]$wsdkarchbin"
}
else {
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
}
workingDirectory: $(Build.SourcesDirectory)
- task: CmdLine@2
displayName: GCC version
inputs:
script: g++ --version
- task: BatchScript@1
displayName: CompileShaders
inputs:
filename: DirectXTex/Shaders/CompileShaders.cmd
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
- task: BatchScript@1
displayName: HLSL
inputs:
filename: DDSView/hlsl.cmd
workingFolder: $(Build.SourcesDirectory)\DDSView
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x86-mingw-static
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: CMake (MinGW32)
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x86
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
- task: CMake@1
displayName: CMake (MinGW32) Build
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out
- task: CMake@1
displayName: CMake (MinGW32) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x86
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
- task: CMake@1
displayName: CMake (MinGW32) Build w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2
- task: CMake@1
displayName: CMake (MinGW32) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x86
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
- task: CMake@1
displayName: CMake (MinGW32) Build w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3
- task: CMake@1
displayName: CMake (MinGW32) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x86
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x86-mingw-static
- task: CMake@1
displayName: CMake (MinGW32) Build w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4
- job: MINGW64_BUILD
displayName: 'Minimalist GNU for Windows (MinGW-W64) BUILD_TESTING=ON'
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: |
call bootstrap-vcpkg.bat
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x64-mingw-static
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x64-mingw-static
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: PowerShell@2
displayName: Setup for Shader Compilation
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
$sdkroot = Get-ItemProperty -Path 'HKLM:\SOFTWARE\Wow6432Node\Microsoft\Windows Kits\Installed Roots' | Select-Object -ExpandProperty KitsRoot10
$wsdkbin = "{0}bin\" -f $sdkroot
$wsdkverbin = "{0}bin\$(WIN11_SDK)\" -f $sdkroot
$wsdkarchbin = "{0}bin\$(WIN11_SDK)\x64" -f $sdkroot
if (Test-Path "$wsdkarchbin") {
Write-Host "##vso[task.setvariable variable=WindowsSdkBinPath;]$wsdkbin"
Write-Host "##vso[task.setvariable variable=WindowsSdkVerBinPath;]$wsdkverbin"
Write-Host "##vso[task.prependpath]$wsdkarchbin"
}
else {
Write-Error -Message "##[error]Can't find Windows SDK ($(WIN11_SDK))" -ErrorAction Stop
}
- task: CmdLine@2
displayName: GCC version
inputs:
script: g++ --version
- task: BatchScript@1
displayName: CompileShaders.cmd
inputs:
filename: DirectXTex/Shaders/CompileShaders.cmd
workingFolder: $(Build.SourcesDirectory)\DirectXTex\Shaders
- task: BatchScript@1
displayName: HLSL
inputs:
filename: DDSView/hlsl.cmd
workingFolder: $(Build.SourcesDirectory)\DDSView
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-mingw-static
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: CMake (MinGW-W64)
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE="Debug" -DDIRECTX_ARCH=x64
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
- task: CMake@1
displayName: CMake (MinGW-W64) Build
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out
- task: CMake@1
displayName: CMake (MinGW-W64) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
- task: CMake@1
displayName: CMake (MinGW-W64) Build w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2
- task: CMake@1
displayName: CMake (MinGW-W64) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out3 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
- task: CMake@1
displayName: CMake (MinGW-W64) Build w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3
- task: CMake@1
displayName: CMake (MinGW-W64) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out4 -DCMAKE_BUILD_TYPE="Debug" -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x64 -DBUILD_TESTING=OFF
-DCMAKE_CXX_COMPILER="g++.exe" -G "MinGW Makefiles"
-DUSE_PREBUILT_SHADERS=ON -DCOMPILED_SHADERS=$(CompileShadersOutput)
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-mingw-static
- task: CMake@1
displayName: CMake (MinGW-W64) Build w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4

View File

@ -0,0 +1,157 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the latest prerelease of the Windows SDK from nuget.org.
schedules:
- cron: "0 3 * * 6"
displayName: 'Saturday night build'
branches:
include:
- main
always: true
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: EXTRACTED_FOLDER
value: $(ExtractedFolder)
- name: WSDKEnableBWOI
value: true
- name: URL_FEED
value: $(ADOFeedURL)
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
pool:
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- template: '/.azuredevops/templates/DirectXTex-build-win32.yml'
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 240
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
displayName: NuGet set package source to ADO feed
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install -prerelease Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- template: '/.azuredevops/templates/DirectXTex-build-uwp.yml'

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@ -0,0 +1,157 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using the latest release of the Windows SDK from nuget.org.
schedules:
- cron: "0 3 * * 0"
displayName: 'Sunday night build'
branches:
include:
- main
always: true
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: EXTRACTED_FOLDER
value: $(ExtractedFolder)
- name: WSDKEnableBWOI
value: true
- name: URL_FEED
value: $(ADOFeedURL)
- name: skipNugetSecurityAnalysis
value: true # We explicitly call this task so we don't need it to be auto-injected
pool:
vmImage: windows-2022
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
# We have to use a nuget.config to provide the feed for the 'nuget install' option.
displayName: 'NuGet set package source to ADO feed'
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- template: '/.azuredevops/templates/DirectXTex-build-win32.yml'
- job: UWP_BUILD
displayName: 'Universal Windows Platform (UWP)'
timeoutInMinutes: 240
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: PowerShell@2
displayName: 'Create nuget.config with single source'
inputs:
targetType: inline
script: |
$xml = @'
<?xml version="1.0" encoding="utf-8"?>
<configuration>
<packageSources>
<clear />
</packageSources>
</configuration>
'@
$xml | Set-Content -Path "$(Build.SourcesDirectory)\NuGet.config"
- task: NuGetCommand@2
displayName: NuGet set package source to ADO feed
inputs:
command: custom
arguments: sources add -Name xboxgdk -Source $(URL_FEED) -ConfigFile $(Build.SourcesDirectory)\NuGet.config
- task: nuget-security-analysis@0
displayName: 'Secure Supply Chain Analysis'
- task: NuGetAuthenticate@1
displayName: 'NuGet Auth'
- task: NuGetCommand@2
displayName: NuGet Install WSDK x64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK x86
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.x86 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: NuGetCommand@2
displayName: NuGet Install WSDK arm64
inputs:
command: custom
arguments: install Microsoft.Windows.SDK.CPP.arm64 -ExcludeVersion -OutputDirectory $(EXTRACTED_FOLDER)
- task: CopyFiles@2
displayName: Set up Directory.Build.props
inputs:
SourceFolder: build
Contents: 'Directory.Build.props'
TargetFolder: $(Build.SourcesDirectory)
- template: '/.azuredevops/templates/DirectXTex-build-uwp.yml'

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@ -0,0 +1,300 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library and test suite.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
# GitHub Actions handles test suite for CI/PR
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-Test-Dev17.yml'
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
Codeql.Enabled: false
VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
GUID_FEED: $(ADOFeedGUID)
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
strategy:
maxParallel: 3
matrix:
Release_arm64:
BuildPlatform: ARM64
BuildConfiguration: Release
Debug_arm64:
BuildPlatform: ARM64
BuildConfiguration: Debug
Release_x64:
BuildPlatform: x64
BuildConfiguration: Release
Debug_x64:
BuildPlatform: x64
BuildConfiguration: Debug
Release_x86:
BuildPlatform: x86
BuildConfiguration: Release
Debug_x86:
BuildPlatform: x86
BuildConfiguration: Debug
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: NuGetCommand@2
displayName: NuGet restore tests
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2022.sln
feedRestore: $(GUID_FEED)
includeNuGetOrg: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2022.sln
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2022.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArchitecture: x64
condition: ne(variables['BuildPlatform'], 'ARM64')
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2022_Win10.sln
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2022_Win10.sln
vsVersion: 17.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
msbuildArchitecture: x64
- job: CMAKE_BUILD_X64
displayName: 'CMake for X64 BUILD_TESTING=ON'
timeoutInMinutes: 120
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\x64
echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1
displayName: CMake (MSVC; x64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug
- task: CMake@1
displayName: CMake (MSVC; x64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (MSVC; x64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release
- task: CMake@1
displayName: CMake (MSVC; x64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Release -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug-Clang -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Release-Clang -v
- job: CMAKE_BUILD_ARM64
displayName: 'CMake for ARM64 BUILD_TESTING=ON'
timeoutInMinutes: 120
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvarsamd64_arm64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\arm64
echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1
displayName: CMake (MSVC; arm64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64-Debug
- task: CMake@1
displayName: CMake (MSVC; arm64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64-Debug -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (MSVC; arm64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64-Release
- task: CMake@1
displayName: CMake (MSVC; arm64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64-Release -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; arm64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64-Debug-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; arm64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64-Debug-Clang -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; arm64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64-Release-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; arm64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64-Release-Clang -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (MSVC; arm64ec-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64ec-Debug
- task: CMake@1
displayName: CMake (MSVC; arm64ec-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64ec-Debug -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (MSVC; arm64ec-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=arm64ec-Release
- task: CMake@1
displayName: CMake (MSVC; arm64ec-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/arm64ec-Release -v

View File

@ -0,0 +1,187 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library and test suite.
schedules:
- cron: "30 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
# GitHub Actions handles test suite for CI/PR
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-Test.yml'
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2019
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VC_PATH
value: 'C:\Program Files (x86)\Microsoft Visual Studio\2019\Enterprise\VC'
- name: GUID_FEED
value: $(ADOFeedGUID)
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
strategy:
maxParallel: 2
matrix:
Release_x64:
BuildPlatform: x64
BuildConfiguration: Release
Debug_x64:
BuildPlatform: x64
BuildConfiguration: Debug
Release_x86:
BuildPlatform: x86
BuildConfiguration: Release
Debug_x86:
BuildPlatform: x86
BuildConfiguration: Debug
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: NuGetToolInstaller@1
displayName: 'Use NuGet'
- task: NuGetCommand@2
displayName: NuGet restore tests
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2019.sln
feedRestore: $(GUID_FEED)
includeNuGetOrg: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2019.sln
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2019.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Tests_Desktop_2019_Win10.sln
inputs:
solution: Tests/DirectXTex_Tests_Desktop_2019_Win10.sln
vsVersion: 16.0
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- job: CMAKE_BUILD_X64
displayName: 'CMake for X64 BUILD_TESTING=ON'
timeoutInMinutes: 120
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\x64
echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1
displayName: CMake (MSVC; x64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug
- task: CMake@1
displayName: CMake (MSVC; x64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (MSVC; x64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release
- task: CMake@1
displayName: CMake (MSVC; x64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Release -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Debug) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Debug) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug-Clang -v
- task: DeleteFiles@1
inputs:
Contents: 'out'
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Release) Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Release-Clang
- task: CMake@1
displayName: CMake (clang/LLVM; x64-Release) Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Release-Clang -v

View File

@ -0,0 +1,171 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library and test suite using MSBuild+VCPKO
schedules:
- cron: "0 5 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
pr:
branches:
include:
- main
paths:
exclude:
- '*.md'
- LICENSE
- '.github/**'
- '.nuget/*'
- build/*.cmd
- build/OneFuzz*.json
- build/*.props
- build/*.ps1
- build/*.targets
drafts: false
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: windows-2022
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
jobs:
- job: VCPKG_BUILD
displayName: 'Build with MSBuild+VCPKG'
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: CmdLine@2
displayName: VCPKG Bootstrap
inputs:
script: |
call bootstrap-vcpkg.bat
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_TRIPLET;]x64-windows
echo ##vso[task.setvariable variable=VCPKG_DEFAULT_HOST_TRIPLET;]x64-windows
workingDirectory: $(Build.SourcesDirectory)\vcpkg
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: |
call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-windows
call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x86-windows
call vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=arm64-windows
workingDirectory: $(VCPKG_ROOT)
- task: PowerShell@2
displayName: Setup VCPKG Directory.Build.props and .target files
inputs:
targetType: inline
script: |
$props = "<Project>`n <Import Project=`"`$(MSBuildThisFileDirectory)vcpkg\scripts\buildsystems\msbuild\vcpkg.props`" />`n</Project>`n"
$targets = "<Project>`n <Import Project=`"`$(MSBuildThisFileDirectory)vcpkg\scripts\buildsystems\msbuild\vcpkg.targets`" />`n</Project>`n"
Set-Content -Path "Directory.Build.props" -Value $props
Set-Content -Path "Directory.Build.targets" -Value $targets
workingDirectory: $(Build.SourcesDirectory)
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln 32rel
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x86
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln 64rel
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: x64
configuration: Release
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln arm64dbg
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Debug
msbuildArchitecture: x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln arm64rel
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64
platform: ARM64
configuration: Release
msbuildArchitecture: x64

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@ -0,0 +1,267 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library for Windows Subsystem for Linux (WSL)
schedules:
- cron: "0 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-WSL-11.yml'
- CMake*
- build/*.cmake
- build/*.in
- Auxiliary/*EXR*
- Auxiliary/*JPEG*
- Auxiliary/*PNG*
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
- repository: dxHeadersRepo
name: Microsoft/DirectX-Headers
type: github
endpoint: microsoft
ref: refs/heads/main
- repository: dxMathRepo
name: Microsoft/DirectXMath
type: github
endpoint: microsoft
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: ubuntu-22.04
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
- name: LOCAL_PKG_DIR
value: '$(Agent.BuildDirectory)/install/'
- name: SAL_URL
value: https://raw.githubusercontent.com/dotnet/runtime/v8.0.1/src/coreclr/pal/inc/rt/sal.h
- name: SAL_HASH
value: 0f5a80b97564217db2ba3e4624cc9eb308e19cc9911dae21d983c4ab37003f4756473297ba81b386c498514cedc1ef5a3553d7002edc09aeb6a1335df973095f
jobs:
- job: BUILD_WSL
displayName: 'Windows Subsystem for Linux (WSL)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: dxHeadersRepo
displayName: Fetch DirectX-Headers
clean: true
fetchTags: false
fetchDepth: 1
path: 's/DirectX-Headers'
- checkout: dxMathRepo
displayName: Fetch DirectX-Math
clean: true
fetchTags: false
fetchDepth: 1
path: 's/DirectXMath'
- task: CMake@1
displayName: CMake DirectX-Headers
inputs:
cwd: DirectX-Headers
cmakeArgs: >
. -DDXHEADERS_BUILD_TEST=OFF -DDXHEADERS_BUILD_GOOGLE_TEST=OFF
-DCMAKE_INSTALL_PREFIX=$(LOCAL_PKG_DIR)
- task: CMake@1
displayName: CMake DirectX-Headers (Build)
inputs:
cwd: DirectX-Headers
cmakeArgs: --build . -v
- task: CMake@1
displayName: CMake DirectX-Headers (Install)
inputs:
cwd: DirectX-Headers
cmakeArgs: --install .
- task: CMake@1
displayName: CMake DirectXMath
inputs:
cwd: DirectXMath
cmakeArgs: . -DCMAKE_INSTALL_PREFIX=$(LOCAL_PKG_DIR)
- task: CMake@1
displayName: CMake DirectXMath (Build)
inputs:
cwd: DirectXMath
cmakeArgs: --build . -v
- task: CMake@1
displayName: CMake DirectXMath (Install)
inputs:
cwd: DirectXMath
cmakeArgs: --install .
- task: PowerShell@2
displayName: Fetch SAL.H
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
Invoke-WebRequest -Uri "$(SAL_URL)" -OutFile $(LOCAL_PKG_DIR)/include/sal.h
$fileHash = Get-FileHash -Algorithm SHA512 $(LOCAL_PKG_DIR)/include/sal.h | ForEach { $_.Hash} | Out-String
$filehash = $fileHash.Trim()
Write-Host "##[debug]SHA512: " $filehash
if ($fileHash -ne "$(SAL_HASH)") {
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
}
- task: CMake@1
displayName: CMake DirectXTex (Config) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE=Debug
-DCMAKE_PREFIX_PATH=$(LOCAL_PKG_DIR)/share;$(LOCAL_PKG_DIR)/cmake
- task: CMake@1
displayName: CMake DirectXTex (Build) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v
- task: CMake@1
displayName: CMake DirectXTex (Config) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE=Release
-DCMAKE_PREFIX_PATH=$(LOCAL_PKG_DIR)/share;$(LOCAL_PKG_DIR)/cmake
- task: CMake@1
displayName: CMake DirectXTex (Build) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v
- job: BUILD_WSL_VCPKG
displayName: 'Windows Subsystem for Linux (WSL) using VCPKG'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: Bash@3
displayName: VCPKG Bootstrap
inputs:
targetType: filePath
filePath: $(Build.SourcesDirectory)/vcpkg/bootstrap-vcpkg.sh
workingDirectory: $(Build.SourcesDirectory)/vcpkg
- task: CmdLine@2
displayName: GCC and CMake version
inputs:
script: |
g++ --version
cmake --version
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-linux
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: CMake DirectXTex (Config) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE=Debug -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v
- task: CMake@1
displayName: CMake DirectXTex (Config) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE=Release -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out3 -DCMAKE_BUILD_TYPE=Debug -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out4 -DCMAKE_BUILD_TYPE=Debug -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out5 -DCMAKE_BUILD_TYPE=Debug -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out5 -v

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@ -0,0 +1,267 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library for Windows Subsystem for Linux (WSL)
schedules:
- cron: "0 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub-WSL-13.yml'
- CMake*
- build/*.cmake
- build/*.in
- Auxiliary/*EXR*
- Auxiliary/*JPEG*
- Auxiliary/*PNG*
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
trigger: none
- repository: dxHeadersRepo
name: Microsoft/DirectX-Headers
type: github
endpoint: microsoft
ref: refs/heads/main
- repository: dxMathRepo
name: Microsoft/DirectXMath
type: github
endpoint: microsoft
ref: refs/heads/main
- repository: vcpkgRepo
name: Microsoft/vcpkg
type: github
endpoint: microsoft
ref: refs/tags/$(VCPKG_TAG)
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
pool:
vmImage: ubuntu-24.04
variables:
- group: dxtex-shared-variables
- name: Codeql.Enabled
value: false
- name: VCPKG_ROOT
value: '$(Build.SourcesDirectory)/vcpkg'
- name: VCPKG_CMAKE_DIR
value: '$(Build.SourcesDirectory)/vcpkg/scripts/buildsystems/vcpkg.cmake'
- name: VCPKG_MANIFEST_DIR
value: '$(Build.SourcesDirectory)/build'
- name: LOCAL_PKG_DIR
value: '$(Agent.BuildDirectory)/install/'
- name: SAL_URL
value: https://raw.githubusercontent.com/dotnet/runtime/v8.0.1/src/coreclr/pal/inc/rt/sal.h
- name: SAL_HASH
value: 0f5a80b97564217db2ba3e4624cc9eb308e19cc9911dae21d983c4ab37003f4756473297ba81b386c498514cedc1ef5a3553d7002edc09aeb6a1335df973095f
jobs:
- job: BUILD_WSL
displayName: 'Windows Subsystem for Linux (WSL)'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: dxHeadersRepo
displayName: Fetch DirectX-Headers
clean: true
fetchTags: false
fetchDepth: 1
path: 's/DirectX-Headers'
- checkout: dxMathRepo
displayName: Fetch DirectX-Math
clean: true
fetchTags: false
fetchDepth: 1
path: 's/DirectXMath'
- task: CMake@1
displayName: CMake DirectX-Headers
inputs:
cwd: DirectX-Headers
cmakeArgs: >
. -DDXHEADERS_BUILD_TEST=OFF -DDXHEADERS_BUILD_GOOGLE_TEST=OFF
-DCMAKE_INSTALL_PREFIX=$(LOCAL_PKG_DIR)
- task: CMake@1
displayName: CMake DirectX-Headers (Build)
inputs:
cwd: DirectX-Headers
cmakeArgs: --build . -v
- task: CMake@1
displayName: CMake DirectX-Headers (Install)
inputs:
cwd: DirectX-Headers
cmakeArgs: --install .
- task: CMake@1
displayName: CMake DirectXMath
inputs:
cwd: DirectXMath
cmakeArgs: . -DCMAKE_INSTALL_PREFIX=$(LOCAL_PKG_DIR)
- task: CMake@1
displayName: CMake DirectXMath (Build)
inputs:
cwd: DirectXMath
cmakeArgs: --build . -v
- task: CMake@1
displayName: CMake DirectXMath (Install)
inputs:
cwd: DirectXMath
cmakeArgs: --install .
- task: PowerShell@2
displayName: Fetch SAL.H
inputs:
targetType: inline
script: |
$ProgressPreference = 'SilentlyContinue'
Invoke-WebRequest -Uri "$(SAL_URL)" -OutFile $(LOCAL_PKG_DIR)/include/sal.h
$fileHash = Get-FileHash -Algorithm SHA512 $(LOCAL_PKG_DIR)/include/sal.h | ForEach { $_.Hash} | Out-String
$filehash = $fileHash.Trim()
Write-Host "##[debug]SHA512: " $filehash
if ($fileHash -ne "$(SAL_HASH)") {
Write-Error -Message "##[error]Computed hash does not match!" -ErrorAction Stop
}
- task: CMake@1
displayName: CMake DirectXTex (Config) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE=Debug
-DCMAKE_PREFIX_PATH=$(LOCAL_PKG_DIR)/share;$(LOCAL_PKG_DIR)/cmake
- task: CMake@1
displayName: CMake DirectXTex (Build) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v
- task: CMake@1
displayName: CMake DirectXTex (Config) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE=Release
-DCMAKE_PREFIX_PATH=$(LOCAL_PKG_DIR)/share;$(LOCAL_PKG_DIR)/cmake
- task: CMake@1
displayName: CMake DirectXTex (Build) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v
- job: BUILD_WSL_VCPKG
displayName: 'Windows Subsystem for Linux (WSL) using VCPKG'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: vcpkgRepo
displayName: Fetch VCPKG
clean: true
fetchTags: false
fetchDepth: 1
path: 's/vcpkg'
- task: Bash@3
displayName: VCPKG Bootstrap
inputs:
targetType: filePath
filePath: $(Build.SourcesDirectory)/vcpkg/bootstrap-vcpkg.sh
workingDirectory: $(Build.SourcesDirectory)/vcpkg
- task: CmdLine@2
displayName: GCC and CMake version
inputs:
script: |
g++ --version
cmake --version
- task: CmdLine@2
displayName: VCPKG install packages
inputs:
script: vcpkg install --x-manifest-root=$(VCPKG_MANIFEST_DIR) --triplet=x64-linux
workingDirectory: $(VCPKG_ROOT)
- task: CMake@1
displayName: CMake DirectXTex (Config) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out -DCMAKE_BUILD_TYPE=Debug -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) dbg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out -v
- task: CMake@1
displayName: CMake DirectXTex (Config) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out2 -DCMAKE_BUILD_TYPE=Release -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) rel
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out2 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out3 -DCMAKE_BUILD_TYPE=Debug -DENABLE_OPENEXR_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ OpenEXR
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out3 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out4 -DCMAKE_BUILD_TYPE=Debug -DENABLE_LIBJPEG_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ libjpeg
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out4 -v
- task: CMake@1
displayName: CMake DirectXTex (Config) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: >
-B out5 -DCMAKE_BUILD_TYPE=Debug -DENABLE_LIBPNG_SUPPORT=ON -DDIRECTX_ARCH=x64
-DCMAKE_TOOLCHAIN_FILE="$(VCPKG_CMAKE_DIR)"
-DVCPKG_MANIFEST_DIR="$(VCPKG_MANIFEST_DIR)" -DVCPKG_TARGET_TRIPLET=x64-linux
- task: CMake@1
displayName: CMake DirectXTex (Build) w/ libpng
inputs:
cwd: $(Build.SourcesDirectory)
cmakeArgs: --build out5 -v

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@ -0,0 +1,97 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library for Windows Desktop.
schedules:
- cron: "5 3 * * *"
displayName: 'Nightly build'
branches:
include:
- main
# GitHub Actions handles MSBuild for CI/PR
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-GitHub.yml'
- DirectXTex/Shaders/CompileShaders.cmd
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: false
pool:
vmImage: windows-2019
jobs:
- job: DESKTOP_BUILD
displayName: 'Windows Desktop'
timeoutInMinutes: 120
cancelTimeoutInMinutes: 1
strategy:
maxParallel: 2
matrix:
Release_x64:
BuildPlatform: x64
BuildConfiguration: Release
SpectreMitigation: false
Debug_x64:
BuildPlatform: x64
BuildConfiguration: Debug
SpectreMitigation: false
Release_x86:
BuildPlatform: x86
BuildConfiguration: Release
SpectreMitigation: false
Debug_x86:
BuildPlatform: x86
BuildConfiguration: Debug
SpectreMitigation: false
Release_x64_SpectreMitigated:
BuildPlatform: x64
BuildConfiguration: Release
SpectreMitigation: 'Spectre'
Debug_x64_SpectreMitigated:
BuildPlatform: x64
BuildConfiguration: Debug
SpectreMitigation: 'Spectre'
Release_x86_SpectreMitigated:
BuildPlatform: x86
BuildConfiguration: Release
SpectreMitigation: 'Spectre'
Debug_x86_SpectreMitigated:
BuildPlatform: x86
BuildConfiguration: Debug
SpectreMitigation: 'Spectre'
steps:
- checkout: self
clean: true
fetchTags: false
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln
inputs:
solution: DirectXTex_Desktop_2019.sln
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=$(SpectreMitigation)
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:SpectreMitigation=$(SpectreMitigation)
platform: '$(BuildPlatform)'
configuration: '$(BuildConfiguration)'

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@ -0,0 +1,92 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# OneFuzz code coverage pipeline
pr: none
trigger: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
pool:
vmImage: windows-latest
parameters:
- name: sasUrl
type: string
displayName: SAS URL
- name: branch
type: string
displayName: Branch
- name: jobID
type: string
displayName: OneFuzz Job ID
- name: buildDate
type: string
displayName: Build Date
- name: commitID
type: string
displayName: Commit ID
variables:
- name: coverage-file
value: cobertura-coverage.xml
- name: job-ID
value: ${{ parameters.jobID }}
- name: build-date
value: ${{ parameters.buildDate }}
- name: branch
value: ${{ parameters.branch }}
- name: sas-url
value: ${{ parameters.sasUrl }}
- name: commit-ID
value: ${{ parameters.commitID }}
jobs:
- job: prod
displayName: Prod Task
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- powershell: |
Write-Host "Job ID: $(job-ID), Build Date: $(build-date), Branch: $(branch)"
$SASUrl = [System.Uri]::new("$(sas-url)")
azcopy cp $SASUrl.AbsoluteUri ./ --recursive
$ContainerName = $SASURL.LocalPath.Split("/")[1]
Write-Host "##vso[task.setvariable variable=container-name;]$ContainerName"
cd $ContainerName
$size = ((Get-Item .\$(coverage-file)).length)
if ($size -eq 0) {
Write-Host "Cobertura coverage XML is empty."
exit 1
}
displayName: 'Get code coverage from OneFuzz'
- task: PublishCodeCoverageResults@1
inputs:
codeCoverageTool: 'Cobertura'
summaryFileLocation: ./$(container-name)\$(coverage-file)
pathToSources: $(Build.SourcesDirectory)
displayName: 'Generate coverage report'

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@ -0,0 +1,152 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
# Builds the library using CMake and submit for file fuzzing
schedules:
- cron: "0 12 1 * *"
displayName: 'Submit for File Fuzzing (Monthly)'
branches:
include:
- main
always: true
trigger: none
pr: none
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
- repository: testRepo
name: walbourn/directxtextest
type: github
endpoint: microsoft
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: false
VS_GENERATOR: 'Visual Studio 17 2022'
WIN11_SDK: '10.0.22000.0'
pool:
vmImage: windows-2022
jobs:
- job: FUZZ_BUILD
displayName: 'Build for file fuzzing'
steps:
- checkout: self
clean: true
fetchTags: false
fetchDepth: 1
path: 's'
- checkout: testRepo
displayName: Fetch Tests
clean: true
fetchTags: false
fetchDepth: 1
path: 's/Tests'
- task: CMake@1
displayName: 'CMake (MSVC): Config with ASan'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DCMAKE_SYSTEM_VERSION=$(WIN11_SDK) -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF
-DBUILD_FUZZING=ON -DBUILD_TESTING=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build with ASan'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out -v --config RelWithDebInfo
- task: CopyFiles@2
displayName: Copy fuzzer
inputs:
Contents: |
build\OneFuzzConfig.json
out\bin\RelWithDebInfo\fuzzloaders.exe
TargetFolder: .drop
OverWrite: true
flattenFolders: true
- task: CopyFiles@2
displayName: Copy symbols
inputs:
Contents: |
out\bin\RelWithDebInfo\fuzzloaders.pdb
TargetFolder: .drop\symbols
OverWrite: true
flattenFolders: true
- task: PowerShell@2
displayName: Download seed files
inputs:
targetType: inline
script: |
$seedfiles = "AlphaEdge.dds",
"cubea8r8g8b8.dds",
"default_texture_nm.dds",
"dx5_logo.dds",
"hdrtest.dds",
"normalmap.dds",
"grad4d.hdr",
"grad4dunc.hdr",
"BigTree.hdr",
"CBW8.TGA",
"ccm8.tga",
"CTC16.TGA",
"CTC24.TGA",
"CTC32.TGA",
"UTC16.TGA",
"UTC24.TGA",
"UTC32.TGA",
"UBW8.TGA",
"ucm8.tga",
"testimg.ppm",
"grad4d.pfm",
"grad4d.phm",
"grad4d_mono.pfm",
"grad4d_mono.phm";
New-Item -ItemType Directory -Force -Path .drop\seeds\
foreach($filename in $seedfiles)
{
Write-Host "Fetching: $filename"
$url = "https://raw.githubusercontent.com/walbourn/directxtexmedia/main/" + $filename
$target = [System.IO.Path]::Combine(".drop\seeds\", $filename)
Invoke-WebRequest -Uri $url -OutFile $target
}
- task: PowerShell@2
displayName: Copy OneFuzz setup script
inputs:
targetType: 'inline'
script: |
Copy-Item -Path .\build\onefuzz-setup.ps1 -Destination .drop/setup.ps1
- task: MSBuild@1
displayName: 'Copy ASan binaries'
inputs:
solution: build/CopyASAN.targets
msbuildArguments: /p:TargetFolder=$(Build.SourcesDirectory)\.drop
msbuildVersion: 17.0
msbuildArchitecture: x64
- task: PowerShell@2
displayName: List drop files
inputs:
targetType: inline
script: |
Get-ChildItem ".drop" -Recurse | select FullName
- task: onefuzz-task@0
displayName: 'Submit to OneFuzz'
inputs:
onefuzzOSes: 'Windows'
env:
onefuzzDropDirectory: $(Build.SourcesDirectory)\.drop
SYSTEM_ACCESSTOKEN: $(System.AccessToken)

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@ -0,0 +1,201 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Runs various SDL recommended tools on the code.
schedules:
- cron: "0 3 * * 0,3,5"
displayName: 'Three times a week'
branches:
include:
- main
always: true
# GitHub Actions handles CodeQL and PREFAST for CI/PR
trigger: none
pr:
branches:
include:
- main
paths:
include:
- '.azuredevops/pipelines/DirectXTex-SDL.yml'
resources:
repositories:
- repository: self
type: git
ref: refs/heads/main
name: $(Year:yyyy).$(Month).$(DayOfMonth)$(Rev:.r)
variables:
Codeql.Enabled: true
Codeql.Language: cpp
VC_PATH: 'C:\Program Files\Microsoft Visual Studio\2022\Enterprise\VC'
VS_GENERATOR: 'Visual Studio 17 2022'
pool:
vmImage: windows-2022
jobs:
- job: SDL_BUILD
displayName: 'Build using required SDL tools'
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
- task: NodeTool@0
displayName: 'NPM install'
inputs:
versionSpec: 14.x
- task: securedevelopmentteam.vss-secure-development-tools.build-task-credscan.CredScan@3
displayName: 'Run Credential Scanner'
inputs:
debugMode: false
folderSuppression: false
- task: PoliCheck@2
displayName: 'Run PoliCheck'
inputs:
result: PoliCheck.xml
- task: Armory@2
displayName: Run ARMory
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out -DENABLE_SPECTRE_MITIGATION=ON
- task: CodeQL3000Init@0
inputs:
Enabled: true
- task: VSBuild@1
displayName: 'Build C++ with CodeQL'
inputs:
solution: '$(Build.SourcesDirectory)/out/DirectXTex.sln'
vsVersion: 17.0
platform: x64
configuration: Release
msbuildArchitecture: x64
- task: CodeQL3000Finalize@0
condition: always()
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out -v --config RelWithDebInfo
- task: securedevelopmentteam.vss-secure-development-tools.build-task-antimalware.AntiMalware@4
displayName: 'Run AntiMalware'
inputs:
InputType: 'Basic'
ScanType: 'CustomScan'
FileDirPath: $(Agent.BuildDirectory)
EnableSERVICEs: true
SupportLogOnError: false
TreatSignatureUpdateFailureAs: 'Warning'
SignatureFreshness: 'OneDay'
TreatStaleSignatureAs: 'Error'
condition: always()
- task: securedevelopmentteam.vss-secure-development-tools.build-task-binskim.BinSkim@4
displayName: 'Run BinSkim'
inputs:
AnalyzeTargetBinskim: ''
AnalyzeTargetGlob: +:file|out\bin\**\RelWithDebInfo\*.exe
AnalyzeVerbose: true
- task: securedevelopmentteam.vss-secure-development-tools.build-task-postanalysis.PostAnalysis@2
displayName: 'Post Analysis'
inputs:
GdnBreakAllTools: true
GdnBreakPolicy: 'Microsoft'
GdnBreakPolicyMinSev: 'Error'
- task: ComponentGovernanceComponentDetection@0
displayName: Component Detection
- job: SDL_BUILD_DLL
displayName: 'Build using required SDL tools for DLLs'
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
- task: NodeTool@0
displayName: 'NPM install'
inputs:
versionSpec: 14.x
- task: CMake@1
displayName: 'CMake (MSVC): Config x64'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: >
-G "$(VS_GENERATOR)" -A x64 -B out
-DENABLE_SPECTRE_MITIGATION=ON -DBUILD_SHARED_LIBS=ON -DBUILD_TOOLS=OFF
- task: CMake@1
displayName: 'CMake (MSVC): Build x64 Release'
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out -v --config RelWithDebInfo
- task: securedevelopmentteam.vss-secure-development-tools.build-task-antimalware.AntiMalware@4
displayName: 'Run AntiMalware'
inputs:
InputType: 'Basic'
ScanType: 'CustomScan'
FileDirPath: $(Agent.BuildDirectory)
EnableSERVICEs: true
SupportLogOnError: false
TreatSignatureUpdateFailureAs: 'Warning'
SignatureFreshness: 'OneDay'
TreatStaleSignatureAs: 'Error'
condition: always()
- task: securedevelopmentteam.vss-secure-development-tools.build-task-binskim.BinSkim@4
displayName: 'Run BinSkim'
inputs:
AnalyzeTargetBinskim: ''
AnalyzeTargetGlob: +:file|out\bin\**\RelWithDebInfo\*.dll
AnalyzeVerbose: true
- task: securedevelopmentteam.vss-secure-development-tools.build-task-postanalysis.PostAnalysis@2
displayName: 'Post Analysis'
inputs:
GdnBreakAllTools: true
GdnBreakPolicy: 'Microsoft'
GdnBreakPolicyMinSev: 'Error'
- task: ComponentGovernanceComponentDetection@0
displayName: Component Detection
- job: VC_PREFAST
displayName: 'Build using /analyze (PREFAST)'
workspace:
clean: all
steps:
- checkout: self
clean: true
fetchTags: false
- task: CmdLine@2
displayName: Setup environment for CMake to use VS
inputs:
script: |
call "$(VC_PATH)\Auxiliary\Build\vcvars64.bat"
echo ##vso[task.setvariable variable=WindowsSdkVerBinPath;]%WindowsSdkVerBinPath%
echo ##vso[task.prependpath]%VSINSTALLDIR%Common7\IDE\CommonExtensions\Microsoft\CMake\Ninja
echo ##vso[task.prependpath]%VCINSTALLDIR%Tools\Llvm\x64\bin
echo ##vso[task.prependpath]%WindowsSdkBinPath%x64
echo ##vso[task.prependpath]%WindowsSdkVerBinPath%x64
echo ##vso[task.prependpath]%VCToolsInstallDir%bin\Hostx64\x64
echo ##vso[task.setvariable variable=EXTERNAL_INCLUDE;]%EXTERNAL_INCLUDE%
echo ##vso[task.setvariable variable=INCLUDE;]%INCLUDE%
echo ##vso[task.setvariable variable=LIB;]%LIB%
- task: CMake@1
displayName: CMake Config
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --preset=x64-Debug -DENABLE_CODE_ANALYSIS=ON
- task: CMake@1
displayName: CMake Build
inputs:
cwd: '$(Build.SourcesDirectory)'
cmakeArgs: --build out/build/x64-Debug

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@ -0,0 +1,20 @@
name: approver_count
description: Approver count policy for mscodehub/DirectXTex/DirectXTex repository
resource: repository
where:
configuration:
approverCountPolicySettings:
isBlocking: true
requireMinimumApproverCount: 1
creatorVoteCounts: false
allowDownvotes: false
sourcePushOptions:
resetOnSourcePush: false
requireVoteOnLastIteration: true
requireVoteOnEachIteration: false
resetRejectionsOnSourcePush: false
blockLastPusherVote: true
branchNames:
- refs/heads/release
- refs/heads/main
displayName: mscodehub/DirectXTex/DirectXTex Approver Count Policy

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@ -0,0 +1,120 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Template used by GitHub-GDK-* pipelines
parameters:
- name: msVersion
type: string
values:
- '16.0'
- '17.0'
- name: vsYear
type: number
values:
- 2019
- 2022
steps:
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} pcdbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Desktop.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} pcrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Desktop.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} xbdbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} xbrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.XboxOne.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GDK_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: Gaming.Xbox.Scarlett.x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} dbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} rel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scardbg
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Debug_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)
- task: VSBuild@1
displayName: Build solution DirectXTex_GDK_PC_${{ parameters.vsYear }} scarrel
continueOnError: true
inputs:
solution: DirectXTex_GXDK_PC_${{ parameters.vsYear }}.sln
vsVersion: ${{ parameters.msVersion }}
platform: x64
configuration: Release_Scarlett
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64 /p:GDKEditionNumber=$(GDK_EDITION)

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@ -0,0 +1,57 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Template used by SDK-release and SDK-prerelease pipelines
steps:
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln 32dbg
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: x86
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln 32rel
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: x86
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln 64dbg
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln 64rel
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
# Windows on ARM 32-bit is deprecated. https://learn.microsoft.com/windows/arm/arm32-to-arm64
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln arm64dbg
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: ARM64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Windows10_2022.sln arm64rel
inputs:
solution: DirectXTex_Windows10_2022.sln
platform: ARM64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64

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@ -0,0 +1,89 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
# Template used by SDK-release and SDK-prerelease pipelines
steps:
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
platform: x86
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019.sln
platform: x86
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019.sln
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019.sln
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
platform: x86
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 32rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
platform: x86
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64dbg
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
platform: x64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2019_Win10.sln 64rel
inputs:
solution: DirectXTex_Desktop_2019_Win10.sln
platform: x64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
# VS 2019 for Win32 on ARM64 is out of support.
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln arm64dbg
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
platform: ARM64
configuration: Debug
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64
- task: VSBuild@1
displayName: Build solution DirectXTex_Desktop_2022_Win10.sln arm64rel
inputs:
solution: DirectXTex_Desktop_2022_Win10.sln
platform: ARM64
configuration: Release
msbuildArchitecture: x64
msbuildArgs: /p:PreferredToolArchitecture=x64

View File

@ -1,5 +1,13 @@
root = true
[*.{yml}]
indent_size = 2
indent_style = space
trim_trailing_whitespace = true
insert_final_newline = true
end_of_line = crlf
charset = latin1
[*.{fx,fxh,hlsl,hlsli}]
indent_size = 4
indent_style = space

1
.gitattributes vendored
View File

@ -14,6 +14,7 @@
*.vcxproj eol=crlf
*.filters eol=crlf
*.sln eol=crlf
*.yml eol=crlf
# Explicitly declare resource files as binary
*.pdb binary

6
.github/dependabot.yml vendored Normal file
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@ -0,0 +1,6 @@
version: 2
updates:
- package-ecosystem: github-actions
directory: /
schedule:
interval: monthly

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@ -0,0 +1,9 @@
{
"Format": "github-actions",
"exclude": [
".git",
"LICENSE",
"Tests",
"Common/d3dx12.h"
]
}

20
.github/linters/.markdown-lint.yml vendored Normal file
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@ -0,0 +1,20 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
# line-length
MD013: false
# blanks-around-headings
MD022: false
# blanks-around-lists
MD032: false
# no-inline-html
MD033: false
# no-bare-urls
MD034: false
# first-line-heading
MD041: false

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@ -0,0 +1,5 @@
# PSScriptAnalyzerSettings.psd1
@{
Severity=@('Error','Warning')
ExcludeRules=@('PSAvoidUsingWriteHost')
}

17
.github/linters/.yaml-lint.yml vendored Normal file
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@ -0,0 +1,17 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
ignore-from-file: .gitignore
extends: default
rules:
truthy:
check-keys: false
document-start: disable
line-length:
max: 160
comments:
min-spaces-from-content: 1
new-lines:
type: dos

133
.github/workflows/bvt.yml vendored Normal file
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@ -0,0 +1,133 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
name: 'CTest (BVTs)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
toolver: ['14.29', '14']
build_type: [x64-Release]
arch: [amd64]
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: Clone test repository
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
repository: walbourn/directxtextest
path: Tests
ref: main
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
toolset: ${{ matrix.toolver }}
- name: 'Set triplet'
shell: pwsh
run: |
if ("${{ matrix.arch }}" -eq "amd64")
{
echo "VCPKG_DEFAULT_TRIPLET=x64-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_x86")
{
echo "VCPKG_DEFAULT_TRIPLET=x86-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_arm64")
{
if ("${{ matrix.build_type }}" -match "^arm64ec")
{
echo "VCPKG_DEFAULT_TRIPLET=arm64ec-windows" >> $env:GITHUB_ENV
}
else
{
echo "VCPKG_DEFAULT_TRIPLET=arm64-windows" >> $env:GITHUB_ENV
}
}
else
{
echo "::error Unknown architecture/build-type triplet mapping"
}
- name: Get vcpkg commit hash
shell: pwsh
run: |
if ($Env:vcpkgRelease) {
echo "Using vcpkg commit from repo variable..."
$VCPKG_COMMIT_ID = $Env:vcpkgRelease
}
else {
echo "Fetching latest vcpkg commit hash..."
$commit = (git ls-remote https://github.com/microsoft/vcpkg.git HEAD | Select-String -Pattern '([a-f0-9]{40})').Matches.Value
$VCPKG_COMMIT_ID = $commit
}
Write-Host "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID"
echo "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID" >> $env:GITHUB_ENV
env:
vcpkgRelease: '${{ vars.VCPKG_COMMIT_ID }}'
- uses: lukka/run-vcpkg@7d259227a1fb6471a0253dd5ab7419835228f7d7 # v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '${{ env.VCPKG_COMMIT_ID }}'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=ON -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF -DBUILD_BVT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}"
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Run BVTs'
working-directory: ${{ github.workspace }}
run: ctest --preset=${{ matrix.build_type }} --output-on-failure

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: "CodeQL"
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
schedule:
- cron: '43 3 * * 3'
permissions:
contents: read
jobs:
analyze:
name: Analyze (C/C++)
runs-on: windows-latest
timeout-minutes: 360
permissions:
actions: read # for github/codeql-action/init to get workflow details
contents: read # for actions/checkout to fetch code
security-events: write # for github/codeql-action/autobuild to send a status report
packages: read
steps:
- name: Checkout repository
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
- name: Initialize CodeQL
uses: github/codeql-action/init@181d5eefc20863364f96762470ba6f862bdef56b # v3.29.2
with:
languages: c-cpp
build-mode: manual
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: cmake --preset=x64-Debug
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\x64-Debug
- name: Perform CodeQL Analysis
uses: github/codeql-action/analyze@181d5eefc20863364f96762470ba6f862bdef56b # v3.29.2
with:
category: "/language:c-cpp"

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: Lint
on:
pull_request:
branches: "main"
paths-ignore:
- LICENSE
- build/*.in
permissions: {}
jobs:
analyze:
permissions:
contents: read
packages: read
statuses: write
name: Lint
runs-on: ubuntu-latest
steps:
- name: Checkout repository
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
fetch-depth: 0
- name: Lint Code Base
uses: super-linter/super-linter@12150456a73e248bdc94d0794898f94e23127c88 # v7.4.0
env:
DEFAULT_BRANCH: origin/main
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
IGNORE_GITIGNORED_FILES: true
VALIDATE_ALL_CODEBASE: true
VALIDATE_CHECKOV: true
VALIDATE_EDITORCONFIG: true
VALIDATE_GITHUB_ACTIONS: true
VALIDATE_JSON: true
VALIDATE_MARKDOWN: true
VALIDATE_POWERSHELL: true
VALIDATE_GITLEAKS: true
VALIDATE_YAML: true

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: 'CMake (Windows)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
toolver: ['14.29', '14']
build_type: [x64-Debug, x64-Release]
arch: [amd64]
include:
- toolver: '14.29'
build_type: x86-Debug
arch: amd64_x86
- toolver: '14.29'
build_type: x86-Release
arch: amd64_x86
- toolver: '14'
build_type: x86-Debug
arch: amd64_x86
- toolver: '14'
build_type: x86-Release
arch: amd64_x86
- toolver: '14'
build_type: arm64-Debug
arch: amd64_arm64
- toolver: '14'
build_type: arm64-Release
arch: amd64_arm64
- toolver: '14'
build_type: arm64ec-Debug
arch: amd64_arm64
- toolver: '14'
build_type: arm64ec-Release
arch: amd64_arm64
- toolver: '14'
build_type: x64-Debug-Win8
arch: amd64
- toolver: '14'
build_type: x64-Release-Win8
arch: amd64
- toolver: '14'
build_type: x64-Debug-Clang
arch: amd64
- toolver: '14'
build_type: x64-Release-Clang
arch: amd64
- toolver: '14'
build_type: x86-Debug-Clang
arch: amd64_x86
- toolver: '14'
build_type: x86-Release-Clang
arch: amd64_x86
- toolver: '14'
build_type: arm64-Debug-Clang
arch: amd64_arm64
- toolver: '14'
build_type: arm64-Release-Clang
arch: amd64_arm64
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
toolset: ${{ matrix.toolver }}
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }}
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Clean up'
working-directory: ${{ github.workspace }}
run: Remove-Item -Path out -Recurse -Force
- if: matrix.arch != 'amd64_arm64'
name: 'Configure CMake (Spectre)'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }} -DENABLE_SPECTRE_MITIGATION=ON
- if: matrix.arch != 'amd64_arm64'
name: 'Build (Spectre)'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}
- if: matrix.arch != 'amd64_arm64'
name: 'Clean up'
working-directory: ${{ github.workspace }}
run: Remove-Item -Path out -Recurse -Force
- name: 'Configure CMake (DLL)'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }} -DBUILD_SHARED_LIBS=ON
- name: 'Build (DLL)'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: MSBuild
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*
permissions:
contents: read
jobs:
build:
runs-on: windows-2022 # has v142 tools but not v142 spectre libs
strategy:
fail-fast: false
matrix:
vs: [2019, 2022]
build_type: [Debug, Release]
platform: [x86, x64, ARM64]
exclude:
- vs: 2019
platform: ARM64
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: Add MSBuild to PATH
uses: microsoft/setup-msbuild@6fb02220983dee41ce7ae257b6f4d8f9bf5ed4ce # v2.0.0
- if: matrix.platform != 'ARM64'
name: Build
working-directory: ${{ github.workspace }}
run: >
msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }}
DirectXTex_Desktop_${{ matrix.vs }}.sln
- name: 'Build (Windows 10)'
working-directory: ${{ github.workspace }}
run: >
msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }}
DirectXTex_Desktop_${{ matrix.vs }}_Win10.sln
- if: matrix.vs == '2022'
name: 'Build (UWP)'
working-directory: ${{ github.workspace }}
run: >
msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }}
DirectXTex_Windows10_2022.sln
- if: matrix.platform != 'ARM64' && matrix.vs != '2019'
name: 'Build (Spectre)'
working-directory: ${{ github.workspace }}
run: >
msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }}
/p:SpectreMitigation=Spectre
DirectXTex_Desktop_${{ matrix.vs }}.sln
- if: matrix.platform != 'ARM64' && matrix.vs != '2019'
name: 'Build (Spectre Windows 10)'
working-directory: ${{ github.workspace }}
run: >
msbuild /m /p:Configuration=${{ matrix.build_type }} /p:Platform=${{ matrix.platform }}
/p:SpectreMitigation=Spectre
DirectXTex_Desktop_${{ matrix.vs }}_Win10.sln

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: Microsoft C++ Code Analysis
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
schedule:
- cron: '41 16 * * 1'
permissions:
contents: read
jobs:
analyze:
permissions:
contents: read
security-events: write
actions: read
name: Analyze
runs-on: windows-latest
steps:
- name: Checkout repository
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: amd64
- name: Configure CMake
working-directory: ${{ github.workspace }}
run: cmake -B out -DCMAKE_DISABLE_PRECOMPILE_HEADERS=ON
- name: 'Build Shaders (BC)'
shell: cmd
working-directory: ./DirectXTex/Shaders
run: CompileShaders.cmd
env:
CompileShadersOutput: ${{ github.workspace }}/out/Shaders/Compiled
- name: 'Build Shaders (DDSVIEW)'
shell: cmd
working-directory: ./DDSView
run: hlsl.cmd
env:
CompileShadersOutput: ${{ github.workspace }}/out/Shaders/Compiled
- name: Initialize MSVC Code Analysis
uses: microsoft/msvc-code-analysis-action@24c285ab36952c9e9182f4b78dfafbac38a7e5ee # v0.1.1
id: run-analysis
with:
cmakeBuildDirectory: ./out
buildConfiguration: Debug
ruleset: NativeRecommendedRules.ruleset
# Upload SARIF file to GitHub Code Scanning Alerts
- name: Upload SARIF to GitHub
uses: github/codeql-action/upload-sarif@181d5eefc20863364f96762470ba6f862bdef56b # v3.29.2
with:
sarif_file: ${{ steps.run-analysis.outputs.sarif }}

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
name: 'CTest (Windows)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
env:
DIRECTXTEX_MEDIA_PATH: ${{ github.workspace }}/Media
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
timeout-minutes: 60
strategy:
fail-fast: false
matrix:
toolver: ['14.29', '14']
build_type: [x64-Debug, x64-Release]
arch: [amd64]
include:
- toolver: '14.29'
build_type: x86-Debug
arch: amd64_x86
- toolver: '14.29'
build_type: x86-Release
arch: amd64_x86
- toolver: '14'
build_type: x86-Debug
arch: amd64_x86
- toolver: '14'
build_type: x86-Release
arch: amd64_x86
- toolver: '14'
build_type: x64-Debug-Clang
arch: amd64
- toolver: '14'
build_type: x64-Release-Clang
arch: amd64
- toolver: '14'
build_type: x86-Debug-Clang
arch: amd64_x86
- toolver: '14'
build_type: x86-Release-Clang
arch: amd64_x86
- toolver: '14'
build_type: arm64-Debug
arch: amd64_arm64
- toolver: '14'
build_type: arm64-Release
arch: amd64_arm64
- toolver: '14'
build_type: arm64ec-Debug
arch: amd64_arm64
- toolver: '14'
build_type: arm64ec-Release
arch: amd64_arm64
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: Clone test repository
uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
with:
repository: walbourn/directxtextest
path: Tests
ref: main
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
toolset: ${{ matrix.toolver }}
- name: 'Set triplet'
shell: pwsh
run: |
if ("${{ matrix.arch }}" -eq "amd64")
{
echo "VCPKG_DEFAULT_TRIPLET=x64-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_x86")
{
echo "VCPKG_DEFAULT_TRIPLET=x86-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_arm64")
{
if ("${{ matrix.build_type }}" -match "^arm64ec")
{
echo "VCPKG_DEFAULT_TRIPLET=arm64ec-windows" >> $env:GITHUB_ENV
}
else
{
echo "VCPKG_DEFAULT_TRIPLET=arm64-windows" >> $env:GITHUB_ENV
}
}
else
{
echo "::error Unknown architecture/build-type triplet mapping"
}
- name: Get vcpkg commit hash
shell: pwsh
run: |
if ($Env:vcpkgRelease) {
echo "Using vcpkg commit from repo variable..."
$VCPKG_COMMIT_ID = $Env:vcpkgRelease
}
else {
echo "Fetching latest vcpkg commit hash..."
$commit = (git ls-remote https://github.com/microsoft/vcpkg.git HEAD | Select-String -Pattern '([a-f0-9]{40})').Matches.Value
$VCPKG_COMMIT_ID = $commit
}
Write-Host "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID"
echo "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID" >> $env:GITHUB_ENV
env:
vcpkgRelease: '${{ vars.VCPKG_COMMIT_ID }}'
- uses: lukka/run-vcpkg@7d259227a1fb6471a0253dd5ab7419835228f7d7 # v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '${{ env.VCPKG_COMMIT_ID }}'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=ON -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF
-DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake"
-DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}"
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Clean up'
working-directory: ${{ github.workspace }}
run: Remove-Item -Path out -Recurse -Force
- name: 'Configure CMake (DLL)'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=ON -DBUILD_TOOLS=OFF -DBUILD_SAMPLE=OFF
-DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake"
-DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}" -DBUILD_SHARED_LIBS=ON
- name: 'Build (DLL)'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}

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# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# http://go.microsoft.com/fwlink/?LinkId=248926
name: 'CMake (UWP)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
build_type: [x64-Debug-UWP, x64-Release-UWP, x64-Debug-UWP-Clang, x64-Release-UWP-Clang]
arch: [amd64]
include:
- build_type: x86-Debug-UWP
arch: amd64_x86
- build_type: x86-Release-UWP
arch: amd64_x86
- build_type: x86-Debug-UWP-Clang
arch: amd64_x86
- build_type: x86-Release-UWP-Clang
arch: amd64_x86
- build_type: arm64-Debug-UWP
arch: amd64_arm64
- build_type: arm64-Release-UWP
arch: amd64_arm64
- build_type: arm64-Debug-UWP-Clang
arch: amd64_arm64
- build_type: arm64-Release-UWP-Clang
arch: amd64_arm64
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
uwp: true
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }}
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}
- name: 'Clean up'
working-directory: ${{ github.workspace }}
run: Remove-Item -Path out -Recurse -Force
- name: 'Configure CMake (DLL)'
working-directory: ${{ github.workspace }}
run: cmake --preset=${{ matrix.build_type }} -DBUILD_SHARED_LIBS=ON
- name: 'Build (DLL)'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}

161
.github/workflows/vcpkg.yml vendored Normal file
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@ -0,0 +1,161 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
name: 'CMake (Windows using VCPKG)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- build/*.cmd
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- build/*.cmd
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
permissions:
contents: read
jobs:
build:
runs-on: windows-2022
strategy:
fail-fast: false
matrix:
toolver: ['14.29', '14']
build_type: [x64-Debug-VCPKG]
arch: [amd64]
shared: ['OFF']
include:
- toolver: '14'
build_type: x64-Debug-Clang-VCPKG
arch: amd64
shared: 'OFF'
- toolver: '14'
build_type: x86-Debug-VCPKG
arch: amd64_x86
shared: 'OFF'
- toolver: '14'
build_type: arm64-Debug-VCPKG
arch: amd64_arm64
shared: 'OFF'
- toolver: '14'
build_type: arm64ec-Debug-VCPKG
arch: amd64_arm64
shared: 'OFF'
- toolver: '14'
build_type: x64-Debug-MinGW
arch: amd64
shared: 'OFF'
- toolver: '14'
build_type: x64-Release-MinGW
arch: amd64
shared: 'OFF'
- toolver: '14'
build_type: x64-Debug-MinGW
arch: amd64
shared: 'ON'
- toolver: '14'
build_type: x64-Release-MinGW
arch: amd64
shared: 'ON'
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- name: 'Install Ninja'
run: choco install ninja
- uses: ilammy/msvc-dev-cmd@0b201ec74fa43914dc39ae48a89fd1d8cb592756 # v1.13.0
with:
arch: ${{ matrix.arch }}
toolset: ${{ matrix.toolver }}
- name: 'Set triplet'
shell: pwsh
run: |
if ("${{ matrix.arch }}" -eq "amd64")
{
if ("${{ matrix.build_type }}" -match "MinGW")
{
echo "VCPKG_DEFAULT_TRIPLET=x64-mingw-static" >> $env:GITHUB_ENV
}
else
{
echo "VCPKG_DEFAULT_TRIPLET=x64-windows" >> $env:GITHUB_ENV
}
}
elseif ("${{ matrix.arch }}" -eq "amd64_x86")
{
echo "VCPKG_DEFAULT_TRIPLET=x86-windows" >> $env:GITHUB_ENV
}
elseif ("${{ matrix.arch }}" -eq "amd64_arm64")
{
if ("${{ matrix.build_type }}" -match "^arm64ec")
{
echo "VCPKG_DEFAULT_TRIPLET=arm64ec-windows" >> $env:GITHUB_ENV
}
else
{
echo "VCPKG_DEFAULT_TRIPLET=arm64-windows" >> $env:GITHUB_ENV
}
}
else
{
echo "::error Unknown architecture/build-type triplet mapping"
}
- name: Get vcpkg commit hash
shell: pwsh
run: |
if ($Env:vcpkgRelease) {
echo "Using vcpkg commit from repo variable..."
$VCPKG_COMMIT_ID = $Env:vcpkgRelease
}
else {
echo "Fetching latest vcpkg commit hash..."
$commit = (git ls-remote https://github.com/microsoft/vcpkg.git HEAD | Select-String -Pattern '([a-f0-9]{40})').Matches.Value
$VCPKG_COMMIT_ID = $commit
}
Write-Host "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID"
echo "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID" >> $env:GITHUB_ENV
env:
vcpkgRelease: '${{ vars.VCPKG_COMMIT_ID }}'
- uses: lukka/run-vcpkg@7d259227a1fb6471a0253dd5ab7419835228f7d7 # v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '${{ env.VCPKG_COMMIT_ID }}'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DBUILD_TESTING=OFF
-DENABLE_OPENEXR_SUPPORT=ON -DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DBUILD_SHARED_LIBS=${{ matrix.shared }}
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake"
-DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="${env:VCPKG_DEFAULT_TRIPLET}"
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out\build\${{ matrix.build_type }}

110
.github/workflows/wsl.yml vendored Normal file
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@ -0,0 +1,110 @@
# Copyright (c) Microsoft Corporation.
# Licensed under the MIT License.
#
# https://go.microsoft.com/fwlink/?LinkId=248926
name: 'CMake (WSL)'
on:
push:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
pull_request:
branches: "main"
paths-ignore:
- '*.md'
- LICENSE
- '.azuredevops/**'
- '.nuget/*'
- build/*.cmd
- build/*.json
- build/*.props
- build/*.ps1
- build/*.targets
- build/*.xvd
permissions:
contents: read
jobs:
build:
runs-on: ubuntu-latest
strategy:
fail-fast: false
matrix:
build_type: [x64-Debug-Linux, x64-Release-Linux]
gcc: [12, 13, 14]
steps:
- uses: actions/checkout@11bd71901bbe5b1630ceea73d27597364c9af683 # v4.2.2
- uses: seanmiddleditch/gha-setup-ninja@3b1f8f94a2f8254bd26914c4ab9474d4f0015f67 # v6
- name: Get vcpkg commit hash
shell: pwsh
run: |
if ($Env:vcpkgRelease) {
echo "Using vcpkg commit from repo variable..."
$VCPKG_COMMIT_ID = $Env:vcpkgRelease
}
else {
echo "Fetching latest vcpkg commit hash..."
$commit = (git ls-remote https://github.com/microsoft/vcpkg.git HEAD | Select-String -Pattern '([a-f0-9]{40})').Matches.Value
$VCPKG_COMMIT_ID = $commit
}
Write-Host "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID"
echo "VCPKG_COMMIT_ID=$VCPKG_COMMIT_ID" >> $env:GITHUB_ENV
env:
vcpkgRelease: '${{ vars.VCPKG_COMMIT_ID }}'
- uses: lukka/run-vcpkg@7d259227a1fb6471a0253dd5ab7419835228f7d7 # v11
with:
runVcpkgInstall: true
vcpkgJsonGlob: '**/build/vcpkg.json'
vcpkgGitCommitId: '${{ env.VCPKG_COMMIT_ID }}'
- name: 'Configure CMake'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DENABLE_OPENEXR_SUPPORT=ON -DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="x64-linux"
env:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
- name: 'Build'
working-directory: ${{ github.workspace }}
run: cmake --build out/build/${{ matrix.build_type }}
- name: 'Clean up'
working-directory: ${{ github.workspace }}
run: rm -rf out
- name: 'Configure CMake (-shared)'
working-directory: ${{ github.workspace }}
run: >
cmake --preset=${{ matrix.build_type }} -DENABLE_OPENEXR_SUPPORT=ON -DENABLE_LIBJPEG_SUPPORT=ON -DENABLE_LIBPNG_SUPPORT=ON
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}/vcpkg/scripts/buildsystems/vcpkg.cmake" -DVCPKG_MANIFEST_DIR="${{ github.workspace }}/build"
-DVCPKG_TARGET_TRIPLET="x64-linux" -DBUILD_SHARED_LIBS=ON
env:
CC: gcc-${{ matrix.gcc }}
CXX: g++-${{ matrix.gcc }}
- name: 'Build (-shared)'
working-directory: ${{ github.workspace }}
run: cmake --build out/build/${{ matrix.build_type }}

1
.gitignore vendored
View File

@ -38,3 +38,4 @@ x64
/wiki
/out
/CMakeUserPresets.json
/build/vcpkg_installed

View File

@ -7,10 +7,10 @@
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 7 / DirectX 11.
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 on Windows 8.1 or later.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>

View File

@ -3,14 +3,14 @@
<metadata minClientVersion="2.8.6">
<id>directxtex_desktop_win10</id>
<version>0.0.0-SpecifyVersionOnCommandline</version>
<title>DirectXTex Library (VS 2019/2022 Win32 for Windows 10/11)</title>
<title>DirectXTex Library (VS 2022 Win32 for Windows 10/11)</title>
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Windows desktop applications using Visual Studio 2019 (16.11) or Visual Studio 2022 and supports Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
<description>This version is for Windows desktop applications using Visual Studio 2022 on Windows 10 / Windows 11 including both DirectX 11 and DirectX 12.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>
@ -18,7 +18,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
<tags>DirectX DirectXTex native nativepackage ARM64</tags>
</metadata>
<files>
@ -28,41 +28,41 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\DebugSpectre\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\DebugSpectre\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\DebugSpectre\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\DebugSpectre\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\ReleaseSpectre\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2019_Win10\Win32\ReleaseSpectre\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\ReleaseSpectre\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Desktop_2022_Win10\Win32\ReleaseSpectre\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\DebugSpectre\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\x64\DebugSpectre\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\x64\DebugSpectre\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\x64\DebugSpectre\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\ReleaseSpectre\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\x64\ReleaseSpectre\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\x64\ReleaseSpectre\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\x64\ReleaseSpectre\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\DebugSpectre\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\DebugSpectre\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\DebugSpectre\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\DebugSpectre\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\Release\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\Release\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\ReleaseSpectre\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2019_Win10\ARM64\ReleaseSpectre\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\ReleaseSpectre\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Desktop_2022_Win10\ARM64\ReleaseSpectre\*.pdb" />
<file src=".nuget/directxtex_desktop_win10.targets" target="build\native" />

View File

@ -7,10 +7,10 @@
<authors>Microsoft</authors>
<owners>microsoft,directxtk</owners>
<summary>DirectXTex texture processing library</summary>
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2019 (16.11) or Visual Studio 2022.
<description>This version is for Universal Windows Platform apps on Windows 10 / Windows 11 using Visual Studio 2022.
DirectXTex, a shared source library for reading and writing .DDS files, and performing various texture content processing operations including resizing, format conversion, mip-map generation, block compression for Direct3D runtime texture resources, and height-map to normal-map conversion. This library makes use of the Windows Image Component (WIC) APIs. It also includes simple .TGA and .HDR readers and writers since these image file format are commonly used for texture content processing pipelines, but are not currently supported by a built-in WIC codec.</description>
<releaseNotes>Matches the December 31, 2023 release on GitHub.</releaseNotes>
<releaseNotes>Matches the March 24, 2025 release on GitHub.</releaseNotes>
<projectUrl>http://go.microsoft.com/fwlink/?LinkId=248926</projectUrl>
<repository type="git" url="https://github.com/microsoft/DirectXTex.git" />
<icon>images\icon.jpg</icon>
@ -18,7 +18,7 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<license type="expression">MIT</license>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<copyright>&#169; Microsoft Corporation. All rights reserved.</copyright>
<tags>DirectX DirectXTex native nativepackage</tags>
<tags>DirectX DirectXTex native nativepackage ARM64</tags>
</metadata>
<files>
@ -28,23 +28,23 @@ DirectXTex, a shared source library for reading and writing .DDS files, and perf
<file target="include" src="DirectXTex\DirectXTex.h" />
<file target="include" src="DirectXTex\DirectXTex.inl" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2019\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2019\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2022\ARM64\Debug\*.lib" />
<file target="native\lib\ARM64\Debug" src="DirectXTex\Bin\Windows10_2022\ARM64\Debug\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2019\ARM64\Release\*.pdb" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2022\ARM64\Release\*.lib" />
<file target="native\lib\ARM64\Release" src="DirectXTex\Bin\Windows10_2022\ARM64\Release\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2019\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2022\Win32\Debug\*.lib" />
<file target="native\lib\x86\Debug" src="DirectXTex\Bin\Windows10_2022\Win32\Debug\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2019\Win32\Release\*.pdb" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2022\Win32\Release\*.lib" />
<file target="native\lib\x86\Release" src="DirectXTex\Bin\Windows10_2022\Win32\Release\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2019\x64\Debug\*.pdb" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2022\x64\Debug\*.lib" />
<file target="native\lib\x64\Debug" src="DirectXTex\Bin\Windows10_2022\x64\Debug\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2019\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2019\x64\Release\*.pdb" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2022\x64\Release\*.lib" />
<file target="native\lib\x64\Release" src="DirectXTex\Bin\Windows10_2022\x64\Release\*.pdb" />
<file src=".nuget/directxtex_uwp.targets" target="build\native" />

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexEXR.cpp
//
// DirectXTex Auxillary functions for using the OpenEXR library
// DirectXTex Auxilary functions for using the OpenEXR library
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -45,8 +45,13 @@
#pragma warning(disable : 4244 4996)
#include <ImfRgbaFile.h>
#include <ImfIO.h>
// https://openexr.com/en/latest/PortingGuide.html
#include <OpenEXRConfig.h>
#pragma warning(pop)
#define COMBINED_OPENEXR_VERSION ((10000*OPENEXR_VERSION_MAJOR) + (100*OPENEXR_VERSION_MINOR) + OPENEXR_VERSION_PATCH)
#ifdef __clang__
#pragma clang diagnostic pop
#endif
@ -148,6 +153,13 @@ namespace
SetLastError(0);
}
#if COMBINED_OPENEXR_VERSION >= 30300
int64_t read(void *buf, uint64_t sz, uint64_t offset) override
{
return Imf::IStream::read(buf, sz, offset);
}
#endif
private:
HANDLE m_hFile;
LONGLONG m_EOF;
@ -157,7 +169,8 @@ namespace
{
public:
OutputStream(HANDLE hFile, const char fileName[]) :
OStream(fileName), m_hFile(hFile) {}
OStream(fileName), m_hFile(hFile)
{}
OutputStream(const OutputStream&) = delete;
OutputStream& operator = (const OutputStream&) = delete;
@ -220,7 +233,7 @@ HRESULT DirectX::GetMetadataFromEXRFile(const wchar_t* szFile, TexMetadata& meta
const int nameLength = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, nullptr, 0, nullptr, nullptr);
if (nameLength > 0)
{
fileName.resize(nameLength);
fileName.resize(static_cast<size_t>(nameLength));
const int result = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, fileName.data(), nameLength, nullptr, nullptr);
if (result <= 0)
{
@ -228,19 +241,10 @@ HRESULT DirectX::GetMetadataFromEXRFile(const wchar_t* szFile, TexMetadata& meta
}
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(
szFile,
GENERIC_READ, FILE_SHARE_READ,
nullptr,
OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN,
nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -256,32 +260,43 @@ HRESULT DirectX::GetMetadataFromEXRFile(const wchar_t* szFile, TexMetadata& meta
try
{
#ifdef _WIN32
#ifdef _WIN32
Imf::RgbaInputFile file(stream);
#else
#else
Imf::RgbaInputFile file(fileName.c_str());
#endif
#endif
const auto dw = file.dataWindow();
const int width = dw.max.x - dw.min.x + 1;
const int height = dw.max.y - dw.min.y + 1;
int height = dw.max.y - dw.min.y + 1;
size_t arraySize = 1;
if (width < 1 || height < 1)
return E_FAIL;
if (file.header().find("envmap") != file.header().end())
{
if (width == height / 6)
{
height = width;
arraySize = 6;
}
}
metadata.width = static_cast<size_t>(width);
metadata.height = static_cast<size_t>(height);
metadata.depth = metadata.arraySize = metadata.mipLevels = 1;
metadata.depth = metadata.mipLevels = 1;
metadata.arraySize = arraySize;
metadata.format = DXGI_FORMAT_R16G16B16A16_FLOAT;
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
}
#ifdef _WIN32
catch (const com_exception& exc)
{
#ifdef _DEBUG
#ifdef _DEBUG
OutputDebugStringA(exc.what());
#endif
#endif
hr = exc.get_result();
}
#endif
@ -327,7 +342,7 @@ HRESULT DirectX::LoadFromEXRFile(const wchar_t* szFile, TexMetadata* metadata, S
const int nameLength = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, nullptr, 0, nullptr, nullptr);
if (nameLength > 0)
{
fileName.resize(nameLength);
fileName.resize(static_cast<size_t>(nameLength));
const int result = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, fileName.data(), nameLength, nullptr, nullptr);
if (result <= 0)
{
@ -335,19 +350,10 @@ HRESULT DirectX::LoadFromEXRFile(const wchar_t* szFile, TexMetadata* metadata, S
}
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(
szFile,
GENERIC_READ, FILE_SHARE_READ,
nullptr,
OPEN_EXISTING, FILE_FLAG_SEQUENTIAL_SCAN,
nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -363,31 +369,43 @@ HRESULT DirectX::LoadFromEXRFile(const wchar_t* szFile, TexMetadata* metadata, S
try
{
#ifdef _WIN32
#ifdef _WIN32
Imf::RgbaInputFile file(stream);
#else
#else
Imf::RgbaInputFile file(fileName.c_str());
#endif
#endif
auto const dw = file.dataWindow();
const auto dw = file.dataWindow();
const int width = dw.max.x - dw.min.x + 1;
const int height = dw.max.y - dw.min.y + 1;
int height = dw.max.y - dw.min.y + 1;
size_t arraySize = 1;
if (width < 1 || height < 1)
return E_FAIL;
if (file.header().find("envmap") != file.header().end())
{
if (width == height / 6)
{
height = width;
arraySize = 6;
}
}
if (metadata)
{
metadata->width = static_cast<size_t>(width);
metadata->height = static_cast<size_t>(height);
metadata->depth = metadata->arraySize = metadata->mipLevels = 1;
metadata->depth = metadata->mipLevels = 1;
metadata->arraySize = arraySize;
metadata->format = DXGI_FORMAT_R16G16B16A16_FLOAT;
metadata->dimension = TEX_DIMENSION_TEXTURE2D;
}
hr = image.Initialize2D(DXGI_FORMAT_R16G16B16A16_FLOAT,
static_cast<size_t>(width), static_cast<size_t>(height), 1u, 1u);
static_cast<size_t>(width), static_cast<size_t>(height), arraySize, 1u);
if (FAILED(hr))
return hr;
@ -397,9 +415,9 @@ HRESULT DirectX::LoadFromEXRFile(const wchar_t* szFile, TexMetadata* metadata, S
#ifdef _WIN32
catch (const com_exception& exc)
{
#ifdef _DEBUG
#ifdef _DEBUG
OutputDebugStringA(exc.what());
#endif
#endif
hr = exc.get_result();
}
#endif
@ -464,7 +482,7 @@ HRESULT DirectX::SaveToEXRFile(const Image& image, const wchar_t* szFile)
const int nameLength = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, nullptr, 0, nullptr, nullptr);
if (nameLength > 0)
{
fileName.resize(nameLength);
fileName.resize(static_cast<size_t>(nameLength));
const int result = WideCharToMultiByte(CP_UTF8, 0, szFile, -1, fileName.data(), nameLength, nullptr, nullptr);
if (result <= 0)
{
@ -473,19 +491,10 @@ HRESULT DirectX::SaveToEXRFile(const Image& image, const wchar_t* szFile)
}
// Create file and write header
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS,
nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(
szFile,
GENERIC_WRITE, 0,
nullptr,
CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL,
nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -503,14 +512,14 @@ HRESULT DirectX::SaveToEXRFile(const Image& image, const wchar_t* szFile)
try
{
const int width = static_cast<int>(image.width);
const int height = static_cast<int>(image.height);
const auto width = static_cast<int>(image.width);
const auto height = static_cast<int>(image.height);
#ifdef _WIN32
#ifdef _WIN32
Imf::RgbaOutputFile file(stream, Imf::Header(width, height), Imf::WRITE_RGBA);
#else
#else
Imf::RgbaOutputFile file(fileName.c_str(), Imf::Header(width, height), Imf::WRITE_RGBA);
#endif
#endif
if (image.format == DXGI_FORMAT_R16G16B16A16_FLOAT)
{
@ -519,9 +528,9 @@ HRESULT DirectX::SaveToEXRFile(const Image& image, const wchar_t* szFile)
}
else
{
const uint64_t bytes = image.width * image.height;
const auto bytes = static_cast<uint64_t>(image.width) * static_cast<uint64_t>(image.height);
if (bytes > UINT32_MAX)
if (bytes > static_cast<uint64_t>(UINT32_MAX))
{
return /* HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW) */ static_cast<HRESULT>(0x80070216L);
}
@ -578,9 +587,9 @@ HRESULT DirectX::SaveToEXRFile(const Image& image, const wchar_t* szFile)
#ifdef _WIN32
catch (const com_exception& exc)
{
#ifdef _DEBUG
#ifdef _DEBUG
OutputDebugStringA(exc.what());
#endif
#endif
hr = exc.get_result();
}
#endif

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexEXR.h
//
// DirectXTex Auxillary functions for using the OpenEXR library
// DirectXTex Auxilary functions for using the OpenEXR library
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -14,13 +14,15 @@
namespace DirectX
{
HRESULT __cdecl GetMetadataFromEXRFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromEXRFile(
_In_z_ const wchar_t* szFile,
_Out_ TexMetadata& metadata);
HRESULT __cdecl LoadFromEXRFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromEXRFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image);
HRESULT __cdecl SaveToEXRFile(_In_ const Image& image, _In_z_ const wchar_t* szFile);
DIRECTX_TEX_API HRESULT __cdecl SaveToEXRFile(
_In_ const Image& image,
_In_z_ const wchar_t* szFile);
}

View File

@ -0,0 +1,425 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexJPEG.cpp
//
// DirectXTex Auxilary functions for using the JPEG(https://www.ijg.org) library
//
// For the Windows platform, the strong recommendation is to make use of the WIC
// functions rather than using the open source library. This module exists to support
// Windows Subsystem on Linux.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexJPEG.h"
#if __cplusplus < 201703L
#error Requires C++17 (and /Zc:__cplusplus with MSVC)
#endif
#ifndef _BASETSD_H_
#define _BASETSD_H_
#endif
#include <cstdio>
#include <cstdlib>
#include <exception>
#include <filesystem>
#include <stdexcept>
#include <string>
#include <system_error>
#include <vector>
#include <jpeglib.h>
#include <jerror.h>
using namespace DirectX;
using std::filesystem::path;
using ScopedFILE = std::unique_ptr<FILE, int(*)(FILE*)>;
namespace
{
#ifdef _WIN32
ScopedFILE OpenFILE(const path& p) noexcept(false)
{
const std::wstring fpath = p.generic_wstring();
FILE* fp = nullptr;
if (auto ec = _wfopen_s(&fp, fpath.c_str(), L"rb"); ec)
throw std::system_error{ static_cast<int>(_doserrno), std::system_category(), "_wfopen_s" };
return { fp, &fclose };
}
ScopedFILE CreateFILE(const path& p) noexcept(false)
{
const std::wstring fpath = p.generic_wstring();
FILE* fp = nullptr;
if (auto ec = _wfopen_s(&fp, fpath.c_str(), L"w+b"); ec)
throw std::system_error{ static_cast<int>(_doserrno), std::system_category(), "_wfopen_s" };
return { fp, &fclose };
}
#else
ScopedFILE OpenFILE(const path& p) noexcept(false)
{
const std::string fpath = p.generic_string();
FILE* fp = fopen(fpath.c_str(), "rb");
if (!fp)
throw std::system_error{ errno, std::system_category(), "fopen" };
return { fp, &fclose };
}
ScopedFILE CreateFILE(const path& p) noexcept(false)
{
const std::string fpath = p.generic_string();
FILE* fp = fopen(fpath.c_str(), "w+b");
if (!fp)
throw std::system_error{ errno, std::system_category(), "fopen" };
return { fp, &fclose };
}
#endif
[[noreturn]] void OnJPEGError(j_common_ptr ptr)
{
char msg[JMSG_LENGTH_MAX]{};
// "0x89 0x50": PNG
// "0x52 0x49": WEBP
(*ptr->err->format_message)(ptr, msg);
jpeg_destroy(ptr);
throw std::runtime_error{ msg };
}
class JPEGDecompress final
{
jpeg_error_mgr err;
jpeg_decompress_struct dec;
public:
JPEGDecompress() : err{}, dec{}
{
jpeg_std_error(&err);
err.error_exit = &OnJPEGError;
dec.err = &err;
jpeg_create_decompress(&dec);
}
~JPEGDecompress() noexcept
{
jpeg_destroy_decompress(&dec);
}
void UseInput(FILE* fin) noexcept
{
jpeg_stdio_src(&dec, fin);
}
static DXGI_FORMAT TranslateColor(J_COLOR_SPACE colorspace) noexcept
{
switch (colorspace)
{
case JCS_GRAYSCALE: // 1 component
return DXGI_FORMAT_R8_UNORM;
case JCS_RGB: // 3 component, Standard RGB
return DXGI_FORMAT_R8G8B8A8_UNORM;
case JCS_CMYK: // 4 component. WIC retuns this for CMYK
return DXGI_FORMAT_R8G8B8A8_UNORM;
#ifdef LIBJPEG_TURBO_VERSION
case JCS_EXT_RGBX: // 4 component
case JCS_EXT_RGBA:
return DXGI_FORMAT_R8G8B8A8_UNORM;
case JCS_RGB565:
return DXGI_FORMAT_B5G6R5_UNORM;
#endif
case JCS_YCbCr: // 3 component, YCbCr
default:
return DXGI_FORMAT_UNKNOWN;
}
}
void GetMetadata(TexMetadata& metadata) noexcept(false)
{
metadata.width = dec.image_width;
metadata.height = dec.image_height;
metadata.depth = 1;
metadata.arraySize = 1;
metadata.mipLevels = 1;
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
metadata.format = TranslateColor(dec.out_color_space);
if (metadata.format == DXGI_FORMAT_UNKNOWN)
{
throw std::runtime_error{ "unexpected out_color_space in jpeg_decompress_struct" };
}
if (metadata.format == DXGI_FORMAT_R8G8B8A8_UNORM)
{
metadata.miscFlags2 |= TEX_ALPHA_MODE_OPAQUE;
}
}
HRESULT GetHeader(TexMetadata& metadata) noexcept(false)
{
metadata = {};
switch (jpeg_read_header(&dec, false))
{
case JPEG_HEADER_TABLES_ONLY:
[[fallthrough]];
case JPEG_HEADER_OK:
break;
case JPEG_SUSPENDED:
return E_FAIL;
}
GetMetadata(metadata);
return S_OK;
}
#if !defined(LIBJPEG_TURBO_VERSION)
// shift pixels with padding in reverse order (to make it work in-memory)
void ShiftPixels(ScratchImage& image) noexcept
{
size_t num_pixels = dec.output_width * dec.output_height;
uint8_t* dst = image.GetPixels();
const uint8_t* src = dst;
for (size_t i = num_pixels - 1; i > 0; i -= 1)
{
dst[4*i + 0] = src[3*i + 0];
dst[4*i + 1] = src[3*i + 1];
dst[4*i + 2] = src[3*i + 2];
dst[4*i + 3] = 0;
}
}
#endif
HRESULT GetImage(TexMetadata& metadata, ScratchImage& image) noexcept(false)
{
metadata = {};
switch (jpeg_read_header(&dec, true))
{
case JPEG_HEADER_TABLES_ONLY:
GetMetadata(metadata);
[[fallthrough]];
case JPEG_SUSPENDED:
return E_FAIL;
case JPEG_HEADER_OK:
break;
}
GetMetadata(metadata);
// if the JPEG library doesn't have color space conversion, it should be ERROR_NOT_SUPPORTED
if (dec.jpeg_color_space == JCS_YCCK)
{
// CMYK is the known case
if (dec.out_color_space == JCS_CMYK)
return HRESULT_E_NOT_SUPPORTED;
}
if (auto hr = image.Initialize2D(metadata.format, metadata.width, metadata.height, metadata.arraySize, metadata.mipLevels); FAILED(hr))
return hr;
#ifdef LIBJPEG_TURBO_VERSION
// grayscale is the only color space which uses 1 component
if (dec.out_color_space != JCS_GRAYSCALE)
// if there is no proper conversion to 4 component, E_FAIL...
dec.out_color_space = JCS_EXT_RGBX;
#endif
if (jpeg_start_decompress(&dec) == false)
return E_FAIL;
uint8_t* dest = image.GetPixels();
const size_t stride = dec.output_width * static_cast<size_t>(dec.output_components);
std::vector<JSAMPROW> rows(dec.output_height);
for (size_t i = 0u; i < dec.output_height; ++i)
rows[i] = dest + (stride * i);
JDIMENSION leftover = dec.output_height;
while (leftover > 0)
{
JDIMENSION consumed = jpeg_read_scanlines(&dec, &rows[dec.output_scanline], leftover);
leftover -= consumed;
}
if (jpeg_finish_decompress(&dec) == false)
return E_FAIL;
#if !defined(LIBJPEG_TURBO_VERSION)
// if NOT TurboJPEG, we need to make 3 component images to 4 component image
if (dec.out_color_space != JCS_GRAYSCALE)
ShiftPixels(image);
#endif
return S_OK;
}
HRESULT GetImage(ScratchImage& image) noexcept(false)
{
TexMetadata metadata{};
return GetImage(metadata, image);
}
};
class JPEGCompress final
{
jpeg_error_mgr err{};
jpeg_compress_struct enc{};
public:
JPEGCompress() : err{}, enc{}
{
jpeg_std_error(&err);
err.error_exit = &OnJPEGError;
enc.err = &err;
jpeg_create_compress(&enc);
}
~JPEGCompress() noexcept
{
jpeg_destroy_compress(&enc);
}
void UseOutput(FILE* fout)
{
jpeg_stdio_dest(&enc, fout);
}
/// @todo More correct DXGI_FORMAT mapping
HRESULT WriteImage(const Image& image) noexcept(false)
{
switch (image.format)
{
case DXGI_FORMAT_R8_UNORM:
enc.input_components = 1;
enc.in_color_space = JCS_GRAYSCALE;
break;
#ifdef LIBJPEG_TURBO_VERSION
case DXGI_FORMAT_R8G8B8A8_UNORM:
enc.input_components = 4;
enc.in_color_space = JCS_EXT_RGBA;
break;
case DXGI_FORMAT_B8G8R8A8_UNORM:
enc.input_components = 4;
enc.in_color_space = JCS_EXT_BGRA;
break;
#else
case DXGI_FORMAT_R8G8B8A8_UNORM:
enc.input_components = 3;
enc.in_color_space = JCS_RGB;
#endif
default:
return HRESULT_E_NOT_SUPPORTED;
}
enc.image_width = static_cast<JDIMENSION>(image.width);
enc.image_height = static_cast<JDIMENSION>(image.height);
jpeg_set_defaults(&enc);
jpeg_set_quality(&enc, 100, true);
// we will write a row each time ...
jpeg_start_compress(&enc, true);
const size_t stride = enc.image_width * static_cast<size_t>(enc.input_components);
while (enc.next_scanline < enc.image_height)
{
JSAMPROW rows[1]{ image.pixels + stride * enc.next_scanline };
jpeg_write_scanlines(&enc, rows, 1);
}
jpeg_finish_compress(&enc);
return S_OK;
}
};
}
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromJPEGFile(
const wchar_t* file,
TexMetadata& metadata)
{
if (!file)
return E_INVALIDARG;
try
{
auto fin = OpenFILE(file);
JPEGDecompress decoder{};
decoder.UseInput(fin.get());
return decoder.GetHeader(metadata);
}
catch (const std::bad_alloc&)
{
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::exception&)
{
return E_FAIL;
}
}
_Use_decl_annotations_
HRESULT DirectX::LoadFromJPEGFile(
const wchar_t* file,
TexMetadata* metadata,
ScratchImage&image)
{
if (!file)
return E_INVALIDARG;
image.Release();
try
{
auto fin = OpenFILE(file);
JPEGDecompress decoder{};
decoder.UseInput(fin.get());
if (!metadata)
return decoder.GetImage(image);
return decoder.GetImage(*metadata, image);
}
catch (const std::bad_alloc&)
{
image.Release();
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
image.Release();
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::exception&)
{
image.Release();
return E_FAIL;
}
}
_Use_decl_annotations_
HRESULT DirectX::SaveToJPEGFile(
const Image& image,
const wchar_t* file)
{
if (!file)
return E_INVALIDARG;
try
{
auto fout = CreateFILE(file);
JPEGCompress encoder{};
encoder.UseOutput(fout.get());
return encoder.WriteImage(image);
}
catch (const std::bad_alloc&)
{
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::exception&)
{
return E_FAIL;
}
}

View File

@ -0,0 +1,33 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexJPEG.h
//
// DirectXTex Auxilary functions for using the JPEG(https://www.ijg.org) library
//
// For the Windows platform, the strong recommendation is to make use of the WIC
// functions rather than using the open source library. This module exists to support
// Windows Subsystem on Linux.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#pragma once
#include "DirectXTex.h"
namespace DirectX
{
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromJPEGFile(
_In_z_ const wchar_t* szFile,
_Out_ TexMetadata& metadata);
DIRECTX_TEX_API HRESULT __cdecl LoadFromJPEGFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ TexMetadata* metadata,
_Out_ ScratchImage& image);
DIRECTX_TEX_API HRESULT __cdecl SaveToJPEGFile(
_In_ const Image& image,
_In_z_ const wchar_t* szFile);
}

430
Auxiliary/DirectXTexPNG.cpp Normal file
View File

@ -0,0 +1,430 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexPNG.cpp
//
// DirectXTex Auxilary functions for using the PNG(http://www.libpng.org/pub/png/libpng.html) library
//
// For the Windows platform, the strong recommendation is to make use of the WIC
// functions rather than using the open source library. This module exists to support
// Windows Subsystem on Linux.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#include "DirectXTexP.h"
#include "DirectXTexPNG.h"
#if __cplusplus < 201703L
#error Requires C++17 (and /Zc:__cplusplus with MSVC)
#endif
#include <cstdio>
#include <cstdlib>
#include <exception>
#include <filesystem>
#include <stdexcept>
#include <string>
#include <system_error>
#include <vector>
#include <png.h>
using namespace DirectX;
using std::filesystem::path;
using ScopedFILE = std::unique_ptr<FILE, int(*)(FILE*)>;
namespace
{
#ifdef _WIN32
ScopedFILE OpenFILE(const path& p) noexcept(false)
{
const std::wstring fpath = p.generic_wstring();
FILE* fp = nullptr;
if (auto ec = _wfopen_s(&fp, fpath.c_str(), L"rb"); ec)
throw std::system_error{ static_cast<int>(_doserrno), std::system_category(), "_wfopen_s" };
return { fp, &fclose };
}
ScopedFILE CreateFILE(const path& p) noexcept(false)
{
const std::wstring fpath = p.generic_wstring();
FILE* fp = nullptr;
if (auto ec = _wfopen_s(&fp, fpath.c_str(), L"w+b"); ec)
throw std::system_error{ static_cast<int>(_doserrno), std::system_category(), "_wfopen_s" };
return { fp, &fclose };
}
#else
ScopedFILE OpenFILE(const path& p) noexcept(false)
{
const std::string fpath = p.generic_string();
FILE* fp = fopen(fpath.c_str(), "rb");
if (!fp)
throw std::system_error{ errno, std::system_category(), "fopen" };
return { fp, &fclose };
}
ScopedFILE CreateFILE(const path& p) noexcept(false)
{
const std::string fpath = p.generic_string();
FILE* fp = fopen(fpath.c_str(), "w+b");
if (!fp)
throw std::system_error{ errno, std::system_category(), "fopen" };
return { fp, &fclose };
}
#endif
[[noreturn]] void OnPNGError(png_structp, png_const_charp msg)
{
throw std::runtime_error{ msg };
}
void OnPNGWarning(png_structp, png_const_charp)
{
// drain warning messages ...
}
/// @note If the PNG contains some extra chunks like EXIF, this will be used
void OnPNGRead(png_structp st, png_bytep ptr, size_t len)
{
FILE* fin = reinterpret_cast<FILE*>(png_get_io_ptr(st));
std::ignore = fread(ptr, len, 1, fin);
}
/// @see http://www.libpng.org/pub/png/libpng.html
/// @see http://www.libpng.org/pub/png/libpng-manual.txt
class PNGDecompress final
{
png_structp st;
png_infop info;
public:
PNGDecompress() noexcept(false) : st{ nullptr }, info{ nullptr }
{
st = png_create_read_struct(PNG_LIBPNG_VER_STRING, this, &OnPNGError, &OnPNGWarning);
if (!st)
throw std::runtime_error{ "png_create_read_struct" };
info = png_create_info_struct(st);
if (!info)
{
png_destroy_read_struct(&st, nullptr, nullptr);
throw std::runtime_error{ "png_create_info_struct" };
}
}
~PNGDecompress() noexcept
{
png_destroy_read_struct(&st, &info, nullptr);
}
void UseInput(FILE* fin) noexcept
{
// we assume the signature is unread. if so, we have to use `png_set_sig_bytes`
png_init_io(st, fin);
png_set_read_fn(st, fin, &OnPNGRead);
}
void Update() noexcept(false)
{
png_read_info(st, info);
// check for unsupported cases
png_byte interlacing = png_get_interlace_type(st, info);
if (interlacing != PNG_INTERLACE_NONE)
{
throw std::invalid_argument{ "interlacing not supported" };
}
// color handling
png_byte color_type = png_get_color_type(st, info);
if (color_type == PNG_COLOR_TYPE_GRAY)
{
// bit_depth will be 8 or 16
if (png_get_bit_depth(st, info) < 8)
png_set_expand_gray_1_2_4_to_8(st);
}
else if (color_type == PNG_COLOR_TYPE_PALETTE)
{
// request RGB color
png_set_palette_to_rgb(st);
if (png_get_valid(st, info, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(st);
}
// Here we don't know if the pixel data is in BGR/RGB order
// png_set_bgr(st);
png_set_alpha_mode(st, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB);
// make 4 component
// using `png_set_add_alpha` here may confuse `TEX_ALPHA_MODE_OPAQUE` estimation
if (png_get_channels(st, info) == 3)
png_set_filler(st, 0, PNG_FILLER_AFTER);
// prefer DXGI_FORMAT_R8G8B8A8_UNORM. strip in decode
//if (png_get_bit_depth(st, info) > 8)
// png_set_strip_16(st);
png_read_update_info(st, info);
}
/// @note must call `Update` before this
/// @todo Proper detection of DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM_SRGB
DXGI_FORMAT GuessFormat() const noexcept(false)
{
// 1 or 4. 1 is for gray
auto c = png_get_channels(st, info);
if (c == 1)
{
if (png_get_bit_depth(st, info) == 16)
return DXGI_FORMAT_R16_UNORM;
// with `png_set_expand_gray_1_2_4_to_8`, libpng will change to R8_UNORM
return DXGI_FORMAT_R8_UNORM;
}
// 8 or 16. expanded if 1, 2, 4
auto d = png_get_bit_depth(st, info);
if (d == 16)
return DXGI_FORMAT_R16G16B16A16_UNORM;
if (d != 8)
throw std::runtime_error{ "unexpected info from libpng" };
int intent = 0;
if (png_get_sRGB(st, info, &intent) == PNG_INFO_sRGB)
return DXGI_FORMAT_R8G8B8A8_UNORM_SRGB;
return DXGI_FORMAT_R8G8B8A8_UNORM;
}
/// @todo More correct DXGI_FORMAT mapping
void GetHeader(TexMetadata& metadata) noexcept(false)
{
metadata = {};
metadata.width = png_get_image_width(st, info);
metadata.height = png_get_image_height(st, info);
metadata.arraySize = 1;
metadata.mipLevels = 1;
metadata.depth = 1;
metadata.dimension = TEX_DIMENSION_TEXTURE2D;
metadata.format = GuessFormat();
png_byte color_type = png_get_color_type(st, info);
bool have_alpha = (color_type & PNG_COLOR_MASK_ALPHA);
if (have_alpha == false && (metadata.format != DXGI_FORMAT_R8_UNORM))
metadata.miscFlags2 |= TEX_ALPHA_MODE_OPAQUE;
}
/// @todo More correct DXGI_FORMAT mapping
HRESULT GetImage(TexMetadata& metadata, ScratchImage& image) noexcept(false)
{
metadata = {};
GetHeader(metadata);
if (auto hr = image.Initialize2D(metadata.format, metadata.width, metadata.height, metadata.arraySize, metadata.mipLevels); FAILED(hr))
return hr;
auto* dest = image.GetPixels();
const auto stride = metadata.width * png_get_channels(st, info);
std::vector<png_byte*> rows(metadata.height);
for (auto i = 0u; i < metadata.height; ++i)
rows[i] = dest + (stride * i);
png_read_rows(st, rows.data(), nullptr, static_cast<uint32_t>(rows.size()));
png_read_end(st, info);
return S_OK;
}
HRESULT GetImage(ScratchImage& image) noexcept(false)
{
TexMetadata metadata{};
return GetImage(metadata, image);
}
};
/// @see http://www.libpng.org/pub/png/libpng.html
/// @see http://www.libpng.org/pub/png/libpng-manual.txt
class PNGCompress final
{
png_structp st;
png_infop info;
public:
PNGCompress() noexcept(false) : st{ nullptr }, info{ nullptr }
{
st = png_create_write_struct(PNG_LIBPNG_VER_STRING, this, &OnPNGError, &OnPNGWarning);
if (!st)
throw std::runtime_error{ "png_create_write_struct" };
info = png_create_info_struct(st);
if (!info)
{
png_destroy_write_struct(&st, nullptr);
throw std::runtime_error{ "png_create_info_struct" };
}
png_set_compression_level(st, 0);
}
~PNGCompress() noexcept
{
png_destroy_write_struct(&st, &info);
}
void UseOutput(FILE* fout) noexcept
{
png_init_io(st, fout);
}
HRESULT WriteImage(const Image& image) noexcept(false)
{
int color_type = PNG_COLOR_TYPE_RGB;
bool using_bgr = false;
int channel = 4;
int bit_depth = 8;
switch (image.format)
{
case DXGI_FORMAT_R8_UNORM:
color_type = PNG_COLOR_TYPE_GRAY;
channel = 1;
break;
case DXGI_FORMAT_B8G8R8A8_UNORM:
case DXGI_FORMAT_B8G8R8X8_UNORM:
using_bgr = true;
[[fallthrough]];
case DXGI_FORMAT_R8G8B8A8_UNORM:
color_type = PNG_COLOR_TYPE_RGBA;
break;
default:
return HRESULT_E_NOT_SUPPORTED;
}
png_set_IHDR(st, info,
static_cast<uint32_t>(image.width),
static_cast<uint32_t>(image.height),
bit_depth,
color_type,
PNG_INTERLACE_NONE,
PNG_COMPRESSION_TYPE_DEFAULT,
PNG_FILTER_TYPE_DEFAULT);
png_write_info(st, info);
if (using_bgr)
png_set_bgr(st);
const size_t stride = static_cast<size_t>(channel) * image.width;
std::vector<png_bytep> rows(image.height);
for (size_t i = 0u; i< image.height; ++i)
rows[i] = image.pixels + stride * i;
png_write_rows(st, rows.data(), static_cast<uint32_t>(rows.size()));
// actual write will be done here
png_write_end(st, info);
return S_OK;
}
};
}
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromPNGFile(
const wchar_t* file,
TexMetadata& metadata)
{
if (!file)
return E_INVALIDARG;
try
{
auto fin = OpenFILE(file);
PNGDecompress decoder{};
decoder.UseInput(fin.get());
decoder.Update();
decoder.GetHeader(metadata);
return S_OK;
}
catch (const std::bad_alloc&)
{
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::invalid_argument&)
{
return HRESULT_E_NOT_SUPPORTED;
}
catch (const std::exception&)
{
return E_FAIL;
}
}
_Use_decl_annotations_
HRESULT DirectX::LoadFromPNGFile(
const wchar_t* file,
TexMetadata* metadata,
ScratchImage& image)
{
if (!file)
return E_INVALIDARG;
image.Release();
try
{
auto fin = OpenFILE(file);
PNGDecompress decoder{};
decoder.UseInput(fin.get());
decoder.Update();
if (metadata == nullptr)
return decoder.GetImage(image);
return decoder.GetImage(*metadata, image);
}
catch (const std::bad_alloc&)
{
image.Release();
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
image.Release();
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::invalid_argument&)
{
return HRESULT_E_NOT_SUPPORTED;
}
catch (const std::exception&)
{
image.Release();
return E_FAIL;
}
}
_Use_decl_annotations_
HRESULT DirectX::SaveToPNGFile(
const Image& image,
const wchar_t* file)
{
if (!file)
return E_INVALIDARG;
try
{
auto fout = CreateFILE(file);
PNGCompress encoder{};
encoder.UseOutput(fout.get());
return encoder.WriteImage(image);
}
catch (const std::bad_alloc&)
{
return E_OUTOFMEMORY;
}
catch (const std::system_error& ec)
{
#ifdef _WIN32
return HRESULT_FROM_WIN32(static_cast<unsigned long>(ec.code().value()));
#else
return (ec.code().value() == ENOENT) ? HRESULT_ERROR_FILE_NOT_FOUND : E_FAIL;
#endif
}
catch (const std::exception&)
{
return E_FAIL;
}
}

33
Auxiliary/DirectXTexPNG.h Normal file
View File

@ -0,0 +1,33 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexPNG.h
//
// DirectXTex Auxilary functions for using the PNG(http://www.libpng.org/pub/png/libpng.html) library
//
// For the Windows platform, the strong recommendation is to make use of the WIC
// functions rather than using the open source library. This module exists to support
// Windows Subsystem on Linux.
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#pragma once
#include "DirectXTex.h"
namespace DirectX
{
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromPNGFile(
_In_z_ const wchar_t* szFile,
_Out_ TexMetadata& metadata);
DIRECTX_TEX_API HRESULT __cdecl LoadFromPNGFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ TexMetadata* metadata,
_Out_ ScratchImage& image);
DIRECTX_TEX_API HRESULT __cdecl SaveToPNGFile(
_In_ const Image& image,
_In_z_ const wchar_t* szFile);
}

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXbox.h
//
// DirectXTex Auxillary functions for Xbox texture processing
// DirectXTex Auxilary functions for Xbox texture processing
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -41,6 +41,9 @@
#include <d3d11_1.h>
#endif
#include <cstdint>
#include <utility>
#define DIRECTX_TEX_XBOX_VERSION 150
namespace Xbox
@ -55,13 +58,17 @@ namespace Xbox
constexpr XboxTileMode c_XboxTileModeLinear = XG_TILE_MODE_LINEAR;
#endif
class XboxImage
class DIRECTX_TEX_API XboxImage
{
public:
XboxImage() noexcept
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) {}
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr)
{}
XboxImage(XboxImage&& moveFrom) noexcept
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr) { *this = std::move(moveFrom); }
: dataSize(0), baseAlignment(0), tilemode(c_XboxTileModeInvalid), metadata{}, memory(nullptr)
{
*this = std::move(moveFrom);
}
~XboxImage() { Release(); }
XboxImage& __cdecl operator= (XboxImage&& moveFrom) noexcept;
@ -69,12 +76,12 @@ namespace Xbox
XboxImage(const XboxImage&) = delete;
XboxImage& operator=(const XboxImage&) = delete;
HRESULT Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE1D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE2D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const XG_TEXTURE3D_DESC& desc, _In_ const XG_RESOURCE_LAYOUT& layout, _In_ uint32_t miscFlags2 = 0);
HRESULT __cdecl Initialize(_In_ const DirectX::TexMetadata& mdata, _In_ XboxTileMode tm, _In_ uint32_t size, _In_ uint32_t alignment);
void Release();
void __cdecl Release();
const DirectX::TexMetadata& GetMetadata() const { return metadata; }
XboxTileMode GetTileMode() const { return tilemode; }
@ -94,65 +101,98 @@ namespace Xbox
//---------------------------------------------------------------------------------
// Image I/O
HRESULT GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSFile(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox);
HRESULT GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT GetMetadataFromDDSFileEx(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSFileEx(
_In_z_ const wchar_t* szFile, _Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat);
HRESULT LoadFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image);
HRESULT LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT LoadFromDDSFileEx(
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSFileEx(
_In_z_ const wchar_t* szFile,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image);
HRESULT SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
HRESULT SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSMemory(_In_ const XboxImage& xbox, _Out_ DirectX::Blob& blob);
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSFile(_In_ const XboxImage& xbox, _In_z_ const wchar_t* szFile);
#ifdef __cpp_lib_byte
inline HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox)
{
return GetMetadataFromDDSMemory(reinterpret_cast<const uint8_t*>(pSource), size, metadata, isXbox);
}
inline HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_ DirectX::TexMetadata& metadata, _Out_ bool& isXbox,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat)
{
return GetMetadataFromDDSMemoryEx(reinterpret_cast<const uint8_t*>(pSource), size, metadata, isXbox, ddPixelFormat);
}
inline HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata, _Out_ XboxImage& image)
{
return LoadFromDDSMemory(reinterpret_cast<const uint8_t*>(pSource), size, metadata, image);
}
inline HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_opt_ DirectX::TexMetadata* metadata,
_Out_opt_ DirectX::DDSMetaData* ddPixelFormat,
_Out_ XboxImage& image)
{
return LoadFromDDSMemoryEx(reinterpret_cast<const uint8_t*>(pSource), size, metadata, ddPixelFormat, image);
}
#endif // __cpp_lib_byte
//---------------------------------------------------------------------------------
// Xbox Texture Tiling / Detiling (requires XG DLL to be present at runtime)
HRESULT Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Tile(
DIRECTX_TEX_API HRESULT __cdecl Tile(_In_ const DirectX::Image& srcImage, _Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
DIRECTX_TEX_API HRESULT __cdecl Tile(
_In_ const DirectX::Image* srcImages, _In_ size_t nimages, _In_ const DirectX::TexMetadata& metadata,
_Out_ XboxImage& xbox, _In_ XboxTileMode mode = c_XboxTileModeInvalid);
HRESULT Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
DIRECTX_TEX_API HRESULT __cdecl Detile(_In_ const XboxImage& xbox, _Out_ DirectX::ScratchImage& image);
//---------------------------------------------------------------------------------
// Direct3D 11.X functions
#if defined(_XBOX_ONE) && defined(_TITLE) && defined(__d3d11_x_h__)
HRESULT CreateTexture(
DIRECTX_TEX_API HRESULT __cdecl CreateTexture(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11Resource** ppResource, _Outptr_ void** grfxMemory);
HRESULT CreateShaderResourceView(
DIRECTX_TEX_API HRESULT __cdecl CreateShaderResourceView(
_In_ ID3D11DeviceX* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D11ShaderResourceView** ppSRV, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
DIRECTX_TEX_API void __cdecl FreeTextureMemory(_In_ ID3D11DeviceX* d3dDevice, _In_opt_ void* grfxMemory);
#endif
@ -161,12 +201,27 @@ namespace Xbox
#if ((defined(_XBOX_ONE) && defined(_TITLE)) || defined(_GAMING_XBOX)) && (defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__))
HRESULT CreateTexture(
DIRECTX_TEX_API HRESULT __cdecl CreateTexture(
_In_ ID3D12Device* d3dDevice,
_In_ const XboxImage& xbox, _Outptr_opt_ ID3D12Resource** ppResource, _Outptr_ void** grfxMemory);
void FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
DIRECTX_TEX_API void __cdecl FreeTextureMemory(_In_ ID3D12Device* d3dDevice, _In_opt_ void* grfxMemory);
#endif
//---------------------------------------------------------------------------------
// DDS helper functions
DIRECTX_TEX_API HRESULT __cdecl EncodeDDSHeader(
const XboxImage& xbox,
_Out_writes_bytes_(maxsize) uint8_t* pDestination, _In_ size_t maxsize) noexcept;
#ifdef __cpp_lib_byte
inline HRESULT __cdecl EncodeDDSHeader(
const XboxImage& xbox,
_Out_writes_bytes_(maxsize) std::byte* pDestination, _In_ size_t maxsize) noexcept
{
return EncodeDDSHeader(xbox, reinterpret_cast<uint8_t*>(pDestination), maxsize);
}
#endif
} // namespace

View File

@ -1,7 +1,7 @@
//-------------------------------------------------------------------------------------
// DirectXTexD3D11X.cpp
//
// DirectXTex Auxillary functions for creating resouces from XboxImage containers
// DirectXTex Auxilary functions for creating resouces from XboxImage containers
// via the CreatePlacement APIs
//
// Copyright (c) Microsoft Corporation.

View File

@ -1,7 +1,7 @@
//-------------------------------------------------------------------------------------
// DirectXTexD3D12X.cpp
//
// DirectXTex Auxillary functions for creating resouces from XboxImage containers
// DirectXTex Auxilary functions for creating resouces from XboxImage containers
// via the CreatePlacedResourceX API
//
// Copyright (c) Microsoft Corporation.

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxDDS.cpp
//
// DirectXTex Auxillary functions for saving "XBOX" Xbox variants of DDS files
// DirectXTex Auxilary functions for saving "XBOX" Xbox variants of DDS files
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -23,39 +23,11 @@ using namespace Xbox;
namespace
{
const DDS_PIXELFORMAT DDSPF_XBOX =
{ sizeof(DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('X','B','O','X'), 0, 0, 0, 0, 0 };
#pragma pack(push,1)
struct DDS_HEADER_XBOX
// Must match structure in XboxDDSTextureLoader module
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2; // see DDS_MISC_FLAGS2
uint32_t tileMode; // see XG_TILE_MODE / XG_SWIZZLE_MODE
uint32_t baseAlignment;
uint32_t dataSize;
uint32_t xdkVer; // matching _XDK_VER / _GXDK_VER
};
#pragma pack(pop)
constexpr uint32_t XBOX_TILEMODE_SCARLETT = 0x1000000;
static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
static_assert(sizeof(DDS_HEADER_XBOX) >= sizeof(DDS_HEADER_DXT10), "DDS XBOX Header should be larger than DX10 header");
constexpr size_t XBOX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
//-------------------------------------------------------------------------------------
// Decodes DDS header using XBOX extended header (variant of DX10 header)
//-------------------------------------------------------------------------------------
HRESULT DecodeDDSHeader(
_In_reads_bytes_(size) const void* pSource,
_In_reads_bytes_(size) const uint8_t* pSource,
size_t size,
DirectX::TexMetadata& metadata,
_Out_opt_ DDSMetaData* ddPixelFormat,
@ -86,13 +58,13 @@ namespace
*ddPixelFormat = {};
}
if (size < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (size < DDS_MIN_HEADER_SIZE)
{
return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(pSource);
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(pSource);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
@ -120,25 +92,13 @@ namespace
}
// Buffer must be big enough for both headers and magic value
if (size < XBOX_HEADER_SIZE)
if (size < DDS_XBOX_HEADER_SIZE)
{
return E_FAIL;
}
auto xboxext = reinterpret_cast<const DDS_HEADER_XBOX*>(
reinterpret_cast<const uint8_t*>(pSource) + sizeof(uint32_t) + sizeof(DDS_HEADER));
#ifdef _GXDK_VER
if (xboxext->xdkVer < _GXDK_VER)
{
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
}
#elif defined(_XDK_VER)
if (xboxext->xdkVer < _XDK_VER)
{
OutputDebugStringA("WARNING: DDS XBOX file may be outdated and need regeneration\n");
}
#endif
reinterpret_cast<const uint8_t*>(pSource) + DDS_MIN_HEADER_SIZE);
metadata.arraySize = xboxext->arraySize;
if (metadata.arraySize == 0)
@ -256,20 +216,26 @@ namespace
return S_OK;
}
}
//-------------------------------------------------------------------------------------
// Encodes DDS file header (magic value, header, XBOX extended header)
//-------------------------------------------------------------------------------------
HRESULT EncodeDDSHeader(
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Encodes DDS file header (magic value, header, XBOX extended header)
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::EncodeDDSHeader(
const XboxImage& xbox,
_Out_writes_(maxsize) void* pDestination,
size_t maxsize)
{
uint8_t* pDestination,
size_t maxsize) noexcept
{
if (!pDestination)
return E_POINTER;
return E_INVALIDARG;
if (maxsize < XBOX_HEADER_SIZE)
if (maxsize < DDS_XBOX_HEADER_SIZE)
return E_NOT_SUFFICIENT_BUFFER;
*reinterpret_cast<uint32_t*>(pDestination) = DDS_MAGIC;
@ -393,36 +359,31 @@ namespace
xboxext->miscFlags2 = metadata.miscFlags2;
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode()) | XBOX_TILEMODE_SCARLETT;
#else
#else
xboxext->tileMode = static_cast<uint32_t>(xbox.GetTileMode());
#endif
#endif
xboxext->baseAlignment = xbox.GetAlignment();
xboxext->dataSize = xbox.GetSize();
#ifdef _GXDK_VER
#ifdef _GXDK_VER
xboxext->xdkVer = _GXDK_VER;
#elif defined(_XDK_VER)
#elif defined(_XDK_VER)
xboxext->xdkVer = _XDK_VER;
#endif
#endif
return S_OK;
}
}
//=====================================================================================
// Entry-points
//=====================================================================================
//-------------------------------------------------------------------------------------
// Obtain metadata from DDS file in memory/on disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
TexMetadata& metadata,
bool& isXbox)
@ -432,7 +393,7 @@ HRESULT Xbox::GetMetadataFromDDSMemory(
_Use_decl_annotations_
HRESULT Xbox::GetMetadataFromDDSMemoryEx(
const void* pSource,
const uint8_t* pSource,
size_t size,
TexMetadata& metadata,
bool& isXbox,
@ -478,12 +439,10 @@ HRESULT Xbox::GetMetadataFromDDSFileEx(
isXbox = false;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -503,16 +462,16 @@ HRESULT Xbox::GetMetadataFromDDSFileEx(
}
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (fileInfo.EndOfFile.LowPart < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[XBOX_HEADER_SIZE] = {};
uint8_t header[DDS_XBOX_HEADER_SIZE] = {};
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
if (!ReadFile(hFile.get(), header, DDS_XBOX_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
@ -537,7 +496,7 @@ HRESULT Xbox::GetMetadataFromDDSFileEx(
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
TexMetadata* metadata,
XboxImage& xbox)
@ -547,7 +506,7 @@ HRESULT Xbox::LoadFromDDSMemory(
_Use_decl_annotations_
HRESULT Xbox::LoadFromDDSMemoryEx(
const void* pSource,
const uint8_t* pSource,
size_t size,
TexMetadata* metadata,
DDSMetaData* ddPixelFormat,
@ -578,13 +537,13 @@ HRESULT Xbox::LoadFromDDSMemoryEx(
return E_FAIL;
}
if (size <= XBOX_HEADER_SIZE)
if (size <= DDS_XBOX_HEADER_SIZE)
{
return E_FAIL;
}
// Copy tiled data
const size_t remaining = size - XBOX_HEADER_SIZE;
const size_t remaining = size - DDS_XBOX_HEADER_SIZE;
if (remaining < dataSize)
{
@ -597,7 +556,7 @@ HRESULT Xbox::LoadFromDDSMemoryEx(
assert(xbox.GetPointer() != nullptr);
memcpy(xbox.GetPointer(), reinterpret_cast<const uint8_t*>(pSource) + XBOX_HEADER_SIZE, dataSize);
memcpy(xbox.GetPointer(), reinterpret_cast<const uint8_t*>(pSource) + DDS_XBOX_HEADER_SIZE, dataSize);
if (metadata)
memcpy(metadata, &mdata, sizeof(TexMetadata));
@ -630,13 +589,10 @@ HRESULT Xbox::LoadFromDDSFileEx(
xbox.Release();
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -656,16 +612,16 @@ HRESULT Xbox::LoadFromDDSFileEx(
}
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (fileInfo.EndOfFile.LowPart < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[XBOX_HEADER_SIZE] = {};
uint8_t header[DDS_XBOX_HEADER_SIZE] = {};
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, XBOX_HEADER_SIZE, &bytesRead, nullptr))
if (!ReadFile(hFile.get(), header, DDS_XBOX_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
@ -689,7 +645,7 @@ HRESULT Xbox::LoadFromDDSFileEx(
}
// Read tiled data
const DWORD remaining = fileInfo.EndOfFile.LowPart - XBOX_HEADER_SIZE;
const DWORD remaining = fileInfo.EndOfFile.LowPart - DDS_XBOX_HEADER_SIZE;
if (remaining == 0)
return E_FAIL;
@ -728,15 +684,15 @@ HRESULT Xbox::SaveToDDSMemory(const XboxImage& xbox, Blob& blob)
blob.Release();
HRESULT hr = blob.Initialize(XBOX_HEADER_SIZE + xbox.GetSize());
HRESULT hr = blob.Initialize(DDS_XBOX_HEADER_SIZE + xbox.GetSize());
if (FAILED(hr))
return hr;
// Copy header
auto pDestination = reinterpret_cast<uint8_t*>(blob.GetBufferPointer());
auto pDestination = blob.GetBufferPointer();
assert(pDestination);
hr = EncodeDDSHeader(xbox, pDestination, XBOX_HEADER_SIZE);
hr = EncodeDDSHeader(xbox, pDestination, DDS_XBOX_HEADER_SIZE);
if (FAILED(hr))
{
blob.Release();
@ -744,8 +700,8 @@ HRESULT Xbox::SaveToDDSMemory(const XboxImage& xbox, Blob& blob)
}
// Copy tiled data
const size_t remaining = blob.GetBufferSize() - XBOX_HEADER_SIZE;
pDestination += XBOX_HEADER_SIZE;
const size_t remaining = blob.GetBufferSize() - DDS_XBOX_HEADER_SIZE;
pDestination += DDS_XBOX_HEADER_SIZE;
if (!remaining)
{
@ -775,31 +731,28 @@ HRESULT Xbox::SaveToDDSFile(const XboxImage& xbox, const wchar_t* szFile)
return E_INVALIDARG;
// Create DDS Header
uint8_t header[XBOX_HEADER_SIZE] = {};
HRESULT hr = EncodeDDSHeader(xbox, header, XBOX_HEADER_SIZE);
uint8_t header[DDS_XBOX_HEADER_SIZE] = {};
HRESULT hr = EncodeDDSHeader(xbox, header, DDS_XBOX_HEADER_SIZE);
if (FAILED(hr))
return hr;
// Create file and write header
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
}
DWORD bytesWritten;
if (!WriteFile(hFile.get(), header, static_cast<DWORD>(XBOX_HEADER_SIZE), &bytesWritten, nullptr))
if (!WriteFile(hFile.get(), header, static_cast<DWORD>(DDS_XBOX_HEADER_SIZE), &bytesWritten, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
if (bytesWritten != XBOX_HEADER_SIZE)
if (bytesWritten != DDS_XBOX_HEADER_SIZE)
{
return E_FAIL;
}

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxDetile.cpp
//
// DirectXTex Auxillary functions for converting from Xbox tiled to linear
// DirectXTex Auxilary functions for converting from Xbox tiled to linear
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -32,7 +32,9 @@ namespace
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
assert((nimages > 0) && (nimages <= UINT32_MAX));
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
@ -49,9 +51,9 @@ namespace
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
const size_t offset = computer->GetTexelElementOffsetBytes(0, static_cast<uint32_t>(level), element, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
const size_t offset = computer->GetTexelElementOffsetBytes(0, static_cast<uint32_t>(level), x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
@ -72,127 +74,6 @@ namespace
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT DetileByElement2D(
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image* const * result,
size_t nimages,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == result[0]->width);
assert(img->height == result[0]->height);
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
uint8_t* dptr = img->pixels;
for (uint32_t y = 0; y < h; ++y)
{
uint8_t* tptr = dptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
const uint8_t* src = sptr + offset;
if ((src + bpp) > endPtr)
return E_FAIL;
memcpy(tptr, src, bpp);
tptr += bpp;
if (packed)
++x;
}
dptr += img->rowPitch;
}
}
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT DetileByElement3D(
const XboxImage& xbox,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const Image& result,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
const uint8_t* sptr = xbox.GetPointer();
const uint8_t* endPtr = sptr + layout.SizeBytes;
uint8_t* dptr = result.pixels;
for (uint32_t z = 0; z < slices; ++z)
{
uint8_t* rptr = dptr;
for (uint32_t y = 0; y < h; ++y)
{
uint8_t* tptr = rptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const UINT64 element = (packed) ? (x >> 1) : x;
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
#else
const size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
const uint8_t* src = sptr + offset;
if ((src + bpp) > endPtr)
return E_FAIL;
memcpy(tptr, src, bpp);
tptr += bpp;
if (packed)
++x;
}
rptr += result.rowPitch;
}
dptr += result.slicePitch;
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// 1D Tiling
//-------------------------------------------------------------------------------------
@ -204,7 +85,7 @@ namespace
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;
if (!xbox.GetPointer() || !computer || !result || !result[0])
@ -271,7 +152,7 @@ namespace
return E_FAIL;
// Perform detiling
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
@ -285,9 +166,9 @@ namespace
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
@ -317,11 +198,10 @@ namespace
const XboxImage& xbox,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
_In_reads_(nimages) const Image** result,
size_t nimages)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;
if (!xbox.GetPointer() || !computer || !result || !result[0])
@ -329,90 +209,10 @@ namespace
assert(xbox.GetMetadata().format == result[0]->format);
assert(layout.Planes == 1);
uint8_t* baseAddr = xbox.GetPointer();
const auto& metadata = xbox.GetMetadata();
const DXGI_FORMAT format = result[0]->format;
assert(format == xbox.GetMetadata().format);
bool byelement = IsTypeless(format);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
if (nimages > 1)
byelement = true;
#endif
if (IsCompressed(format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (result[0]->width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (result[0]->height + 3) / 4);
const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
|| format == DXGI_FORMAT_BC1_UNORM
|| format == DXGI_FORMAT_BC1_UNORM_SRGB
|| format == DXGI_FORMAT_BC4_TYPELESS
|| format == DXGI_FORMAT_BC4_UNORM
|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpb, nbw, nbh, false);
}
else if (IsPacked(format))
{
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
const size_t w = result[0]->width;
const size_t h = result[0]->height;
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
const size_t w = result[0]->width;
const size_t h = result[0]->height;
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement2D(xbox, level, computer, layout, result, nimages, bpp, w, h, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result[0]->width);
XMVECTOR* target = scanline.get();
XMVECTOR* tiled = target + result[0]->width;
#ifdef _DEBUG
memset(target, 0xCD, sizeof(XMVECTOR) * result[0]->width);
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
#endif
// Load tiled texture
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
return E_FAIL;
if (!LoadScanline(tiled, tiledPixels, xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format))
return E_FAIL;
// Perform detiling
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = result[item];
if (!img || !img->pixels)
@ -423,33 +223,19 @@ namespace
assert(img->rowPitch == result[0]->rowPitch);
assert(img->format == result[0]->format);
auto dptr = reinterpret_cast<uint8_t * __restrict>(img->pixels);
for (uint32_t y = 0; y < img->height; ++y)
{
for (size_t x = 0; x < img->width; ++x)
{
HRESULT hr = computer->CopyFromSubresource(
img->pixels,
0u,
metadata.CalculateSubresource(level, item),
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
0u,
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
target[x] = tiled[offset];
}
if (!StoreScanline(dptr, img->rowPitch, img->format, target, img->width))
return E_FAIL;
dptr += img->rowPitch;
}
baseAddr,
static_cast<UINT32>(img->rowPitch),
0u);
if (FAILED(hr))
{
return hr;
}
}
@ -463,9 +249,7 @@ namespace
HRESULT Detile3D(
const XboxImage& xbox,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const Image& result)
{
if (!computer || !xbox.GetPointer() || !result.pixels)
@ -473,139 +257,19 @@ namespace
assert(xbox.GetMetadata().format == result.format);
assert(layout.Planes == 1);
uint8_t* baseAddr = xbox.GetPointer();
const auto& metadata = xbox.GetMetadata();
return computer->CopyFromSubresource(
result.pixels,
0u,
metadata.CalculateSubresource(level, 0),
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const bool byelement = true;
#else
const bool byelement = IsTypeless(result.format);
0u,
#endif
if (IsCompressed(result.format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (result.width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (result.height + 3) / 4);
const size_t bpb = (result.format == DXGI_FORMAT_BC1_TYPELESS
|| result.format == DXGI_FORMAT_BC1_UNORM
|| result.format == DXGI_FORMAT_BC1_UNORM_SRGB
|| result.format == DXGI_FORMAT_BC4_TYPELESS
|| result.format == DXGI_FORMAT_BC4_UNORM
|| result.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpb, nbw, nbh, false);
}
else if (IsPacked(result.format))
{
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
assert(((result.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(result.format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
assert(result.width == layout.Plane[0].MipLayout[level].WidthElements);
assert(result.height == layout.Plane[0].MipLayout[level].HeightElements);
return DetileByElement3D(xbox, level, slices, computer, layout, result, bpp, result.width, result.height, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
assert(tiledPixels >= (result.width * result.height * slices));
auto scanline = make_AlignedArrayXMVECTOR(tiledPixels + result.width);
XMVECTOR* target = scanline.get();
XMVECTOR* tiled = target + result.width;
#ifdef _DEBUG
memset(target, 0xCD, sizeof(XMVECTOR) * result.width);
memset(tiled, 0xDD, sizeof(XMVECTOR) * tiledPixels);
#endif
// Load tiled texture
if ((xbox.GetSize() - mip.OffsetBytes) < mip.SizeBytes)
return E_FAIL;
const uint8_t* sptr = xbox.GetPointer() + mip.OffsetBytes;
const uint8_t* endPtr = sptr + mip.SizeBytes;
XMVECTOR* tptr = tiled;
for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
{
const uint8_t* rptr = sptr;
XMVECTOR* uptr = tptr;
for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
{
if ((rptr + mip.PitchBytes) > endPtr)
return E_FAIL;
if (!LoadScanline(uptr, mip.PitchPixels, rptr, mip.PitchBytes, xbox.GetMetadata().format))
return E_FAIL;
rptr += mip.PitchBytes;
uptr += mip.PaddedWidthElements;
}
sptr += mip.Slice2DSizeBytes;
tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
}
// Perform detiling
uint8_t* dptr = reinterpret_cast<uint8_t*>(result.pixels);
for (uint32_t z = 0; z < slices; ++z)
{
uint8_t* rptr = dptr;
for (uint32_t y = 0; y < result.height; ++y)
{
for (size_t x = 0; x < result.width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
target[x] = tiled[offset];
}
if (!StoreScanline(rptr, result.rowPitch, result.format, target, result.width))
return E_FAIL;
rptr += result.rowPitch;
}
dptr += result.slicePitch;
}
}
return S_OK;
baseAddr,
static_cast<UINT32>(result.rowPitch),
static_cast<UINT32>(result.slicePitch));
}
}
@ -652,6 +316,11 @@ HRESULT Xbox::Detile(
{
case TEX_DIMENSION_TEXTURE1D:
{
if (metadata.width > D3D11_REQ_TEXTURE1D_U_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;
XG_TEXTURE1D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.MipLevels = static_cast<UINT>(metadata.mipLevels);
@ -686,13 +355,13 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
@ -704,7 +373,7 @@ HRESULT Xbox::Detile(
images.push_back(img);
}
hr = Detile1D(xbox, level, computer.Get(), layout, &images[0], images.size());
hr = Detile1D(xbox, static_cast<uint32_t>(level), computer.Get(), layout, &images[0], images.size());
}
else
{
@ -715,7 +384,7 @@ HRESULT Xbox::Detile(
return E_FAIL;
}
hr = Detile1D(xbox, level, computer.Get(), layout, &img, 1);
hr = Detile1D(xbox, static_cast<uint32_t>(level), computer.Get(), layout, &img, 1);
}
if (FAILED(hr))
@ -729,6 +398,12 @@ HRESULT Xbox::Detile(
case TEX_DIMENSION_TEXTURE2D:
{
if (metadata.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;
XG_TEXTURE2D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
@ -765,13 +440,13 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const Image* img = image.GetImage(level, item, 0);
if (!img)
@ -783,7 +458,7 @@ HRESULT Xbox::Detile(
images.push_back(img);
}
hr = Detile2D(xbox, level, computer.Get(), layout, &images[0], images.size());
hr = Detile2D(xbox, static_cast<uint32_t>(level), computer.Get(), &images[0], images.size());
}
else
{
@ -794,7 +469,7 @@ HRESULT Xbox::Detile(
return E_FAIL;
}
hr = Detile2D(xbox, level, computer.Get(), layout, &img, 1);
hr = Detile2D(xbox, static_cast<uint32_t>(level), computer.Get(), &img, 1);
}
if (FAILED(hr))
@ -808,6 +483,13 @@ HRESULT Xbox::Detile(
case TEX_DIMENSION_TEXTURE3D:
{
if (metadata.width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize != 1)
return E_INVALIDARG;
XG_TEXTURE3D_DESC desc = {};
desc.Width = static_cast<UINT>(metadata.width);
desc.Height = static_cast<UINT>(metadata.height);
@ -842,10 +524,10 @@ HRESULT Xbox::Detile(
if (FAILED(hr))
return hr;
uint32_t d = static_cast<uint32_t>(metadata.depth);
auto d = static_cast<uint32_t>(metadata.depth);
size_t index = 0;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if ((index + d) > image.GetImageCount())
{
@ -854,7 +536,7 @@ HRESULT Xbox::Detile(
}
// Relies on the fact that slices are contiguous
hr = Detile3D(xbox, level, d, computer.Get(), layout, image.GetImages()[index]);
hr = Detile3D(xbox, static_cast<uint32_t>(level), computer.Get(), image.GetImages()[index]);
if (FAILED(hr))
{
image.Release();

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxImage.cpp
//
// DirectXTex Auxillary functions for Xbox texture blob
// DirectXTex Auxilary functions for Xbox texture blob
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.

View File

@ -1,7 +1,7 @@
//--------------------------------------------------------------------------------------
// File: DirectXTexXboxTile.cpp
//
// DirectXTex Auxillary functions for converting from linear to Xbox tiling
// DirectXTex Auxilary functions for converting from linear to Xbox tiling
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
@ -34,7 +34,7 @@ namespace
uint8_t* dptr = xbox.GetPointer();
const uint8_t* endPtr = dptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = images[item];
@ -52,9 +52,9 @@ namespace
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
UINT64 element = (packed) ? (x >> 1) : x;
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, item, 0, nullptr);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
@ -75,126 +75,6 @@ namespace
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT TileByElement2D(
_In_reads_(nimages) const Image* const * images,
size_t nimages,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const XboxImage& xbox,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
uint8_t* dptr = xbox.GetPointer();
const uint8_t* endPtr = dptr + layout.SizeBytes;
for (uint32_t item = 0; item < nimages; ++item)
{
const Image* img = images[item];
if (!img || !img->pixels)
return E_POINTER;
assert(img->width == images[0]->width);
assert(img->height == images[0]->height);
assert(img->rowPitch == images[0]->rowPitch);
assert(img->format == images[0]->format);
const uint8_t* sptr = img->pixels;
for (uint32_t y = 0; y < h; ++y)
{
const uint8_t* tptr = sptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
UINT64 element = (packed) ? (x >> 1) : x;
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, item, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
uint8_t* dest = dptr + offset;
if ((dest + bpp) > endPtr)
return E_FAIL;
memcpy(dest, tptr, bpp);
tptr += bpp;
if (packed)
++x;
}
sptr += img->rowPitch;
}
}
return S_OK;
}
//----------------------------------------------------------------------------------
inline HRESULT TileByElement3D(
const Image& image,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const XboxImage& xbox,
size_t bpp,
size_t w,
size_t h,
bool packed)
{
uint8_t* dptr = xbox.GetPointer();
const uint8_t* endPtr = dptr + layout.SizeBytes;
const uint8_t* sptr = image.pixels;
for (uint32_t z = 0; z < slices; ++z)
{
const uint8_t* rptr = sptr;
for (uint32_t y = 0; y < h; ++y)
{
const uint8_t* tptr = rptr;
for (size_t x = 0; x < w; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
UINT64 element = (packed) ? (x >> 1) : x;
size_t offset = computer->GetTexelElementOffsetBytes(0, level, element, y, z, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
uint8_t* dest = dptr + offset;
if ((dest + bpp) > endPtr)
return E_FAIL;
memcpy(dest, tptr, bpp);
tptr += bpp;
if (packed)
++x;
}
rptr += image.rowPitch;
}
sptr += image.slicePitch;
}
return S_OK;
}
//----------------------------------------------------------------------------------
#ifdef VERBOSE
void DebugPrintDesc(const XG_TEXTURE1D_DESC& desc)
@ -289,7 +169,7 @@ namespace
const XG_RESOURCE_LAYOUT& layout,
const XboxImage& xbox)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;
if (!images || !images[0] || !computer || !xbox.GetPointer())
@ -350,7 +230,7 @@ namespace
memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
// Perform tiling
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = images[item];
@ -368,9 +248,9 @@ namespace
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0, nullptr);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, item, 0);
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, 0, static_cast<uint32_t>(item), 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
@ -403,93 +283,18 @@ namespace
size_t nimages,
uint32_t level,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const XboxImage& xbox)
{
if (!nimages)
if (!nimages || nimages > UINT32_MAX)
return E_INVALIDARG;
if (!images || !images[0] || !computer || !xbox.GetPointer())
return E_POINTER;
assert(layout.Planes == 1);
uint8_t* baseAddr = xbox.GetPointer();
const auto& metadata = xbox.GetMetadata();
const DXGI_FORMAT format = images[0]->format;
assert(format == xbox.GetMetadata().format);
bool byelement = IsTypeless(format);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
if (nimages > 1)
byelement = true;
#endif
if (IsCompressed(format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (images[0]->width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (images[0]->height + 3) / 4);
const size_t bpb = (format == DXGI_FORMAT_BC1_TYPELESS
|| format == DXGI_FORMAT_BC1_UNORM
|| format == DXGI_FORMAT_BC1_UNORM_SRGB
|| format == DXGI_FORMAT_BC4_TYPELESS
|| format == DXGI_FORMAT_BC4_UNORM
|| format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpb, nbw, nbh, false);
}
else if (IsPacked(format))
{
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
const size_t w = images[0]->width;
const size_t h = images[0]->height;
assert(((w + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpp, w, h, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
const size_t w = images[0]->width;
const size_t h = images[0]->height;
assert(w == layout.Plane[0].MipLayout[level].WidthElements);
assert(h == layout.Plane[0].MipLayout[level].HeightElements);
return TileByElement2D(images, nimages, level, computer, layout, xbox, bpp, w, h, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
auto scanline = make_AlignedArrayXMVECTOR(images[0]->width + tiledPixels);
XMVECTOR* row = scanline.get();
XMVECTOR* tiled = row + images[0]->width;
#ifdef _DEBUG
memset(row, 0xCD, sizeof(XMVECTOR) * images[0]->width);
#endif
memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
// Perform tiling
for (uint32_t item = 0; item < nimages; ++item)
for (size_t item = 0; item < nimages; ++item)
{
const Image* img = images[item];
@ -501,40 +306,18 @@ namespace
assert(img->rowPitch == images[0]->rowPitch);
assert(img->format == images[0]->format);
auto sptr = reinterpret_cast<const uint8_t * __restrict>(img->pixels);
for (uint32_t y = 0; y < img->height; ++y)
HRESULT hr = computer->CopyIntoSubresource(
baseAddr,
0u,
metadata.CalculateSubresource(level, item),
img->pixels,
static_cast<UINT32>(img->rowPitch),
0u);
if (FAILED(hr))
{
if (!LoadScanline(row, img->width, sptr, img->rowPitch, img->format))
return E_FAIL;
sptr += img->rowPitch;
for (size_t x = 0; x < img->width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, item, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
tiled[offset] = row[x];
return hr;
}
}
}
// Store tiled texture
assert(mip.OffsetBytes + mip.SizeBytes <= layout.SizeBytes);
if (!StoreScanline(xbox.GetPointer() + mip.OffsetBytes, mip.SizeBytes, xbox.GetMetadata().format, tiled, tiledPixels))
return E_FAIL;
}
return S_OK;
}
@ -546,149 +329,22 @@ namespace
HRESULT Tile3D(
const Image& image,
uint32_t level,
uint32_t slices,
_In_ XGTextureAddressComputer* computer,
const XG_RESOURCE_LAYOUT& layout,
const XboxImage& xbox)
{
if (!image.pixels || !computer || !xbox.GetPointer())
return E_POINTER;
assert(slices > 0);
uint8_t* baseAddr = xbox.GetPointer();
const auto& metadata = xbox.GetMetadata();
assert(layout.Planes == 1);
assert(image.format == xbox.GetMetadata().format);
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
const bool byelement = true;
#else
const bool byelement = IsTypeless(image.format);
#endif
if (IsCompressed(image.format))
{
//--- BC formats use per-block copy -------------------------------------------
const size_t nbw = std::max<size_t>(1, (image.width + 3) / 4);
const size_t nbh = std::max<size_t>(1, (image.height + 3) / 4);
const size_t bpb = (image.format == DXGI_FORMAT_BC1_TYPELESS
|| image.format == DXGI_FORMAT_BC1_UNORM
|| image.format == DXGI_FORMAT_BC1_UNORM_SRGB
|| image.format == DXGI_FORMAT_BC4_TYPELESS
|| image.format == DXGI_FORMAT_BC4_UNORM
|| image.format == DXGI_FORMAT_BC4_SNORM) ? 8 : 16;
assert(nbw == layout.Plane[0].MipLayout[level].WidthElements);
assert(nbh == layout.Plane[0].MipLayout[level].HeightElements);
assert(bpb == layout.Plane[0].BytesPerElement);
return TileByElement3D(image, level, slices, computer, layout, xbox, bpb, nbw, nbh, false);
}
else if (IsPacked(image.format))
{
const size_t bpp = (BitsPerPixel(image.format) + 7) / 8;
// XG (XboxOne) incorrectly returns 2 instead of 4 here for layout.Plane[0].BytesPerElement
assert(((image.width + 1) / 2) == layout.Plane[0].MipLayout[level].WidthElements);
assert(image.height == layout.Plane[0].MipLayout[level].HeightElements);
return TileByElement3D(image, level, slices, computer, layout, xbox, bpp, image.width, image.height, true);
}
else if (byelement)
{
//--- Typeless is done with per-element copy ----------------------------------
const size_t bpp = (BitsPerPixel(image.format) + 7) / 8;
assert(bpp == layout.Plane[0].BytesPerElement);
assert(image.width == layout.Plane[0].MipLayout[level].WidthElements);
assert(image.height == layout.Plane[0].MipLayout[level].HeightElements);
return TileByElement3D(image, level, slices, computer, layout, xbox, bpp, image.width, image.height, false);
}
else
{
//--- Standard format handling ------------------------------------------------
auto& mip = layout.Plane[0].MipLayout[level];
const UINT32 tiledPixels = mip.PaddedWidthElements * mip.PaddedHeightElements * mip.PaddedDepthOrArraySize;
assert(tiledPixels >= (image.width * image.height * slices));
auto scanline = make_AlignedArrayXMVECTOR(image.width + tiledPixels);
XMVECTOR* row = scanline.get();
XMVECTOR* tiled = row + image.width;
#ifdef _DEBUG
memset(row, 0xCD, sizeof(XMVECTOR) * image.width);
#endif
memset(tiled, 0, sizeof(XMVECTOR) * tiledPixels);
// Perform tiling
const uint8_t* sptr = reinterpret_cast<const uint8_t*>(image.pixels);
for (uint32_t z = 0; z < slices; ++z)
{
const uint8_t* rptr = sptr;
for (uint32_t y = 0; y < image.height; ++y)
{
if (!LoadScanline(row, image.width, rptr, image.rowPitch, image.format))
return E_FAIL;
rptr += image.rowPitch;
for (size_t x = 0; x < image.width; ++x)
{
#if defined(_GAMING_XBOX_SCARLETT) || defined(_USE_SCARLETT)
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0, nullptr);
#else
size_t offset = computer->GetTexelElementOffsetBytes(0, level, x, y, z, 0);
#endif
if (offset == size_t(-1))
return E_FAIL;
assert(offset >= mip.OffsetBytes);
assert(offset < mip.OffsetBytes + mip.SizeBytes);
offset = (offset - mip.OffsetBytes) / layout.Plane[0].BytesPerElement;
assert(offset < tiledPixels);
tiled[offset] = row[x];
}
}
sptr += image.slicePitch;
}
// Store tiled texture
uint8_t* dptr = xbox.GetPointer() + mip.OffsetBytes;
const uint8_t* endPtr = dptr + mip.SizeBytes;
const XMVECTOR* tptr = tiled;
for (uint32_t z = 0; z < mip.PaddedDepthOrArraySize; ++z)
{
uint8_t* rptr = dptr;
const XMVECTOR* uptr = tptr;
for (uint32_t y = 0; y < mip.PaddedHeightElements; ++y)
{
if ((rptr + mip.PitchBytes) > endPtr)
return E_FAIL;
if (!StoreScanline(rptr, mip.PitchBytes, xbox.GetMetadata().format, uptr, mip.PitchPixels))
return E_FAIL;
rptr += mip.PitchBytes;
uptr += mip.PaddedWidthElements;
}
dptr += mip.Slice2DSizeBytes;
tptr += size_t(mip.PaddedHeightElements) * size_t(mip.PaddedWidthElements);
}
}
return S_OK;
return computer->CopyIntoSubresource(
baseAddr,
0u,
metadata.CalculateSubresource(level, 0),
image.pixels,
static_cast<UINT32>(image.rowPitch),
static_cast<UINT32>(image.slicePitch));
}
}
@ -766,7 +422,7 @@ HRESULT Xbox::Tile(
return hr;
const Image* images = &srcImage;
hr = Tile2D(&images, 1, 0, computer.Get(), layout, xbox);
hr = Tile2D(&images, 1, 0, computer.Get(), xbox);
if (FAILED(hr))
{
xbox.Release();
@ -788,15 +444,39 @@ HRESULT Xbox::Tile(
XboxImage& xbox,
XboxTileMode mode)
{
if (!srcImages
|| !nimages
|| metadata.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS)
if (!srcImages || !nimages || nimages > UINT32_MAX)
return E_INVALIDARG;
switch (metadata.dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (metadata.width > D3D11_REQ_TEXTURE1D_U_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;
break;
case TEX_DIMENSION_TEXTURE2D:
if (metadata.width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION)
return E_INVALIDARG;
break;
case TEX_DIMENSION_TEXTURE3D:
if (metadata.width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION
|| metadata.mipLevels > D3D11_REQ_MIP_LEVELS
|| metadata.arraySize != 1)
return E_INVALIDARG;
break;
default:
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
xbox.Release();
if (metadata.format == DXGI_FORMAT_R1_UNORM
@ -877,13 +557,13 @@ HRESULT Xbox::Tile(
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const size_t index = metadata.ComputeIndex(level, item, 0);
if (index >= nimages)
@ -895,7 +575,7 @@ HRESULT Xbox::Tile(
images.push_back(&srcImages[index]);
}
hr = Tile1D(&images[0], images.size(), level, computer.Get(), layout, xbox);
hr = Tile1D(&images[0], images.size(), static_cast<uint32_t>(level), computer.Get(), layout, xbox);
}
else
{
@ -907,7 +587,7 @@ HRESULT Xbox::Tile(
}
const Image* images = &srcImages[index];
hr = Tile1D(&images, 1, level, computer.Get(), layout, xbox);
hr = Tile1D(&images, 1, static_cast<uint32_t>(level), computer.Get(), layout, xbox);
}
if (FAILED(hr))
@ -961,13 +641,13 @@ HRESULT Xbox::Tile(
if (FAILED(hr))
return hr;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if (metadata.arraySize > 1)
{
std::vector<const Image*> images;
images.reserve(metadata.arraySize);
for (uint32_t item = 0; item < metadata.arraySize; ++item)
for (size_t item = 0; item < metadata.arraySize; ++item)
{
const size_t index = metadata.ComputeIndex(level, item, 0);
if (index >= nimages)
@ -979,7 +659,7 @@ HRESULT Xbox::Tile(
images.push_back(&srcImages[index]);
}
hr = Tile2D(&images[0], images.size(), level, computer.Get(), layout, xbox);
hr = Tile2D(&images[0], images.size(), static_cast<uint32_t>(level), computer.Get(), xbox);
}
else
{
@ -991,7 +671,7 @@ HRESULT Xbox::Tile(
}
const Image* images = &srcImages[index];
hr = Tile2D(&images, 1, level, computer.Get(), layout, xbox);
hr = Tile2D(&images, 1, static_cast<uint32_t>(level), computer.Get(), xbox);
}
if (FAILED(hr))
@ -1043,10 +723,10 @@ HRESULT Xbox::Tile(
if (FAILED(hr))
return hr;
uint32_t d = static_cast<uint32_t>(metadata.depth);
auto d = static_cast<uint32_t>(metadata.depth);
size_t index = 0;
for (uint32_t level = 0; level < metadata.mipLevels; ++level)
for (size_t level = 0; level < metadata.mipLevels; ++level)
{
if ((index + d) > nimages)
{
@ -1055,7 +735,7 @@ HRESULT Xbox::Tile(
}
// Relies on the fact that slices are contiguous
hr = Tile3D(srcImages[index], level, d, computer.Get(), layout, xbox);
hr = Tile3D(srcImages[index], static_cast<uint32_t>(level), computer.Get(), xbox);
if (FAILED(hr))
{
xbox.Release();

View File

@ -6,6 +6,63 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
## Release History
### March 24, 2025
* C++17 `std::byte` support for `FromMemory` functions
* Added **ComputeTileShape** method to compute Direct3D Tiled Resource standard dimensions
* Added *isd3d12* defaulted parameter to `IsPlaner` for change to depth/stencil formats
* DDS reader `DDS_FLAGS_PERMISSIVE` supports a DX10 variant with 'incorrect' cubemap counts
* Retired support for Windows 7 and Windows 8.0
* CMake project updates including support for BUILD_SHARED_LIBS (i.e. DLL vs. static library)
* texconv:
* Add `--ignore-srgb` switch which passes `TGA_FLAGS_IGNORE_SRGB` or `WIC_FLAGS_IGNORE_SRGB`
* Add `--wic-uncompressed` switch which applies to TIFF and HEIF
* Updates for `--wic-lossless` (JPEG-XR only) and `--wic-quality` (also applies to HEIF) switches
* The `--ignore-mips` switch now properly blocks use on array textures
* Remove 'heic' file extension for writing which is only supported for reading by *HEIF Image Extensions*
* Add support for 'phm' file extension to indicate Portable Half Map
### October 28, 2024
* All enums now use ``uint32_t`` as the underlying type rather than ``unsigned long`` or ``int``.
* Added **BytesPerBlock** utility helper
* Fixed bug in DirectX 12 `CaptureTexture` for MSAA resolve state handling
* texassemble, texconv, texdiag:
* Add "GNU-style" *--long-options* to the command-line tools (all existing switches are still supported)
* Fixed bug in texdiag's ``dumpdds`` command output filename extension handling
* Refactored code to use shared header
* CMake and MSBuild project updates
### September 4, 2024
* DDS reader now accepts a variant of the "DX10" extended header
* arraySize of 0 is treated as 1
* DDS reader will now load legacy 'mixed' channel formats as UNORM
* Uses x2bias for the signed channels
* `DDSPF_L6V5U5`, `DDSPF_X8L8V8U8`, `DDSPF_A2W10V10U10`
* texconv: Added `-ignoremips` option to handle some invalid/truncated DDS files
* EXR auxiliary reader returns 6 images for files with 'envmap' metadata
* PNG auxiliary reader/writer fixed for single channel images (`DXGI_FORMAT_R8_UNORM`)
* Xbox auxiliary now has **EncodeDDSHeader** function
* ScreenGrab9 minor DDS header fix when writing A2W10V10U10 legacy mixed formats
* CMake project updates including support for ARM64EC
* Added GitHub Actions YAML files
### June 4, 2024
* Fix for HDR codec to avoid buffer overread for some malformed files
* Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
* CMake project updates
* Retired VS 2019 projects for the UWP platform
### March 6, 2024
* Xbox Auxiliary tiling/detiling code optimization
### February 21, 2024
* TGA reader now limited to 4 GB for maximum image size for security hardening
* Project updates for improved logging of shader compilation errors and GDK validation
* CMake project updates and refactor
* Minor code review for Clang, MinGW, and Intel compilers
* Auxiliary updated with LIBJPEG and LIBPNG implementations for use on WSL which lacks WIC
* texassemble: new ``from-mips`` command
* texconv: Updated to support Xbox extension functionality
### December 31, 2023
* TGA reader bug fix for offset boundary check
* PPM/PFM reader bug fixes for bounds checking
@ -19,11 +76,11 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
* Allows cases where DDS_HEADER size is incorrectly set to 24
* Allows cases where DDPIXELFORMAT size is incorrectly set to 24
* Allows cases where DDS_HEADER.MipMapCount is set to the wrong value
* texassemble/texconv/texdiag: -flist option updated to support filenames with spaces
* texconv: -permissive switch added to opt-in use of new flag when reading DDS files
* texassemble/texconv/texdiag: ``-flist`` option updated to support filenames with spaces
* texconv: ``-permissive`` switch added to opt-in use of new flag when reading DDS files
### September 1, 2023
* ``CompressEx`` and ``ConvertEx`` functions added with status callback and options structs
* **CompressEx** and **ConvertEx** functions added with status callback and options structs
* Added optional ``DDSMetaData`` return for Ex versions of DDS loader functions
* Added ``TEX_ALPHA_WEIGHT_DEFAULT`` constant (set to 1.0)
* DDS reader updated to support variant used by *Unreal Tournament 2004*
@ -78,7 +135,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
* Code review
### July 29, 2022
* Added ``MakeLinear`` DXGI_FORMAT utility function.
* Added **MakeLinear** DXGI_FORMAT utility function.
* *breaking change* ``CreateTextureEx`` and ``CreateShaderResourceViewEx`` functions now use ``CREATETEX_FLAGS`` instead of a ``bool forceSRGB`` parameter.
* Updates for MinGW ABI fixes for DirectX12 in the latest DirectX-Headers.
* CMake and MSBuild project updates
@ -87,7 +144,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### May 9, 2022
* TGA reader updated to support 24-bit paletted uncompressed color-mapped images (used by a DCC application)
* Added `IsBGR` utility method
* Added **IsBGR** utility method
* Workaround for driver issue on some systems using DirectX 11 `Capture` method
* Fix for problem with resizing/mipmaps generation for HDR content using box/fant filter which should avoid going through WIC code paths
* Minor updates for VS 2022 (17.2)
@ -108,6 +165,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
* Optional C++17 usage in a few places
### February 28, 2022
* Made **EncodeDDSHeader** a public function instead of being internal only
* Updated D3DX12 internal copy with latest changes from GitHub
* Code and project review including fixing clang v13 warnings
* Added CMakePresets.json
@ -175,7 +233,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### August 15, 2020
* Added ``DDS_FLAGS_ALLOW_LARGE_FILES`` flag for DDS loader to allow textures with dimensions that are too big for Direct3D
* Added ``FormatDataType`` function
* Added **FormatDataType** function
* Fixed bug with DX12 ``Capture`` with 'small alignment' textures
* Code review and project updates
* Added GDK projects
@ -193,7 +251,7 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### June 1, 2020
* Converted to typed enum bitmask flags (see release notes for details on this potential *breaking change*)
+ **ComputePitch**, **xxxDDSxxx**, **xxxWICxxx**, **FlipRotate**, **Resize**, **Convert**, **GenerateMipMaps**, **GenerateMipMaps3D**, **PremultiplyAlpha**, **Compress**, **ComputeNormalMap**, **CopyRectangle**, **ComputeMSE**
* **ComputePitch**, **xxxDDSxxx**, **xxxWICxxx**, **FlipRotate**, **Resize**, **Convert**, **GenerateMipMaps**, **GenerateMipMaps3D**, **PremultiplyAlpha**, **Compress**, **ComputeNormalMap**, **CopyRectangle**, **ComputeMSE**
* ``WIC_FLAGS_DEFAULT_SRGB`` / ``WIC_LOADER_SRGB_DEFAULT`` flag added when loading image via WIC without explicit colorspace metadata
* WIC loader for ``PNG`` codec now checks ``gAMA`` chunk to determine colorspace if the ``sRGB`` chunk is not found for legacy sRGB detection.
* Fixed conformance issues when using ``/Zc:preprocessor``
@ -506,9 +564,9 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT
### June 15, 2013
* Custom filtering implementation for **Resize** & **GenerateMipMaps(3D)** - Point, Box, Linear, Cubic, and Triangle
+ ``TEX_FILTER_TRIANGLE`` finite low-pass triangle filter
+ ``TEX_FILTER_WRAP``, ``TEX_FILTER_MIRROR`` texture semantics for custom filtering
+ ``TEX_FILTER_BOX`` alias for ``TEX_FILTER_FANT WIC``
* ``TEX_FILTER_TRIANGLE`` finite low-pass triangle filter
* ``TEX_FILTER_WRAP``, ``TEX_FILTER_MIRROR`` texture semantics for custom filtering
* ``TEX_FILTER_BOX`` alias for ``TEX_FILTER_FANT WIC``
* Ordered and error diffusion dithering for non-WIC conversion
* sRGB gamma correct custom filtering and conversion
* ``DDS_FLAGS_EXPAND_LUMINANCE`` - Reader conversion option for L8, L16, and A8L8 legacy DDS files

View File

@ -3,9 +3,9 @@
cmake_minimum_required (VERSION 3.20)
set(DIRECTXTEX_VERSION 2.0.2)
set(DIRECTXTEX_VERSION 2.0.7)
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
if(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(CMAKE_TRY_COMPILE_TARGET_TYPE "STATIC_LIBRARY")
endif()
@ -15,12 +15,18 @@ project (DirectXTex
HOMEPAGE_URL "https://go.microsoft.com/fwlink/?LinkId=248926"
LANGUAGES CXX)
if(DEFINED XBOX_CONSOLE_TARGET)
set(CMAKE_CXX_STANDARD_LIBRARIES "")
endif()
option(BUILD_TOOLS "Build tex command-line tools" ON)
option(BUILD_SAMPLE "Build DDSView sample" ON)
option(BUILD_SHARED_LIBS "Build DirectXTex as a shared library" OFF)
option(BUILD_SAMPLE "Build DDSView sample (requires fxc.exe)" ON)
# Includes the functions for Direct3D 11 resources and DirectCompute compression
option(BUILD_DX11 "Build with DirectX11 Runtime support" ON)
option(BUILD_DX11 "Build with DirectX11 Runtime support (requires fxc.exe)" ON)
# Includes the functions for creating Direct3D 12 resources at runtime
option(BUILD_DX12 "Build with DirectX12 Runtime support" ON)
@ -39,6 +45,8 @@ option(DISABLE_MSVC_ITERATOR_DEBUGGING "Disable iterator debugging in Debug conf
option(ENABLE_CODE_ANALYSIS "Use Static Code Analysis on build" OFF)
option(ENABLE_CODE_COVERAGE "Build with code-coverage" OFF)
option(USE_PREBUILT_SHADERS "Use externally built HLSL shaders" OFF)
option(NO_WCHAR_T "Use legacy wide-character as unsigned short" OFF)
@ -48,25 +56,19 @@ option(BUILD_FUZZING "Build for fuzz testing" OFF)
# Includes the functions for loading/saving OpenEXR files at runtime
option(ENABLE_OPENEXR_SUPPORT "Build with OpenEXR support" OFF)
# See https://www.ijg.org/
option(ENABLE_LIBJPEG_SUPPORT "Build with libjpeg support" OFF)
# See http://www.libpng.org/pub/png/libpng.html
option(ENABLE_LIBPNG_SUPPORT "Build with libpng support" OFF)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_CXX_EXTENSIONS OFF)
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin/CMake")
if(DEFINED VCPKG_TARGET_ARCHITECTURE)
set(DIRECTX_ARCH ${VCPKG_TARGET_ARCHITECTURE})
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Ww][Ii][Nn]32$")
set(DIRECTX_ARCH x86)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Xx]64$")
set(DIRECTX_ARCH x64)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]$")
set(DIRECTX_ARCH arm)
elseif(CMAKE_GENERATOR_PLATFORM MATCHES "^[Aa][Rr][Mm]64$")
set(DIRECTX_ARCH arm64)
endif()
set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/lib")
set(CMAKE_RUNTIME_OUTPUT_DIRECTORY "${CMAKE_BINARY_DIR}/bin")
if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(BUILD_DX12 ON)
@ -74,11 +76,17 @@ if(WINDOWS_STORE OR (DEFINED XBOX_CONSOLE_TARGET))
set(BUILD_SAMPLE OFF)
endif()
if(DEFINED XBOX_CONSOLE_TARGET)
if((DEFINED XBOX_CONSOLE_TARGET) AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
set(BUILD_DX11 OFF)
endif()
include(GNUInstallDirs)
include(build/CompilerAndLinker.cmake)
if((DEFINED DIRECTX_ARCH) AND (${DIRECTX_ARCH} STREQUAL "arm64ec"))
# OpenEXR doesn't support ARM64EC
set(ENABLE_OPENEXR_SUPPORT OFF)
endif()
#--- Library
set(LIBRARY_HEADERS
@ -148,11 +156,11 @@ elseif((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
Auxiliary/DirectXTexXboxTile.cpp)
endif()
set(SHADER_SOURCES
if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
set(SHADER_SOURCES
DirectXTex/Shaders/BC6HEncode.hlsl
DirectXTex/Shaders/BC7Encode.hlsl)
if(BUILD_DX11 AND WIN32)
list(APPEND LIBRARY_SOURCES
DirectXTex/BCDirectCompute.h
DirectXTex/BCDirectCompute.cpp
@ -164,7 +172,7 @@ if(BUILD_DX12)
list(APPEND LIBRARY_SOURCES DirectXTex/DirectXTexD3D12.cpp)
if(NOT (DEFINED XBOX_CONSOLE_TARGET))
list(APPEND LIBRARY_SOURCES DirectXTex/d3dx12.h)
list(APPEND LIBRARY_SOURCES Common/d3dx12.h)
endif()
endif()
@ -173,7 +181,23 @@ if(ENABLE_OPENEXR_SUPPORT)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexEXR.cpp)
endif()
if(BUILD_DX11 AND WIN32)
if(ENABLE_LIBJPEG_SUPPORT)
if(WIN32)
message(STATUS "Use of the Windows Imaging Component (WIC) instead of libjpeg is recommended.")
endif()
list(APPEND LIBRARY_HEADERS Auxiliary/DirectXTexJPEG.h)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexJPEG.cpp)
endif()
if(ENABLE_LIBPNG_SUPPORT)
if(WIN32)
message(STATUS "Use of the Windows Imaging Component (WIC) instead of libpng is recommended.")
endif()
list(APPEND LIBRARY_HEADERS Auxiliary/DirectXTexPNG.h)
list(APPEND LIBRARY_SOURCES Auxiliary/DirectXTexPNG.cpp)
endif()
if(BUILD_DX11 AND WIN32 AND (NOT (XBOX_CONSOLE_TARGET STREQUAL "durango")))
if(NOT COMPILED_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_SHADERS variable is set")
@ -187,18 +211,43 @@ if(BUILD_DX11 AND WIN32)
list(APPEND LIBRARY_SOURCES ${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc)
if(NOT USE_PREBUILT_SHADERS)
find_program(DIRECTX_FXC_TOOL FXC.EXE
HINTS "C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_SYSTEM_VERSION}/${DIRECTX_HOST_ARCH}"
"C:/Program Files (x86)/Windows Kits/10/bin/${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}/${DIRECTX_HOST_ARCH}")
message(STATUS "Using LegacyShaderCompiler found in ${DIRECTX_FXC_TOOL}")
add_custom_command(
OUTPUT "${COMPILED_SHADERS}/BC6HEncode_EncodeBlockCS.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders/CompileShaders.cmd"
DEPENDS ${SHADER_SOURCES}
COMMENT "Generating HLSL shaders..."
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> CompileShaders.cmd > "${COMPILED_SHADERS}/compileshaders.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DirectXTex/Shaders"
USES_TERMINAL)
endif()
endif()
add_library(${PROJECT_NAME} STATIC ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
if(WIN32 AND BUILD_SHARED_LIBS)
message(STATUS "Build library as a DLL")
configure_file(
"${CMAKE_CURRENT_SOURCE_DIR}/build/DirectXTex.rc.in"
"${CMAKE_CURRENT_BINARY_DIR}/DirectXTex.rc" @ONLY)
add_library(${PROJECT_NAME} SHARED ${LIBRARY_SOURCES} ${LIBRARY_HEADERS} "${CMAKE_CURRENT_BINARY_DIR}/DirectXTex.rc")
target_compile_definitions(${PROJECT_NAME} PRIVATE DIRECTX_TEX_EXPORT)
target_compile_definitions(${PROJECT_NAME} INTERFACE DIRECTX_TEX_IMPORT)
if(XBOX_CONSOLE_TARGET MATCHES "scarlett")
target_link_libraries(${PROJECT_NAME} PRIVATE xgameplatform.lib xg_xs.lib xmem.lib)
elseif(XBOX_CONSOLE_TARGET MATCHES "xboxone")
target_link_libraries(${PROJECT_NAME} PRIVATE xgameplatform.lib xg_x.lib xmem.lib)
elseif(XBOX_CONSOLE_TARGET MATCHES "durango")
target_link_libraries(${PROJECT_NAME} PRIVATE kernelx.lib xg_x.lib combase.lib)
endif()
else()
add_library(${PROJECT_NAME} ${LIBRARY_SOURCES} ${LIBRARY_HEADERS})
endif()
if(BUILD_DX11 AND WIN32)
target_include_directories(${PROJECT_NAME} PRIVATE ${COMPILED_SHADERS})
@ -227,33 +276,78 @@ if(ENABLE_OPENEXR_SUPPORT)
endif()
if(BUILD_XBOX_EXTS_SCARLETT AND WIN32)
if (EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
if(EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
message(STATUS "Building Xbox extensions for Xbox Series X|S")
target_compile_definitions(${PROJECT_NAME} PRIVATE _USE_GXDK _USE_SCARLETT)
target_include_directories(${PROJECT_NAME} PRIVATE ${GameDK_DIR}/GXDK/toolKit/include ${GameDK_DIR}/GXDK/toolKit/include/Scarlett)
add_library(Xbox::GDKX SHARED IMPORTED)
set_target_properties(Xbox::GDKX PROPERTIES
IMPORTED_LOCATION "${GameDK_DIR}/GXDK/bin/Scarlett/xg_xs.dll"
IMPORTED_IMPLIB "${GameDK_DIR}/GXDK/toolKit/lib/amd64/Scarlett/xg_xs.lib"
MAP_IMPORTED_CONFIG_MINSIZEREL ""
MAP_IMPORTED_CONFIG_RELWITHDEBINFO ""
INTERFACE_COMPILE_DEFINITIONS "_USE_GXDK;_USE_SCARLETT"
INTERFACE_INCLUDE_DIRECTORIES "${GameDK_DIR}/GXDK/toolKit/include;${GameDK_DIR}/GXDK/toolKit/include/Scarlett")
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_XBOX_EXTS)
target_link_libraries(${PROJECT_NAME} PUBLIC Xbox::GDKX)
else()
message(FATAL_ERROR "Building Xbox extensions requires GameDKLatest")
endif()
elseif(BUILD_XBOX_EXTS_XBOXONE AND WIN32)
if (EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
if(EXISTS "${GameDK_DIR}/GXDK/toolKit/include/gxdk.h")
message(STATUS "Building Xbox extensions for XboxOne using the Microsoft GDK")
target_compile_definitions(${PROJECT_NAME} PRIVATE _USE_GXDK)
target_include_directories(${PROJECT_NAME} PRIVATE ${GameDK_DIR}/GXDK/toolKit/include ${GameDK_DIR}/GXDK/toolKit/include/XboxOne)
elseif (EXISTS "${XboxOneXDK_DIR}/PC/include/xdk.h")
add_library(Xbox::GDKX SHARED IMPORTED)
set_target_properties(Xbox::GDKX PROPERTIES
IMPORTED_LOCATION "${GameDK_DIR}/GXDK/bin/XboxOne/xg.dll"
IMPORTED_IMPLIB "${GameDK_DIR}/GXDK/toolKit/lib/amd64/XboxOne/xg.lib"
MAP_IMPORTED_CONFIG_MINSIZEREL ""
MAP_IMPORTED_CONFIG_RELWITHDEBINFO ""
INTERFACE_COMPILE_DEFINITIONS "_USE_GXDK"
INTERFACE_INCLUDE_DIRECTORIES "${GameDK_DIR}/GXDK/toolKit/include;${GameDK_DIR}/GXDK/toolKit/include/XboxOne")
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_XBOX_EXTS)
target_link_libraries(${PROJECT_NAME} PUBLIC Xbox::GDKX)
elseif(EXISTS "${XboxOneXDK_DIR}/PC/include/xdk.h")
message(STATUS "Building Xbox extensions for XboxOne using the Xbox One XDK")
target_include_directories(${PROJECT_NAME} PRIVATE ${XboxOneXDK_DIR}/PC/include)
add_library(Xbox::XDK SHARED IMPORTED)
set_target_properties(Xbox::XDK PROPERTIES
IMPORTED_LOCATION "${XboxOneXDK_DIR}/bin/xg.dll"
IMPORTED_IMPLIB "${XboxOneXDK_DIR}/PC/lib/amd64/xg.lib"
MAP_IMPORTED_CONFIG_MINSIZEREL ""
MAP_IMPORTED_CONFIG_RELWITHDEBINFO ""
INTERFACE_INCLUDE_DIRECTORIES "${XboxOneXDK_DIR}/PC/include")
target_compile_definitions(${PROJECT_NAME} PRIVATE USE_XBOX_EXTS)
target_link_libraries(${PROJECT_NAME} PUBLIC Xbox::XDK)
else()
message(FATAL_ERROR "Building Xbox extensions requires GameDKLatest or XboxOneXDKLatest")
endif()
endif()
if(ENABLE_LIBJPEG_SUPPORT)
find_package(JPEG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC JPEG::JPEG)
endif()
if(ENABLE_LIBPNG_SUPPORT)
find_package(PNG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC PNG::PNG)
endif()
if(NOT MINGW)
target_precompile_headers(${PROJECT_NAME} PRIVATE DirectXTex/DirectXTexP.h)
endif()
if(MINGW OR (NOT WIN32))
find_package(directxmath CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath)
find_package(directx-headers CONFIG REQUIRED)
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_DIRECTX_HEADERS)
else()
find_package(directxmath CONFIG QUIET)
find_package(directx-headers CONFIG QUIET)
@ -261,50 +355,14 @@ endif()
if(directxmath_FOUND)
message(STATUS "Using DirectXMath package")
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectXMath)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectXMath)
endif()
if(directx-headers_FOUND)
message(STATUS "Using DirectX-Headers package")
target_link_libraries(${PROJECT_NAME} PUBLIC Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PUBLIC USING_DIRECTX_HEADERS)
endif()
include(CheckIncludeFileCXX)
if(DEFINED XBOX_CONSOLE_TARGET)
message(STATUS "Building for Xbox Console Target: ${XBOX_CONSOLE_TARGET}")
set(CMAKE_REQUIRED_QUIET ON)
if(XBOX_CONSOLE_TARGET STREQUAL "durango")
CHECK_INCLUDE_FILE_CXX(xdk.h XDKLegacy_HEADER)
if(NOT XDKLegacy_HEADER)
message(FATAL_ERROR "Legacy Xbox One XDK required to build for Durango.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_TV_TITLE _XBOX_ONE _TITLE MONOLITHIC=1)
else()
CHECK_INCLUDE_FILE_CXX(gxdk.h GXDK_HEADER)
if(NOT GXDK_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions required to build for Xbox. See https://aka.ms/gdkx")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_GAMES)
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
CHECK_INCLUDE_FILE_CXX(d3d12_xs.h D3D12XS_HEADER)
if(NOT D3D12XS_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox Series X|S.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_SCARLETT)
elseif(XBOX_CONSOLE_TARGET STREQUAL "xboxone")
CHECK_INCLUDE_FILE_CXX(d3d12_x.h D3D12X_HEADER)
if(NOT D3D12X_HEADER)
message(FATAL_ERROR "Microsoft GDK with Xbox Extensions environment needs to be set for Xbox One.")
endif()
target_compile_definitions(${PROJECT_NAME} PUBLIC _GAMING_XBOX _GAMING_XBOX_XBOXONE)
else()
message(FATAL_ERROR "Unknown XBOX_CONSOLE_TARGET")
endif()
endif()
elseif(WINDOWS_STORE)
target_compile_definitions(${PROJECT_NAME} PUBLIC WINAPI_FAMILY=WINAPI_FAMILY_APP)
target_link_libraries(${PROJECT_NAME} PRIVATE Microsoft::DirectX-Headers)
target_compile_definitions(${PROJECT_NAME} PRIVATE USING_DIRECTX_HEADERS)
target_compile_options(${PROJECT_NAME} PRIVATE $<$<CXX_COMPILER_ID:MSVC,Intel>:/wd4062> $<$<CXX_COMPILER_ID:Clang,IntelLLVM>:-Wno-switch-enum>)
endif()
#--- Package
@ -356,6 +414,13 @@ endif()
if(directx-headers_FOUND)
list(APPEND DIRECTXTEX_DEP_L "DirectX-Headers")
endif()
if(ENABLE_LIBJPEG_SUPPORT AND JPEG_FOUND)
list(APPEND DIRECTXTEX_DEP_L "libjpeg")
endif()
if(ENABLE_LIBPNG_SUPPORT AND PNG_FOUND)
list(APPEND DIRECTXTEX_DEP_L "libpng")
endif()
list(LENGTH DIRECTXTEX_DEP_L DEP_L)
if(DEP_L)
STRING(REPLACE ";" ", " DIRECTXTEX_DEP " ${DIRECTXTEX_DEP_L}")
@ -376,8 +441,10 @@ if(BUILD_TOOLS AND WIN32)
add_executable(texassemble
Texassemble/texassemble.cpp
Texassemble/texassemble.rc
Texassemble/settings.manifest
Common/CmdLineHelpers.h
Common/settings.manifest
Texassemble/AnimatedGif.cpp)
target_compile_features(texassemble PRIVATE cxx_std_17)
target_link_libraries(texassemble PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
source_group(texassemble REGULAR_EXPRESSION Texassemble/*.*)
list(APPEND TOOL_EXES texassemble)
@ -387,68 +454,89 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
add_executable(texconv
Texconv/texconv.cpp
Texconv/texconv.rc
Texconv/settings.manifest
Common/CmdLineHelpers.h
Common/settings.manifest
Texconv/ExtendedBMP.cpp
Texconv/PortablePixMap.cpp)
target_compile_features(texconv PRIVATE cxx_std_17)
target_link_libraries(texconv PRIVATE ${PROJECT_NAME} ole32.lib shell32.lib version.lib)
source_group(texconv REGULAR_EXPRESSION Texconv/*.*)
list(APPEND TOOL_EXES texconv)
if(BC_USE_OPENMP)
target_link_libraries(texconv PRIVATE OpenMP::OpenMP_CXX)
endif()
endif()
if(BUILD_TOOLS AND WIN32)
add_executable(texdiag
Texdiag/texdiag.cpp
Texdiag/texdiag.rc
Texdiag/settings.manifest)
Common/CmdLineHelpers.h
Common/settings.manifest)
target_compile_features(texdiag PRIVATE cxx_std_17)
target_link_libraries(texdiag PRIVATE ${PROJECT_NAME} ole32.lib version.lib)
source_group(texdiag REGULAR_EXPRESSION Texdiag/*.*)
list(APPEND TOOL_EXES texdiag)
endif()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_include_directories(${t} PRIVATE Common)
endforeach()
if(BUILD_TOOLS AND WIN32)
if(ENABLE_OPENEXR_SUPPORT)
foreach(t IN LISTS TOOL_EXES)
target_include_directories(${t} PRIVATE Auxiliary)
target_link_libraries(${t} PRIVATE ${OPENEXR_ILMIMF_LIBRARY})
target_compile_options(${t} PRIVATE -DUSE_OPENEXR)
target_compile_definitions(${t} PRIVATE USE_OPENEXR)
endforeach()
endif()
if(ENABLE_LIBJPEG_SUPPORT)
foreach(t IN LISTS TOOL_EXES)
target_include_directories(${t} PRIVATE Auxiliary)
target_link_libraries(${t} PRIVATE JPEG::JPEG)
target_compile_definitions(${t} PRIVATE USE_LIBJPEG)
endforeach()
endif()
if(ENABLE_LIBPNG_SUPPORT)
foreach(t IN LISTS TOOL_EXES)
target_include_directories(${t} PRIVATE Auxiliary)
target_link_libraries(${t} PRIVATE PNG::PNG)
target_compile_definitions(${t} PRIVATE USE_LIBPNG)
endforeach()
endif()
if(BUILD_XBOX_EXTS_SCARLETT OR BUILD_XBOX_EXTS_XBOXONE)
target_include_directories(texconv PRIVATE Auxiliary)
target_compile_definitions(texconv PRIVATE USE_XBOX_EXTS)
target_link_libraries(texconv PUBLIC $<TARGET_NAME_IF_EXISTS:Xbox::GDKX> $<TARGET_NAME_IF_EXISTS:Xbox::XDK>)
if(${CMAKE_VERSION} VERSION_GREATER_EQUAL "3.21")
add_custom_command(TARGET texconv POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy
$<TARGET_RUNTIME_DLLS:texconv> $<TARGET_FILE_DIR:texconv>
COMMAND_EXPAND_LISTS
)
endif()
endif()
endif()
#--- DDSView sample
if(BUILD_SAMPLE AND BUILD_DX11 AND WIN32)
list(APPEND TOOL_EXES ddsview)
if(NOT COMPILED_DDSVIEW_SHADERS)
if(USE_PREBUILT_SHADERS)
message(FATAL_ERROR "ERROR: Using prebuilt shaders requires the COMPILED_DDSVIEW_SHADERS variable is set")
endif()
set(COMPILED_DDSVIEW_SHADERS ${CMAKE_CURRENT_BINARY_DIR}/Shaders/Compiled)
file(MAKE_DIRECTORY ${COMPILED_DDSVIEW_SHADERS})
else()
file(TO_CMAKE_PATH ${COMPILED_DDSVIEW_SHADERS} COMPILED_DDSVIEW_SHADERS)
endif()
add_executable(ddsview WIN32
DDSView/ddsview.cpp
DDSView/ddsview.rc
${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc)
${COMPILED_SHADERS}/ddsview_ps1D.inc)
target_link_libraries(ddsview PRIVATE ${PROJECT_NAME} d3d11.lib ole32.lib)
source_group(ddsview REGULAR_EXPRESSION DDSView/*.*)
target_include_directories(ddsview PRIVATE ${COMPILED_DDSVIEW_SHADERS})
target_include_directories(ddsview PRIVATE ${COMPILED_SHADERS})
if(NOT USE_PREBUILT_SHADERS)
add_custom_command(
OUTPUT "${COMPILED_DDSVIEW_SHADERS}/ddsview_ps1D.inc"
OUTPUT "${COMPILED_SHADERS}/ddsview_ps1D.inc"
MAIN_DEPENDENCY "${PROJECT_SOURCE_DIR}/DDSView/hlsl.cmd"
DEPENDS "${PROJECT_SOURCE_DIR}/DDSView/ddsview.fx"
DEPENDS "DDSView/ddsview.hlsl"
COMMENT "Generating HLSL shaders for DDSView..."
COMMAND COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_DDSVIEW_SHADERS}" hlsl.cmd > "${COMPILED_DDSVIEW_SHADERS}/hlsl.log"
COMMAND ${CMAKE_COMMAND} -E env CompileShadersOutput="${COMPILED_SHADERS}" $<$<BOOL:${DIRECTX_FXC_TOOL}>:LegacyShaderCompiler=${DIRECTX_FXC_TOOL}> hlsl.cmd > "${COMPILED_SHADERS}/hlsl_ddsview.log"
WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/DDSView"
USES_TERMINAL)
endif()
@ -460,81 +548,30 @@ if(directxmath_FOUND)
endforeach()
endif()
if(TOOL_EXES)
message(STATUS "Building tools: ${TOOL_EXES}")
endif()
if(MSVC)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Wall /GR- /fp:fast "$<$<NOT:$<CONFIG:DEBUG>>:/guard:cf>")
target_link_options(${t} PRIVATE /DYNAMICBASE /NXCOMPAT /INCREMENTAL:NO)
target_compile_options(${t} PRIVATE /Wall /GR-)
endforeach()
if((CMAKE_SIZEOF_VOID_P EQUAL 4) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_link_options(${t} PRIVATE /SAFESEH)
endforeach()
endif()
if(ENABLE_SPECTRE_MITIGATION
AND (MSVC_VERSION GREATER_EQUAL 1913)
AND (NOT WINDOWS_STORE)
AND (NOT ENABLE_OPENEXR_SUPPORT)
AND (NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")))
message(STATUS "Building Spectre-mitigated libraries")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "/Qspectre")
endforeach()
endif()
if((MSVC_VERSION GREATER_EQUAL 1924)
AND ((NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) OR (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /ZH:SHA_256)
endforeach()
endif()
if((MSVC_VERSION GREATER_EQUAL 1928)
AND (CMAKE_SIZEOF_VOID_P EQUAL 8)
AND NOT ENABLE_OPENEXR_SUPPORT
AND ((NOT (CMAKE_CXX_COMPILER_ID MATCHES "Clang")) OR (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 13.0)))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
target_link_options(${t} PRIVATE "$<$<NOT:$<CONFIG:DEBUG>>:/guard:ehcont>")
endforeach()
endif()
if(NO_WCHAR_T)
message(STATUS "Using non-native wchar_t as unsigned short")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE "/Zc:wchar_t-")
endforeach()
endif()
else()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE $<IF:$<CONFIG:DEBUG>,_DEBUG,NDEBUG>)
endforeach()
endif()
if(XBOX_CONSOLE_TARGET STREQUAL "scarlett")
target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX2,-march=znver2>)
elseif(XBOX_CONSOLE_TARGET MATCHES "(xboxone|durango)")
target_compile_options(${PROJECT_NAME} PRIVATE $<IF:$<CXX_COMPILER_ID:MSVC>,/favor:AMD64 /arch:AVX,-march=btver2>)
elseif(NOT (${DIRECTX_ARCH} MATCHES "^arm"))
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(ARCH_SSE2 $<$<CXX_COMPILER_ID:MSVC>:/arch:SSE2> $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
else()
set(ARCH_SSE2 $<$<NOT:$<CXX_COMPILER_ID:MSVC>>:-msse2>)
endif()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE ${COMPILER_DEFINES})
target_compile_options(${t} PRIVATE ${COMPILER_SWITCHES})
target_link_options(${t} PRIVATE ${LINKER_SWITCHES})
endforeach()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE ${ARCH_SSE2})
endforeach()
endif()
if(MINGW)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_link_options(${t} PRIVATE -municode)
endforeach()
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang|IntelLLVM")
set(WarningsLib -Wall -Wpedantic -Wextra)
if((BUILD_XBOX_EXTS_XBOXONE OR BUILD_XBOX_EXTS_SCARLETT) AND WIN32)
@ -549,73 +586,54 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 16.0)
list(APPEND WarningsLib "-Wno-unsafe-buffer-usage")
endif()
target_compile_options(${PROJECT_NAME} PRIVATE ${WarningsLib})
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-covered-switch-default" "-Wno-language-extension-token" "-Wno-missing-prototypes" "-Wno-global-constructors" "-Wno-double-promotion")
set(WarningsEXE ${WarningsLib} "-Wno-c++98-compat" "-Wno-c++98-compat-pedantic" "-Wno-switch" "-Wno-switch-enum" "-Wno-switch-default" "-Wno-covered-switch-default" "-Wno-language-extension-token" "-Wno-missing-prototypes" "-Wno-global-constructors" "-Wno-double-promotion")
foreach(t IN LISTS TOOL_EXES)
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE -Wno-ignored-attributes)
target_compile_options(${t} PRIVATE "-Wno-ignored-attributes" "-Walloc-size-larger-than=4GB")
if(BUILD_SHARED_LIBS)
target_compile_options(${t} PRIVATE "-Wno-attributes")
endif()
endforeach()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "Intel")
set_target_properties(${PROJECT_NAME} PROPERTIES CXX_STANDARD 14)
elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /sdl /permissive- /JMC- /Zc:__cplusplus /Zc:inline)
endforeach()
if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.37)
AND (NOT (${DIRECTX_ARCH} MATCHES "^arm"))
AND ((${DIRECTX_ARCH} STREQUAL "x64") OR (CMAKE_SIZEOF_VOID_P EQUAL 8)))
# Enable since DirectXTex library has a lot of large switch statements
target_compile_options(${PROJECT_NAME} PRIVATE /jumptablerdata)
endif()
if(ENABLE_CODE_ANALYSIS)
message(STATUS "Building with Code Analysis (PREFIX)")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /analyze)
target_compile_options(${t} PRIVATE /analyze /WX)
endforeach()
endif()
if(CMAKE_INTERPROCEDURAL_OPTIMIZATION)
message(STATUS "Building using Whole Program Optimization")
if(ENABLE_SPECTRE_MITIGATION
AND (CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.13)
AND (NOT ENABLE_OPENEXR_SUPPORT)
AND (NOT WINDOWS_STORE))
message(STATUS "Building Spectre-mitigated libraries")
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Gy /Gw)
target_compile_options(${t} PRIVATE "/Qspectre")
endforeach()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.26)
AND BUILD_XBOX_EXTS_XBOXONE)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:preprocessor /wd5105)
endforeach()
if(BUILD_XBOX_EXTS_XBOXONE)
target_compile_options(${PROJECT_NAME} PRIVATE /wd5104 /wd5204)
endif()
endif()
if((CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.27) AND (NOT (${DIRECTX_ARCH} MATCHES "^arm")))
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_link_options(${t} PRIVATE /CETCOMPAT)
target_compile_options(${t} PRIVATE /wd5104 /wd5204)
endforeach()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.28)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:lambda)
endforeach()
endif()
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.35)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /Zc:checkGwOdr $<$<VERSION_GREATER_EQUAL:${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION},10.0.22000>:/Zc:templateScope>)
endforeach()
endif()
if(BC_USE_OPENMP)
# OpenMP in MSVC is not compatible with /permissive unless you disable two-phase lookup
target_compile_options(${PROJECT_NAME} PRIVATE /Zc:twoPhase-)
if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
target_compile_options(texconv PRIVATE /Zc:twoPhase-)
endif()
endif()
set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4514" "/wd4625" "/wd4626" "/wd4627" "/wd4668" "/wd4710" "/wd4711" "/wd4751" "/wd4820" "/wd5026" "/wd5027" "/wd5039" "/wd5045" "/wd5219")
set(WarningsEXE "/wd4061" "/wd4062" "/wd4365" "/wd4514" "/wd4571" "/wd4625" "/wd4626" "/wd4627" "/wd4668" "/wd4710" "/wd4711" "/wd4751" "/wd4774" "/wd4820" "/wd5026" "/wd5027" "/wd5039" "/wd5045" "/wd5219")
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.34)
list(APPEND WarningsEXE "/wd5262" "/wd5264")
endif()
@ -623,16 +641,21 @@ elseif(CMAKE_CXX_COMPILER_ID MATCHES "MSVC")
target_compile_options(${t} PRIVATE ${WarningsEXE})
endforeach()
if (BUILD_FUZZING AND CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.32)
if(BUILD_FUZZING AND (NOT WINDOWS_STORE))
string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELEASE ${CMAKE_CXX_FLAGS_RELEASE})
string(REPLACE "/DNDEBUG" "" CMAKE_CXX_FLAGS_RELWITHDEBINFO ${CMAKE_CXX_FLAGS_RELWITHDEBINFO})
if(CMAKE_CXX_COMPILER_VERSION VERSION_GREATER_EQUAL 19.32)
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_options(${t} PRIVATE /fsanitize=address /fsanitize-coverage=inline-8bit-counters /fsanitize-coverage=edge /fsanitize-coverage=trace-cmp /fsanitize-coverage=trace-div)
target_link_libraries(${t} PRIVATE sancov.lib)
target_compile_options(${t} PRIVATE ${ASAN_SWITCHES})
target_link_libraries(${t} PRIVATE ${ASAN_LIBS})
endforeach()
endif()
endif()
endif()
if(WIN32)
if (XBOX_CONSOLE_TARGET STREQUAL "durango")
if(XBOX_CONSOLE_TARGET STREQUAL "durango")
set(WINVER 0x0602)
elseif(BUILD_DX12 OR (${DIRECTX_ARCH} MATCHES "^arm64"))
message(STATUS "Building with DirectX 12 Runtime support")
@ -640,13 +663,12 @@ if(WIN32)
elseif(${DIRECTX_ARCH} MATCHES "^arm")
set(WINVER 0x0602)
else()
message(STATUS "Building with Windows 7 compatibility")
set(WINVER 0x0601)
target_compile_definitions(${PROJECT_NAME} PRIVATE _WIN7_PLATFORM_UPDATE)
message(STATUS "Building with Windows 8.1 compatibility")
set(WINVER 0x0603)
endif()
foreach(t IN LISTS TOOL_EXES ITEMS ${PROJECT_NAME})
target_compile_definitions(${t} PRIVATE _UNICODE UNICODE _WIN32_WINNT=${WINVER})
target_compile_definitions(${t} PRIVATE _WIN32_WINNT=${WINVER})
endforeach()
if(DISABLE_MSVC_ITERATOR_DEBUGGING)
@ -660,14 +682,24 @@ if(BUILD_TOOLS AND BUILD_DX11 AND WIN32)
set_property(DIRECTORY PROPERTY VS_STARTUP_PROJECT texconv)
endif()
if(BUILD_TOOLS AND (NOT VCPKG_TOOLCHAIN))
foreach(t IN LISTS TOOL_EXES)
install(TARGETS ${t} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
endforeach()
endif()
#--- Test suite
include(CTest)
if(BUILD_TESTING AND WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET))
AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
if(WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET)))
include(CTest)
if(BUILD_TESTING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/CMakeLists.txt"))
enable_testing()
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests)
elseif(BUILD_FUZZING AND WIN32 AND (NOT WINDOWS_STORE) AND (NOT (DEFINED XBOX_CONSOLE_TARGET))
AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders/CMakeLists.txt"))
if(ENABLE_CODE_COVERAGE AND (DEFINED COV_COMPILER_SWITCHES))
target_compile_options(${PROJECT_NAME} PRIVATE ${COV_COMPILER_SWITCHES})
endif()
elseif(BUILD_FUZZING AND (EXISTS "${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders/CMakeLists.txt"))
message(STATUS "Building for fuzzing")
add_subdirectory(${CMAKE_CURRENT_LIST_DIR}/Tests/fuzzloaders)
endif()
endif()

View File

@ -38,6 +38,19 @@
"cacheVariables": { "DIRECTX_ARCH": "arm64" },
"hidden": true
},
{
"name": "ARM64EC",
"architecture": {
"value": "arm64ec",
"strategy": "external"
},
"cacheVariables": { "DIRECTX_ARCH": "arm64ec" },
"environment": {
"CFLAGS": "/arm64EC",
"CXXFLAGS": "/arm64EC"
},
"hidden": true
},
{
"name": "Debug",
@ -76,6 +89,22 @@
"strategy": "external"
}
},
{
"name": "Clang-X86",
"environment": {
"CFLAGS": "-m32",
"CXXFLAGS": "-m32"
},
"hidden": true
},
{
"name": "Clang-AArch64",
"environment": {
"CFLAGS": "--target=arm64-pc-windows-msvc",
"CXXFLAGS": "--target=arm64-pc-windows-msvc"
},
"hidden": true
},
{
"name": "GNUC",
"hidden": true,
@ -89,7 +118,7 @@
},
{
"name": "Win7",
"name": "Win8",
"cacheVariables": {
"BUILD_DX12": false
},
@ -134,24 +163,21 @@
{
"name": "Scarlett",
"cacheVariables": {
"XBOX_CONSOLE_TARGET": "scarlett",
"BUILD_TESTING": false
"XBOX_CONSOLE_TARGET": "scarlett"
},
"hidden": true
},
{
"name": "XboxOne",
"cacheVariables": {
"XBOX_CONSOLE_TARGET": "xboxone",
"BUILD_TESTING": false
"XBOX_CONSOLE_TARGET": "xboxone"
},
"hidden": true
},
{
"name": "Durango",
"cacheVariables": {
"XBOX_CONSOLE_TARGET": "durango",
"BUILD_TESTING": false
"XBOX_CONSOLE_TARGET": "durango"
},
"hidden": true
},
@ -172,6 +198,14 @@
},
"hidden": true
},
{
"name": "JPEG_PNG",
"cacheVariables": {
"ENABLE_LIBJPEG_SUPPORT": true,
"ENABLE_LIBPNG_SUPPORT": true
},
"hidden": true
},
{
"name": "MinGW32",
"hidden": true,
@ -180,7 +214,7 @@
},
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x86-mingw-static",
"VCPKG_HOST_TRIPLET": "x86-mingw-static"
"VCPKG_HOST_TRIPLET": "x64-windows"
}
},
{
@ -191,9 +225,50 @@
},
"cacheVariables": {
"VCPKG_TARGET_TRIPLET": "x64-mingw-static",
"VCPKG_HOST_TRIPLET": "x64-mingw-static"
"VCPKG_HOST_TRIPLET": "x64-windows"
}
},
{
"name": "Intel",
"hidden": true,
"cacheVariables": {
"CMAKE_CXX_COMPILER": "icl.exe",
"BUILD_TOOLS": false
},
"toolset": {
"value": "host=x64",
"strategy": "external"
}
},
{
"name": "IntelLLVM",
"hidden": true,
"cacheVariables": {
"CMAKE_CXX_COMPILER": "icx.exe"
},
"toolset": {
"value": "host=x64",
"strategy": "external"
}
},
{
"name": "Analyze",
"cacheVariables":
{
"ENABLE_CODE_ANALYSIS": true
},
"hidden": true
},
{
"name": "Coverage",
"cacheVariables":
{
"BUILD_TOOLS": false,
"ENABLE_CODE_COVERAGE": true
},
"hidden": true
},
{
"name": "Fuzzing",
"cacheVariables": {
@ -208,7 +283,9 @@
{ "name": "x86-Debug" , "description": "MSVC for x86 (Debug) with DX12", "inherits": [ "base", "x86", "Debug", "MSVC" ] },
{ "name": "x86-Release" , "description": "MSVC for x86 (Release) with DX12", "inherits": [ "base", "x86", "Release", "MSVC" ] },
{ "name": "arm64-Debug" , "description": "MSVC for ARM64 (Debug) with DX12", "inherits": [ "base", "ARM64", "Debug", "MSVC" ] },
{ "name": "arm64-Release", "description": "MSVC for ARM64 (Release) with DX12", "inherits": [ "base", "ARM64", "Release", "MSVC" ] },
{ "name": "arm64-Release" , "description": "MSVC for ARM64 (Release) with DX12", "inherits": [ "base", "ARM64", "Release", "MSVC" ] },
{ "name": "arm64ec-Debug" , "description": "MSVC for ARM64EC (Debug) with DX12", "inherits": [ "base", "ARM64EC", "Debug", "MSVC" ] },
{ "name": "arm64ec-Release", "description": "MSVC for ARM64EC (Release) with DX12", "inherits": [ "base", "ARM64EC", "Release", "MSVC" ] },
{ "name": "x64-Debug-UWP" , "description": "MSVC for x64 (Debug) for UWP", "inherits": [ "base", "x64", "Debug", "MSVC", "UWP" ] },
{ "name": "x64-Release-UWP" , "description": "MSVC for x64 (Release) for UWP", "inherits": [ "base", "x64", "Release", "MSVC", "UWP" ] },
@ -217,10 +294,10 @@
{ "name": "arm64-Debug-UWP" , "description": "MSVC for ARM64 (Debug) for UWP", "inherits": [ "base", "ARM64", "Debug", "MSVC", "UWP" ] },
{ "name": "arm64-Release-UWP", "description": "MSVC for ARM64 (Release) for UWP", "inherits": [ "base", "ARM64", "Release", "MSVC", "UWP" ] },
{ "name": "x64-Debug-Win7" , "description": "MSVC for x64 (Debug) for Windows 7", "inherits": [ "base", "x64", "Debug", "MSVC", "Win7" ] },
{ "name": "x64-Release-Win7" , "description": "MSVC for x64 (Release) for Windows 7", "inherits": [ "base", "x64", "Release", "MSVC", "Win7" ] },
{ "name": "x86-Debug-Win7" , "description": "MSVC for x86 (Debug) for Windows 7", "inherits": [ "base", "x86", "Debug", "MSVC", "Win7" ] },
{ "name": "x86-Release-Win7" , "description": "MSVC for x86 (Release) for Windows 7", "inherits": [ "base", "x86", "Release", "MSVC", "Win7" ] },
{ "name": "x64-Debug-Win8" , "description": "MSVC for x64 (Debug) for Windows 8.1", "inherits": [ "base", "x64", "Debug", "MSVC", "Win8" ] },
{ "name": "x64-Release-Win8" , "description": "MSVC for x64 (Release) for Windows 8.1", "inherits": [ "base", "x64", "Release", "MSVC", "Win8" ] },
{ "name": "x86-Debug-Win8" , "description": "MSVC for x86 (Debug) for Windows 8.1", "inherits": [ "base", "x86", "Debug", "MSVC", "Win8" ] },
{ "name": "x86-Release-Win8" , "description": "MSVC for x86 (Release) for Windows 8.1", "inherits": [ "base", "x86", "Release", "MSVC", "Win8" ] },
{ "name": "x64-Debug-Scarlett" , "description": "MSVC for x64 (Debug) for Xbox Series X|S", "inherits": [ "base", "x64", "Debug", "MSVC", "Scarlett" ] },
{ "name": "x64-Release-Scarlett" , "description": "MSVC for x64 (Release) for Xbox Series X|S", "inherits": [ "base", "x64", "Release", "MSVC", "Scarlett" ] },
@ -236,29 +313,44 @@
{ "name": "x86-Debug-VCPKG" , "description": "MSVC for x86 (Debug) using VCPKG", "inherits": [ "base", "x86", "Debug", "MSVC", "VCPKG" ] },
{ "name": "x86-Release-VCPKG" , "description": "MSVC for x86 (Release) using VCPKG", "inherits": [ "base", "x86", "Release", "MSVC", "VCPKG" ] },
{ "name": "arm64-Debug-VCPKG" , "description": "MSVC for ARM64 (Debug) using VCPKG", "inherits": [ "base", "ARM64", "Debug", "MSVC", "VCPKG" ] },
{ "name": "arm64-Release-VCPKG", "description": "MSVC for ARM64 (Release) using VCPKG", "inherits": [ "base", "ARM64", "Release", "MSVC", "VCPKG" ] },
{ "name": "arm64-Release-VCPKG" , "description": "MSVC for ARM64 (Release) using VCPKG", "inherits": [ "base", "ARM64", "Release", "MSVC", "VCPKG" ] },
{ "name": "arm64ec-Debug-VCPKG" , "description": "MSVC for ARM64EC (Debug) using VCPKG", "inherits": [ "base", "ARM64EC", "Debug", "MSVC", "VCPKG" ], "cacheVariables": { "VCPKG_TARGET_TRIPLET": "arm64ec-windows" } },
{ "name": "arm64ec-Release-VCPKG", "description": "MSVC for ARM64EC (Release) using VCPKG", "inherits": [ "base", "ARM64EC", "Release", "MSVC", "VCPKG" ], "cacheVariables": { "VCPKG_TARGET_TRIPLET": "arm64ec-windows" } },
{ "name": "x64-Debug-EXR" , "description": "MSVC for x64 (Debug) using VCPKG/OpenEXR", "inherits": [ "base", "x64", "Debug", "MSVC", "VCPKG", "EXR" ] },
{ "name": "x64-Release-EXR" , "description": "MSVC for x64 (Release) using VCPKG/OpenEXR", "inherits": [ "base", "x64", "Release", "MSVC", "VCPKG", "EXR" ] },
{ "name": "x64-Debug-JPEG-PNG" , "description": "MSVC for x64 (Debug) using VCPKG/PNG/JPEG", "inherits": [ "base", "x64", "Debug", "MSVC", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Release-JPEG-PNG", "description": "MSVC for x64 (Release) using VCPKG/PNG/JPEG", "inherits": [ "base", "x64", "Release", "MSVC", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Debug-Clang" , "description": "Clang/LLVM for x64 (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "Clang" ] },
{ "name": "x64-Release-Clang" , "description": "Clang/LLVM for x64 (Release) with DX12", "inherits": [ "base", "x64", "Release", "Clang" ] },
{ "name": "x86-Debug-Clang" , "description": "Clang/LLVM for x86 (Debug) with DX12", "inherits": [ "base", "x86", "Debug", "Clang" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x86-Release-Clang" , "description": "Clang/LLVM for x86 (Release) with DX12", "inherits": [ "base", "x86", "Release", "Clang" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "arm64-Debug-Clang" , "description": "Clang/LLVM for AArch64 (Debug) with DX12", "inherits": [ "base", "ARM64", "Debug", "Clang" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
{ "name": "arm64-Release-Clang", "description": "Clang/LLVM for AArch64 (Release) with DX12", "inherits": [ "base", "ARM64", "Release", "Clang" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
{ "name": "x86-Debug-Clang" , "description": "Clang/LLVM for x86 (Debug) with DX12", "inherits": [ "base", "x86", "Debug", "Clang", "Clang-X86" ] },
{ "name": "x86-Release-Clang" , "description": "Clang/LLVM for x86 (Release) with DX12", "inherits": [ "base", "x86", "Release", "Clang", "Clang-X86" ] },
{ "name": "arm64-Debug-Clang" , "description": "Clang/LLVM for AArch64 (Debug) with DX12", "inherits": [ "base", "ARM64", "Debug", "Clang", "Clang-AArch64" ] },
{ "name": "arm64-Release-Clang", "description": "Clang/LLVM for AArch64 (Release) with DX12", "inherits": [ "base", "ARM64", "Release", "Clang", "Clang-AArch64" ] },
{ "name": "x64-Debug-UWP-Clang" , "description": "Clang/LLVM for x64 (Debug) for UWP", "inherits": [ "base", "x64", "Debug", "Clang", "UWP" ] },
{ "name": "x64-Release-UWP-Clang" , "description": "Clang/LLVM for x64 (Release) for UWP", "inherits": [ "base", "x64", "Release", "Clang", "UWP" ] },
{ "name": "x86-Debug-UWP-Clang" , "description": "Clang/LLVM for x86 (Debug) for UWP", "inherits": [ "base", "x86", "Debug", "Clang", "UWP" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x86-Release-UWP-Clang" , "description": "Clang/LLVM for x86 (Release) for UWP", "inherits": [ "base", "x86", "Release", "Clang", "UWP" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "arm64-Debug-UWP-Clang" , "description": "Clang/LLVM for AArch64 (Debug) for UWP", "inherits": [ "base", "ARM64", "Debug", "Clang", "UWP" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
{ "name": "arm64-Release-UWP-Clang", "description": "Clang/LLVM for AArch64 (Release) for UWP", "inherits": [ "base", "ARM64", "Release", "Clang", "UWP" ], "environment": { "CXXFLAGS": "--target=arm64-pc-windows-msvc" } },
{ "name": "x86-Debug-UWP-Clang" , "description": "Clang/LLVM for x86 (Debug) for UWP", "inherits": [ "base", "x86", "Debug", "Clang", "Clang-X86", "UWP" ] },
{ "name": "x86-Release-UWP-Clang" , "description": "Clang/LLVM for x86 (Release) for UWP", "inherits": [ "base", "x86", "Release", "Clang", "Clang-X86", "UWP" ] },
{ "name": "arm64-Debug-UWP-Clang" , "description": "Clang/LLVM for AArch64 (Debug) for UWP", "inherits": [ "base", "ARM64", "Debug", "Clang", "Clang-AArch64", "UWP" ] },
{ "name": "arm64-Release-UWP-Clang", "description": "Clang/LLVM for AArch64 (Release) for UWP", "inherits": [ "base", "ARM64", "Release", "Clang", "Clang-AArch64", "UWP" ] },
{ "name": "x64-Debug-Win7-Clang" , "description": "Clang/LLVM for x64 (Debug) for Windows 7", "inherits": [ "base", "x64", "Debug", "Clang", "Win7" ] },
{ "name": "x64-Release-Win7-Clang", "description": "Clang/LLVM for x64 (Release) for Windows 7", "inherits": [ "base", "x64", "Release", "Clang", "Win7" ] },
{ "name": "x86-Debug-Win7-Clang" , "description": "Clang/LLVM for x86 (Debug) for Windows 7", "inherits": [ "base", "x86", "Debug", "Clang", "Win7" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x86-Release-Win7-Clang", "description": "Clang/LLVM for x86 (Release) for Windows 7", "inherits": [ "base", "x86", "Release", "Clang", "Win7" ], "environment": { "CXXFLAGS": "-m32" } },
{ "name": "x64-Debug-Win8-Clang" , "description": "Clang/LLVM for x64 (Debug) for Windows 8.1", "inherits": [ "base", "x64", "Debug", "Clang", "Win8" ] },
{ "name": "x64-Release-Win8-Clang", "description": "Clang/LLVM for x64 (Release) for Windows 8.1", "inherits": [ "base", "x64", "Release", "Clang", "Win8" ] },
{ "name": "x86-Debug-Win8-Clang" , "description": "Clang/LLVM for x86 (Debug) for Windows 8.1", "inherits": [ "base", "x86", "Debug", "Clang", "Clang-X86", "Win8" ] },
{ "name": "x86-Release-Win8-Clang", "description": "Clang/LLVM for x86 (Release) for Windows 8.1", "inherits": [ "base", "x86", "Release", "Clang", "Clang-X86", "Win8" ] },
{ "name": "x64-Debug-Clang-VCPKG" , "description": "Clang/LLVM for x64 (Debug) using VCPKG/OpenEXR", "inherits": [ "base", "x64", "Debug", "Clang", "VCPKG" ] },
{ "name": "x64-Release-Clang-VCPKG" , "description": "Clang/LLVM for x64 (Release) using VCPKG/OpenEXR", "inherits": [ "base", "x64", "Release", "Clang", "VCPKG" ] },
{ "name": "x86-Debug-Clang-VCPKG" , "description": "Clang/LLVM for x86 (Debug) using VCPKG/OpenEXR", "inherits": [ "base", "x86", "Debug", "Clang", "Clang-X86", "VCPKG" ] },
{ "name": "x86-Release-Clang-VCPKG" , "description": "Clang/LLVM for x86 (Release) using VCPKG/OpenEXR", "inherits": [ "base", "x86", "Release", "Clang", "Clang-X86", "VCPKG" ] },
{ "name": "arm64-Debug-Clang-VCPKG" , "description": "Clang/LLVM for AArch64 (Debug) using VCPKG/OpenEXR", "inherits": [ "base", "ARM64", "Debug", "Clang", "Clang-AArch64", "VCPKG" ] },
{ "name": "arm64-Release-Clang-VCPKG", "description": "Clang/LLVM for AArch64 (Release) using VCPKG/OpenEXR", "inherits": [ "base", "ARM64", "Release", "Clang", "Clang-AArch64", "VCPKG" ] },
{ "name": "x64-Debug-Clang-JPEG-PNG" , "description": "Clang/LLVM for x64 (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "Clang", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Release-Clang-JPEG-PNG" , "description": "Clang/LLVM for x64 (Release) with DX12", "inherits": [ "base", "x64", "Release", "Clang", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Debug-GDKX" , "description": "MSVC for x64 (Debug) Xbox One Extensions", "inherits": [ "base", "x64", "Debug", "GDKX", "MSVC" ] },
{ "name": "x64-Release-GDKX" , "description": "MSVC for x64 (Release) Xbox One Extensions", "inherits": [ "base", "x64", "Release", "GDKX", "MSVC" ] },
@ -272,16 +364,36 @@
{ "name": "x64-Debug-GDKX-S-Clang" , "description": "MSVC for x64 (Debug) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Debug", "GDKXS", "Clang" ] },
{ "name": "x64-Release-GDKX-S-Clang" , "description": "MSVC for x64 (Release) Xbox Series X|S Extensions", "inherits": [ "base", "x64", "Release", "GDKXS", "Clang" ] },
{ "name": "x64-Debug-Scarlett-Clang" , "description": "Clang/LLVM for x64 (Debug) for Xbox Series X|S", "inherits": [ "base", "x64", "Debug", "Clang", "Scarlett" ] },
{ "name": "x64-Release-Scarlett-Clang", "description": "Clang/LLVM for x64 (Release) for Xbox Series X|S", "inherits": [ "base", "x64", "Release", "Clang", "Scarlett" ] },
{ "name": "x64-Debug-XboxOne-Clang" , "description": "Clang/LLVM for x64 (Debug) for Xbox One", "inherits": [ "base", "x64", "Debug", "Clang", "XboxOne" ] },
{ "name": "x64-Release-XboxOne-Clang" , "description": "Clang/LLVM for x64 (Release) for Xbox One", "inherits": [ "base", "x64", "Release", "Clang", "XboxOne" ] },
{ "name": "x64-Debug-MinGW" , "description": "MinG-W64 (Debug)", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "MinGW64" ] },
{ "name": "x64-Release-MinGW", "description": "MinG-W64 (Release)", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "MinGW64" ] },
{ "name": "x86-Debug-MinGW" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "MinGW32" ] },
{ "name": "x86-Release-MinGW", "description": "MinG-W32 (Release)", "inherits": [ "base", "x86", "Release", "GNUC", "VCPKG", "MinGW32" ] },
{ "name": "x64-Debug-Linux", "description": "WSL Linux x64 (Debug)", "inherits": [ "base", "x64", "Debug", "VCPKG" ] },
{ "name": "x64-Release-Linux", "description": "WSL Linux x64 (Release)", "inherits": [ "base", "x64", "Release", "VCPKG" ] },
{ "name": "arm64-Debug-Linux", "description": "WSL Linux ARM64 (Debug)", "inherits": [ "base", "ARM64", "Debug", "VCPKG" ] },
{ "name": "arm64-Release-Linux", "description": "WSL Linux ARM64 (Release)", "inherits": [ "base", "ARM64", "Release", "VCPKG" ] },
{ "name": "x64-Debug-MinGW-JPEG-PNG" , "description": "MinG-W64 (Debug)", "inherits": [ "base", "x64", "Debug", "GNUC", "VCPKG", "MinGW64", "JPEG_PNG" ] },
{ "name": "x64-Release-MinGW-JPEG-PNG", "description": "MinG-W64 (Release)", "inherits": [ "base", "x64", "Release", "GNUC", "VCPKG", "MinGW64", "JPEG_PNG" ] },
{ "name": "x86-Debug-MinGW-JPEG-PNG" , "description": "MinG-W32 (Debug)", "inherits": [ "base", "x86", "Debug", "GNUC", "VCPKG", "MinGW32", "JPEG_PNG" ] },
{ "name": "x86-Release-MinGW-JPEG-PNG", "description": "MinG-W32 (Release)", "inherits": [ "base", "x86", "Release", "GNUC", "VCPKG", "MinGW32", "JPEG_PNG" ] },
{ "name": "x64-Debug-Linux", "description": "WSL Linux x64 (Debug)", "inherits": [ "base", "x64", "Debug", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Release-Linux", "description": "WSL Linux x64 (Release)", "inherits": [ "base", "x64", "Release", "VCPKG", "JPEG_PNG" ] },
{ "name": "arm64-Debug-Linux", "description": "WSL Linux ARM64 (Debug)", "inherits": [ "base", "ARM64", "Debug", "VCPKG", "JPEG_PNG" ] },
{ "name": "arm64-Release-Linux", "description": "WSL Linux ARM64 (Release)", "inherits": [ "base", "ARM64", "Release", "VCPKG", "JPEG_PNG" ] },
{ "name": "x64-Debug-ICC" , "description": "Intel Classic Compiler (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "Intel" ] },
{ "name": "x64-Release-ICC" , "description": "Intel Classic Compiler (Release) with DX12", "inherits": [ "base", "x64", "Release", "Intel" ] },
{ "name": "x64-Debug-ICX" , "description": "Intel oneAPI Compiler (Debug) with DX12", "inherits": [ "base", "x64", "Debug", "IntelLLVM" ] },
{ "name": "x64-Release-ICX" , "description": "Intel oneAPI Compiler (Release) with DX12", "inherits": [ "base", "x64", "Release", "IntelLLVM" ] },
{ "name": "x64-Analyze" , "description": "MSVC for x64 (Debug) with DX12 using /analyze", "inherits": [ "base", "x64", "Debug", "MSVC", "Analyze" ] },
{ "name": "x64-Coverage" , "description": "MSVC for x64 (Debug) with DX12 w/ Code Coverage", "inherits": [ "base", "x64", "Debug", "MSVC", "Coverage" ] },
{ "name": "x64-Coverage-Clang", "description": "Clang/LLVM for x64 (Debug) with DX12 w/ Code Coverage", "inherits": [ "base", "x64", "Debug", "Clang", "Coverage" ] },
{ "name": "x64-Fuzzing" , "description": "MSVC for x64 (Release) with ASan", "inherits": [ "base", "x64", "Release", "MSVC", "Fuzzing" ] }
],
"testPresets": [
@ -290,7 +402,18 @@
{ "name": "x86-Debug" , "configurePreset": "x86-Debug" },
{ "name": "x86-Release" , "configurePreset": "x86-Release" },
{ "name": "arm64-Debug" , "configurePreset": "arm64-Debug" },
{ "name": "arm64-Release", "configurePreset": "arm64-Release" },
{ "name": "arm64-Release" , "configurePreset": "arm64-Release" },
{ "name": "arm64ec-Debug" , "configurePreset": "arm64ec-Debug" },
{ "name": "arm64ec-Release", "configurePreset": "arm64ec-Release" },
{ "name": "x64-Debug-VCPKG" , "configurePreset": "x64-Debug-VCPKG" },
{ "name": "x64-Release-VCPKG" , "configurePreset": "x64-Release-VCPKG" },
{ "name": "x86-Debug-VCPKG" , "configurePreset": "x86-Debug-VCPKG" },
{ "name": "x86-Release-VCPKG" , "configurePreset": "x86-Release-VCPKG" },
{ "name": "arm64-Debug-VCPKG" , "configurePreset": "arm64-Debug-VCPKG" },
{ "name": "arm64-Release-VCPKG" , "configurePreset": "arm64-Release-VCPKG" },
{ "name": "arm64ec-Debug-VCPKG" , "configurePreset": "arm64ec-Debug-VCPKG" },
{ "name": "arm64ec-Release-VCPKG", "configurePreset": "arm64ec-Release-VCPKG" },
{ "name": "x64-Debug-Clang" , "configurePreset": "x64-Debug-Clang" },
{ "name": "x64-Release-Clang" , "configurePreset": "x64-Release-Clang" },
@ -299,9 +422,23 @@
{ "name": "arm64-Debug-Clang" , "configurePreset": "arm64-Debug-Clang" },
{ "name": "arm64-Release-Clang", "configurePreset": "arm64-Release-Clang" },
{ "name": "x64-Debug-GDKX" , "configurePreset": "x64-Debug-GDKX" },
{ "name": "x64-Release-GDKX" , "configurePreset": "x64-Release-GDKX" },
{ "name": "x64-Debug-GDKX-S" , "configurePreset": "x64-Debug-GDKX-S" },
{ "name": "x64-Release-GDKX-S" , "configurePreset": "x64-Release-GDKX-S" },
{ "name": "x64-Debug-MinGW" , "configurePreset": "x64-Debug-MinGW" },
{ "name": "x64-Release-MinGW" , "configurePreset": "x64-Release-MinGW" },
{ "name": "x86-Debug-MinGW" , "configurePreset": "x86-Debug-MinGW" },
{ "name": "x86-Release-MinGW" , "configurePreset": "x86-Release-MinGW" }
{ "name": "x86-Release-MinGW" , "configurePreset": "x86-Release-MinGW" },
{ "name": "x64-Debug-ICC" , "configurePreset": "x64-Debug-ICC" },
{ "name": "x64-Release-ICC" , "configurePreset": "x64-Release-ICC"},
{ "name": "x64-Debug-ICX" , "configurePreset": "x64-Debug-ICX" },
{ "name": "x64-Release-ICX" , "configurePreset": "x64-Release-ICX"},
{ "name": "x64-Debug-JPEG-PNG" , "configurePreset": "x64-Debug-JPEG-PNG" },
{ "name": "x64-Release-JPEG-PNG", "configurePreset": "x64-Release-JPEG-PNG"}
]
}

10
CODE_OF_CONDUCT.md Normal file
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@ -0,0 +1,10 @@
# Microsoft Open Source Code of Conduct
This project has adopted the [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/).
Resources:
- [Microsoft Open Source Code of Conduct](https://opensource.microsoft.com/codeofconduct/)
- [Microsoft Code of Conduct FAQ](https://opensource.microsoft.com/codeofconduct/faq/)
- Contact [opencode@microsoft.com](mailto:opencode@microsoft.com) with questions or concerns
- Employees can reach out at [aka.ms/opensource/moderation-support](https://aka.ms/opensource/moderation-support)

375
Common/CmdLineHelpers.h Normal file
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@ -0,0 +1,375 @@
//--------------------------------------------------------------------------------------
// File: CmdLineHelpers.h
//
// Command-line tool shared functions
//
// Copyright (c) Microsoft Corporation.
// Licensed under the MIT License.
//--------------------------------------------------------------------------------------
#pragma once
#if __cplusplus < 201703L
#error Requires C++17 (and /Zc:__cplusplus with MSVC)
#endif
#include <algorithm>
#include <cstdio>
#include <cwchar>
#include <filesystem>
#include <fstream>
#include <list>
#include <memory>
#include <set>
#include <string>
#ifndef TOOL_VERSION
#error Define TOOL_VERSION before including this header
#endif
namespace Helpers
{
struct handle_closer { void operator()(HANDLE h) { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
struct find_closer { void operator()(HANDLE h) noexcept { assert(h != INVALID_HANDLE_VALUE); if (h) FindClose(h); } };
using ScopedFindHandle = std::unique_ptr<void, find_closer>;
#ifdef _PREFAST_
#pragma prefast(disable : 26018, "Only used with static internal arrays")
#endif
struct SConversion
{
std::wstring szSrc;
std::wstring szFolder;
};
template<typename T>
struct SValue
{
const wchar_t* name;
T value;
};
template<typename T>
T LookupByName(const wchar_t _In_z_ *pName, const SValue<T> *pArray)
{
while (pArray->name)
{
if (!_wcsicmp(pName, pArray->name))
return pArray->value;
pArray++;
}
return static_cast<T>(0);
}
template<typename T>
const wchar_t* LookupByValue(T value, const SValue<T> *pArray)
{
while (pArray->name)
{
if (value == pArray->value)
return pArray->name;
pArray++;
}
return L"";
}
void PrintFormat(DXGI_FORMAT Format, const SValue<DXGI_FORMAT>* pFormatList)
{
for (auto pFormat = pFormatList; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
wprintf(L"*UNKNOWN*");
}
void PrintFormat(DXGI_FORMAT Format, const SValue<DXGI_FORMAT>* pFormatList1, const SValue<DXGI_FORMAT>* pFormatList2)
{
for (auto pFormat = pFormatList1; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
for (auto pFormat = pFormatList2; pFormat->name; pFormat++)
{
if (pFormat->value == Format)
{
wprintf(L"%ls", pFormat->name);
return;
}
}
wprintf(L"*UNKNOWN*");
}
template<typename T>
void PrintList(size_t cch, const SValue<T> *pValue)
{
while (pValue->name)
{
const size_t cchName = wcslen(pValue->name);
if (cch + cchName + 2 >= 80)
{
wprintf(L"\n ");
cch = 6;
}
wprintf(L"%ls ", pValue->name);
cch += cchName + 2;
pValue++;
}
wprintf(L"\n");
}
void PrintLogo(bool versionOnly, _In_z_ const wchar_t* name, _In_z_ const wchar_t* desc)
{
wchar_t version[32] = {};
wchar_t appName[_MAX_PATH] = {};
if (GetModuleFileNameW(nullptr, appName, _MAX_PATH))
{
const DWORD size = GetFileVersionInfoSizeW(appName, nullptr);
if (size > 0)
{
auto verInfo = std::make_unique<uint8_t[]>(size);
if (GetFileVersionInfoW(appName, 0, size, verInfo.get()))
{
LPVOID lpstr = nullptr;
UINT strLen = 0;
if (VerQueryValueW(verInfo.get(), L"\\StringFileInfo\\040904B0\\ProductVersion", &lpstr, &strLen))
{
wcsncpy_s(version, reinterpret_cast<const wchar_t*>(lpstr), strLen);
}
}
}
}
if (!*version || wcscmp(version, L"1.0.0.0") == 0)
{
swprintf_s(version, L"%03d (library)", TOOL_VERSION);
}
if (versionOnly)
{
wprintf(L"%ls version %ls\n", name, version);
}
else
{
wprintf(L"%ls Version %ls\n", desc, version);
wprintf(L"Copyright (C) Microsoft Corp.\n");
#ifdef _DEBUG
wprintf(L"*** Debug build ***\n");
#endif
wprintf(L"\n");
}
}
void SearchForFiles(const std::filesystem::path& path, std::list<SConversion>& files, bool recursive, _In_opt_z_ const wchar_t* folder)
{
// Process files
WIN32_FIND_DATAW findData = {};
ScopedFindHandle hFile(safe_handle(FindFirstFileExW(path.c_str(),
FindExInfoBasic, &findData,
FindExSearchNameMatch, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (hFile)
{
for (;;)
{
if (!(findData.dwFileAttributes & (FILE_ATTRIBUTE_HIDDEN | FILE_ATTRIBUTE_SYSTEM | FILE_ATTRIBUTE_DIRECTORY)))
{
SConversion conv = {};
conv.szSrc = path.parent_path().append(findData.cFileName).native();
if (folder)
{
conv.szFolder = folder;
}
files.push_back(conv);
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
// Process directories
if (recursive)
{
auto searchDir = path.parent_path().append(L"*");
hFile.reset(safe_handle(FindFirstFileExW(searchDir.c_str(),
FindExInfoBasic, &findData,
FindExSearchLimitToDirectories, nullptr,
FIND_FIRST_EX_LARGE_FETCH)));
if (!hFile)
return;
for (;;)
{
if (findData.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY)
{
if (findData.cFileName[0] != L'.')
{
auto subfolder = (folder)
? (std::wstring(folder) + std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator)
: (std::wstring(findData.cFileName) + std::filesystem::path::preferred_separator);
auto subdir = path.parent_path().append(findData.cFileName).append(path.filename().c_str());
SearchForFiles(subdir, files, recursive, subfolder.c_str());
}
}
if (!FindNextFileW(hFile.get(), &findData))
break;
}
}
}
void ProcessFileList(std::wifstream& inFile, std::list<SConversion>& files)
{
std::list<SConversion> flist;
std::set<std::wstring> excludes;
for (;;)
{
std::wstring fname;
std::getline(inFile, fname);
if (!inFile)
break;
if (fname[0] == L'#')
{
// Comment
}
else if (fname[0] == L'-')
{
if (flist.empty())
{
wprintf(L"WARNING: Ignoring the line '%ls' in -flist\n", fname.c_str());
}
else
{
std::filesystem::path path(fname.c_str() + 1);
auto& npath = path.make_preferred();
if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::list<SConversion> removeFiles;
SearchForFiles(npath, removeFiles, false, nullptr);
for (auto& it : removeFiles)
{
std::wstring name = it.szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
else
{
std::wstring name = npath.c_str();
std::transform(name.begin(), name.end(), name.begin(), towlower);
excludes.insert(name);
}
}
}
else if (wcspbrk(fname.c_str(), L"?*") != nullptr)
{
std::filesystem::path path(fname.c_str());
SearchForFiles(path.make_preferred(), flist, false, nullptr);
}
else
{
SConversion conv = {};
std::filesystem::path path(fname.c_str());
conv.szSrc = path.make_preferred().native();
flist.push_back(conv);
}
}
inFile.close();
if (!excludes.empty())
{
// Remove any excluded files
for (auto it = flist.begin(); it != flist.end();)
{
std::wstring name = it->szSrc;
std::transform(name.begin(), name.end(), name.begin(), towlower);
auto item = it;
++it;
if (excludes.find(name) != excludes.end())
{
flist.erase(item);
}
}
}
if (flist.empty())
{
wprintf(L"WARNING: No file names found in -flist\n");
}
else
{
files.splice(files.end(), flist);
}
}
const wchar_t* GetErrorDesc(HRESULT hr)
{
static wchar_t desc[1024] = {};
LPWSTR errorText = nullptr;
const DWORD result = FormatMessageW(FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_ALLOCATE_BUFFER,
nullptr, static_cast<DWORD>(hr),
MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), reinterpret_cast<LPWSTR>(&errorText), 0, nullptr);
*desc = 0;
if (result > 0 && errorText)
{
swprintf_s(desc, L": %ls", errorText);
size_t len = wcslen(desc);
if (len >= 1)
{
desc[len - 1] = 0;
}
if (errorText)
LocalFree(errorText);
for (wchar_t* ptr = desc; *ptr != 0; ++ptr)
{
if (*ptr == L'\r' || *ptr == L'\n')
{
*ptr = L' ';
}
}
}
return desc;
}
}

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@ -18,6 +18,7 @@
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <memory>
#include <new>
@ -53,12 +54,14 @@ using namespace DirectX;
//
// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
//--------------------------------------------------------------------------------------
namespace
{
#pragma pack(push,1)
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
struct DDS_PIXELFORMAT
{
struct DDS_PIXELFORMAT
{
uint32_t size;
uint32_t flags;
uint32_t fourCC;
@ -67,7 +70,7 @@ struct DDS_PIXELFORMAT
uint32_t GBitMask;
uint32_t BBitMask;
uint32_t ABitMask;
};
};
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
@ -92,13 +95,13 @@ struct DDS_PIXELFORMAT
#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
enum DDS_MISC_FLAGS2
{
enum DDS_MISC_FLAGS2
{
DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
};
};
struct DDS_HEADER
{
struct DDS_HEADER
{
uint32_t size;
uint32_t flags;
uint32_t height;
@ -113,42 +116,47 @@ struct DDS_HEADER
uint32_t caps3;
uint32_t caps4;
uint32_t reserved2;
};
};
struct DDS_HEADER_DXT10
{
struct DDS_HEADER_DXT10
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see D3D11_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2;
};
};
#pragma pack(pop)
//--------------------------------------------------------------------------------------
namespace
{
static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
constexpr size_t DDS_MIN_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
constexpr size_t DDS_DX10_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
static_assert(DDS_DX10_HEADER_SIZE > DDS_MIN_HEADER_SIZE, "DDS DX10 Header should be larger than standard header");
//--------------------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
#if defined(_DEBUG) || defined(PROFILE)
#if defined(_DEBUG) || defined(PROFILE)
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D11DeviceChild* resource, _In_ const char(&name)[TNameLength]) noexcept
{
resource->SetPrivateData(WKPDID_D3DDebugObjectName, TNameLength - 1, name);
}
#else
#else
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D11DeviceChild*, _In_ const char(&)[TNameLength]) noexcept
{
}
#endif
{}
#endif
//--------------------------------------------------------------------------------------
//--------------------------------------------------------------------------------------
HRESULT LoadTextureDataFromMemory(
_In_reads_(ddsDataSize) const uint8_t* ddsData,
size_t ddsDataSize,
@ -168,13 +176,13 @@ namespace
return E_FAIL;
}
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (ddsDataSize < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
@ -195,7 +203,7 @@ namespace
(MAKEFOURCC('D', 'X', '1', '0') == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10)))
if (ddsDataSize < DDS_DX10_HEADER_SIZE)
{
return E_FAIL;
}
@ -205,8 +213,7 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t)
+ sizeof(DDS_HEADER)
auto offset = DDS_MIN_HEADER_SIZE
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
*bitData = ddsData + offset;
*bitSize = ddsDataSize - offset;
@ -231,20 +238,10 @@ namespace
*bitSize = 0;
// open the file
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(
fileName,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(
fileName,
GENERIC_READ, FILE_SHARE_READ,
nullptr,
OPEN_EXISTING, FILE_ATTRIBUTE_NORMAL,
nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -264,7 +261,7 @@ namespace
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (fileInfo.EndOfFile.LowPart < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
@ -296,7 +293,7 @@ namespace
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
if (dwMagicNumber != DDS_MAGIC)
{
ddsData.reset();
@ -319,7 +316,7 @@ namespace
(MAKEFOURCC('D', 'X', '1', '0') == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (fileInfo.EndOfFile.LowPart < (sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10)))
if (fileInfo.EndOfFile.LowPart < DDS_DX10_HEADER_SIZE)
{
ddsData.reset();
return E_FAIL;
@ -330,7 +327,7 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER)
auto offset = DDS_MIN_HEADER_SIZE
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
*bitData = ddsData.get() + offset;
*bitSize = fileInfo.EndOfFile.LowPart - offset;
@ -494,7 +491,7 @@ namespace
_In_ size_t width,
_In_ size_t height,
_In_ DXGI_FORMAT fmt,
size_t* outNumBytes,
_Out_opt_ size_t* outNumBytes,
_Out_opt_ size_t* outRowBytes,
_Out_opt_ size_t* outNumRows) noexcept
{
@ -508,6 +505,9 @@ namespace
size_t bpe = 0;
switch (fmt)
{
case DXGI_FORMAT_UNKNOWN:
return E_INVALIDARG;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
@ -561,6 +561,15 @@ namespace
bpe = 2;
break;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN10)
case DXGI_FORMAT_P208:
planar = true;
bpe = 2;
break;
#endif
case DXGI_FORMAT_P010:
case DXGI_FORMAT_P016:
if ((height % 2) != 0)
@ -746,6 +755,9 @@ namespace
// No 3:3:2 or paletted DXGI formats aka D3DFMT_R3G3B2, D3DFMT_P8
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_LUMINANCE)
@ -776,6 +788,9 @@ namespace
return DXGI_FORMAT_R8G8_UNORM; // Some DDS writers assume the bitcount should be 8 instead of 16
}
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_ALPHA)
@ -808,6 +823,9 @@ namespace
return DXGI_FORMAT_R8G8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
// No DXGI format maps to DDPF_BUMPLUMINANCE aka D3DFMT_L6V5U5, D3DFMT_X8L8V8U8
@ -908,6 +926,9 @@ namespace
return DXGI_FORMAT_R32G32B32A32_FLOAT;
// No DXGI format maps to D3DFMT_CxV8U8
default:
return DXGI_FORMAT_UNKNOWN;
}
}
@ -1312,6 +1333,9 @@ namespace
}
}
break;
default:
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
}
return hr;
@ -1726,7 +1750,7 @@ namespace
if (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)
{
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
auto const mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
const auto mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
switch (mode)
{
case DDS_ALPHA_MODE_STRAIGHT:
@ -1771,29 +1795,19 @@ namespace
);
if (result > 0)
{
const char* pstrName = strrchr(strFileA, '\\');
if (!pstrName)
{
pstrName = strFileA;
}
else
{
pstrName++;
}
if (texture && *texture)
{
(*texture)->SetPrivateData(WKPDID_D3DDebugObjectName,
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
pstrName
static_cast<UINT>(result),
strFileA
);
}
if (textureView && *textureView)
{
(*textureView)->SetPrivateData(WKPDID_D3DDebugObjectName,
static_cast<UINT>(strnlen_s(pstrName, MAX_PATH)),
pstrName
static_cast<UINT>(result),
strFileA
);
}
}

View File

@ -51,6 +51,7 @@ namespace DirectX
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#pragma clang diagnostic ignored "-Wextra-semi-stmt"
#endif
DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);

View File

@ -18,6 +18,7 @@
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <memory>
#include <new>
@ -81,12 +82,14 @@ using namespace DirectX;
//
// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
//--------------------------------------------------------------------------------------
namespace
{
#pragma pack(push,1)
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
struct DDS_PIXELFORMAT
{
struct DDS_PIXELFORMAT
{
uint32_t size;
uint32_t flags;
uint32_t fourCC;
@ -95,7 +98,7 @@ struct DDS_PIXELFORMAT
uint32_t GBitMask;
uint32_t BBitMask;
uint32_t ABitMask;
};
};
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
@ -120,13 +123,13 @@ struct DDS_PIXELFORMAT
#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
enum DDS_MISC_FLAGS2
{
enum DDS_MISC_FLAGS2
{
DDS_MISC_FLAGS2_ALPHA_MODE_MASK = 0x7L,
};
};
struct DDS_HEADER
{
struct DDS_HEADER
{
uint32_t size;
uint32_t flags;
uint32_t height;
@ -141,22 +144,28 @@ struct DDS_HEADER
uint32_t caps3;
uint32_t caps4;
uint32_t reserved2;
};
};
struct DDS_HEADER_DXT10
{
struct DDS_HEADER_DXT10
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see D3D11_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2;
};
};
#pragma pack(pop)
//--------------------------------------------------------------------------------------
namespace
{
static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
constexpr size_t DDS_MIN_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
constexpr size_t DDS_DX10_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
static_assert(DDS_DX10_HEADER_SIZE > DDS_MIN_HEADER_SIZE, "DDS DX10 Header should be larger than standard header");
//--------------------------------------------------------------------------------------
#ifdef _WIN32
struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
@ -165,18 +174,17 @@ namespace
inline HANDLE safe_handle(HANDLE h) noexcept { return (h == INVALID_HANDLE_VALUE) ? nullptr : h; }
#endif
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
#if !defined(NO_D3D12_DEBUG_NAME) && ( defined(_DEBUG) || defined(PROFILE) )
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D12DeviceChild* resource, _In_z_ const wchar_t(&name)[TNameLength]) noexcept
{
resource->SetName(name);
}
#else
#else
template<UINT TNameLength>
inline void SetDebugObjectName(_In_ ID3D12DeviceChild*, _In_z_ const wchar_t(&)[TNameLength]) noexcept
{
}
#endif
{}
#endif
inline uint32_t CountMips(uint32_t width, uint32_t height) noexcept
{
@ -214,13 +222,13 @@ namespace
return E_FAIL;
}
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (ddsDataSize < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
@ -241,7 +249,7 @@ namespace
(MAKEFOURCC('D', 'X', '1', '0') == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10)))
if (ddsDataSize < DDS_DX10_HEADER_SIZE)
{
return E_FAIL;
}
@ -251,8 +259,7 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t)
+ sizeof(DDS_HEADER)
auto offset = DDS_MIN_HEADER_SIZE
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
*bitData = ddsData + offset;
*bitSize = ddsDataSize - offset;
@ -302,7 +309,7 @@ namespace
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (fileInfo.EndOfFile.LowPart < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
@ -345,7 +352,7 @@ namespace
return E_FAIL;
// Need at least enough data to fill the header and magic number to be a valid DDS
if (fileLen < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (fileLen < DDS_MIN_HEADER_SIZE)
return E_FAIL;
ddsData.reset(new (std::nothrow) uint8_t[size_t(fileLen)]);
@ -372,7 +379,7 @@ namespace
#endif
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
if (dwMagicNumber != DDS_MAGIC)
{
ddsData.reset();
@ -395,7 +402,7 @@ namespace
(MAKEFOURCC('D', 'X', '1', '0') == hdr->ddspf.fourCC))
{
// Must be long enough for both headers and magic value
if (len < (sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10)))
if (len < DDS_DX10_HEADER_SIZE)
{
ddsData.reset();
return E_FAIL;
@ -406,7 +413,7 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER)
auto offset = DDS_MIN_HEADER_SIZE
+ (bDXT10Header ? sizeof(DDS_HEADER_DXT10) : 0u);
*bitData = ddsData.get() + offset;
*bitSize = len - offset;
@ -573,7 +580,7 @@ namespace
_In_ size_t width,
_In_ size_t height,
_In_ DXGI_FORMAT fmt,
size_t* outNumBytes,
_Out_opt_ size_t* outNumBytes,
_Out_opt_ size_t* outRowBytes,
_Out_opt_ size_t* outNumRows) noexcept
{
@ -587,6 +594,9 @@ namespace
size_t bpe = 0;
switch (fmt)
{
case DXGI_FORMAT_UNKNOWN:
return E_INVALIDARG;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
@ -830,6 +840,9 @@ namespace
// No 3:3:2 or paletted DXGI formats aka D3DFMT_R3G3B2, D3DFMT_P8
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_LUMINANCE)
@ -860,6 +873,9 @@ namespace
return DXGI_FORMAT_R8G8_UNORM; // Some DDS writers assume the bitcount should be 8 instead of 16
}
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_ALPHA)
@ -892,6 +908,9 @@ namespace
return DXGI_FORMAT_R8G8_SNORM; // D3DX10/11 writes this out as DX10 extension
}
break;
default:
return DXGI_FORMAT_UNKNOWN;
}
// No DXGI format maps to DDPF_BUMPLUMINANCE aka D3DFMT_L6V5U5, D3DFMT_X8L8V8U8
@ -992,6 +1011,9 @@ namespace
return DXGI_FORMAT_R32G32B32A32_FLOAT;
// No DXGI format maps to D3DFMT_CxV8U8
default:
return DXGI_FORMAT_UNKNOWN;
}
}
@ -1127,6 +1149,9 @@ namespace
res.SlicePitch = res.RowPitch * static_cast<LONG>(height);
}
break;
default:
break;
}
}
@ -1597,7 +1622,7 @@ namespace
if (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)
{
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const uint8_t*>(header) + sizeof(DDS_HEADER));
auto const mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
const auto mode = static_cast<DDS_ALPHA_MODE>(d3d10ext->miscFlags2 & DDS_MISC_FLAGS2_ALPHA_MODE_MASK);
switch (mode)
{
case DDS_ALPHA_MODE_STRAIGHT:

View File

@ -68,6 +68,7 @@ namespace DirectX
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#pragma clang diagnostic ignored "-Wextra-semi-stmt"
#endif
DEFINE_ENUM_FLAG_OPERATORS(DDS_LOADER_FLAGS);

View File

@ -20,6 +20,7 @@
#include <algorithm>
#include <cassert>
#include <cstdint>
#include <cstring>
#include <memory>
#include <new>
@ -57,12 +58,14 @@ using Microsoft::WRL::ComPtr;
//
// See DDS.h in the 'Texconv' sample and the 'DirectXTex' library
//--------------------------------------------------------------------------------------
namespace
{
#pragma pack(push,1)
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
constexpr uint32_t DDS_MAGIC = 0x20534444; // "DDS "
struct DDS_PIXELFORMAT
{
struct DDS_PIXELFORMAT
{
uint32_t size;
uint32_t flags;
uint32_t fourCC;
@ -71,7 +74,7 @@ struct DDS_PIXELFORMAT
uint32_t GBitMask;
uint32_t BBitMask;
uint32_t ABitMask;
};
};
#define DDS_FOURCC 0x00000004 // DDPF_FOURCC
#define DDS_RGB 0x00000040 // DDPF_RGB
@ -95,8 +98,8 @@ struct DDS_PIXELFORMAT
#define DDS_CUBEMAP 0x00000200 // DDSCAPS2_CUBEMAP
struct DDS_HEADER
{
struct DDS_HEADER
{
uint32_t size;
uint32_t flags;
uint32_t height;
@ -111,13 +114,16 @@ struct DDS_HEADER
uint32_t caps3;
uint32_t caps4;
uint32_t reserved2;
};
};
#pragma pack(pop)
//--------------------------------------------------------------------------------------
namespace
{
static_assert(sizeof(DDS_PIXELFORMAT) == 32, "DDS pixel format size mismatch");
static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
constexpr size_t DDS_DX9_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
//--------------------------------------------------------------------------------------
struct handle_closer { void operator()(HANDLE h) noexcept { if (h) CloseHandle(h); } };
using ScopedHandle = std::unique_ptr<void, handle_closer>;
@ -144,13 +150,13 @@ namespace
return E_FAIL;
}
if (ddsDataSize < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (ddsDataSize < DDS_DX9_HEADER_SIZE)
{
return E_FAIL;
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
@ -175,9 +181,8 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER);
*bitData = ddsData + offset;
*bitSize = ddsDataSize - offset;
*bitData = ddsData + DDS_DX9_HEADER_SIZE;
*bitSize = ddsDataSize - DDS_DX9_HEADER_SIZE;
return S_OK;
}
@ -199,22 +204,10 @@ namespace
*bitSize = 0;
// open the file
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(fileName,
GENERIC_READ,
FILE_SHARE_READ,
OPEN_EXISTING,
ScopedHandle hFile(safe_handle(CreateFile2(
fileName,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(fileName,
GENERIC_READ,
FILE_SHARE_READ,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -234,7 +227,7 @@ namespace
}
// Need at least enough data to fill the header and magic number to be a valid DDS
if (fileInfo.EndOfFile.LowPart < (sizeof(uint32_t) + sizeof(DDS_HEADER)))
if (fileInfo.EndOfFile.LowPart < DDS_DX9_HEADER_SIZE)
{
return E_FAIL;
}
@ -266,7 +259,7 @@ namespace
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
const auto dwMagicNumber = *reinterpret_cast<const uint32_t*>(ddsData.get());
if (dwMagicNumber != DDS_MAGIC)
{
ddsData.reset();
@ -294,9 +287,8 @@ namespace
// setup the pointers in the process request
*header = hdr;
auto offset = sizeof(uint32_t) + sizeof(DDS_HEADER);
*bitData = ddsData.get() + offset;
*bitSize = fileInfo.EndOfFile.LowPart - offset;
*bitData = ddsData.get() + DDS_DX9_HEADER_SIZE;
*bitSize = fileInfo.EndOfFile.LowPart - DDS_DX9_HEADER_SIZE;
return S_OK;
}
@ -412,7 +404,7 @@ namespace
_In_ size_t width,
_In_ size_t height,
_In_ D3DFORMAT fmt,
size_t* outNumBytes,
_Out_opt_ size_t* outNumBytes,
_Out_opt_ size_t* outRowBytes,
_Out_opt_ size_t* outNumRows) noexcept
{
@ -425,6 +417,9 @@ namespace
size_t bpe = 0;
switch (static_cast<int>(fmt))
{
case D3DFMT_UNKNOWN:
return E_INVALIDARG;
case D3DFMT_DXT1:
bc = true;
bpe = 8;
@ -620,6 +615,9 @@ namespace
// Paletted texture formats are typically not supported on modern video cards aka D3DFMT_P8, D3DFMT_A8P8
break;
default:
return D3DFMT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_LUMINANCE)
@ -651,6 +649,9 @@ namespace
return D3DFMT_A8L8; // Some DDS writers assume the bitcount should be 8 instead of 16
}
break;
default:
return D3DFMT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_ALPHA)
@ -685,6 +686,9 @@ namespace
return D3DFMT_V8U8;
}
break;
default:
return D3DFMT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_BUMPLUMINANCE)
@ -704,6 +708,9 @@ namespace
return D3DFMT_L6V5U5;
}
break;
default:
return D3DFMT_UNKNOWN;
}
}
else if (ddpf.flags & DDS_FOURCC)
@ -760,6 +767,9 @@ namespace
case D3DFMT_A32B32G32R32F:
case D3DFMT_CxV8U8:
return static_cast<D3DFORMAT>(ddpf.fourCC);
default:
return D3DFMT_UNKNOWN;
}
}

View File

@ -28,7 +28,7 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_MAIN_ICON ICON "directx.ico"
IDI_MAIN_ICON ICON "..\\Common\\directx.ico"
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////

View File

@ -135,7 +135,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
@ -146,6 +146,7 @@
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -158,7 +159,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
@ -168,6 +169,7 @@
<AdditionalDependencies>d3d11.lib;ole32.lib;windowscodecs.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -180,7 +182,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -194,6 +196,7 @@
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -205,7 +208,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -218,6 +221,7 @@
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -230,7 +234,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -244,6 +248,7 @@
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<LargeAddressAware>true</LargeAddressAware>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -255,7 +260,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -268,6 +273,7 @@
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<AdditionalOptions>/CETCOMPAT %(AdditionalOptions)</AdditionalOptions>
</Link>
<Manifest>
<EnableDPIAwareness>false</EnableDPIAwareness>
@ -285,7 +291,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
<None Include="ddsview.hlsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
@ -294,10 +300,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
<PropertyGroup>
<_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -15,6 +15,6 @@
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
<None Include="ddsview.hlsl" />
</ItemGroup>
</Project>

View File

@ -135,7 +135,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -159,7 +159,7 @@
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
<AdditionalOptions>/Zc:__cplusplus %(AdditionalOptions)</AdditionalOptions>
@ -182,7 +182,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -208,7 +208,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -234,7 +234,7 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -260,7 +260,7 @@
<Optimization>MaxSpeed</Optimization>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalIncludeDirectories>..\DirectXTex;$(ProjectDir)Shaders;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0601;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_WIN32_WINNT=0x0603;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<ControlFlowGuard>Guard</ControlFlowGuard>
<ConformanceMode>true</ConformanceMode>
<SDLCheck>true</SDLCheck>
@ -291,7 +291,7 @@
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
<None Include="ddsview.hlsl" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets" />
@ -300,10 +300,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<Exec Condition="!Exists('Shaders/ddsview_vs.inc')" WorkingDirectory="$(ProjectDir)" Command="hlsl" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)\Shaders" LogStandardErrorAsError="true" />
<PropertyGroup>
<_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">

View File

@ -15,6 +15,6 @@
</ResourceCompile>
</ItemGroup>
<ItemGroup>
<None Include="ddsview.fx" />
<None Include="ddsview.hlsl" />
</ItemGroup>
</Project>

View File

@ -25,7 +25,9 @@
#include <DirectXMath.h>
#ifdef _MSC_VER
#pragma warning(disable : 4619 4616 26812)
#endif
#include "DirectXTex.h"
@ -103,7 +105,9 @@ LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
void Render();
//--------------------------------------------------------------------------------------
#ifdef _MSC_VER
#pragma warning( suppress : 6262 )
#endif
int WINAPI wWinMain(
_In_ HINSTANCE hInstance,
_In_opt_ HINSTANCE /*hPrevInstance*/,

View File

@ -5,16 +5,25 @@ rem Licensed under the MIT License.
setlocal
set error=0
if %PROCESSOR_ARCHITECTURE%.==ARM64. (set FXCARCH=arm64) else (if %PROCESSOR_ARCHITECTURE%.==AMD64. (set FXCARCH=x64) else (set FXCARCH=x86))
set FXCOPTS=/nologo /WX /Ges /Qstrip_reflect /Qstrip_debug
set PCFXC="%WindowsSdkVerBinPath%x86\fxc.exe"
if defined LegacyShaderCompiler goto fxcviaenv
set PCFXC="%WindowsSdkVerBinPath%%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\x86\fxc.exe"
set PCFXC="%WindowsSdkBinPath%%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\x86\fxc.exe"
set PCFXC="%WindowsSdkDir%bin\%WindowsSDKVersion%\%FXCARCH%\fxc.exe"
if exist %PCFXC% goto continue
set PCFXC=fxc.exe
goto continue
:fxcviaenv
set PCFXC="%LegacyShaderCompiler%"
if not exist %PCFXC% goto needfxc
goto continue
:continue
if not defined CompileShadersOutput set CompileShadersOutput=Shaders
@ -23,45 +32,50 @@ set StrTrim=%StrTrim: ##=%
set CompileShadersOutput=%StrTrim:##=%
@if not exist "%CompileShadersOutput%" mkdir "%CompileShadersOutput%"
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EVS /Tvs_4_1 /Fh%CompileShadersOutput%\ddsview_vs.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1D.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_1DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps1Darray.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2D.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_2DArray /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps2Darray.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_3D /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_ps3D.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
set FXC=%PCFXC% ddsview.fx %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
set FXC=%PCFXC% ddsview.hlsl %FXCOPTS% /EPS_Cube /Tps_4_1 /Fh%CompileShadersOutput%\ddsview_psCube.inc
echo %FXC%
%FXC%
@if ERRORLEVEL 1 goto error
@echo --- Shaders built ok ---
@goto end
endlocal
exit /b 0
:error
@echo --- ERROR: Shader build failed ---
exit /b 1
:needfxc
echo ERROR: CompileShaders requires FXC.EXE
exit /b 1
:end

View File

@ -203,7 +203,7 @@ namespace
}
// Use Newton's Method to find local minima of sum-of-squares error.
auto const fSteps = static_cast<float>(cSteps - 1);
const auto fSteps = static_cast<float>(cSteps - 1);
for (size_t iIteration = 0; iIteration < 8; iIteration++)
{
@ -1032,8 +1032,8 @@ void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, uint32_t flags
float fAlphaA, fAlphaB;
OptimizeAlpha<false>(&fAlphaA, &fAlphaB, fAlpha, uSteps);
auto const bAlphaA = static_cast<uint8_t>(static_cast<int32_t>(fAlphaA * 255.0f + 0.5f));
auto const bAlphaB = static_cast<uint8_t>(static_cast<int32_t>(fAlphaB * 255.0f + 0.5f));
const auto bAlphaA = static_cast<uint8_t>(static_cast<int32_t>(fAlphaA * 255.0f + 0.5f));
const auto bAlphaB = static_cast<uint8_t>(static_cast<int32_t>(fAlphaB * 255.0f + 0.5f));
fAlphaA = static_cast<float>(bAlphaA) * (1.0f / 255.0f);
fAlphaB = static_cast<float>(bAlphaB) * (1.0f / 255.0f);
@ -1084,7 +1084,7 @@ void DirectX::D3DXEncodeBC3(uint8_t *pBC, const XMVECTOR *pColor, uint32_t flags
}
// Encode alpha bitmap
auto const fSteps = static_cast<float>(uSteps - 1);
const auto fSteps = static_cast<float>(uSteps - 1);
const float fScale = (fStep[0] != fStep[1]) ? (fSteps / (fStep[1] - fStep[0])) : 0.0f;
if (flags & BC_FLAGS_DITHER_A)

View File

@ -230,7 +230,7 @@ namespace DirectX
}
// Use Newton's Method to find local minima of sum-of-squares error.
auto const fSteps = static_cast<float>(cSteps - 1);
const auto fSteps = static_cast<float>(cSteps - 1);
for (size_t iIteration = 0; iIteration < 8; iIteration++)
{

View File

@ -593,7 +593,7 @@ namespace
assert(uStartBit < 128);
_Analysis_assume_(uStartBit < 128);
const size_t uIndex = uStartBit >> 3;
auto const ret = static_cast<uint8_t>((m_uBits[uIndex] >> (uStartBit - (uIndex << 3))) & 0x01);
const auto ret = static_cast<uint8_t>((m_uBits[uIndex] >> (uStartBit - (uIndex << 3))) & 0x01);
uStartBit++;
return ret;
}
@ -1290,7 +1290,7 @@ namespace
}
// Use Newton's Method to find local minima of sum-of-squares error.
auto const fSteps = static_cast<float>(cSteps - 1);
const auto fSteps = static_cast<float>(cSteps - 1);
for (size_t iIteration = 0; iIteration < 8; iIteration++)
{
@ -1800,6 +1800,7 @@ void D3DX_BC6H::Decode(bool bSigned, HDRColorA* pOut) const noexcept
case 0x17: warnstr = "BC6H: Reserved mode 10111 encountered during decoding\n"; break;
case 0x1B: warnstr = "BC6H: Reserved mode 11011 encountered during decoding\n"; break;
case 0x1F: warnstr = "BC6H: Reserved mode 11111 encountered during decoding\n"; break;
default: break;
}
OutputDebugStringA(warnstr);
#endif
@ -2047,7 +2048,7 @@ float D3DX_BC6H::MapColorsQuantized(const EncodeParams* pEP, const INTColor aCol
_Analysis_assume_(pEP->uMode < c_NumModes);
const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec;
auto const uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
const auto uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
INTColor aPalette[BC6H_MAX_INDICES];
GeneratePaletteQuantized(pEP, endPts, aPalette);
@ -2263,7 +2264,7 @@ void D3DX_BC6H::AssignIndices(const EncodeParams* pEP, const INTEndPntPair aEndP
_Analysis_assume_(pEP->uMode < c_NumModes);
const uint8_t uPartitions = ms_aInfo[pEP->uMode].uPartitions;
auto const uNumIndices = static_cast<const uint8_t>(1u << ms_aInfo[pEP->uMode].uIndexPrec);
const auto uNumIndices = static_cast<const uint8_t>(1u << ms_aInfo[pEP->uMode].uIndexPrec);
assert(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES);
_Analysis_assume_(uPartitions < BC6H_MAX_REGIONS && pEP->uShape < BC6H_MAX_SHAPES);
@ -2436,7 +2437,7 @@ void D3DX_BC6H::GeneratePaletteUnquantized(const EncodeParams* pEP, size_t uRegi
const INTEndPntPair& endPts = pEP->aUnqEndPts[pEP->uShape][uRegion];
const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec;
auto const uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
const auto uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
assert(uNumIndices > 0);
_Analysis_assume_(uNumIndices > 0);
@ -2472,7 +2473,7 @@ float D3DX_BC6H::MapColors(const EncodeParams* pEP, size_t uRegion, size_t np, c
_Analysis_assume_(pEP->uMode < c_NumModes);
const uint8_t uIndexPrec = ms_aInfo[pEP->uMode].uIndexPrec;
auto const uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
const auto uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
INTColor aPalette[BC6H_MAX_INDICES];
GeneratePaletteUnquantized(pEP, uRegion, aPalette);
@ -2576,7 +2577,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
assert(uPartitions < BC7_MAX_REGIONS);
_Analysis_assume_(uPartitions < BC7_MAX_REGIONS);
auto const uNumEndPts = static_cast<const uint8_t>((unsigned(uPartitions) + 1u) << 1);
const auto uNumEndPts = static_cast<const uint8_t>((unsigned(uPartitions) + 1u) << 1);
const uint8_t uIndexPrec = ms_aInfo[uMode].uIndexPrec;
const uint8_t uIndexPrec2 = ms_aInfo[uMode].uIndexPrec2;
size_t i;
@ -2692,7 +2693,14 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
for (i = 0; i < uNumEndPts; i++)
{
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-overflow"
#endif
c[i] = Unquantize(c[i], RGBAPrecWithP);
#ifdef __GNUC_
#pragma GCC diagnostic pop
#endif
}
uint8_t w1[NUM_PIXELS_PER_BLOCK], w2[NUM_PIXELS_PER_BLOCK];
@ -2755,6 +2763,7 @@ void D3DX_BC7::Decode(HDRColorA* pOut) const noexcept
case 1: std::swap(outPixel.r, outPixel.a); break;
case 2: std::swap(outPixel.g, outPixel.a); break;
case 3: std::swap(outPixel.b, outPixel.a); break;
default: break;
}
pOut[i] = HDRColorA(outPixel);
@ -2830,6 +2839,7 @@ void D3DX_BC7::Encode(uint32_t flags, const HDRColorA* const pIn) noexcept
case 1: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].r, EP.aLDRPixels[i].a); break;
case 2: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].g, EP.aLDRPixels[i].a); break;
case 3: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].b, EP.aLDRPixels[i].a); break;
default: break;
}
for (size_t im = 0; im < uNumIdxMode && fMSEBest > 0; ++im)
@ -2870,6 +2880,7 @@ void D3DX_BC7::Encode(uint32_t flags, const HDRColorA* const pIn) noexcept
case 1: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].r, EP.aLDRPixels[i].a); break;
case 2: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].g, EP.aLDRPixels[i].a); break;
case 3: for (size_t i = 0; i < NUM_PIXELS_PER_BLOCK; i++) std::swap(EP.aLDRPixels[i].b, EP.aLDRPixels[i].a); break;
default: break;
}
}
}
@ -3140,8 +3151,8 @@ void D3DX_BC7::AssignIndices(const EncodeParams* pEP, size_t uShape, size_t uInd
const uint8_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec;
const uint8_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2;
auto const uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
auto const uNumIndices2 = static_cast<const uint8_t>(1u << uIndexPrec2);
const auto uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
const auto uNumIndices2 = static_cast<const uint8_t>(1u << uIndexPrec2);
assert((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES));
_Analysis_assume_((uNumIndices <= BC7_MAX_INDICES) && (uNumIndices2 <= BC7_MAX_INDICES));
@ -3410,8 +3421,15 @@ float D3DX_BC7::Refine(const EncodeParams* pEP, size_t uShape, size_t uRotation,
for (size_t p = 0; p <= uPartitions; p++)
{
#ifdef __GNUC__
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wstringop-overflow"
#endif
aOrgEndPts[p].A = Quantize(aEndPts[p].A, ms_aInfo[pEP->uMode].RGBAPrecWithP);
aOrgEndPts[p].B = Quantize(aEndPts[p].B, ms_aInfo[pEP->uMode].RGBAPrecWithP);
#ifdef __GNUC_
#pragma GCC diagnostic pop
#endif
}
LDREndPntPair newEndPts1[BC7_MAX_REGIONS];
@ -3487,8 +3505,8 @@ float D3DX_BC7::RoughMSE(EncodeParams* pEP, size_t uShape, size_t uIndexMode) no
const uint8_t uIndexPrec = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec2 : ms_aInfo[pEP->uMode].uIndexPrec;
const uint8_t uIndexPrec2 = uIndexMode ? ms_aInfo[pEP->uMode].uIndexPrec : ms_aInfo[pEP->uMode].uIndexPrec2;
auto const uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
auto const uNumIndices2 = static_cast<const uint8_t>(1u << uIndexPrec2);
const auto uNumIndices = static_cast<const uint8_t>(1u << uIndexPrec);
const auto uNumIndices2 = static_cast<const uint8_t>(1u << uIndexPrec2);
size_t auPixIdx[NUM_PIXELS_PER_BLOCK];
LDRColorA aPalette[BC7_MAX_REGIONS][BC7_MAX_INDICES];

View File

@ -101,8 +101,7 @@ GPUCompressBC::GPUCompressBC() noexcept :
m_bc7_mode137(false),
m_width(0),
m_height(0)
{
}
{}
//-------------------------------------------------------------------------------------
@ -264,7 +263,7 @@ HRESULT GPUCompressBC::Prepare(size_t width, size_t height, uint32_t flags, DXGI
if (sizeInBytes >= UINT32_MAX)
return HRESULT_E_ARITHMETIC_OVERFLOW;
auto const bufferSize = static_cast<size_t>(sizeInBytes);
const auto bufferSize = static_cast<size_t>(sizeInBytes);
{
D3D11_BUFFER_DESC desc = {};
@ -459,7 +458,7 @@ HRESULT GPUCompressBC::Compress(const Image& srcImage, const Image& destImage)
const size_t xblocks = std::max<size_t>(1, (m_width + 3) >> 2);
const size_t yblocks = std::max<size_t>(1, (m_height + 3) >> 2);
auto const num_total_blocks = static_cast<UINT>(xblocks * yblocks);
const auto num_total_blocks = static_cast<UINT>(xblocks * yblocks);
UINT num_blocks = num_total_blocks;
UINT start_block_id = 0;
while (num_blocks > 0)

View File

@ -48,8 +48,9 @@ namespace DirectX
#define DDS_ALPHA 0x00000002 // DDPF_ALPHA
#define DDS_PAL8 0x00000020 // DDPF_PALETTEINDEXED8
#define DDS_PAL8A 0x00000021 // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
#define DDS_BUMPLUMINANCE 0x00040000 // DDPF_BUMPLUMINANCE
#define DDS_BUMPDUDV 0x00080000 // DDPF_BUMPDUDV
// DDS_BUMPLUMINANCE 0x00040000
#define DDS_BUMPDUDVA 0x00080001 // DDPF_BUMPDUDV | DDPF_ALPHAPIXELS
#ifndef MAKEFOURCC
#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
@ -187,10 +188,13 @@ namespace DirectX
DDSGLOBALCONST DDS_PIXELFORMAT DDSPF_A2B10G10R10 =
{ sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000 };
// We do not support the following legacy Direct3D 9 formats:
// DDSPF_A2W10V10U10 = { sizeof(DDS_PIXELFORMAT), DDS_BUMPDUDV, 0, 32, 0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000 };
// DDSPF_L6V5U5 = { sizeof(DDS_PIXELFORMAT), DDS_BUMPLUMINANCE, 0, 16, 0x001f, 0x03e0, 0xfc00, 0 };
// DDSPF_X8L8V8U8 = { sizeof(DDS_PIXELFORMAT), DDS_BUMPLUMINANCE, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0 };
// The following legacy Direct3D 9 formats use 'mixed' signed & unsigned channels so requires special handling
DDSGLOBALCONST DDS_PIXELFORMAT DDSPF_A2W10V10U10 =
{ sizeof(DDS_PIXELFORMAT), DDS_BUMPDUDVA, 0, 32, 0x3ff00000, 0x000ffc00, 0x000003ff, 0xc0000000 };
DDSGLOBALCONST DDS_PIXELFORMAT DDSPF_L6V5U5 =
{ sizeof(DDS_PIXELFORMAT), DDS_BUMPLUMINANCE, 0, 16, 0x001f, 0x03e0, 0xfc00, 0 };
DDSGLOBALCONST DDS_PIXELFORMAT DDSPF_X8L8V8U8 =
{ sizeof(DDS_PIXELFORMAT), DDS_BUMPLUMINANCE, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0 };
// This indicates the DDS_HEADER_DXT10 extension is present (the format is in dxgiFormat)
DDSGLOBALCONST DDS_PIXELFORMAT DDSPF_DX10 =
@ -288,4 +292,39 @@ namespace DirectX
static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
constexpr size_t DDS_MIN_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER);
constexpr size_t DDS_DX10_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
static_assert(DDS_DX10_HEADER_SIZE > DDS_MIN_HEADER_SIZE, "DDS DX10 Header should be larger than standard header");
} // namespace
namespace Xbox
{
DDSGLOBALCONST DirectX::DDS_PIXELFORMAT DDSPF_XBOX =
{ sizeof(DirectX::DDS_PIXELFORMAT), DDS_FOURCC, MAKEFOURCC('X','B','O','X'), 0, 0, 0, 0, 0 };
#pragma pack(push,1)
struct DDS_HEADER_XBOX
// Must match structure in XboxDDSTextureLoader module
{
DXGI_FORMAT dxgiFormat;
uint32_t resourceDimension;
uint32_t miscFlag; // see DDS_RESOURCE_MISC_FLAG
uint32_t arraySize;
uint32_t miscFlags2; // see DDS_MISC_FLAGS2
uint32_t tileMode; // see XG_TILE_MODE / XG_SWIZZLE_MODE
uint32_t baseAlignment;
uint32_t dataSize;
uint32_t xdkVer; // matching _XDK_VER / _GXDK_VER
};
#pragma pack(pop)
static_assert(sizeof(DDS_HEADER_XBOX) == 36, "DDS XBOX Header size mismatch");
static_assert(sizeof(DDS_HEADER_XBOX) > sizeof(DirectX::DDS_HEADER_DXT10), "DDS XBOX Header should be larger than DX10 header");
constexpr size_t DDS_XBOX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DirectX::DDS_HEADER) + sizeof(DDS_HEADER_XBOX);
constexpr uint32_t XBOX_TILEMODE_SCARLETT = 0x1000000;
} // namespace

View File

@ -47,32 +47,49 @@ struct IWICImagingFactory;
struct IWICMetadataQueryReader;
#endif
#define DIRECTX_TEX_VERSION 202
#define DIRECTX_TEX_VERSION 207
#if defined(_WIN32) && defined(DIRECTX_TEX_EXPORT)
#ifdef __GNUC__
#define DIRECTX_TEX_API __attribute__ ((dllexport))
#else
#define DIRECTX_TEX_API __declspec(dllexport)
#endif
#elif defined(_WIN32) && defined(DIRECTX_TEX_IMPORT)
#ifdef __GNUC__
#define DIRECTX_TEX_API __attribute__ ((dllimport))
#else
#define DIRECTX_TEX_API __declspec(dllimport)
#endif
#else
#define DIRECTX_TEX_API
#endif
namespace DirectX
{
//---------------------------------------------------------------------------------
// DXGI Format Utilities
constexpr bool __cdecl IsValid(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsCompressed(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsPacked(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsVideo(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsPlanar(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsPalettized(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsDepthStencil(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsSRGB(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsBGR(_In_ DXGI_FORMAT fmt) noexcept;
bool __cdecl IsTypeless(_In_ DXGI_FORMAT fmt, _In_ bool partialTypeless = true) noexcept;
DIRECTX_TEX_API constexpr bool __cdecl IsValid(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsCompressed(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsPacked(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsVideo(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsPlanar(_In_ DXGI_FORMAT fmt, _In_ bool isd3d12 = false) noexcept;
DIRECTX_TEX_API bool __cdecl IsPalettized(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsDepthStencil(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsSRGB(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsBGR(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl IsTypeless(_In_ DXGI_FORMAT fmt, _In_ bool partialTypeless = true) noexcept;
bool __cdecl HasAlpha(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API bool __cdecl HasAlpha(_In_ DXGI_FORMAT fmt) noexcept;
size_t __cdecl BitsPerPixel(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API size_t __cdecl BitsPerPixel(_In_ DXGI_FORMAT fmt) noexcept;
size_t __cdecl BitsPerColor(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API size_t __cdecl BitsPerColor(_In_ DXGI_FORMAT fmt) noexcept;
enum FORMAT_TYPE
DIRECTX_TEX_API size_t __cdecl BytesPerBlock(_In_ DXGI_FORMAT fmt) noexcept;
enum FORMAT_TYPE : uint32_t
{
FORMAT_TYPE_TYPELESS,
FORMAT_TYPE_FLOAT,
@ -82,9 +99,9 @@ namespace DirectX
FORMAT_TYPE_SINT,
};
FORMAT_TYPE __cdecl FormatDataType(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API FORMAT_TYPE __cdecl FormatDataType(_In_ DXGI_FORMAT fmt) noexcept;
enum CP_FLAGS : unsigned long
enum CP_FLAGS : uint32_t
{
CP_FLAGS_NONE = 0x0,
// Normal operation
@ -115,23 +132,26 @@ namespace DirectX
CP_FLAGS_8BPP = 0x40000,
// Override with a legacy 8 bits-per-pixel format size
CP_FLAGS_LIMIT_4GB = 0x10000000,
// Don't allow pixel allocations in excess of 4GB (always true for 32-bit)
};
HRESULT __cdecl ComputePitch(
DIRECTX_TEX_API HRESULT __cdecl ComputePitch(
_In_ DXGI_FORMAT fmt, _In_ size_t width, _In_ size_t height,
_Out_ size_t& rowPitch, _Out_ size_t& slicePitch, _In_ CP_FLAGS flags = CP_FLAGS_NONE) noexcept;
size_t __cdecl ComputeScanlines(_In_ DXGI_FORMAT fmt, _In_ size_t height) noexcept;
DIRECTX_TEX_API size_t __cdecl ComputeScanlines(_In_ DXGI_FORMAT fmt, _In_ size_t height) noexcept;
DXGI_FORMAT __cdecl MakeSRGB(_In_ DXGI_FORMAT fmt) noexcept;
DXGI_FORMAT __cdecl MakeLinear(_In_ DXGI_FORMAT fmt) noexcept;
DXGI_FORMAT __cdecl MakeTypeless(_In_ DXGI_FORMAT fmt) noexcept;
DXGI_FORMAT __cdecl MakeTypelessUNORM(_In_ DXGI_FORMAT fmt) noexcept;
DXGI_FORMAT __cdecl MakeTypelessFLOAT(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API DXGI_FORMAT __cdecl MakeSRGB(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API DXGI_FORMAT __cdecl MakeLinear(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API DXGI_FORMAT __cdecl MakeTypeless(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API DXGI_FORMAT __cdecl MakeTypelessUNORM(_In_ DXGI_FORMAT fmt) noexcept;
DIRECTX_TEX_API DXGI_FORMAT __cdecl MakeTypelessFLOAT(_In_ DXGI_FORMAT fmt) noexcept;
//---------------------------------------------------------------------------------
// Texture metadata
enum TEX_DIMENSION
enum TEX_DIMENSION : uint32_t
// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
{
TEX_DIMENSION_TEXTURE1D = 2,
@ -139,18 +159,18 @@ namespace DirectX
TEX_DIMENSION_TEXTURE3D = 4,
};
enum TEX_MISC_FLAG : unsigned long
enum TEX_MISC_FLAG : uint32_t
// Subset here matches D3D10_RESOURCE_MISC_FLAG and D3D11_RESOURCE_MISC_FLAG
{
TEX_MISC_TEXTURECUBE = 0x4L,
};
enum TEX_MISC_FLAG2 : unsigned long
enum TEX_MISC_FLAG2 : uint32_t
{
TEX_MISC2_ALPHA_MODE_MASK = 0x7L,
};
enum TEX_ALPHA_MODE
enum TEX_ALPHA_MODE : uint32_t
// Matches DDS_ALPHA_MODE, encoded in MISC_FLAGS2
{
TEX_ALPHA_MODE_UNKNOWN = 0,
@ -160,7 +180,7 @@ namespace DirectX
TEX_ALPHA_MODE_CUSTOM = 4,
};
struct TexMetadata
struct DIRECTX_TEX_API TexMetadata
{
size_t width;
size_t height; // Should be 1 for 1D textures
@ -172,7 +192,7 @@ namespace DirectX
DXGI_FORMAT format;
TEX_DIMENSION dimension;
size_t __cdecl ComputeIndex(_In_ size_t mip, _In_ size_t item, _In_ size_t slice) const noexcept;
size_t __cdecl ComputeIndex(size_t mip, size_t item, size_t slice) const noexcept;
// Returns size_t(-1) to indicate an out-of-range error
bool __cdecl IsCubemap() const noexcept { return (miscFlags & TEX_MISC_TEXTURECUBE) != 0; }
@ -185,9 +205,13 @@ namespace DirectX
bool __cdecl IsVolumemap() const noexcept { return (dimension == TEX_DIMENSION_TEXTURE3D); }
// Helper for dimension
uint32_t __cdecl CalculateSubresource(size_t mip, size_t item) const noexcept;
uint32_t __cdecl CalculateSubresource(size_t mip, size_t item, size_t plane) const noexcept;
// Returns size_t(-1) to indicate an out-of-range error
};
struct DDSMetaData
struct DIRECTX_TEX_API DDSMetaData
{
uint32_t size; // DDPIXELFORMAT.dwSize
uint32_t flags; // DDPIXELFORMAT.dwFlags
@ -201,7 +225,7 @@ namespace DirectX
bool __cdecl IsDX10() const noexcept { return (fourCC == 0x30315844); }
};
enum DDS_FLAGS : unsigned long
enum DDS_FLAGS : uint32_t
{
DDS_FLAGS_NONE = 0x0,
@ -229,6 +253,9 @@ namespace DirectX
DDS_FLAGS_PERMISSIVE = 0x80,
// Allow some file variants due to common bugs in the header written by various leagcy DDS writers
DDS_FLAGS_IGNORE_MIPS = 0x100,
// Allow some files to be read that have incorrect mipcount values in the header by only reading the top-level mip
DDS_FLAGS_FORCE_DX10_EXT = 0x10000,
// Always use the 'DX10' header extension for DDS writer (i.e. don't try to write DX9 compatible DDS files)
@ -245,7 +272,7 @@ namespace DirectX
// Enables the loader to read large dimension .dds files (i.e. greater than known hardware requirements)
};
enum TGA_FLAGS : unsigned long
enum TGA_FLAGS : uint32_t
{
TGA_FLAGS_NONE = 0x0,
@ -268,7 +295,7 @@ namespace DirectX
// If no colorspace is specified in TGA 2.0 metadata, assume sRGB
};
enum WIC_FLAGS : unsigned long
enum WIC_FLAGS : uint32_t
{
WIC_FLAGS_NONE = 0x0,
@ -312,50 +339,50 @@ namespace DirectX
// Filtering mode to use for any required image resizing (only needed when loading arrays of differently sized images; defaults to Fant)
};
HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromDDSFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSFile(
_In_z_ const wchar_t* szFile,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata,
_Out_opt_ DDSMetaData* ddPixelFormat) noexcept;
HRESULT __cdecl GetMetadataFromDDSFileEx(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSFileEx(
_In_z_ const wchar_t* szFile,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata,
_Out_opt_ DDSMetaData* ddPixelFormat) noexcept;
HRESULT __cdecl GetMetadataFromHDRMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromHDRMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromHDRFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromHDRFile(
_In_z_ const wchar_t* szFile,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromTGAMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromTGAMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ TGA_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromTGAFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromTGAFile(
_In_z_ const wchar_t* szFile,
_In_ TGA_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
#ifdef _WIN32
HRESULT __cdecl GetMetadataFromWICMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromWICMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ WIC_FLAGS flags,
_Out_ TexMetadata& metadata,
_In_ std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR = nullptr);
HRESULT __cdecl GetMetadataFromWICFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromWICFile(
_In_z_ const wchar_t* szFile,
_In_ WIC_FLAGS flags,
_Out_ TexMetadata& metadata,
@ -363,13 +390,41 @@ namespace DirectX
#endif
// Compatability helpers
HRESULT __cdecl GetMetadataFromTGAMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromTGAMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_ TexMetadata& metadata) noexcept;
HRESULT __cdecl GetMetadataFromTGAFile(
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromTGAFile(
_In_z_ const wchar_t* szFile,
_Out_ TexMetadata& metadata) noexcept;
#ifdef __cpp_lib_byte
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromDDSMemoryEx(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_ TexMetadata& metadata,
_Out_opt_ DDSMetaData* ddPixelFormat) noexcept;
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromHDRMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_ TexMetadata& metadata) noexcept;
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromTGAMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ TGA_FLAGS flags,
_Out_ TexMetadata& metadata) noexcept;
#ifdef _WIN32
DIRECTX_TEX_API HRESULT __cdecl GetMetadataFromWICMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ WIC_FLAGS flags,
_Out_ TexMetadata& metadata,
_In_ std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR = nullptr);
#endif
#endif // __cpp_lib_byte
//---------------------------------------------------------------------------------
// Bitmap image container
struct Image
@ -382,13 +437,17 @@ namespace DirectX
uint8_t* pixels;
};
class ScratchImage
class DIRECTX_TEX_API ScratchImage
{
public:
ScratchImage() noexcept
: m_nimages(0), m_size(0), m_metadata{}, m_image(nullptr), m_memory(nullptr) {}
: m_nimages(0), m_size(0), m_metadata{}, m_image(nullptr), m_memory(nullptr)
{}
ScratchImage(ScratchImage&& moveFrom) noexcept
: m_nimages(0), m_size(0), m_metadata{}, m_image(nullptr), m_memory(nullptr) { *this = std::move(moveFrom); }
: m_nimages(0), m_size(0), m_metadata{}, m_image(nullptr), m_memory(nullptr)
{
*this = std::move(moveFrom);
}
~ScratchImage() { Release(); }
ScratchImage& __cdecl operator= (ScratchImage&& moveFrom) noexcept;
@ -433,7 +492,7 @@ namespace DirectX
//---------------------------------------------------------------------------------
// Memory blob (allocated buffer pointer is always 16-byte aligned)
class Blob
class DIRECTX_TEX_API Blob
{
public:
Blob() noexcept : m_buffer(nullptr), m_size(0) {}
@ -449,7 +508,10 @@ namespace DirectX
void __cdecl Release() noexcept;
void *__cdecl GetBufferPointer() const noexcept { return m_buffer; }
uint8_t* __cdecl GetBufferPointer() const noexcept { return m_buffer; }
const uint8_t* __cdecl GetConstBufferPointer() const noexcept { return m_buffer; }
size_t __cdecl GetBufferSize() const noexcept { return m_size; }
HRESULT __cdecl Resize(size_t size) noexcept;
@ -459,105 +521,150 @@ namespace DirectX
// Shorten size without reallocation
private:
void* m_buffer;
uint8_t* m_buffer;
size_t m_size;
};
//---------------------------------------------------------------------------------
// Tiling utilities
struct DIRECTX_TEX_API TileShape
{
size_t width;
size_t height;
size_t depth;
TileShape() = default;
#if defined(__d3d11_2_h__) || defined(__d3d11_x_h__)
TileShape(const D3D11_TILE_SHAPE& tile) :
width(tile.WidthInTexels),
height(tile.HeightInTexels),
depth(tile.DepthInTexels)
{}
void GetTileShape11(D3D11_TILE_SHAPE& tile) const
{
tile.WidthInTexels = static_cast<UINT>(width);
tile.HeightInTexels = static_cast<UINT>(height);
tile.DepthInTexels = static_cast<UINT>(depth);
}
#endif
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
TileShape(const D3D12_TILE_SHAPE& tile) :
width(tile.WidthInTexels),
height(tile.HeightInTexels),
depth(tile.DepthInTexels)
{}
void GetTileShape12(D3D12_TILE_SHAPE& tile) const
{
tile.WidthInTexels = static_cast<UINT>(width);
tile.HeightInTexels = static_cast<UINT>(height);
tile.DepthInTexels = static_cast<UINT>(depth);
}
#endif
};
DIRECTX_TEX_API HRESULT __cdecl ComputeTileShape(_In_ DXGI_FORMAT fmt, _In_ TEX_DIMENSION dimension,
_Out_ TileShape& tiling) noexcept;
//---------------------------------------------------------------------------------
// Image I/O
// DDS operations
HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromDDSFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSFile(
_In_z_ const wchar_t* szFile,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata,
_Out_opt_ DDSMetaData* ddPixelFormat,
_Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromDDSFileEx(
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSFileEx(
_In_z_ const wchar_t* szFile,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata,
_Out_opt_ DDSMetaData* ddPixelFormat,
_Out_ ScratchImage& image) noexcept;
HRESULT __cdecl SaveToDDSMemory(
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSMemory(
_In_ const Image& image,
_In_ DDS_FLAGS flags,
_Out_ Blob& blob) noexcept;
HRESULT __cdecl SaveToDDSMemory(
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSMemory(
_In_reads_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DDS_FLAGS flags,
_Out_ Blob& blob) noexcept;
HRESULT __cdecl SaveToDDSFile(_In_ const Image& image, _In_ DDS_FLAGS flags, _In_z_ const wchar_t* szFile) noexcept;
HRESULT __cdecl SaveToDDSFile(
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSFile(_In_ const Image& image, _In_ DDS_FLAGS flags, _In_z_ const wchar_t* szFile) noexcept;
DIRECTX_TEX_API HRESULT __cdecl SaveToDDSFile(
_In_reads_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DDS_FLAGS flags, _In_z_ const wchar_t* szFile) noexcept;
// HDR operations
HRESULT __cdecl LoadFromHDRMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromHDRMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromHDRFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromHDRFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl SaveToHDRMemory(_In_ const Image& image, _Out_ Blob& blob) noexcept;
HRESULT __cdecl SaveToHDRFile(_In_ const Image& image, _In_z_ const wchar_t* szFile) noexcept;
DIRECTX_TEX_API HRESULT __cdecl SaveToHDRMemory(_In_ const Image& image, _Out_ Blob& blob) noexcept;
DIRECTX_TEX_API HRESULT __cdecl SaveToHDRFile(_In_ const Image& image, _In_z_ const wchar_t* szFile) noexcept;
// TGA operations
HRESULT __cdecl LoadFromTGAMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromTGAMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ TGA_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromTGAFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromTGAFile(
_In_z_ const wchar_t* szFile,
_In_ TGA_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl SaveToTGAMemory(_In_ const Image& image,
DIRECTX_TEX_API HRESULT __cdecl SaveToTGAMemory(_In_ const Image& image,
_In_ TGA_FLAGS flags,
_Out_ Blob& blob, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
HRESULT __cdecl SaveToTGAFile(_In_ const Image& image,
DIRECTX_TEX_API HRESULT __cdecl SaveToTGAFile(_In_ const Image& image,
_In_ TGA_FLAGS flags,
_In_z_ const wchar_t* szFile, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
// WIC operations
#ifdef _WIN32
HRESULT __cdecl LoadFromWICMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromWICMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_In_ WIC_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image,
_In_ std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR = nullptr);
HRESULT __cdecl LoadFromWICFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromWICFile(
_In_z_ const wchar_t* szFile, _In_ WIC_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image,
_In_ std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR = nullptr);
HRESULT __cdecl SaveToWICMemory(
DIRECTX_TEX_API HRESULT __cdecl SaveToWICMemory(
_In_ const Image& image, _In_ WIC_FLAGS flags, _In_ REFGUID guidContainerFormat,
_Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr,
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
HRESULT __cdecl SaveToWICMemory(
DIRECTX_TEX_API HRESULT __cdecl SaveToWICMemory(
_In_count_(nimages) const Image* images, _In_ size_t nimages,
_In_ WIC_FLAGS flags, _In_ REFGUID guidContainerFormat,
_Out_ Blob& blob, _In_opt_ const GUID* targetFormat = nullptr,
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
HRESULT __cdecl SaveToWICFile(
DIRECTX_TEX_API HRESULT __cdecl SaveToWICFile(
_In_ const Image& image, _In_ WIC_FLAGS flags, _In_ REFGUID guidContainerFormat,
_In_z_ const wchar_t* szFile, _In_opt_ const GUID* targetFormat = nullptr,
_In_ std::function<void __cdecl(IPropertyBag2*)> setCustomProps = nullptr);
HRESULT __cdecl SaveToWICFile(
DIRECTX_TEX_API HRESULT __cdecl SaveToWICFile(
_In_count_(nimages) const Image* images, _In_ size_t nimages,
_In_ WIC_FLAGS flags, _In_ REFGUID guidContainerFormat,
_In_z_ const wchar_t* szFile, _In_opt_ const GUID* targetFormat = nullptr,
@ -565,20 +672,48 @@ namespace DirectX
#endif // WIN32
// Compatability helpers
HRESULT __cdecl LoadFromTGAMemory(
_In_reads_bytes_(size) const void* pSource, _In_ size_t size,
DIRECTX_TEX_API HRESULT __cdecl LoadFromTGAMemory(
_In_reads_bytes_(size) const uint8_t* pSource, _In_ size_t size,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl LoadFromTGAFile(
DIRECTX_TEX_API HRESULT __cdecl LoadFromTGAFile(
_In_z_ const wchar_t* szFile,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl SaveToTGAMemory(_In_ const Image& image, _Out_ Blob& blob, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
HRESULT __cdecl SaveToTGAFile(_In_ const Image& image, _In_z_ const wchar_t* szFile, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
DIRECTX_TEX_API HRESULT __cdecl SaveToTGAMemory(_In_ const Image& image, _Out_ Blob& blob, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
DIRECTX_TEX_API HRESULT __cdecl SaveToTGAFile(_In_ const Image& image, _In_z_ const wchar_t* szFile, _In_opt_ const TexMetadata* metadata = nullptr) noexcept;
#ifdef __cpp_lib_byte
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl LoadFromDDSMemoryEx(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ DDS_FLAGS flags,
_Out_opt_ TexMetadata* metadata,
_Out_opt_ DDSMetaData* ddPixelFormat,
_Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl LoadFromHDRMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl LoadFromTGAMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ TGA_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image) noexcept;
#ifdef _WIN32
DIRECTX_TEX_API HRESULT __cdecl LoadFromWICMemory(
_In_reads_bytes_(size) const std::byte* pSource, _In_ size_t size,
_In_ WIC_FLAGS flags,
_Out_opt_ TexMetadata* metadata, _Out_ ScratchImage& image,
_In_ std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR = nullptr);
#endif
#endif // __cpp_lib_byte
//---------------------------------------------------------------------------------
// Texture conversion, resizing, mipmap generation, and block compression
enum TEX_FR_FLAGS : unsigned long
enum TEX_FR_FLAGS : uint32_t
{
TEX_FR_ROTATE0 = 0x0,
TEX_FR_ROTATE90 = 0x1,
@ -589,14 +724,14 @@ namespace DirectX
};
#ifdef _WIN32
HRESULT __cdecl FlipRotate(_In_ const Image& srcImage, _In_ TEX_FR_FLAGS flags, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl FlipRotate(
DIRECTX_TEX_API HRESULT __cdecl FlipRotate(_In_ const Image& srcImage, _In_ TEX_FR_FLAGS flags, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl FlipRotate(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ TEX_FR_FLAGS flags, _Out_ ScratchImage& result) noexcept;
// Flip and/or rotate image
#endif
enum TEX_FILTER_FLAGS : unsigned long
enum TEX_FILTER_FLAGS : uint32_t
{
TEX_FILTER_DEFAULT = 0,
@ -650,15 +785,15 @@ namespace DirectX
// Forces use of the WIC path even when logic would have picked a non-WIC path when both are an option
};
constexpr unsigned long TEX_FILTER_DITHER_MASK = 0xF0000;
constexpr unsigned long TEX_FILTER_MODE_MASK = 0xF00000;
constexpr unsigned long TEX_FILTER_SRGB_MASK = 0xF000000;
constexpr uint32_t TEX_FILTER_DITHER_MASK = 0xF0000;
constexpr uint32_t TEX_FILTER_MODE_MASK = 0xF00000;
constexpr uint32_t TEX_FILTER_SRGB_MASK = 0xF000000;
HRESULT __cdecl Resize(
DIRECTX_TEX_API HRESULT __cdecl Resize(
_In_ const Image& srcImage, _In_ size_t width, _In_ size_t height,
_In_ TEX_FILTER_FLAGS filter,
_Out_ ScratchImage& image) noexcept;
HRESULT __cdecl Resize(
DIRECTX_TEX_API HRESULT __cdecl Resize(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ size_t width, _In_ size_t height, _In_ TEX_FILTER_FLAGS filter, _Out_ ScratchImage& result) noexcept;
// Resize the image to width x height. Defaults to Fant filtering.
@ -673,53 +808,53 @@ namespace DirectX
float threshold;
};
HRESULT __cdecl Convert(
DIRECTX_TEX_API HRESULT __cdecl Convert(
_In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ TEX_FILTER_FLAGS filter, _In_ float threshold,
_Out_ ScratchImage& image) noexcept;
HRESULT __cdecl Convert(
DIRECTX_TEX_API HRESULT __cdecl Convert(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ TEX_FILTER_FLAGS filter, _In_ float threshold, _Out_ ScratchImage& result) noexcept;
HRESULT __cdecl ConvertEx(
DIRECTX_TEX_API HRESULT __cdecl ConvertEx(
_In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ const ConvertOptions& options,
_Out_ ScratchImage& image,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
HRESULT __cdecl ConvertEx(
DIRECTX_TEX_API HRESULT __cdecl ConvertEx(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ const ConvertOptions& options, _Out_ ScratchImage& result,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
// Convert the image to a new format
HRESULT __cdecl ConvertToSinglePlane(_In_ const Image& srcImage, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl ConvertToSinglePlane(
DIRECTX_TEX_API HRESULT __cdecl ConvertToSinglePlane(_In_ const Image& srcImage, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl ConvertToSinglePlane(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Out_ ScratchImage& image) noexcept;
// Converts the image from a planar format to an equivalent non-planar format
HRESULT __cdecl GenerateMipMaps(
DIRECTX_TEX_API HRESULT __cdecl GenerateMipMaps(
_In_ const Image& baseImage, _In_ TEX_FILTER_FLAGS filter, _In_ size_t levels,
_Inout_ ScratchImage& mipChain, _In_ bool allow1D = false) noexcept;
HRESULT __cdecl GenerateMipMaps(
DIRECTX_TEX_API HRESULT __cdecl GenerateMipMaps(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ TEX_FILTER_FLAGS filter, _In_ size_t levels, _Inout_ ScratchImage& mipChain);
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
HRESULT __cdecl GenerateMipMaps3D(
DIRECTX_TEX_API HRESULT __cdecl GenerateMipMaps3D(
_In_reads_(depth) const Image* baseImages, _In_ size_t depth, _In_ TEX_FILTER_FLAGS filter, _In_ size_t levels,
_Out_ ScratchImage& mipChain) noexcept;
HRESULT __cdecl GenerateMipMaps3D(
DIRECTX_TEX_API HRESULT __cdecl GenerateMipMaps3D(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ TEX_FILTER_FLAGS filter, _In_ size_t levels, _Out_ ScratchImage& mipChain);
// levels of '0' indicates a full mipchain, otherwise is generates that number of total levels (including the source base image)
// Defaults to Fant filtering which is equivalent to a box filter
HRESULT __cdecl ScaleMipMapsAlphaForCoverage(
DIRECTX_TEX_API HRESULT __cdecl ScaleMipMapsAlphaForCoverage(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata, _In_ size_t item,
_In_ float alphaReference, _Inout_ ScratchImage& mipChain) noexcept;
enum TEX_PMALPHA_FLAGS : unsigned long
enum TEX_PMALPHA_FLAGS : uint32_t
{
TEX_PMALPHA_DEFAULT = 0,
@ -736,13 +871,13 @@ namespace DirectX
// if the output format type is IsSRGB(), then SRGB_OUT is on by default
};
HRESULT __cdecl PremultiplyAlpha(_In_ const Image& srcImage, _In_ TEX_PMALPHA_FLAGS flags, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl PremultiplyAlpha(
DIRECTX_TEX_API HRESULT __cdecl PremultiplyAlpha(_In_ const Image& srcImage, _In_ TEX_PMALPHA_FLAGS flags, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl PremultiplyAlpha(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ TEX_PMALPHA_FLAGS flags, _Out_ ScratchImage& result) noexcept;
// Converts to/from a premultiplied alpha version of the texture
enum TEX_COMPRESS_FLAGS : unsigned long
enum TEX_COMPRESS_FLAGS : uint32_t
{
TEX_COMPRESS_DEFAULT = 0,
@ -784,51 +919,51 @@ namespace DirectX
float alphaWeight;
};
HRESULT __cdecl Compress(
DIRECTX_TEX_API HRESULT __cdecl Compress(
_In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ TEX_COMPRESS_FLAGS compress, _In_ float threshold,
_Out_ ScratchImage& cImage) noexcept;
HRESULT __cdecl Compress(
DIRECTX_TEX_API HRESULT __cdecl Compress(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ TEX_COMPRESS_FLAGS compress, _In_ float threshold, _Out_ ScratchImage& cImages) noexcept;
// Note that threshold is only used by BC1. TEX_THRESHOLD_DEFAULT is a typical value to use
HRESULT __cdecl CompressEx(
DIRECTX_TEX_API HRESULT __cdecl CompressEx(
_In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ const CompressOptions& options,
_Out_ ScratchImage& cImage,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
HRESULT __cdecl CompressEx(
DIRECTX_TEX_API HRESULT __cdecl CompressEx(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ const CompressOptions& options, _Out_ ScratchImage& cImages,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
HRESULT __cdecl Compress(
DIRECTX_TEX_API HRESULT __cdecl Compress(
_In_ ID3D11Device* pDevice, _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ TEX_COMPRESS_FLAGS compress,
_In_ float alphaWeight, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl Compress(
DIRECTX_TEX_API HRESULT __cdecl Compress(
_In_ ID3D11Device* pDevice, _In_ const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ TEX_COMPRESS_FLAGS compress, _In_ float alphaWeight, _Out_ ScratchImage& cImages) noexcept;
// DirectCompute-based compression (alphaWeight is only used by BC7. 1.0 is the typical value to use)
HRESULT __cdecl CompressEx(
DIRECTX_TEX_API HRESULT __cdecl CompressEx(
_In_ ID3D11Device* pDevice, _In_ const Image& srcImage, _In_ DXGI_FORMAT format, _In_ const CompressOptions& options,
_Out_ ScratchImage& image,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
HRESULT __cdecl CompressEx(
DIRECTX_TEX_API HRESULT __cdecl CompressEx(
_In_ ID3D11Device* pDevice, _In_ const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _In_ const CompressOptions& options, _Out_ ScratchImage& cImages,
_In_ std::function<bool __cdecl(size_t, size_t)> statusCallBack = nullptr);
#endif
HRESULT __cdecl Decompress(_In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image) noexcept;
HRESULT __cdecl Decompress(
DIRECTX_TEX_API HRESULT __cdecl Decompress(_In_ const Image& cImage, _In_ DXGI_FORMAT format, _Out_ ScratchImage& image) noexcept;
DIRECTX_TEX_API HRESULT __cdecl Decompress(
_In_reads_(nimages) const Image* cImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& images) noexcept;
//---------------------------------------------------------------------------------
// Normal map operations
enum CNMAP_FLAGS : unsigned long
enum CNMAP_FLAGS : uint32_t
{
CNMAP_DEFAULT = 0,
@ -852,17 +987,17 @@ namespace DirectX
// Computes a crude occlusion term stored in the alpha channel
};
HRESULT __cdecl ComputeNormalMap(
DIRECTX_TEX_API HRESULT __cdecl ComputeNormalMap(
_In_ const Image& srcImage, _In_ CNMAP_FLAGS flags, _In_ float amplitude,
_In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMap) noexcept;
HRESULT __cdecl ComputeNormalMap(
DIRECTX_TEX_API HRESULT __cdecl ComputeNormalMap(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ CNMAP_FLAGS flags, _In_ float amplitude, _In_ DXGI_FORMAT format, _Out_ ScratchImage& normalMaps) noexcept;
//---------------------------------------------------------------------------------
// Misc image operations
struct Rect
struct DIRECTX_TEX_API Rect
{
size_t x;
size_t y;
@ -873,11 +1008,11 @@ namespace DirectX
Rect(size_t _x, size_t _y, size_t _w, size_t _h) noexcept : x(_x), y(_y), w(_w), h(_h) {}
};
HRESULT __cdecl CopyRectangle(
DIRECTX_TEX_API HRESULT __cdecl CopyRectangle(
_In_ const Image& srcImage, _In_ const Rect& srcRect, _In_ const Image& dstImage,
_In_ TEX_FILTER_FLAGS filter, _In_ size_t xOffset, _In_ size_t yOffset) noexcept;
enum CMSE_FLAGS : unsigned long
enum CMSE_FLAGS : uint32_t
{
CMSE_DEFAULT = 0,
@ -896,21 +1031,21 @@ namespace DirectX
// Indicates that image should be scaled and biased before comparison (i.e. UNORM -> SNORM)
};
HRESULT __cdecl ComputeMSE(_In_ const Image& image1, _In_ const Image& image2, _Out_ float& mse, _Out_writes_opt_(4) float* mseV, _In_ CMSE_FLAGS flags = CMSE_DEFAULT) noexcept;
DIRECTX_TEX_API HRESULT __cdecl ComputeMSE(_In_ const Image& image1, _In_ const Image& image2, _Out_ float& mse, _Out_writes_opt_(4) float* mseV, _In_ CMSE_FLAGS flags = CMSE_DEFAULT) noexcept;
HRESULT __cdecl EvaluateImage(
DIRECTX_TEX_API HRESULT __cdecl EvaluateImage(
_In_ const Image& image,
_In_ std::function<void __cdecl(_In_reads_(width) const XMVECTOR* pixels, size_t width, size_t y)> pixelFunc);
HRESULT __cdecl EvaluateImage(
DIRECTX_TEX_API HRESULT __cdecl EvaluateImage(
_In_reads_(nimages) const Image* images, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ std::function<void __cdecl(_In_reads_(width) const XMVECTOR* pixels, size_t width, size_t y)> pixelFunc);
HRESULT __cdecl TransformImage(
DIRECTX_TEX_API HRESULT __cdecl TransformImage(
_In_ const Image& image,
_In_ std::function<void __cdecl(_Out_writes_(width) XMVECTOR* outPixels,
_In_reads_(width) const XMVECTOR* inPixels, size_t width, size_t y)> pixelFunc,
ScratchImage& result);
HRESULT __cdecl TransformImage(
DIRECTX_TEX_API HRESULT __cdecl TransformImage(
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ std::function<void __cdecl(_Out_writes_(width) XMVECTOR* outPixels,
_In_reads_(width) const XMVECTOR* inPixels, size_t width, size_t y)> pixelFunc,
@ -919,7 +1054,7 @@ namespace DirectX
//---------------------------------------------------------------------------------
// WIC utility code
#ifdef _WIN32
enum WICCodecs
enum WICCodecs : uint32_t
{
WIC_CODEC_BMP = 1, // Windows Bitmap (.bmp)
WIC_CODEC_JPEG, // Joint Photographic Experts Group (.jpg, .jpeg)
@ -931,19 +1066,31 @@ namespace DirectX
WIC_CODEC_HEIF, // High Efficiency Image File (.heif, .heic)
};
REFGUID __cdecl GetWICCodec(_In_ WICCodecs codec) noexcept;
DIRECTX_TEX_API REFGUID __cdecl GetWICCodec(_In_ WICCodecs codec) noexcept;
IWICImagingFactory* __cdecl GetWICFactory(bool& iswic2) noexcept;
void __cdecl SetWICFactory(_In_opt_ IWICImagingFactory* pWIC) noexcept;
DIRECTX_TEX_API IWICImagingFactory* __cdecl GetWICFactory(bool& iswic2) noexcept;
DIRECTX_TEX_API void __cdecl SetWICFactory(_In_opt_ IWICImagingFactory* pWIC) noexcept;
#endif
//---------------------------------------------------------------------------------
// DDS helper functions
HRESULT __cdecl EncodeDDSHeader(
DIRECTX_TEX_API HRESULT __cdecl EncodeDDSHeader(
_In_ const TexMetadata& metadata, DDS_FLAGS flags,
_Out_writes_bytes_to_opt_(maxsize, required) void* pDestination, _In_ size_t maxsize,
_Out_writes_bytes_to_opt_(maxsize, required) uint8_t* pDestination, _In_ size_t maxsize,
_Out_ size_t& required) noexcept;
#ifdef __cpp_lib_byte
DIRECTX_TEX_API HRESULT __cdecl EncodeDDSHeader(
_In_ const TexMetadata& metadata, DDS_FLAGS flags,
_Out_writes_bytes_to_opt_(maxsize, required) std::byte* pDestination, _In_ size_t maxsize,
_Out_ size_t& required) noexcept;
DIRECTX_TEX_API HRESULT __cdecl EncodeDDSHeader(
_In_ const TexMetadata& metadata, DDS_FLAGS flags,
_Reserved_ std::nullptr_t, _In_ size_t maxsize,
_Out_ size_t& required) noexcept;
#endif
//---------------------------------------------------------------------------------
// Direct3D interop
@ -956,48 +1103,48 @@ namespace DirectX
// Direct3D 11 functions
#if defined(__d3d11_h__) || defined(__d3d11_x_h__)
bool __cdecl IsSupportedTexture(_In_ ID3D11Device* pDevice, _In_ const TexMetadata& metadata) noexcept;
DIRECTX_TEX_API bool __cdecl IsSupportedTexture(_In_ ID3D11Device* pDevice, _In_ const TexMetadata& metadata) noexcept;
HRESULT __cdecl CreateTexture(
DIRECTX_TEX_API HRESULT __cdecl CreateTexture(
_In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Outptr_ ID3D11Resource** ppResource) noexcept;
HRESULT __cdecl CreateShaderResourceView(
DIRECTX_TEX_API HRESULT __cdecl CreateShaderResourceView(
_In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_Outptr_ ID3D11ShaderResourceView** ppSRV) noexcept;
HRESULT __cdecl CreateTextureEx(
DIRECTX_TEX_API HRESULT __cdecl CreateTextureEx(
_In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ CREATETEX_FLAGS flags,
_Outptr_ ID3D11Resource** ppResource) noexcept;
HRESULT __cdecl CreateShaderResourceViewEx(
DIRECTX_TEX_API HRESULT __cdecl CreateShaderResourceViewEx(
_In_ ID3D11Device* pDevice, _In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
_In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ CREATETEX_FLAGS flags,
_Outptr_ ID3D11ShaderResourceView** ppSRV) noexcept;
HRESULT __cdecl CaptureTexture(_In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result) noexcept;
DIRECTX_TEX_API HRESULT __cdecl CaptureTexture(_In_ ID3D11Device* pDevice, _In_ ID3D11DeviceContext* pContext, _In_ ID3D11Resource* pSource, _Out_ ScratchImage& result) noexcept;
#endif
// Direct3D 12 functions
#if defined(__d3d12_h__) || defined(__d3d12_x_h__) || defined(__XBOX_D3D12_X__)
bool __cdecl IsSupportedTexture(_In_ ID3D12Device* pDevice, _In_ const TexMetadata& metadata) noexcept;
DIRECTX_TEX_API bool __cdecl IsSupportedTexture(_In_ ID3D12Device* pDevice, _In_ const TexMetadata& metadata) noexcept;
HRESULT __cdecl CreateTexture(
DIRECTX_TEX_API HRESULT __cdecl CreateTexture(
_In_ ID3D12Device* pDevice, _In_ const TexMetadata& metadata,
_Outptr_ ID3D12Resource** ppResource) noexcept;
HRESULT __cdecl CreateTextureEx(
DIRECTX_TEX_API HRESULT __cdecl CreateTextureEx(
_In_ ID3D12Device* pDevice, _In_ const TexMetadata& metadata,
_In_ D3D12_RESOURCE_FLAGS resFlags, _In_ CREATETEX_FLAGS flags,
_Outptr_ ID3D12Resource** ppResource) noexcept;
HRESULT __cdecl PrepareUpload(
DIRECTX_TEX_API HRESULT __cdecl PrepareUpload(
_In_ ID3D12Device* pDevice,
_In_reads_(nimages) const Image* srcImages, _In_ size_t nimages, _In_ const TexMetadata& metadata,
std::vector<D3D12_SUBRESOURCE_DATA>& subresources);
HRESULT __cdecl CaptureTexture(
DIRECTX_TEX_API HRESULT __cdecl CaptureTexture(
_In_ ID3D12CommandQueue* pCommandQueue, _In_ ID3D12Resource* pSource, _In_ bool isCubeMap,
_Out_ ScratchImage& result,
_In_ D3D12_RESOURCE_STATES beforeState = D3D12_RESOURCE_STATE_RENDER_TARGET,

View File

@ -14,6 +14,12 @@
//=====================================================================================
// Bitmask flags enumerator operators
//=====================================================================================
#ifdef __clang__
#pragma clang diagnostic push
#pragma clang diagnostic ignored "-Wdeprecated-dynamic-exception-spec"
#pragma clang diagnostic ignored "-Wextra-semi-stmt"
#endif
DEFINE_ENUM_FLAG_OPERATORS(CP_FLAGS);
DEFINE_ENUM_FLAG_OPERATORS(DDS_FLAGS);
DEFINE_ENUM_FLAG_OPERATORS(TGA_FLAGS);
@ -26,17 +32,21 @@ DEFINE_ENUM_FLAG_OPERATORS(CNMAP_FLAGS);
DEFINE_ENUM_FLAG_OPERATORS(CMSE_FLAGS);
DEFINE_ENUM_FLAG_OPERATORS(CREATETEX_FLAGS);
#ifdef __clang__
#pragma clang diagnostic pop
#endif
// WIC_FILTER modes match TEX_FILTER modes
constexpr WIC_FLAGS operator|(WIC_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<WIC_FLAGS>(static_cast<unsigned long>(a) | static_cast<unsigned long>(b & TEX_FILTER_MODE_MASK)); }
constexpr WIC_FLAGS operator|(TEX_FILTER_FLAGS a, WIC_FLAGS b) { return static_cast<WIC_FLAGS>(static_cast<unsigned long>(a & TEX_FILTER_MODE_MASK) | static_cast<unsigned long>(b)); }
constexpr WIC_FLAGS operator|(WIC_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<WIC_FLAGS>(static_cast<uint32_t>(a) | static_cast<uint32_t>(b & TEX_FILTER_MODE_MASK)); }
constexpr WIC_FLAGS operator|(TEX_FILTER_FLAGS a, WIC_FLAGS b) { return static_cast<WIC_FLAGS>(static_cast<uint32_t>(a & TEX_FILTER_MODE_MASK) | static_cast<uint32_t>(b)); }
// TEX_PMALPHA_SRGB match TEX_FILTER_SRGB
constexpr TEX_PMALPHA_FLAGS operator|(TEX_PMALPHA_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<TEX_PMALPHA_FLAGS>(static_cast<unsigned long>(a) | static_cast<unsigned long>(b & TEX_FILTER_SRGB_MASK)); }
constexpr TEX_PMALPHA_FLAGS operator|(TEX_FILTER_FLAGS a, TEX_PMALPHA_FLAGS b) { return static_cast<TEX_PMALPHA_FLAGS>(static_cast<unsigned long>(a & TEX_FILTER_SRGB_MASK) | static_cast<unsigned long>(b)); }
constexpr TEX_PMALPHA_FLAGS operator|(TEX_PMALPHA_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<TEX_PMALPHA_FLAGS>(static_cast<uint32_t>(a) | static_cast<uint32_t>(b & TEX_FILTER_SRGB_MASK)); }
constexpr TEX_PMALPHA_FLAGS operator|(TEX_FILTER_FLAGS a, TEX_PMALPHA_FLAGS b) { return static_cast<TEX_PMALPHA_FLAGS>(static_cast<uint32_t>(a & TEX_FILTER_SRGB_MASK) | static_cast<uint32_t>(b)); }
// TEX_COMPRESS_SRGB match TEX_FILTER_SRGB
constexpr TEX_COMPRESS_FLAGS operator|(TEX_COMPRESS_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<TEX_COMPRESS_FLAGS>(static_cast<unsigned long>(a) | static_cast<unsigned long>(b & TEX_FILTER_SRGB_MASK)); }
constexpr TEX_COMPRESS_FLAGS operator|(TEX_FILTER_FLAGS a, TEX_COMPRESS_FLAGS b) { return static_cast<TEX_COMPRESS_FLAGS>(static_cast<unsigned long>(a & TEX_FILTER_SRGB_MASK) | static_cast<unsigned long>(b)); }
constexpr TEX_COMPRESS_FLAGS operator|(TEX_COMPRESS_FLAGS a, TEX_FILTER_FLAGS b) { return static_cast<TEX_COMPRESS_FLAGS>(static_cast<uint32_t>(a) | static_cast<uint32_t>(b & TEX_FILTER_SRGB_MASK)); }
constexpr TEX_COMPRESS_FLAGS operator|(TEX_FILTER_FLAGS a, TEX_COMPRESS_FLAGS b) { return static_cast<TEX_COMPRESS_FLAGS>(static_cast<uint32_t>(a & TEX_FILTER_SRGB_MASK) | static_cast<uint32_t>(b)); }
//=====================================================================================
@ -156,7 +166,7 @@ inline HRESULT __cdecl SaveToDDSFile(const Image& image, DDS_FLAGS flags, const
// Compatability helpers
//=====================================================================================
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromTGAMemory(const void* pSource, size_t size, TexMetadata& metadata) noexcept
inline HRESULT __cdecl GetMetadataFromTGAMemory(const uint8_t* pSource, size_t size, TexMetadata& metadata) noexcept
{
return GetMetadataFromTGAMemory(pSource, size, TGA_FLAGS_NONE, metadata);
}
@ -168,7 +178,7 @@ inline HRESULT __cdecl GetMetadataFromTGAFile(const wchar_t* szFile, TexMetadata
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromTGAMemory(const void* pSource, size_t size, TexMetadata* metadata, ScratchImage& image) noexcept
inline HRESULT __cdecl LoadFromTGAMemory(const uint8_t* pSource, size_t size, TexMetadata* metadata, ScratchImage& image) noexcept
{
return LoadFromTGAMemory(pSource, size, TGA_FLAGS_NONE, metadata, image);
}
@ -190,3 +200,85 @@ inline HRESULT __cdecl SaveToTGAFile(const Image& image, const wchar_t* szFile,
{
return SaveToTGAFile(image, TGA_FLAGS_NONE, szFile, metadata);
}
//=====================================================================================
// C++17 helpers
//=====================================================================================
#ifdef __cpp_lib_byte
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromDDSMemory(const std::byte* pSource, size_t size, DDS_FLAGS flags, TexMetadata& metadata) noexcept
{
return GetMetadataFromDDSMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata);
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromDDSMemory(const std::byte* pSource, size_t size, DDS_FLAGS flags, TexMetadata* metadata, ScratchImage& image) noexcept
{
return LoadFromDDSMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, image);
}
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromDDSMemoryEx(const std::byte* pSource, size_t size, DDS_FLAGS flags, TexMetadata& metadata, DDSMetaData* ddPixelFormat) noexcept
{
return GetMetadataFromDDSMemoryEx(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, ddPixelFormat);
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromDDSMemoryEx(const std::byte* pSource, size_t size, DDS_FLAGS flags, TexMetadata* metadata, DDSMetaData* ddPixelFormat, ScratchImage& image) noexcept
{
return LoadFromDDSMemoryEx(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, ddPixelFormat, image);
}
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromHDRMemory(const std::byte* pSource, size_t size, TexMetadata& metadata) noexcept
{
return GetMetadataFromHDRMemory(reinterpret_cast<const uint8_t*>(pSource), size, metadata);
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromHDRMemory(const std::byte* pSource, size_t size, TexMetadata* metadata, ScratchImage& image) noexcept
{
return LoadFromHDRMemory(reinterpret_cast<const uint8_t*>(pSource), size, metadata, image);
}
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromTGAMemory(const std::byte* pSource, size_t size, TGA_FLAGS flags, TexMetadata& metadata) noexcept
{
return GetMetadataFromTGAMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata);
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromTGAMemory(const std::byte* pSource, size_t size, TGA_FLAGS flags, TexMetadata* metadata, ScratchImage& image) noexcept
{
return LoadFromTGAMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, image);
}
_Use_decl_annotations_
inline HRESULT __cdecl EncodeDDSHeader(const TexMetadata& metadata, DDS_FLAGS flags, std::byte* pDestination, size_t maxsize, size_t& required) noexcept
{
return EncodeDDSHeader(metadata, flags, reinterpret_cast<uint8_t*>(pDestination), maxsize, required);
}
_Use_decl_annotations_
inline HRESULT __cdecl EncodeDDSHeader(const TexMetadata& metadata, DDS_FLAGS flags, std::nullptr_t, size_t maxsize, size_t& required) noexcept
{
return EncodeDDSHeader(metadata, flags, static_cast<uint8_t*>(nullptr), maxsize, required);
}
#ifdef _WIN32
_Use_decl_annotations_
inline HRESULT __cdecl GetMetadataFromWICMemory(const std::byte* pSource, size_t size, WIC_FLAGS flags, TexMetadata& metadata, std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR)
{
return GetMetadataFromWICMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, getMQR);
}
_Use_decl_annotations_
inline HRESULT __cdecl LoadFromWICMemory(const std::byte* pSource, size_t size, WIC_FLAGS flags, TexMetadata* metadata, ScratchImage& image, std::function<void __cdecl(IWICMetadataQueryReader*)> getMQR)
{
return LoadFromWICMemory(reinterpret_cast<const uint8_t*>(pSource), size, flags, metadata, image, getMQR);
}
#endif // _WIN32
#endif // __cpp_lib_byte

View File

@ -254,10 +254,10 @@ namespace
const size_t progressTotal = std::max<size_t>(1, (image.height + 3) / 4);
#pragma omp parallel for shared(progress)
#pragma omp parallel for shared(progress)
for (int nb = 0; nb < static_cast<int>(nBlocks); ++nb)
{
#pragma omp flush (abort)
#pragma omp flush (abort)
if (abort)
{
// Short circuit the loop body if an abort is requested.
@ -350,13 +350,13 @@ namespace
// Report progress when a new row is reached.
if (x == 0 && statusCallback)
{
#pragma omp atomic
#pragma omp atomic
progress += 4;
if (!statusCallback(progress, progressTotal))
{
abort = true;
#pragma omp flush (abort)
#pragma omp flush (abort)
}
}
}

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@ -172,7 +172,7 @@ namespace
ScratchImage image;
HRESULT hr = E_UNEXPECTED;
auto const srgb = GetSRGBFlags(compress);
const auto srgb = GetSRGBFlags(compress);
switch (tformat)
{
@ -261,6 +261,9 @@ HRESULT DirectX::CompressEx(
|| IsTypeless(srcImage.format) || IsPlanar(srcImage.format) || IsPalettized(srcImage.format))
return HRESULT_E_NOT_SUPPORTED;
if (!srcImage.pixels)
return E_POINTER;
// Setup GPU compressor
std::unique_ptr<GPUCompressBC> gpubc(new (std::nothrow) GPUCompressBC);
if (!gpubc)

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@ -415,6 +415,9 @@ void DirectX::Internal::CopyScanline(
case DXGI_FORMAT_A8_UNORM:
memset(pDestination, 0xff, outSize);
return;
default:
break;
}
}
@ -586,6 +589,9 @@ void DirectX::Internal::SwizzleScanline(
}
}
break;
default:
break;
}
// Fall-through case is to just use memcpy (assuming this is not an in-place operation)
@ -977,8 +983,8 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
auto sPtr = static_cast<const uint32_t*>(pSource);
for (size_t icount = 0; icount < (size - sizeof(uint32_t) + 1); icount += sizeof(uint32_t))
{
auto const d = static_cast<float>(*sPtr & 0xFFFFFF) / 16777215.f;
auto const s = static_cast<float>((*sPtr & 0xFF000000) >> 24);
const auto d = static_cast<float>(*sPtr & 0xFFFFFF) / 16777215.f;
const auto s = static_cast<float>((*sPtr & 0xFF000000) >> 24);
++sPtr;
if (dPtr >= ePtr) break;
*(dPtr++) = XMVectorSet(d, s, 0.f, 1.f);
@ -993,7 +999,7 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
auto sPtr = static_cast<const uint32_t*>(pSource);
for (size_t icount = 0; icount < (size - sizeof(uint32_t) + 1); icount += sizeof(uint32_t))
{
auto const r = static_cast<float>(*sPtr & 0xFFFFFF) / 16777215.f;
const auto r = static_cast<float>(*sPtr & 0xFFFFFF) / 16777215.f;
++sPtr;
if (dPtr >= ePtr) break;
*(dPtr++) = XMVectorSet(r, 0.f /* typeless component assumed zero */, 0.f, 1.f);
@ -1008,7 +1014,7 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
auto sPtr = static_cast<const uint32_t*>(pSource);
for (size_t icount = 0; icount < (size - sizeof(uint32_t) + 1); icount += sizeof(uint32_t))
{
auto const g = static_cast<float>((*sPtr & 0xFF000000) >> 24);
const auto g = static_cast<float>((*sPtr & 0xFF000000) >> 24);
++sPtr;
if (dPtr >= ePtr) break;
*(dPtr++) = XMVectorSet(0.f /* typeless component assumed zero */, g, 0.f, 1.f);
@ -1338,9 +1344,9 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
// G = 1.1678Y' - 0.3929Cb' - 0.8152Cr'
// B = 1.1678Y' + 2.0232Cb'
auto const r = static_cast<int>((76533 * y + 104905 * v + 32768) >> 16);
auto const g = static_cast<int>((76533 * y - 25747 * u - 53425 * v + 32768) >> 16);
auto const b = static_cast<int>((76533 * y + 132590 * u + 32768) >> 16);
const auto r = static_cast<int>((76533 * y + 104905 * v + 32768) >> 16);
const auto g = static_cast<int>((76533 * y - 25747 * u - 53425 * v + 32768) >> 16);
const auto b = static_cast<int>((76533 * y + 132590 * u + 32768) >> 16);
if (dPtr >= ePtr) break;
*(dPtr++) = XMVectorSet(float(std::min<int>(std::max<int>(r, 0), 1023)) / 1023.f,
@ -1361,7 +1367,7 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
const int64_t u = int64_t(sPtr->x) - 32768;
const int64_t y = int64_t(sPtr->y) - 4096;
const int64_t v = int64_t(sPtr->z) - 32768;
auto const a = static_cast<int>(sPtr->w);
const auto a = static_cast<int>(sPtr->w);
++sPtr;
// http://msdn.microsoft.com/en-us/library/windows/desktop/bb970578.aspx
@ -1374,9 +1380,9 @@ _Use_decl_annotations_ bool DirectX::Internal::LoadScanline(
// G = 1.1689Y' - 0.3933Cb' - 0.8160Cr'
// B = 1.1689Y'+ 2.0251Cb'
auto const r = static_cast<int>((76607 * y + 105006 * v + 32768) >> 16);
auto const g = static_cast<int>((76607 * y - 25772 * u - 53477 * v + 32768) >> 16);
auto const b = static_cast<int>((76607 * y + 132718 * u + 32768) >> 16);
const auto r = static_cast<int>((76607 * y + 105006 * v + 32768) >> 16);
const auto g = static_cast<int>((76607 * y - 25772 * u - 53477 * v + 32768) >> 16);
const auto b = static_cast<int>((76607 * y + 132718 * u + 32768) >> 16);
if (dPtr >= ePtr) break;
*(dPtr++) = XMVectorSet(float(std::min<int>(std::max<int>(r, 0), 65535)) / 65535.f,
@ -2094,11 +2100,11 @@ bool DirectX::Internal::StoreScanline(
{
if (sPtr >= ePtr) break;
XMVECTOR v = XMVectorSwizzle<2, 1, 0, 3>(*sPtr++);
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
v = XMVectorMultiplyAdd(v, s_Scale, g_XMOneHalf);
#else
#else
v = XMVectorMultiply(v, s_Scale);
#endif
#endif
XMStoreU565(dPtr++, v);
}
return true;
@ -2109,19 +2115,19 @@ bool DirectX::Internal::StoreScanline(
if (size >= sizeof(XMU555))
{
static const XMVECTORF32 s_Scale = { { { 31.f, 31.f, 31.f, 1.f } } };
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
static const XMVECTORF32 s_OneHalfXYZ = { { { 0.5f, 0.5f, 0.5f, 0.f } } };
#endif
#endif
XMU555 * __restrict dPtr = static_cast<XMU555*>(pDestination);
for (size_t icount = 0; icount < (size - sizeof(XMU555) + 1); icount += sizeof(XMU555))
{
if (sPtr >= ePtr) break;
XMVECTOR v = XMVectorSwizzle<2, 1, 0, 3>(*sPtr++);
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
v = XMVectorMultiplyAdd(v, s_Scale, s_OneHalfXYZ);
#else
#else
v = XMVectorMultiply(v, s_Scale);
#endif
#endif
XMStoreU555(dPtr, v);
dPtr->w = (XMVectorGetW(v) > threshold) ? 1u : 0u;
++dPtr;
@ -2397,11 +2403,11 @@ bool DirectX::Internal::StoreScanline(
{
if (sPtr >= ePtr) break;
XMVECTOR v = XMVectorSwizzle<2, 1, 0, 3>(*sPtr++);
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
v = XMVectorMultiplyAdd(v, s_Scale, g_XMOneHalf);
#else
#else
v = XMVectorMultiply(v, s_Scale);
#endif
#endif
XMStoreUNibble4(dPtr++, v);
}
return true;
@ -2417,11 +2423,11 @@ bool DirectX::Internal::StoreScanline(
{
if (sPtr >= ePtr) break;
XMVECTOR v = XMVectorSwizzle<3, 2, 1, 0>(*sPtr++);
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
v = XMVectorMultiplyAdd(v, s_Scale, g_XMOneHalf);
#else
#else
v = XMVectorMultiply(v, s_Scale);
#endif
#endif
XMStoreUNibble4(dPtr++, v);
}
return true;
@ -2497,11 +2503,11 @@ bool DirectX::Internal::StoreScanline(
for (size_t icount = 0; icount < (size - sizeof(uint8_t) + 1); icount += sizeof(uint8_t))
{
if (sPtr >= ePtr) break;
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
#if defined(_M_ARM) || defined(_M_ARM64) || defined(_M_HYBRID_X86_ARM64) || defined(_M_ARM64EC) || __arm__ || __aarch64__
const XMVECTOR v = XMVectorMultiplyAdd(*sPtr++, s_Scale, g_XMOneHalf);
#else
#else
const XMVECTOR v = XMVectorMultiply(*sPtr++, s_Scale);
#endif
#endif
XMUNIBBLE4 nibble;
XMStoreUNibble4(&nibble, v);
*dPtr = static_cast<uint8_t>(nibble.v);
@ -4710,7 +4716,7 @@ namespace
filter &= ~(TEX_FILTER_SRGB_IN | TEX_FILTER_SRGB_OUT);
}
auto const wicsrgb = CheckWICColorSpace(pfGUID, targetGUID);
const auto wicsrgb = CheckWICColorSpace(pfGUID, targetGUID);
if (wicsrgb != (filter & (TEX_FILTER_SRGB_IN | TEX_FILTER_SRGB_OUT)))
{
@ -4937,7 +4943,7 @@ namespace
{\
const size_t rowPitch = srcImage.rowPitch;\
\
auto const sourceE = reinterpret_cast<const srcType*>(pSrc + srcImage.slicePitch);\
const auto sourceE = reinterpret_cast<const srcType*>(pSrc + srcImage.slicePitch);\
auto pSrcUV = pSrc + (srcImage.height * rowPitch);\
\
for(size_t y = 0; y < srcImage.height; y+= 2)\

View File

@ -653,6 +653,9 @@ HRESULT DirectX::CreateTextureEx(
hr = pDevice->CreateTexture3D(&desc, initData.get(), reinterpret_cast<ID3D11Texture3D**>(ppResource));
}
break;
default:
return HRESULT_E_NOT_SUPPORTED;
}
return hr;

View File

@ -88,6 +88,9 @@ namespace
res.SlicePitch = res.RowPitch * static_cast<PT>(height);
}
break;
default:
break;
}
}
@ -214,8 +217,11 @@ namespace
bufferDesc.SampleDesc.Count = 1;
ComPtr<ID3D12Resource> copySource(pSource);
D3D12_RESOURCE_STATES beforeStateSource = beforeState;
if (desc.SampleDesc.Count > 1)
{
TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_RESOLVE_SOURCE);
// MSAA content must be resolved before being copied to a staging texture
auto descCopy = desc;
descCopy.SampleDesc.Count = 1;
@ -227,7 +233,7 @@ namespace
&defaultHeapProperties,
D3D12_HEAP_FLAG_NONE,
&descCopy,
D3D12_RESOURCE_STATE_COPY_DEST,
D3D12_RESOURCE_STATE_RESOLVE_DEST,
nullptr,
IID_GRAPHICS_PPV_ARGS(pTemp.GetAddressOf()));
if (FAILED(hr))
@ -264,6 +270,11 @@ namespace
}
copySource = pTemp;
beforeState = D3D12_RESOURCE_STATE_RESOLVE_DEST;
}
else
{
beforeStateSource = D3D12_RESOURCE_STATE_COPY_SOURCE;
}
// Create a staging texture
@ -280,7 +291,7 @@ namespace
assert(*pStaging);
// Transition the resource if necessary
TransitionResource(commandList.Get(), pSource, beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
TransitionResource(commandList.Get(), copySource.Get(), beforeState, D3D12_RESOURCE_STATE_COPY_SOURCE);
// Get the copy target location
for (UINT j = 0; j < numberOfResources; ++j)
@ -290,8 +301,8 @@ namespace
commandList->CopyTextureRegion(&copyDest, 0, 0, 0, &copySrc, nullptr);
}
// Transition the resource to the next state
TransitionResource(commandList.Get(), pSource, D3D12_RESOURCE_STATE_COPY_SOURCE, afterState);
// Transition the source resource to the next state
TransitionResource(commandList.Get(), pSource, beforeStateSource, afterState);
hr = commandList->Close();
if (FAILED(hr))
@ -727,10 +738,10 @@ HRESULT DirectX::CaptureTexture(
pCommandQueue->GetDevice(IID_GRAPHICS_PPV_ARGS(device.GetAddressOf()));
#if defined(_MSC_VER) || !defined(_WIN32)
auto const desc = pSource->GetDesc();
const auto desc = pSource->GetDesc();
#else
D3D12_RESOURCE_DESC tmpDesc;
auto const& desc = *pSource->GetDesc(&tmpDesc);
const auto& desc = *pSource->GetDesc(&tmpDesc);
#endif
ComPtr<ID3D12Resource> pStaging;

View File

@ -22,8 +22,6 @@ static_assert(static_cast<int>(TEX_DIMENSION_TEXTURE3D) == static_cast<int>(DDS_
namespace
{
constexpr size_t MAX_HEADER_SIZE = sizeof(uint32_t) + sizeof(DDS_HEADER) + sizeof(DDS_HEADER_DXT10);
//-------------------------------------------------------------------------------------
// Legacy format mapping table (used for DDS files without 'DX10' extended header)
//-------------------------------------------------------------------------------------
@ -48,6 +46,9 @@ namespace
CONV_FLAGS_L8 = 0x40000, // Source is a 8 luminance format
CONV_FLAGS_L16 = 0x80000, // Source is a 16 luminance format
CONV_FLAGS_A8L8 = 0x100000, // Source is a 8:8 luminance format
CONV_FLAGS_L6V5U5 = 0x200000, // Source is a 6:5:5 bumpluminance format
CONV_FLAGS_L8U8V8 = 0x400000, // Source is a X:8:8:8 bumpluminance format
CONV_FLAGS_WUV10 = 0x800000, // Source is a 2:10:10:10 bump format
};
struct LegacyDDS
@ -104,19 +105,18 @@ namespace
{ DXGI_FORMAT_R10G10B10A2_UNORM, CONV_FLAGS_SWIZZLE, DDSPF_A2R10G10B10 }, // D3DFMT_A2R10G10B10 (D3DX reversal issue)
{ DXGI_FORMAT_R10G10B10A2_UNORM, CONV_FLAGS_NONE, DDSPF_A2B10G10R10 }, // D3DFMT_A2B10G10R10 (D3DX reversal issue)
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_NOALPHA
| CONV_FLAGS_888, DDSPF_R8G8B8 }, // D3DFMT_R8G8B8
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_NOALPHA | CONV_FLAGS_888,
DDSPF_R8G8B8 }, // D3DFMT_R8G8B8
{ DXGI_FORMAT_B5G6R5_UNORM, CONV_FLAGS_565, DDSPF_R5G6B5 }, // D3DFMT_R5G6B5
{ DXGI_FORMAT_B5G5R5A1_UNORM, CONV_FLAGS_5551, DDSPF_A1R5G5B5 }, // D3DFMT_A1R5G5B5
{ DXGI_FORMAT_B5G5R5A1_UNORM, CONV_FLAGS_5551
| CONV_FLAGS_NOALPHA, DDSPF_X1R5G5B5 }, // D3DFMT_X1R5G5B5
{ DXGI_FORMAT_B5G5R5A1_UNORM, CONV_FLAGS_5551 | CONV_FLAGS_NOALPHA,
DDSPF_X1R5G5B5 }, // D3DFMT_X1R5G5B5
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_8332, DDSPF_A8R3G3B2 }, // D3DFMT_A8R3G3B2
{ DXGI_FORMAT_B5G6R5_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_332, DDSPF_R3G3B2 }, // D3DFMT_R3G3B2
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_8332,
DDSPF_A8R3G3B2 }, // D3DFMT_A8R3G3B2
{ DXGI_FORMAT_B5G6R5_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_332,
DDSPF_R3G3B2 }, // D3DFMT_R3G3B2
{ DXGI_FORMAT_R8_UNORM, CONV_FLAGS_NONE, DDSPF_L8 }, // D3DFMT_L8
{ DXGI_FORMAT_R16_UNORM, CONV_FLAGS_NONE, DDSPF_L16 }, // D3DFMT_L16
@ -141,17 +141,16 @@ namespace
{ DXGI_FORMAT_R32_FLOAT, CONV_FLAGS_NONE, { sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0xffffffff, 0, 0, 0 } }, // D3DFMT_R32F (D3DX uses FourCC 114 instead)
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_PAL8
| CONV_FLAGS_A8P8, { sizeof(DDS_PIXELFORMAT), DDS_PAL8A, 0, 16, 0, 0, 0, 0 } }, // D3DFMT_A8P8
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_PAL8, { sizeof(DDS_PIXELFORMAT), DDS_PAL8, 0, 8, 0, 0, 0, 0 } }, // D3DFMT_P8
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_PAL8 | CONV_FLAGS_A8P8,
{ sizeof(DDS_PIXELFORMAT), DDS_PAL8A, 0, 16, 0, 0, 0, 0xff00 } }, // D3DFMT_A8P8
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_PAL8,
{ sizeof(DDS_PIXELFORMAT), DDS_PAL8, 0, 8, 0, 0, 0, 0 } }, // D3DFMT_P8
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_4444, DDSPF_A4R4G4B4 }, // D3DFMT_A4R4G4B4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_NOALPHA
| CONV_FLAGS_4444, DDSPF_X4R4G4B4 }, // D3DFMT_X4R4G4B4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_EXPAND
| CONV_FLAGS_44, DDSPF_A4L4 }, // D3DFMT_A4L4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_NOALPHA | CONV_FLAGS_4444,
DDSPF_X4R4G4B4 }, // D3DFMT_X4R4G4B4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_B4G4R4A4_UNORM, CONV_FLAGS_EXPAND | CONV_FLAGS_44,
DDSPF_A4L4 }, // D3DFMT_A4L4 (uses DXGI 1.2 format)
{ DXGI_FORMAT_YUY2, CONV_FLAGS_NONE, DDSPF_YUY2 }, // D3DFMT_YUY2 (uses DXGI 1.2 format)
{ DXGI_FORMAT_YUY2, CONV_FLAGS_SWIZZLE, DDSPF_UYVY }, // D3DFMT_UYVY (uses DXGI 1.2 format)
@ -159,6 +158,11 @@ namespace
{ DXGI_FORMAT_R8G8_SNORM, CONV_FLAGS_NONE, DDSPF_V8U8 }, // D3DFMT_V8U8
{ DXGI_FORMAT_R8G8B8A8_SNORM, CONV_FLAGS_NONE, DDSPF_Q8W8V8U8 }, // D3DFMT_Q8W8V8U8
{ DXGI_FORMAT_R16G16_SNORM, CONV_FLAGS_NONE, DDSPF_V16U16 }, // D3DFMT_V16U16
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_L6V5U5 | CONV_FLAGS_EXPAND,
DDSPF_L6V5U5 }, // D3DFMT_L6V5U5
{ DXGI_FORMAT_R8G8B8A8_UNORM, CONV_FLAGS_L8U8V8, DDSPF_X8L8V8U8 }, // D3DFMT_X8L8V8U8
{ DXGI_FORMAT_R10G10B10A2_UNORM, CONV_FLAGS_WUV10, DDSPF_A2W10V10U10 }, // D3DFMT_A2W10V10U10
};
// Note that many common DDS reader/writers (including D3DX) swap the
@ -168,15 +172,14 @@ namespace
// header extension and specify the DXGI_FORMAT_R10G10B10A2_UNORM format directly
// We do not support the following legacy Direct3D 9 formats:
// BumpDuDv D3DFMT_A2W10V10U10
// BumpLuminance D3DFMT_L6V5U5, D3DFMT_X8L8V8U8
// FourCC 117 D3DFMT_CxV8U8
// ZBuffer D3DFMT_D16_LOCKABLE
// D3DFMT_D16_LOCKABLE (DDPF_ZBUFFER: 0x00000400)
// FourCC 82 D3DFMT_D32F_LOCKABLE
// FourCC 117 D3DFMT_CxV8U8
// We do not support the following known FourCC codes:
// FourCC CTX1 (Xbox 360 only)
// FourCC EAR, EARG, ET2, ET2A (Ericsson Texture Compression)
// FourCC MET1 (a.k.a. D3DFMT_MULTI2_ARGB8; rarely supported by any hardware)
DXGI_FORMAT GetDXGIFormat(const DDS_HEADER& hdr, const DDS_PIXELFORMAT& ddpf,
DDS_FLAGS flags,
@ -217,17 +220,16 @@ namespace
if (ddpf.fourCC == entry->ddpf.fourCC)
break;
}
else if (ddpfFlags == entry->ddpf.flags)
else if ((ddpfFlags == entry->ddpf.flags) && (ddpf.RGBBitCount == entry->ddpf.RGBBitCount))
{
if (entry->ddpf.flags & DDS_PAL8)
{
if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount)
// PAL8 / PAL8A
break;
}
else if (entry->ddpf.flags & DDS_ALPHA)
{
if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount
&& ddpf.ABitMask == entry->ddpf.ABitMask)
if (ddpf.ABitMask == entry->ddpf.ABitMask)
break;
}
else if (entry->ddpf.flags & DDS_LUMINANCE)
@ -235,31 +237,37 @@ namespace
if (entry->ddpf.flags & DDS_ALPHAPIXELS)
{
// LUMINANCEA
if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount
&& ddpf.RBitMask == entry->ddpf.RBitMask
if (ddpf.RBitMask == entry->ddpf.RBitMask
&& ddpf.ABitMask == entry->ddpf.ABitMask)
break;
}
else
{
// LUMINANCE
if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount
&& ddpf.RBitMask == entry->ddpf.RBitMask)
if (ddpf.RBitMask == entry->ddpf.RBitMask)
break;
}
}
else if (entry->ddpf.flags & DDS_BUMPDUDV)
{
if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount
&& ddpf.RBitMask == entry->ddpf.RBitMask
&& ddpf.GBitMask == entry->ddpf.GBitMask
&& ddpf.BBitMask == entry->ddpf.BBitMask
if (entry->ddpf.flags & DDS_ALPHAPIXELS)
{
// BUMPDUDVA
if (ddpf.RBitMask == entry->ddpf.RBitMask
&& ddpf.ABitMask == entry->ddpf.ABitMask)
{
flags &= ~DDS_FLAGS_NO_R10B10G10A2_FIXUP;
break;
}
else if (ddpf.RGBBitCount == entry->ddpf.RGBBitCount)
}
else
{
if (entry->ddpf.flags & DDS_ALPHAPIXELS)
// BUMPDUDV
if (ddpf.RBitMask == entry->ddpf.RBitMask)
break;
}
}
else if (entry->ddpf.flags & DDS_ALPHAPIXELS)
{
// RGBA
if (ddpf.RBitMask == entry->ddpf.RBitMask
@ -279,7 +287,6 @@ namespace
}
}
}
}
if (index >= MAP_SIZE)
return DXGI_FORMAT_UNKNOWN;
@ -326,13 +333,13 @@ namespace
*ddPixelFormat = {};
}
if (size < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (size < DDS_MIN_HEADER_SIZE)
{
return HRESULT_E_INVALID_DATA;
}
// DDS files always start with the same magic number ("DDS ")
auto const dwMagicNumber = *static_cast<const uint32_t*>(pSource);
const auto dwMagicNumber = *static_cast<const uint32_t*>(pSource);
if (dwMagicNumber != DDS_MAGIC)
{
return E_FAIL;
@ -370,7 +377,9 @@ namespace
metadata.mipLevels = pHeader->mipMapCount;
if (metadata.mipLevels == 0)
{
metadata.mipLevels = 1;
}
// Check for DX10 extension
if ((pHeader->ddspf.flags & DDS_FOURCC)
@ -384,18 +393,18 @@ namespace
}
// Buffer must be big enough for both headers and magic value
if (size < (sizeof(DDS_HEADER) + sizeof(uint32_t) + sizeof(DDS_HEADER_DXT10)))
if (size < DDS_DX10_HEADER_SIZE)
{
return E_FAIL;
}
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(static_cast<const uint8_t*>(pSource) + sizeof(uint32_t) + sizeof(DDS_HEADER));
auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(static_cast<const uint8_t*>(pSource) + DDS_MIN_HEADER_SIZE);
convFlags |= CONV_FLAGS_DX10;
metadata.arraySize = d3d10ext->arraySize;
if (metadata.arraySize == 0)
{
return HRESULT_E_INVALID_DATA;
metadata.arraySize = 1;
}
metadata.format = d3d10ext->dxgiFormat;
@ -639,6 +648,12 @@ namespace
}
}
// Special-handling flag for ignoring mipchains on simple DDS files
if ((flags & DDS_FLAGS_IGNORE_MIPS) && (metadata.arraySize == 1))
{
metadata.mipLevels = 1;
}
// Handle DDS-specific metadata
if (ddPixelFormat)
{
@ -664,7 +679,7 @@ _Use_decl_annotations_
HRESULT DirectX::EncodeDDSHeader(
const TexMetadata& metadata,
DDS_FLAGS flags,
void* pDestination,
uint8_t* pDestination,
size_t maxsize,
size_t& required) noexcept
{
@ -824,7 +839,7 @@ HRESULT DirectX::EncodeDDSHeader(
}
}
required = sizeof(uint32_t) + sizeof(DDS_HEADER);
required = DDS_MIN_HEADER_SIZE;
if (ddpf.size == 0)
{
@ -840,7 +855,7 @@ HRESULT DirectX::EncodeDDSHeader(
if (maxsize < required)
return E_NOT_SUFFICIENT_BUFFER;
*static_cast<uint32_t*>(pDestination) = DDS_MAGIC;
*reinterpret_cast<uint32_t*>(pDestination) = DDS_MAGIC;
auto header = reinterpret_cast<DDS_HEADER*>(static_cast<uint8_t*>(pDestination) + sizeof(uint32_t));
assert(header);
@ -996,7 +1011,10 @@ namespace
TEXP_LEGACY_B4G4R4A4,
TEXP_LEGACY_L8,
TEXP_LEGACY_L16,
TEXP_LEGACY_A8L8
TEXP_LEGACY_A8L8,
TEXP_LEGACY_L6V5U5,
TEXP_LEGACY_X8L8V8U8,
TEXP_LEGACY_A2W10V10U10
};
constexpr TEXP_LEGACY_FORMAT FindLegacyFormat(uint32_t flags) noexcept
@ -1023,6 +1041,12 @@ namespace
lformat = TEXP_LEGACY_L16;
else if (flags & CONV_FLAGS_A8L8)
lformat = TEXP_LEGACY_A8L8;
else if (flags & CONV_FLAGS_L6V5U5)
lformat = TEXP_LEGACY_L6V5U5;
else if (flags & CONV_FLAGS_L8U8V8)
lformat = TEXP_LEGACY_X8L8V8U8;
else if (flags & CONV_FLAGS_WUV10)
lformat = TEXP_LEGACY_A2W10V10U10;
return lformat;
}
@ -1328,11 +1352,120 @@ namespace
}
return false;
case TEXP_LEGACY_L6V5U5:
if (outFormat != DXGI_FORMAT_R8G8B8A8_UNORM)
return false;
// D3DFMT_L6V5U5 -> DXGI_FORMAT_R8G8B8A8_UNORM (LUVA)
if (inSize >= 2 && outSize >= 4)
{
const uint16_t* __restrict sPtr = static_cast<const uint16_t*>(pSource);
uint32_t * __restrict dPtr = static_cast<uint32_t*>(pDestination);
for (size_t ocount = 0, icount = 0; ((icount < (inSize - 1)) && (ocount < (outSize - 3))); icount += 2, ocount += 4)
{
const uint16_t t = *(sPtr++);
// Converts unsigned 6-bit/signed 5-bit/signed 5-bit bump luminance to 8:8:8:8 unsigned
uint32_t t1 = ((t & 0xFC00) >> 8) | ((t & 0xC000) >> 14);
constexpr int m = 1U << 4;
int8_t v = ((((t >> 5) & 0x1f) ^ m) - m) + 16;
int8_t u = (((t & 0x1f) ^ m) - m) + 16;
auto t2 = static_cast<uint32_t>(u << 3 | u >> 2);
auto t3 = static_cast<uint32_t>(v << 3 | v >> 2);
*(dPtr++) = t1 | (t2 << 8) | (t3 << 16) | 0xff000000;
}
return true;
}
return false;
default:
return false;
}
}
_Success_(return)
bool LegacyConvertScanline(
_Out_writes_bytes_(outSize) void* pDestination,
size_t outSize,
_In_ DXGI_FORMAT outFormat,
_In_reads_bytes_(inSize) const void* pSource,
size_t inSize,
_In_ TEXP_LEGACY_FORMAT inFormat,
uint32_t tflags) noexcept
{
assert(pDestination && outSize > 0);
assert(pSource && inSize > 0);
switch (inFormat)
{
case TEXP_LEGACY_X8L8V8U8:
if (outFormat != DXGI_FORMAT_R8G8B8A8_UNORM)
return false;
// D3DFMT_X8L8V8U8 -> DXGI_FORMAT_R8G8B8A8_UNORM (LUVA)
if (inSize >= 4 && outSize >= 4)
{
auto sPtr = static_cast<const uint32_t*>(pSource);
auto dPtr = static_cast<uint32_t*>(pDestination);
for (size_t ocount = 0, icount = 0; ((icount < (inSize - 3)) && (ocount < (outSize - 3))); icount += 4, ocount += 4)
{
const uint32_t t = *(sPtr++);
// Converts 8-bit unsigned / 8-bit signed / 8-bit signed to 8:8:8:8 unsigned
uint32_t t1 = (t >> 16) & 0xff;
constexpr int m = 1U << 7;
uint32_t v = ((((t >> 8) & 0xff) ^ m) - m) + 128;
uint32_t u = (((t & 0xff) ^ m) - m) + 128;
uint32_t t2 = u << 8;
uint32_t t3 = v << 16;
*(dPtr++) = t1 | t2 | t3 | 0xff000000;
}
return true;
}
return false;
case TEXP_LEGACY_A2W10V10U10:
if (outFormat != DXGI_FORMAT_R10G10B10A2_UNORM)
return false;
// D3DFMT_A2W10V10U10 -> DXGI_FORMAT_R10G10B10A2_UNORM (UVWA)
if (inSize >= 4 && outSize >= 4)
{
auto sPtr = static_cast<const uint32_t*>(pSource);
auto dPtr = static_cast<uint32_t*>(pDestination);
for (size_t ocount = 0, icount = 0; ((icount < (inSize - 3)) && (ocount < (outSize - 3))); icount += 4, ocount += 4)
{
const uint32_t t = *(sPtr++);
// Converts 2-bit unsigned / 10-bit signed / 10-bit signed / 10-bit signed to 2:10:10:10 unsigned
constexpr int m = 1U << 9;
uint32_t w = ((((t >> 20) & 0x3ff) ^ m) - m) + 512;
uint32_t v = ((((t >> 10) & 0x3ff) ^ m) - m) + 512;
uint32_t u = (((t & 0x3ff) ^ m) - m) + 512;
uint32_t t1 = u;
uint32_t t2 = v << 10;
uint32_t t3 = w << 20;
uint32_t ta = (tflags & TEXP_SCANLINE_SETALPHA) ? 0xC0000000 : (t & 0xC0000000);
*(dPtr++) = t1 | t2 | t3 | ta;
}
return true;
}
return false;
default:
return false;
}
}
//-------------------------------------------------------------------------------------
// Converts or copies image data from pPixels into scratch image data
@ -1356,7 +1489,7 @@ namespace
{
if (convFlags & CONV_FLAGS_888)
cpFlags |= CP_FLAGS_24BPP;
else if (convFlags & (CONV_FLAGS_565 | CONV_FLAGS_5551 | CONV_FLAGS_4444 | CONV_FLAGS_8332 | CONV_FLAGS_A8P8 | CONV_FLAGS_L16 | CONV_FLAGS_A8L8))
else if (convFlags & (CONV_FLAGS_565 | CONV_FLAGS_5551 | CONV_FLAGS_4444 | CONV_FLAGS_8332 | CONV_FLAGS_A8P8 | CONV_FLAGS_L16 | CONV_FLAGS_A8L8 | CONV_FLAGS_L6V5U5))
cpFlags |= CP_FLAGS_16BPP;
else if (convFlags & (CONV_FLAGS_44 | CONV_FLAGS_332 | CONV_FLAGS_PAL8 | CONV_FLAGS_L8))
cpFlags |= CP_FLAGS_8BPP;
@ -1502,13 +1635,18 @@ namespace
}
else if (convFlags & CONV_FLAGS_SWIZZLE)
{
SwizzleScanline(pDest, dpitch, pSrc, spitch,
metadata.format, tflags);
SwizzleScanline(pDest, dpitch, pSrc, spitch, metadata.format, tflags);
}
else if (convFlags & (CONV_FLAGS_L8U8V8 | CONV_FLAGS_WUV10))
{
const TEXP_LEGACY_FORMAT lformat = FindLegacyFormat(convFlags);
if (!LegacyConvertScanline(pDest, dpitch, metadata.format,
pSrc, spitch, lformat, tflags))
return E_FAIL;
}
else
{
CopyScanline(pDest, dpitch, pSrc, spitch,
metadata.format, tflags);
CopyScanline(pDest, dpitch, pSrc, spitch, metadata.format, tflags);
}
pSrc += spitch;
@ -1605,6 +1743,13 @@ namespace
{
SwizzleScanline(pDest, dpitch, pSrc, spitch, metadata.format, tflags);
}
else if (convFlags & (CONV_FLAGS_L8U8V8 | CONV_FLAGS_WUV10))
{
const TEXP_LEGACY_FORMAT lformat = FindLegacyFormat(convFlags);
if (!LegacyConvertScanline(pDest, dpitch, metadata.format,
pSrc, spitch, lformat, tflags))
return E_FAIL;
}
else
{
CopyScanline(pDest, dpitch, pSrc, spitch, metadata.format, tflags);
@ -1662,6 +1807,14 @@ namespace
{
SwizzleScanline(pPixels, rowPitch, pPixels, rowPitch, metadata.format, tflags);
}
else if (convFlags & (CONV_FLAGS_L8U8V8 | CONV_FLAGS_WUV10))
{
const TEXP_LEGACY_FORMAT lformat = FindLegacyFormat(convFlags);
if (!LegacyConvertScanline(pPixels, rowPitch, metadata.format, pPixels, rowPitch, lformat, tflags))
{
return E_UNEXPECTED;
}
}
else
{
CopyScanline(pPixels, rowPitch, pPixels, rowPitch, metadata.format, tflags);
@ -1686,7 +1839,7 @@ namespace
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromDDSMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
DDS_FLAGS flags,
TexMetadata& metadata) noexcept
@ -1696,7 +1849,7 @@ HRESULT DirectX::GetMetadataFromDDSMemory(
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromDDSMemoryEx(
const void* pSource,
const uint8_t* pSource,
size_t size,
DDS_FLAGS flags,
TexMetadata& metadata,
@ -1729,12 +1882,10 @@ HRESULT DirectX::GetMetadataFromDDSFileEx(
return E_INVALIDARG;
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1774,24 +1925,24 @@ HRESULT DirectX::GetMetadataFromDDSFileEx(
#endif
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (len < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (len < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[MAX_HEADER_SIZE] = {};
uint8_t header[DDS_DX10_HEADER_SIZE] = {};
#ifdef _WIN32
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, MAX_HEADER_SIZE, &bytesRead, nullptr))
if (!ReadFile(hFile.get(), header, DDS_DX10_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
auto const headerLen = static_cast<size_t>(bytesRead);
const auto headerLen = static_cast<size_t>(bytesRead);
#else
auto const headerLen = std::min<size_t>(len, MAX_HEADER_SIZE);
const auto headerLen = std::min<size_t>(len, DDS_DX10_HEADER_SIZE);
inFile.read(reinterpret_cast<char*>(header), headerLen);
if (!inFile)
@ -1808,7 +1959,7 @@ HRESULT DirectX::GetMetadataFromDDSFileEx(
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::LoadFromDDSMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
DDS_FLAGS flags,
TexMetadata* metadata,
@ -1819,7 +1970,7 @@ HRESULT DirectX::LoadFromDDSMemory(
_Use_decl_annotations_
HRESULT DirectX::LoadFromDDSMemoryEx(
const void* pSource,
const uint8_t* pSource,
size_t size,
DDS_FLAGS flags,
TexMetadata* metadata,
@ -1837,7 +1988,7 @@ HRESULT DirectX::LoadFromDDSMemoryEx(
if (FAILED(hr))
return hr;
size_t offset = sizeof(uint32_t) + sizeof(DDS_HEADER);
size_t offset = DDS_MIN_HEADER_SIZE;
if (convFlags & CONV_FLAGS_DX10)
offset += sizeof(DDS_HEADER_DXT10);
@ -1853,10 +2004,36 @@ HRESULT DirectX::LoadFromDDSMemoryEx(
return E_FAIL;
}
size_t remaining = size - offset;
if (remaining == 0)
return E_FAIL;
hr = image.Initialize(mdata);
if (FAILED(hr))
return hr;
if (flags & DDS_FLAGS_PERMISSIVE)
{
// For cubemaps, DDS_HEADER_DXT10.arraySize is supposed to be 'number of cubes'.
// This handles cases where the value is incorrectly written as the original 6*numCubes value.
if ((mdata.miscFlags & TEX_MISC_TEXTURECUBE)
&& (convFlags & CONV_FLAGS_DX10)
&& (image.GetPixelsSize() > remaining)
&& ((mdata.arraySize % 6) == 0))
{
mdata.arraySize = mdata.arraySize / 6;
hr = image.Initialize(mdata);
if (FAILED(hr))
return hr;
if (image.GetPixelsSize() > remaining)
{
image.Release();
return HRESULT_E_HANDLE_EOF;
}
}
}
CP_FLAGS cflags = CP_FLAGS_NONE;
if (flags & DDS_FLAGS_LEGACY_DWORD)
{
@ -1915,12 +2092,10 @@ HRESULT DirectX::LoadFromDDSFileEx(
image.Release();
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1958,24 +2133,24 @@ HRESULT DirectX::LoadFromDDSFileEx(
#endif
// Need at least enough data to fill the standard header and magic number to be a valid DDS
if (len < (sizeof(DDS_HEADER) + sizeof(uint32_t)))
if (len < DDS_MIN_HEADER_SIZE)
{
return E_FAIL;
}
// Read the header in (including extended header if present)
uint8_t header[MAX_HEADER_SIZE] = {};
uint8_t header[DDS_DX10_HEADER_SIZE] = {};
#ifdef _WIN32
DWORD bytesRead = 0;
if (!ReadFile(hFile.get(), header, MAX_HEADER_SIZE, &bytesRead, nullptr))
if (!ReadFile(hFile.get(), header, DDS_DX10_HEADER_SIZE, &bytesRead, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
auto const headerLen = static_cast<size_t>(bytesRead);
const auto headerLen = static_cast<size_t>(bytesRead);
#else
auto const headerLen = std::min<size_t>(len, MAX_HEADER_SIZE);
const auto headerLen = std::min<size_t>(len, DDS_DX10_HEADER_SIZE);
inFile.read(reinterpret_cast<char*>(header), headerLen);
if (!inFile)
@ -1988,24 +2163,24 @@ HRESULT DirectX::LoadFromDDSFileEx(
if (FAILED(hr))
return hr;
size_t offset = MAX_HEADER_SIZE;
size_t offset = DDS_DX10_HEADER_SIZE;
if (!(convFlags & CONV_FLAGS_DX10))
{
#ifdef _WIN32
// Must reset file position since we read more than the standard header above
const LARGE_INTEGER filePos = { { sizeof(uint32_t) + sizeof(DDS_HEADER), 0 } };
const LARGE_INTEGER filePos = { { DDS_MIN_HEADER_SIZE, 0 } };
if (!SetFilePointerEx(hFile.get(), filePos, nullptr, FILE_BEGIN))
{
return HRESULT_FROM_WIN32(GetLastError());
}
#else
inFile.seekg(sizeof(uint32_t) + sizeof(DDS_HEADER), std::ios::beg);
inFile.seekg(DDS_MIN_HEADER_SIZE, std::ios::beg);
if (!inFile)
return E_FAIL;
#endif
offset = sizeof(uint32_t) + sizeof(DDS_HEADER);
offset = DDS_MIN_HEADER_SIZE;
}
std::unique_ptr<uint32_t[]> pal8;
@ -2044,6 +2219,28 @@ HRESULT DirectX::LoadFromDDSFileEx(
if (FAILED(hr))
return hr;
if (flags & DDS_FLAGS_PERMISSIVE)
{
// For cubemaps, DDS_HEADER_DXT10.arraySize is supposed to be 'number of cubes'.
// This handles cases where the value is incorrectly written as the original 6*numCubes value.
if ((mdata.miscFlags & TEX_MISC_TEXTURECUBE)
&& (convFlags & CONV_FLAGS_DX10)
&& (image.GetPixelsSize() > remaining)
&& ((mdata.arraySize % 6) == 0))
{
mdata.arraySize = mdata.arraySize / 6;
hr = image.Initialize(mdata);
if (FAILED(hr))
return hr;
if (image.GetPixelsSize() > remaining)
{
image.Release();
return HRESULT_E_HANDLE_EOF;
}
}
}
if ((convFlags & CONV_FLAGS_EXPAND) || (flags & (DDS_FLAGS_LEGACY_DWORD | DDS_FLAGS_BAD_DXTN_TAILS)))
{
std::unique_ptr<uint8_t[]> temp(new (std::nothrow) uint8_t[remaining]);
@ -2112,7 +2309,7 @@ HRESULT DirectX::LoadFromDDSFileEx(
}
#ifdef _WIN32
auto const pixelBytes = static_cast<DWORD>(image.GetPixelsSize());
const auto pixelBytes = static_cast<DWORD>(image.GetPixelsSize());
if (!ReadFile(hFile.get(), image.GetPixels(), pixelBytes, &bytesRead, nullptr))
{
image.Release();
@ -2133,7 +2330,7 @@ HRESULT DirectX::LoadFromDDSFileEx(
}
#endif
if (convFlags & (CONV_FLAGS_SWIZZLE | CONV_FLAGS_NOALPHA))
if (convFlags & (CONV_FLAGS_SWIZZLE | CONV_FLAGS_NOALPHA | CONV_FLAGS_L8U8V8 | CONV_FLAGS_WUV10))
{
// Swizzle/copy image in place
hr = CopyImageInPlace(convFlags, image);
@ -2206,7 +2403,7 @@ HRESULT DirectX::SaveToDDSMemory(
if (FAILED(hr))
return hr;
auto pDestination = static_cast<uint8_t*>(blob.GetBufferPointer());
auto pDestination = blob.GetBufferPointer();
assert(pDestination);
hr = EncodeDDSHeader(metadata, flags, pDestination, blob.GetBufferSize(), required);
@ -2219,7 +2416,7 @@ HRESULT DirectX::SaveToDDSMemory(
size_t remaining = blob.GetBufferSize() - required;
pDestination += required;
if (!remaining)
if (remaining == 0)
{
blob.Release();
return E_FAIL;
@ -2391,21 +2588,17 @@ HRESULT DirectX::SaveToDDSFile(
return E_INVALIDARG;
// Create DDS Header
uint8_t header[MAX_HEADER_SIZE];
uint8_t header[DDS_DX10_HEADER_SIZE];
size_t required;
HRESULT hr = EncodeDDSHeader(metadata, flags, header, MAX_HEADER_SIZE, required);
HRESULT hr = EncodeDDSHeader(metadata, flags, header, DDS_DX10_HEADER_SIZE, required);
if (FAILED(hr))
return hr;
// Create file and write header
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile,
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_WRITE | DELETE, 0, CREATE_ALWAYS, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
GENERIC_WRITE | DELETE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());

View File

@ -94,7 +94,7 @@ namespace
// Decodes HDR header
//-------------------------------------------------------------------------------------
HRESULT DecodeHDRHeader(
_In_reads_bytes_(size) const void* pSource,
_In_reads_bytes_(size) const uint8_t* pSource,
size_t size,
_Out_ TexMetadata& metadata,
size_t& offset,
@ -121,7 +121,7 @@ namespace
// Process first part of header
bool formatFound = false;
auto info = static_cast<const char*>(pSource);
auto info = reinterpret_cast<const char*>(pSource);
while (size > 0)
{
if (*info == '\n')
@ -163,7 +163,8 @@ namespace
formatFound = true;
const size_t len = FindEOL(info, size);
if (len == size_t(-1))
if (len == size_t(-1)
|| len < 1)
{
return E_FAIL;
}
@ -207,7 +208,8 @@ namespace
else
{
const size_t len = FindEOL(info, size);
if (len == size_t(-1))
if (len == size_t(-1)
|| len < 1)
{
return E_FAIL;
}
@ -308,7 +310,7 @@ namespace
return E_FAIL;
}
offset = size_t(info - static_cast<const char*>(pSource));
offset = size_t(info - reinterpret_cast<const char*>(pSource));
metadata.width = width;
metadata.height = height;
@ -598,7 +600,7 @@ namespace
// Obtain metadata from HDR file in memory/on disk
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromHDRMemory(const void* pSource, size_t size, TexMetadata& metadata) noexcept
HRESULT DirectX::GetMetadataFromHDRMemory(const uint8_t* pSource, size_t size, TexMetadata& metadata) noexcept
{
if (!pSource || size == 0)
return E_INVALIDARG;
@ -615,12 +617,10 @@ HRESULT DirectX::GetMetadataFromHDRFile(const wchar_t* szFile, TexMetadata& meta
return E_INVALIDARG;
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -675,9 +675,9 @@ HRESULT DirectX::GetMetadataFromHDRFile(const wchar_t* szFile, TexMetadata& meta
return HRESULT_FROM_WIN32(GetLastError());
}
auto const headerLen = static_cast<size_t>(bytesRead);
const auto headerLen = static_cast<size_t>(bytesRead);
#else
auto const headerLen = std::min<size_t>(sizeof(header), len);
const auto headerLen = std::min<size_t>(sizeof(header), len);
inFile.read(reinterpret_cast<char*>(header), headerLen);
if (!inFile)
@ -694,7 +694,7 @@ HRESULT DirectX::GetMetadataFromHDRFile(const wchar_t* szFile, TexMetadata& meta
// Load a HDR file in memory
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::LoadFromHDRMemory(const void* pSource, size_t size, TexMetadata* metadata, ScratchImage& image) noexcept
HRESULT DirectX::LoadFromHDRMemory(const uint8_t* pSource, size_t size, TexMetadata* metadata, ScratchImage& image) noexcept
{
if (!pSource || size == 0)
return E_INVALIDARG;
@ -715,7 +715,7 @@ HRESULT DirectX::LoadFromHDRMemory(const void* pSource, size_t size, TexMetadata
if (remaining == 0)
return E_FAIL;
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
if (FAILED(hr))
return hr;
@ -890,7 +890,7 @@ HRESULT DirectX::LoadFromHDRMemory(const void* pSource, size_t size, TexMetadata
for (size_t j = 0; j < image.GetPixelsSize(); j += 16)
{
auto const exponent = static_cast<int>(fdata[3]);
const auto exponent = static_cast<int>(fdata[3]);
fdata[0] = 1.0f / exposure*ldexpf((fdata[0] + 0.5f), exponent - (128 + 8));
fdata[1] = 1.0f / exposure*ldexpf((fdata[1] + 0.5f), exponent - (128 + 8));
fdata[2] = 1.0f / exposure*ldexpf((fdata[2] + 0.5f), exponent - (128 + 8));
@ -919,12 +919,10 @@ HRESULT DirectX::LoadFromHDRFile(const wchar_t* szFile, TexMetadata* metadata, S
image.Release();
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1043,7 +1041,7 @@ HRESULT DirectX::SaveToHDRMemory(const Image& image, Blob& blob) noexcept
return hr;
// Copy header
auto dPtr = static_cast<uint8_t*>(blob.GetBufferPointer());
auto dPtr = blob.GetBufferPointer();
assert(dPtr != nullptr);
memcpy(dPtr, header, headerLen);
dPtr += headerLen;
@ -1095,7 +1093,7 @@ HRESULT DirectX::SaveToHDRMemory(const Image& image, Blob& blob) noexcept
}
#endif
hr = blob.Trim(size_t(dPtr - static_cast<uint8_t*>(blob.GetBufferPointer())));
hr = blob.Trim(size_t(dPtr - blob.GetConstBufferPointer()));
if (FAILED(hr))
{
blob.Release();
@ -1142,13 +1140,9 @@ HRESULT DirectX::SaveToHDRFile(const Image& image, const wchar_t* szFile) noexce
// Create file and write header
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile,
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
#endif
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1180,9 +1174,9 @@ HRESULT DirectX::SaveToHDRFile(const Image& image, const wchar_t* szFile) noexce
// Write blob
#ifdef _WIN32
auto const bytesToWrite = static_cast<const DWORD>(blob.GetBufferSize());
const auto bytesToWrite = static_cast<const DWORD>(blob.GetBufferSize());
DWORD bytesWritten;
if (!WriteFile(hFile.get(), blob.GetBufferPointer(), bytesToWrite, &bytesWritten, nullptr))
if (!WriteFile(hFile.get(), blob.GetConstBufferPointer(), bytesToWrite, &bytesWritten, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
@ -1192,7 +1186,7 @@ HRESULT DirectX::SaveToHDRFile(const Image& image, const wchar_t* szFile) noexce
return E_FAIL;
}
#else
outFile.write(reinterpret_cast<char*>(blob.GetBufferPointer()),
outFile.write(reinterpret_cast<const char*>(blob.GetConstBufferPointer()),
static_cast<std::streamsize>(blob.GetBufferSize()));
if (!outFile)
@ -1213,7 +1207,7 @@ HRESULT DirectX::SaveToHDRFile(const Image& image, const wchar_t* szFile) noexce
sprintf_s(header, g_Header, image.height, image.width);
#ifdef _WIN32
auto const headerLen = static_cast<DWORD>(strlen(header));
const auto headerLen = static_cast<DWORD>(strlen(header));
DWORD bytesWritten;
if (!WriteFile(hFile.get(), header, headerLen, &bytesWritten, nullptr))

View File

@ -123,6 +123,12 @@ HRESULT DirectX::Internal::DetermineImageArray(
}
#else
static_assert(sizeof(size_t) == 8, "Not a 64-bit platform!");
if ((cpFlags & CP_FLAGS_LIMIT_4GB) && (totalPixelSize > UINT32_MAX))
{
nImages = pixelSize = 0;
return HRESULT_E_ARITHMETIC_OVERFLOW;
}
#endif
nImages = nimages;
@ -455,6 +461,9 @@ HRESULT ScratchImage::Initialize3D(DXGI_FORMAT fmt, size_t width, size_t height,
if (!IsValid(fmt) || !width || !height || !depth)
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
if (IsPalettized(fmt))
return HRESULT_E_NOT_SUPPORTED;
@ -643,6 +652,9 @@ HRESULT ScratchImage::Initialize3DFromImages(const Image* images, size_t depth,
if (!images || !depth)
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
const DXGI_FORMAT format = images[0].format;
const size_t width = images[0].width;
const size_t height = images[0].height;

View File

@ -71,7 +71,7 @@ namespace
_In_ IWICBitmap* src,
_In_ TEX_FILTER_FLAGS filter,
_In_ const WICPixelFormatGUID& desiredPixelFormat,
_COM_Outptr_ IWICBitmap** dest) noexcept
__RPC__deref_out_opt /* needed to match WIC annotation */ IWICBitmap** dest) noexcept
{
if (!dest)
return E_POINTER;
@ -457,16 +457,12 @@ HRESULT DirectX::Internal::ResizeSeparateColorAndAlpha(
}
else
{
#if(_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (iswic2)
{
colorBytesInPixel = colorBytesPerPixel = 12;
colorPixelFormat = GUID_WICPixelFormat96bppRGBFloat;
}
else
#else
UNREFERENCED_PARAMETER(iswic2);
#endif
{
colorBytesInPixel = 12;
colorBytesPerPixel = 16;
@ -1150,7 +1146,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = lfY[y];
const auto& toY = lfY[y];
if (toY.u0 != u0)
{
@ -1180,7 +1176,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = lfX[x];
const auto& toX = lfX[x];
BILINEAR_INTERPOLATE(target[x], toX, toY, row0, row1)
}
@ -1273,7 +1269,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = cfY[y];
const auto& toY = cfY[y];
// Scanline 1
if (toY.u0 != u0)
@ -1364,7 +1360,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = cfX[x];
const auto& toX = cfX[x];
XMVECTOR C0, C1, C2, C3;
@ -1618,6 +1614,9 @@ namespace
if (!baseImages || !depth)
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
assert(levels > 1);
const size_t width = baseImages[0].width;
@ -1669,6 +1668,9 @@ namespace
if (!depth || !mipChain.GetImages())
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
// This assumes that the base images are already placed into the mipChain at the top level... (see _Setup3DMips)
assert(levels > 1);
@ -1817,6 +1819,9 @@ namespace
if (!depth || !mipChain.GetImages())
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
// This assumes that the base images are already placed into the mipChain at the top level... (see _Setup3DMips)
assert(levels > 1);
@ -1991,6 +1996,9 @@ namespace
if (!depth || !mipChain.GetImages())
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
// This assumes that the base images are already placed into the mipChain at the top level... (see _Setup3DMips)
assert(levels > 1);
@ -2042,7 +2050,7 @@ namespace
for (size_t slice = 0; slice < ndepth; ++slice)
{
auto const& toZ = lfZ[slice];
const auto& toZ = lfZ[slice];
const Image* srca = mipChain.GetImage(level - 1, 0, toZ.u0);
const Image* srcb = mipChain.GetImage(level - 1, 0, toZ.u1);
@ -2060,7 +2068,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = lfY[y];
const auto& toY = lfY[y];
if (toY.u0 != u0)
{
@ -2093,7 +2101,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = lfX[x];
const auto& toX = lfX[x];
TRILINEAR_INTERPOLATE(target[x], toX, toY, toZ, urow0, urow1, vrow0, vrow1)
}
@ -2123,7 +2131,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = lfY[y];
const auto& toY = lfY[y];
if (toY.u0 != u0)
{
@ -2153,7 +2161,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = lfX[x];
const auto& toX = lfX[x];
BILINEAR_INTERPOLATE(target[x], toX, toY, urow0, urow1)
}
@ -2186,6 +2194,9 @@ namespace
if (!depth || !mipChain.GetImages())
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
// This assumes that the base images are already placed into the mipChain at the top level... (see _Setup3DMips)
assert(levels > 1);
@ -2249,7 +2260,7 @@ namespace
for (size_t slice = 0; slice < ndepth; ++slice)
{
auto const& toZ = cfZ[slice];
const auto& toZ = cfZ[slice];
const Image* srca = mipChain.GetImage(level - 1, 0, toZ.u0);
const Image* srcb = mipChain.GetImage(level - 1, 0, toZ.u1);
@ -2271,7 +2282,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = cfY[y];
const auto& toY = cfY[y];
// Scanline 1
if (toY.u0 != u0)
@ -2392,7 +2403,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = cfX[x];
const auto& toX = cfX[x];
XMVECTOR D[4];
@ -2437,7 +2448,7 @@ namespace
for (size_t y = 0; y < nheight; ++y)
{
auto const& toY = cfY[y];
const auto& toY = cfY[y];
// Scanline 1
if (toY.u0 != u0)
@ -2528,7 +2539,7 @@ namespace
for (size_t x = 0; x < nwidth; ++x)
{
auto const& toX = cfX[x];
const auto& toX = cfX[x];
XMVECTOR C0, C1, C2, C3;
CUBIC_INTERPOLATE(C0, toX.x, urow[0][toX.u0], urow[0][toX.u1], urow[0][toX.u2], urow[0][toX.u3]);
@ -2567,6 +2578,9 @@ namespace
if (!depth || !mipChain.GetImages())
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
// This assumes that the base images are already placed into the mipChain at the top level... (see _Setup3DMips)
assert(levels > 1);
@ -2937,7 +2951,7 @@ HRESULT DirectX::GenerateMipMaps(
mdata.mipLevels = levels;
mdata.format = baseImage.format;
unsigned long filter_select = (filter & TEX_FILTER_MODE_MASK);
uint32_t filter_select = (filter & TEX_FILTER_MODE_MASK);
if (!filter_select)
{
// Default filter choice
@ -3152,7 +3166,7 @@ HRESULT DirectX::GenerateMipMaps(
TexMetadata mdata2 = metadata;
mdata2.mipLevels = levels;
unsigned long filter_select = (filter & TEX_FILTER_MODE_MASK);
uint32_t filter_select = (filter & TEX_FILTER_MODE_MASK);
if (!filter_select)
{
// Default filter choice
@ -3247,6 +3261,9 @@ HRESULT DirectX::GenerateMipMaps3D(
if (!baseImages || !depth)
return E_INVALIDARG;
if (depth > INT16_MAX)
return E_INVALIDARG;
if (filter & TEX_FILTER_FORCE_WIC)
return HRESULT_E_NOT_SUPPORTED;
@ -3279,7 +3296,7 @@ HRESULT DirectX::GenerateMipMaps3D(
HRESULT hr = E_UNEXPECTED;
unsigned long filter_select = (filter & TEX_FILTER_MODE_MASK);
uint32_t filter_select = (filter & TEX_FILTER_MODE_MASK);
if (!filter_select)
{
// Default filter choice
@ -3355,6 +3372,9 @@ HRESULT DirectX::GenerateMipMaps3D(
if (!srcImages || !nimages || !IsValid(metadata.format))
return E_INVALIDARG;
if (levels > INT16_MAX)
return E_INVALIDARG;
if (filter & TEX_FILTER_FORCE_WIC)
return HRESULT_E_NOT_SUPPORTED;
@ -3395,7 +3415,7 @@ HRESULT DirectX::GenerateMipMaps3D(
static_assert(TEX_FILTER_POINT == 0x100000, "TEX_FILTER_ flag values don't match TEX_FILTER_MODE_MASK");
unsigned long filter_select = (filter & TEX_FILTER_MODE_MASK);
uint32_t filter_select = (filter & TEX_FILTER_MODE_MASK);
if (!filter_select)
{
// Default filter choice

View File

@ -40,17 +40,24 @@
// C5264 'const' variable is not used
// 26812: The enum type 'x' is unscoped. Prefer 'enum class' over 'enum' (Enum.3).
// Windows 8.1 SDK related Off by default warnings
#pragma warning(disable : 4471 4917 4986 5029)
#if defined(_XBOX_ONE) && defined(_TITLE)
// Xbox One XDK related Off by default warnings
#pragma warning(disable : 4471 4643 4917 4986 5029 5038 5040 5043 5204 5246 5256 5262 5267)
// C4471 forward declaration of an unscoped enumeration must have an underlying type
// C4643 Forward declaring in namespace std is not permitted by the C++ Standard
// C4917 a GUID can only be associated with a class, interface or namespace
// C4986 exception specification does not match previous declaration
// C5029 nonstandard extension used
// Xbox One XDK related Off by default warnings
#pragma warning(disable : 4643)
// C4643 Forward declaring in namespace std is not permitted by the C++ Standard
#endif
// C5038 data member 'X' will be initialized after data member 'Y'
// C5040 dynamic exception specifications are valid only in C++14 and earlier; treating as noexcept(false)
// C5043 exception specification does not match previous declaration
// C5204 class has virtual functions, but its trivial destructor is not virtual; instances of objects derived from this class may not be destructed correctly
// C5246 'anonymous struct or union': the initialization of a subobject should be wrapped in braces
// C5256 a non-defining declaration of an enumeration with a fixed underlying type is only permitted as a standalone declaration
// C5262 implicit fall-through occurs here; are you missing a break statement?
// C5267 definition of implicit copy constructor for 'X' is deprecated because it has a user-provided assignment operator
#endif // _XBOX_ONE && _TITLE
#endif // _MSC_VER
#ifdef __INTEL_COMPILER
#pragma warning(disable : 161)
@ -125,7 +132,7 @@
#endif
#include <d3d11_4.h>
#else
#include <d3d11_1.h>
#include <d3d11_2.h>
#endif
#else // !WIN32
#include <wsl/winadapter.h>
@ -198,6 +205,9 @@ using WICPixelFormatGUID = GUID;
#define E_BOUNDS static_cast<HRESULT>(0x8000000BL)
#endif
// HRESULT_FROM_WIN32(ERROR_FILE_NOT_FOUND)
#define HRESULT_ERROR_FILE_NOT_FOUND static_cast<HRESULT>(0x80070002)
// HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW)
#define HRESULT_E_ARITHMETIC_OVERFLOW static_cast<HRESULT>(0x80070216L)

View File

@ -414,7 +414,7 @@ namespace
for (size_t y = 0; y < destImage.height; ++y)
{
auto const& toY = lfY[y];
const auto& toY = lfY[y];
if (toY.u0 != u0)
{
@ -444,7 +444,7 @@ namespace
for (size_t x = 0; x < destImage.width; ++x)
{
auto const& toX = lfX[x];
const auto& toX = lfX[x];
BILINEAR_INTERPOLATE(target[x], toX, toY, row0, row1)
}
@ -511,7 +511,7 @@ namespace
for (size_t y = 0; y < destImage.height; ++y)
{
auto const& toY = cfY[y];
const auto& toY = cfY[y];
// Scanline 1
if (toY.u0 != u0)
@ -602,7 +602,7 @@ namespace
for (size_t x = 0; x < destImage.width; ++x)
{
auto const& toX = cfX[x];
const auto& toX = cfX[x];
XMVECTOR C0, C1, C2, C3;
@ -811,7 +811,7 @@ namespace
static_assert(TEX_FILTER_POINT == 0x100000, "TEX_FILTER_ flag values don't match TEX_FILTER_MASK");
unsigned long filter_select = filter & TEX_FILTER_MODE_MASK;
uint32_t filter_select = filter & TEX_FILTER_MODE_MASK;
if (!filter_select)
{
// Default filter choice

View File

@ -139,7 +139,7 @@ namespace
// Decodes TGA header
//-------------------------------------------------------------------------------------
HRESULT DecodeTGAHeader(
_In_reads_bytes_(size) const void* pSource,
_In_reads_bytes_(size) const uint8_t* pSource,
size_t size,
TGA_FLAGS flags,
_Out_ TexMetadata& metadata,
@ -156,7 +156,7 @@ namespace
return HRESULT_E_INVALID_DATA;
}
auto pHeader = static_cast<const TGA_HEADER*>(pSource);
auto pHeader = reinterpret_cast<const TGA_HEADER*>(pSource);
if (pHeader->bDescriptor & (TGA_FLAGS_INTERLEAVED_2WAY | TGA_FLAGS_INTERLEAVED_4WAY))
{
@ -1344,6 +1344,7 @@ namespace
switch (metadata.GetAlphaMode())
{
default:
case TEX_ALPHA_MODE_UNKNOWN:
ext->bAttributesType = HasAlpha(metadata.format) ? TGA_ATTRIBUTE_UNDEFINED : TGA_ATTRIBUTE_NONE;
break;
@ -1399,6 +1400,7 @@ namespace
case TGA_ATTRIBUTE_UNDEFINED: return TEX_ALPHA_MODE_CUSTOM;
case TGA_ATTRIBUTE_ALPHA: return TEX_ALPHA_MODE_STRAIGHT;
case TGA_ATTRIBUTE_PREMULTIPLIED: return TEX_ALPHA_MODE_PREMULTIPLIED;
default: return TEX_ALPHA_MODE_UNKNOWN;
}
}
@ -1411,7 +1413,7 @@ namespace
if (ext && ext->wSize == sizeof(TGA_EXTENSION) && ext->wGammaDenominator != 0)
{
auto const gamma = static_cast<float>(ext->wGammaNumerator) / static_cast<float>(ext->wGammaDenominator);
const auto gamma = static_cast<float>(ext->wGammaNumerator) / static_cast<float>(ext->wGammaDenominator);
if (fabsf(gamma - 2.2f) < GAMMA_EPSILON || fabsf(gamma - 2.4f) < GAMMA_EPSILON)
{
sRGB = true;
@ -1445,7 +1447,7 @@ namespace
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromTGAMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
TGA_FLAGS flags,
TexMetadata& metadata) noexcept
@ -1490,12 +1492,10 @@ HRESULT DirectX::GetMetadataFromTGAFile(const wchar_t* szFile, TGA_FLAGS flags,
return E_INVALIDARG;
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1550,7 +1550,7 @@ HRESULT DirectX::GetMetadataFromTGAFile(const wchar_t* szFile, TGA_FLAGS flags,
return HRESULT_FROM_WIN32(GetLastError());
}
auto const headerLen = static_cast<size_t>(bytesRead);
const auto headerLen = static_cast<size_t>(bytesRead);
#else
inFile.read(reinterpret_cast<char*>(header), TGA_HEADER_LEN);
if (!inFile)
@ -1639,7 +1639,7 @@ HRESULT DirectX::GetMetadataFromTGAFile(const wchar_t* szFile, TGA_FLAGS flags,
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::LoadFromTGAMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
TGA_FLAGS flags,
TexMetadata* metadata,
@ -1679,11 +1679,11 @@ HRESULT DirectX::LoadFromTGAMemory(
const size_t remaining = size - offset - paletteOffset;
if (remaining == 0)
return E_FAIL;
return HRESULT_E_HANDLE_EOF;
const void* pPixels = static_cast<const uint8_t*>(pSource) + offset + paletteOffset;
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
if (FAILED(hr))
return hr;
@ -1756,12 +1756,10 @@ HRESULT DirectX::LoadFromTGAFile(
image.Release();
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING,
FILE_FLAG_SEQUENTIAL_SCAN, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_READ, FILE_SHARE_READ, OPEN_EXISTING,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -1816,7 +1814,7 @@ HRESULT DirectX::LoadFromTGAFile(
return HRESULT_FROM_WIN32(GetLastError());
}
auto const headerLen = static_cast<size_t>(bytesRead);
const auto headerLen = static_cast<size_t>(bytesRead);
#else
inFile.read(reinterpret_cast<char*>(header), TGA_HEADER_LEN);
if (!inFile)
@ -1836,7 +1834,7 @@ HRESULT DirectX::LoadFromTGAFile(
return HRESULT_E_INVALID_DATA;
// Read the pixels
auto const remaining = len - offset;
const auto remaining = len - offset;
if (remaining == 0)
return E_FAIL;
@ -1856,7 +1854,7 @@ HRESULT DirectX::LoadFromTGAFile(
#endif
}
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1);
hr = image.Initialize2D(mdata.format, mdata.width, mdata.height, 1, 1, CP_FLAGS_LIMIT_4GB);
if (FAILED(hr))
return hr;
@ -2129,6 +2127,12 @@ HRESULT DirectX::LoadFromTGAFile(
image.Release();
return hr;
}
if ((remaining - paletteOffset) == 0)
{
image.Release();
return HRESULT_E_HANDLE_EOF;
}
}
if (convFlags & CONV_FLAGS_RLE)
@ -2277,7 +2281,7 @@ HRESULT DirectX::SaveToTGAMemory(
return hr;
// Copy header
auto destPtr = static_cast<uint8_t*>(blob.GetBufferPointer());
auto destPtr = blob.GetBufferPointer();
assert(destPtr != nullptr);
uint8_t* dPtr = destPtr;
@ -2355,13 +2359,10 @@ HRESULT DirectX::SaveToTGAFile(
// Create file and write header
#ifdef _WIN32
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8)
ScopedHandle hFile(safe_handle(CreateFile2(szFile, GENERIC_WRITE, 0,
CREATE_ALWAYS, nullptr)));
#else
ScopedHandle hFile(safe_handle(CreateFileW(szFile,
GENERIC_WRITE, 0, nullptr, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, nullptr)));
#endif
ScopedHandle hFile(safe_handle(CreateFile2(
szFile,
GENERIC_WRITE, 0, CREATE_ALWAYS,
nullptr)));
if (!hFile)
{
return HRESULT_FROM_WIN32(GetLastError());
@ -2394,7 +2395,7 @@ HRESULT DirectX::SaveToTGAFile(
#ifdef _WIN32
const DWORD bytesToWrite = static_cast<DWORD>(blob.GetBufferSize());
DWORD bytesWritten;
if (!WriteFile(hFile.get(), blob.GetBufferPointer(), bytesToWrite, &bytesWritten, nullptr))
if (!WriteFile(hFile.get(), blob.GetConstBufferPointer(), bytesToWrite, &bytesWritten, nullptr))
{
return HRESULT_FROM_WIN32(GetLastError());
}
@ -2404,7 +2405,7 @@ HRESULT DirectX::SaveToTGAFile(
return E_FAIL;
}
#else
outFile.write(reinterpret_cast<char*>(blob.GetBufferPointer()),
outFile.write(reinterpret_cast<const char*>(blob.GetConstBufferPointer()),
static_cast<std::streamsize>(blob.GetBufferSize()));
if (!outFile)

View File

@ -27,6 +27,10 @@ static_assert(WIN10_DXGI_FORMAT_V208 == DXGI_FORMAT_V208, "Windows SDK mismatch
static_assert(WIN10_DXGI_FORMAT_V408 == DXGI_FORMAT_V408, "Windows SDK mismatch detected");
#endif
#if defined(NTDDI_WIN11_GE) && !defined(_GAMING_XBOX)
static_assert(WIN11_DXGI_FORMAT_A4B4G4R4_UNORM == DXGI_FORMAT_A4B4G4R4_UNORM, "Windows SDK mismatch detected");
#endif
using namespace DirectX;
using Microsoft::WRL::ComPtr;
@ -41,6 +45,12 @@ namespace
const GUID& wic;
DXGI_FORMAT format;
bool srgb;
constexpr WICTranslate(const GUID& wg, DXGI_FORMAT fmt, bool isrgb) noexcept :
wic(wg),
format(fmt),
srgb(isrgb)
{}
};
constexpr WICTranslate g_WICFormats[] =
@ -75,7 +85,6 @@ namespace
BOOL WINAPI InitializeWICFactory(PINIT_ONCE, PVOID, PVOID *ifactory) noexcept
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
HRESULT hr = CoCreateInstance(
CLSID_WICImagingFactory2,
nullptr,
@ -103,16 +112,6 @@ namespace
);
return SUCCEEDED(hr) ? TRUE : FALSE;
}
#else
g_WIC2 = false;
return SUCCEEDED(CoCreateInstance(
CLSID_WICImagingFactory,
nullptr,
CLSCTX_INPROC_SERVER,
__uuidof(IWICImagingFactory),
ifactory)) ? TRUE : FALSE;
#endif
}
#else // !WIN32
@ -141,13 +140,11 @@ DXGI_FORMAT DirectX::Internal::WICToDXGI(const GUID& guid) noexcept
return g_WICFormats[i].format;
}
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (g_WIC2)
{
if (memcmp(&GUID_WICPixelFormat96bppRGBFloat, &guid, sizeof(GUID)) == 0)
return DXGI_FORMAT_R32G32B32_FLOAT;
}
#endif
return DXGI_FORMAT_UNKNOWN;
}
@ -187,7 +184,6 @@ bool DirectX::Internal::DXGIToWIC(DXGI_FORMAT format, GUID& guid, bool ignoreRGB
memcpy(&guid, &GUID_WICPixelFormat32bppBGR, sizeof(GUID));
return true;
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
case DXGI_FORMAT_R32G32B32_FLOAT:
if (g_WIC2)
{
@ -195,7 +191,6 @@ bool DirectX::Internal::DXGIToWIC(DXGI_FORMAT format, GUID& guid, bool ignoreRGB
return true;
}
break;
#endif
default:
for (size_t i = 0; i < std::size(g_WICFormats); ++i)
@ -270,11 +265,11 @@ REFGUID DirectX::GetWICCodec(WICCodecs codec) noexcept
case WIC_CODEC_ICO:
return GUID_ContainerFormatIco;
#ifdef NTDDI_WIN10_RS4
#ifdef NTDDI_WIN10_RS4
case WIC_CODEC_HEIF:
// This requires installing https://aka.ms/heif
return GUID_ContainerFormatHeif;
#endif
#endif
default:
return GUID_NULL;
@ -319,14 +314,12 @@ void DirectX::SetWICFactory(_In_opt_ IWICImagingFactory* pWIC) noexcept
bool iswic2 = false;
if (pWIC)
{
#if(_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
ComPtr<IWICImagingFactory2> wic2;
HRESULT hr = pWIC->QueryInterface(IID_PPV_ARGS(wic2.GetAddressOf()));
if (SUCCEEDED(hr))
{
iswic2 = true;
}
#endif
pWIC->AddRef();
}
@ -400,10 +393,20 @@ bool DirectX::IsVideo(DXGI_FORMAT fmt) noexcept
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
bool DirectX::IsPlanar(DXGI_FORMAT fmt) noexcept
bool DirectX::IsPlanar(DXGI_FORMAT fmt, bool isd3d12) noexcept
{
switch (static_cast<int>(fmt))
{
case DXGI_FORMAT_R32G8X24_TYPELESS:
case DXGI_FORMAT_D32_FLOAT_S8X24_UINT:
case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
case DXGI_FORMAT_X32_TYPELESS_G8X24_UINT:
case DXGI_FORMAT_R24G8_TYPELESS:
case DXGI_FORMAT_D24_UNORM_S8_UINT:
case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
case DXGI_FORMAT_X24_TYPELESS_G8_UINT:
return isd3d12; // Direct3D 12 considers these planar, Direct3D 11 does not.
case DXGI_FORMAT_NV12: // 4:2:0 8-bit
case DXGI_FORMAT_P010: // 4:2:0 10-bit
case DXGI_FORMAT_P016: // 4:2:0 16-bit
@ -911,6 +914,45 @@ size_t DirectX::BitsPerColor(DXGI_FORMAT fmt) noexcept
}
//-------------------------------------------------------------------------------------
// Returns bytes per block for a given DXGI BC format, or 0 on failure
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
size_t DirectX::BytesPerBlock(DXGI_FORMAT fmt) noexcept
{
switch (fmt)
{
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
case DXGI_FORMAT_BC4_TYPELESS:
case DXGI_FORMAT_BC4_UNORM:
case DXGI_FORMAT_BC4_SNORM:
return 8;
case DXGI_FORMAT_BC2_TYPELESS:
case DXGI_FORMAT_BC2_UNORM:
case DXGI_FORMAT_BC2_UNORM_SRGB:
case DXGI_FORMAT_BC3_TYPELESS:
case DXGI_FORMAT_BC3_UNORM:
case DXGI_FORMAT_BC3_UNORM_SRGB:
case DXGI_FORMAT_BC5_TYPELESS:
case DXGI_FORMAT_BC5_UNORM:
case DXGI_FORMAT_BC5_SNORM:
case DXGI_FORMAT_BC6H_TYPELESS:
case DXGI_FORMAT_BC6H_UF16:
case DXGI_FORMAT_BC6H_SF16:
case DXGI_FORMAT_BC7_TYPELESS:
case DXGI_FORMAT_BC7_UNORM:
case DXGI_FORMAT_BC7_UNORM_SRGB:
return 16;
default:
return 0;
}
}
//-------------------------------------------------------------------------------------
// Computes the image row pitch in bytes, and the slice ptich (size in bytes of the image)
// based on DXGI format, width, and height
@ -924,6 +966,9 @@ HRESULT DirectX::ComputePitch(DXGI_FORMAT fmt, size_t width, size_t height,
switch (static_cast<int>(fmt))
{
case DXGI_FORMAT_UNKNOWN:
return E_INVALIDARG;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
@ -1144,6 +1189,9 @@ size_t DirectX::ComputeScanlines(DXGI_FORMAT fmt, size_t height) noexcept
{
switch (static_cast<int>(fmt))
{
case DXGI_FORMAT_UNKNOWN:
return 0;
case DXGI_FORMAT_BC1_TYPELESS:
case DXGI_FORMAT_BC1_UNORM:
case DXGI_FORMAT_BC1_UNORM_SRGB:
@ -1199,6 +1247,163 @@ size_t DirectX::ComputeScanlines(DXGI_FORMAT fmt, size_t height) noexcept
}
//-------------------------------------------------------------------------------------
// Compute standard tile shape for 64KB tiles
//-------------------------------------------------------------------------------------
namespace
{
constexpr size_t TILED_RESOURCE_TILE_SIZE_IN_BYTES = 65536;
}
_Use_decl_annotations_
HRESULT DirectX::ComputeTileShape(
DXGI_FORMAT fmt,
TEX_DIMENSION dimension,
TileShape& tiling) noexcept
{
tiling = {};
if (IsVideo(fmt) || IsPacked(fmt))
return E_INVALIDARG;
const size_t bpp = BitsPerPixel(fmt);
if (!bpp || bpp == 1 || bpp == 24 || bpp == 96)
return E_INVALIDARG;
const bool iscompressed = IsCompressed(fmt);
switch (dimension)
{
case TEX_DIMENSION_TEXTURE1D:
if (iscompressed)
return E_INVALIDARG;
tiling.width = (bpp) ? ((TILED_RESOURCE_TILE_SIZE_IN_BYTES * 8) / bpp) : TILED_RESOURCE_TILE_SIZE_IN_BYTES;
tiling.height = tiling.depth = 1;
break;
case TEX_DIMENSION_TEXTURE2D:
tiling.depth = 1;
if (iscompressed)
{
size_t bpb = BytesPerBlock(fmt);
switch (bpb)
{
case 8:
tiling.width = 128 * 4;
tiling.height = 64 * 4;
break;
case 16:
tiling.width = tiling.height = 64 * 4;
break;
default:
return E_INVALIDARG;
}
assert(((tiling.width / 4) * (tiling.height / 4) * bpb) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
else
{
if (bpp <= 8)
{
tiling.width = tiling.height = 256;
}
else if (bpp <= 16)
{
tiling.width = 256;
tiling.height = 128;
}
else if (bpp <= 32)
{
tiling.width = tiling.height = 128;
}
else if (bpp <= 64)
{
tiling.width = 128;
tiling.height = 64;
}
else if (bpp <= 128)
{
tiling.width = tiling.height = 64;
}
else
{
tiling = {};
return E_INVALIDARG;
}
assert(((tiling.width * tiling.height * bpp) / 8) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
break;
case TEX_DIMENSION_TEXTURE3D:
if (iscompressed)
{
size_t bpb = BytesPerBlock(fmt);
switch (bpb)
{
case 8:
tiling.width = 32 * 4;
tiling.height = 16 * 4;
tiling.depth = 16;
break;
case 16:
tiling.width = tiling.height = 16 * 4;
tiling.depth = 16;
break;
default:
return E_INVALIDARG;
}
assert(((tiling.width / 4) * (tiling.height / 4) * tiling.depth * bpb) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
else
{
if (bpp <= 8)
{
tiling.width = 64;
tiling.height = tiling.depth = 32;
}
else if (bpp <= 16)
{
tiling.width = tiling.height = tiling.depth = 32;
}
else if (bpp <= 32)
{
tiling.width = tiling.height = 32;
tiling.depth = 16;
}
else if (bpp <= 64)
{
tiling.width = 32;
tiling.height = tiling.depth = 16;
}
else if (bpp <= 128)
{
tiling.width = tiling.height = tiling.depth = 16;
}
else
{
tiling = {};
return E_INVALIDARG;
}
assert(((tiling.width * tiling.height * tiling.depth * bpp) / 8) == TILED_RESOURCE_TILE_SIZE_IN_BYTES);
}
break;
default:
return E_INVALIDARG;
}
return S_OK;
}
//-------------------------------------------------------------------------------------
// Converts to an SRGB equivalent type if available
//-------------------------------------------------------------------------------------
@ -1487,7 +1692,6 @@ DXGI_FORMAT DirectX::MakeTypelessFLOAT(DXGI_FORMAT fmt) noexcept
// TexMetadata
//=====================================================================================
_Use_decl_annotations_
size_t TexMetadata::ComputeIndex(size_t mip, size_t item, size_t slice) const noexcept
{
if (mip >= mipLevels)
@ -1536,6 +1740,72 @@ size_t TexMetadata::ComputeIndex(size_t mip, size_t item, size_t slice) const no
}
}
// Equivalent to D3D11CacluateSubresource: MipSlice + ArraySlice * MipLevels
uint32_t TexMetadata::CalculateSubresource(size_t mip, size_t item) const noexcept
{
uint32_t result = uint32_t(-1);
if (mip < mipLevels)
{
switch (dimension)
{
case TEX_DIMENSION_TEXTURE1D:
case TEX_DIMENSION_TEXTURE2D:
if (item < arraySize)
{
return static_cast<uint32_t>(mip + item*mipLevels);
}
break;
case TEX_DIMENSION_TEXTURE3D:
// No support for arrays of volumes
if (item == 0)
{
result = static_cast<uint32_t>(mip);
}
break;
default:
break;
}
}
return result;
}
// Equivalent to D3D12CacluateSubresource: MipSlice + ArraySlice * MipLevels + PlaneSlice * MipLevels * ArraySize
uint32_t TexMetadata::CalculateSubresource(size_t mip, size_t item, size_t plane) const noexcept
{
uint32_t result = uint32_t(-1);
if (mip < mipLevels)
{
switch (dimension)
{
case TEX_DIMENSION_TEXTURE1D:
case TEX_DIMENSION_TEXTURE2D:
if (item < arraySize)
{
return static_cast<uint32_t>(mip + item*mipLevels + plane*mipLevels*arraySize);
}
break;
case TEX_DIMENSION_TEXTURE3D:
// No support for arrays of volumes
if (item == 0)
{
result = static_cast<uint32_t>(mip + plane*mipLevels);
}
break;
default:
break;
}
}
return result;
}
//=====================================================================================
// Blob - Bitmap image container
@ -1575,7 +1845,7 @@ HRESULT Blob::Initialize(size_t size) noexcept
Release();
m_buffer = _aligned_malloc(size, 16);
m_buffer = reinterpret_cast<uint8_t*>(_aligned_malloc(size, 16));
if (!m_buffer)
{
Release();
@ -1611,7 +1881,7 @@ HRESULT Blob::Resize(size_t size) noexcept
if (!m_buffer || !m_size)
return E_UNEXPECTED;
void *tbuffer = _aligned_malloc(size, 16);
auto tbuffer = reinterpret_cast<uint8_t*>(_aligned_malloc(size, 16));
if (!tbuffer)
return E_OUTOFMEMORY;

View File

@ -25,6 +25,12 @@ namespace
const GUID& source;
const GUID& target;
TEX_ALPHA_MODE alphaMode;
constexpr WICConvert(const GUID& src, const GUID& tgt, TEX_ALPHA_MODE mode) noexcept :
source(src),
target(tgt),
alphaMode(mode)
{}
};
constexpr WICConvert g_WICConvert[] =
@ -76,11 +82,9 @@ namespace
{ GUID_WICPixelFormat40bppCMYKAlpha, GUID_WICPixelFormat32bppRGBA, TEX_ALPHA_MODE_UNKNOWN }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat80bppCMYKAlpha, GUID_WICPixelFormat64bppRGBA, TEX_ALPHA_MODE_UNKNOWN }, // DXGI_FORMAT_R16G16B16A16_UNORM
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
{ GUID_WICPixelFormat32bppRGB, GUID_WICPixelFormat32bppRGBA, TEX_ALPHA_MODE_OPAQUE }, // DXGI_FORMAT_R8G8B8A8_UNORM
{ GUID_WICPixelFormat64bppRGB, GUID_WICPixelFormat64bppRGBA, TEX_ALPHA_MODE_OPAQUE }, // DXGI_FORMAT_R16G16B16A16_UNORM
{ GUID_WICPixelFormat64bppPRGBAHalf, GUID_WICPixelFormat64bppRGBAHalf, TEX_ALPHA_MODE_UNKNOWN }, // DXGI_FORMAT_R16G16B16A16_FLOAT
#endif
// We don't support n-channel formats
};
@ -106,7 +110,6 @@ namespace
{
if (memcmp(&GUID_WICPixelFormat96bppRGBFixedPoint, &pixelFormat, sizeof(WICPixelFormatGUID)) == 0)
{
#if (_WIN32_WINNT >= _WIN32_WINNT_WIN8) || defined(_WIN7_PLATFORM_UPDATE)
if (iswic2)
{
if (pConvert)
@ -114,9 +117,6 @@ namespace
format = DXGI_FORMAT_R32G32B32_FLOAT;
}
else
#else
UNREFERENCED_PARAMETER(iswic2);
#endif
{
if (pConvert)
memcpy_s(pConvert, sizeof(WICPixelFormatGUID), &GUID_WICPixelFormat128bppRGBAFloat, sizeof(GUID));
@ -203,7 +203,7 @@ namespace
m_streamEOF(0),
mRefCount(1)
{
assert(mBlob.GetBufferPointer() && mBlob.GetBufferSize() > 0);
assert(mBlob.GetConstBufferPointer() && mBlob.GetBufferSize() > 0);
}
public:
@ -249,7 +249,7 @@ namespace
HRESULT STDMETHODCALLTYPE Read(void* pv, ULONG cb, ULONG* pcbRead) override
{
size_t maxRead = m_streamEOF - m_streamPosition;
auto ptr = static_cast<const uint8_t*>(mBlob.GetBufferPointer());
auto ptr = mBlob.GetBufferPointer();
if (cb > maxRead)
{
const uint64_t pos = uint64_t(m_streamPosition) + uint64_t(maxRead);
@ -319,7 +319,7 @@ namespace
if (pos > UINT32_MAX)
return HRESULT_E_ARITHMETIC_OVERFLOW;
auto ptr = static_cast<uint8_t*>(mBlob.GetBufferPointer());
auto ptr = mBlob.GetBufferPointer();
memcpy(&ptr[m_streamPosition], pv, cb);
m_streamPosition = static_cast<size_t>(pos);
@ -342,7 +342,7 @@ namespace
if (blobSize >= size.LowPart)
{
auto ptr = static_cast<uint8_t*>(mBlob.GetBufferPointer());
auto ptr = mBlob.GetBufferPointer();
if (m_streamEOF < size.LowPart)
{
memset(&ptr[m_streamEOF], 0, size.LowPart - m_streamEOF);
@ -362,7 +362,7 @@ namespace
if (FAILED(hr))
return hr;
auto ptr = static_cast<uint8_t*>(mBlob.GetBufferPointer());
auto ptr = mBlob.GetBufferPointer();
if (m_streamEOF < size.LowPart)
{
memset(&ptr[m_streamEOF], 0, size.LowPart - m_streamEOF);
@ -1216,7 +1216,7 @@ namespace
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::GetMetadataFromWICMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
WIC_FLAGS flags,
TexMetadata& metadata,
@ -1239,7 +1239,7 @@ HRESULT DirectX::GetMetadataFromWICMemory(
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory(static_cast<BYTE*>(const_cast<void*>(pSource)),
hr = stream->InitializeFromMemory(static_cast<BYTE*>(const_cast<uint8_t*>(pSource)),
static_cast<UINT>(size));
if (FAILED(hr))
return hr;
@ -1307,7 +1307,7 @@ HRESULT DirectX::GetMetadataFromWICFile(
//-------------------------------------------------------------------------------------
_Use_decl_annotations_
HRESULT DirectX::LoadFromWICMemory(
const void* pSource,
const uint8_t* pSource,
size_t size,
WIC_FLAGS flags,
TexMetadata* metadata,
@ -1333,7 +1333,7 @@ HRESULT DirectX::LoadFromWICMemory(
if (FAILED(hr))
return hr;
hr = stream->InitializeFromMemory(static_cast<uint8_t*>(const_cast<void*>(pSource)), static_cast<DWORD>(size));
hr = stream->InitializeFromMemory(static_cast<uint8_t*>(const_cast<uint8_t*>(pSource)), static_cast<DWORD>(size));
if (FAILED(hr))
return hr;

View File

@ -138,10 +138,10 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -165,10 +165,10 @@
<OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;_DEBUG;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -192,10 +192,10 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -218,10 +218,10 @@
<OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -246,10 +246,10 @@
<FloatingPointModel>Fast</FloatingPointModel>
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -272,10 +272,10 @@
<OpenMPSupport>true</OpenMPSupport>
<FloatingPointModel>Fast</FloatingPointModel>
<AdditionalOptions>/Zc:twoPhase- /Zc:__cplusplus /ZH:SHA_256 %(AdditionalOptions)</AdditionalOptions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN7_PLATFORM_UPDATE;_WIN32_WINNT=0x0601;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions>_UNICODE;UNICODE;WIN32;NDEBUG;PROFILE;_LIB;_WIN32_WINNT=0x0603;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>DirectXTexP.h</PrecompiledHeaderFile>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectDir);..\Common;$(ProjectDir)Shaders\Compiled;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
<SDLCheck>true</SDLCheck>
<ConformanceMode>true</ConformanceMode>
@ -347,10 +347,13 @@
<_ATGFXCPath>$(WindowsSDK_ExecutablePath_x64.Split(';')[0])</_ATGFXCPath>
<_ATGFXCPath>$(_ATGFXCPath.Replace("x64",""))</_ATGFXCPath>
<_ATGFXCPath Condition="'$(_ATGFXCPath)' != '' and !HasTrailingSlash('$(_ATGFXCPath)')">$(_ATGFXCPath)\</_ATGFXCPath>
<_ATGFXCVer>$([System.Text.RegularExpressions.Regex]::Match($(_ATGFXCPath), `10\.0\.\d+\.0`))</_ATGFXCVer>
<_ATGFXCVer Condition="'$(_ATGFXCVer)' != '' and !HasTrailingSlash('$(_ATGFXCVer)')">$(_ATGFXCVer)\</_ATGFXCVer>
</PropertyGroup>
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath)" />
<Exec Condition="!Exists('Shaders/Compiled/BC6HEncode_EncodeBlockCS.inc')" WorkingDirectory="$(ProjectDir)Shaders" Command="CompileShaders" EnvironmentVariables="WindowsSdkVerBinPath=$(_ATGFXCPath);WindowsSDKVersion=$(_ATGFXCVer);CompileShadersOutput=$(ProjectDir)Shaders/Compiled" LogStandardErrorAsError="true" />
<PropertyGroup>
<_ATGFXCPath />
<_ATGFXCVer />
</PropertyGroup>
</Target>
<Target Name="ATGDeleteShaders" AfterTargets="Clean">

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